Talk:Smite Condition

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Sounds BUTAL, can anyone confirm the mechanics of this though. Does it mean that if you lose one condition you do x damage, then 2 conditions is 2x damage, 3 is 4x damage, 4 is 8x damage? Cus thats what it sounds like to me.--82.26.245.69 14:40, 13 March 2011 (UTC)

That seems like the only way to read it to me. You can really shot yourself in the foot by stacking conditions on a guardian.99.1.41.126 04:37, 14 March 2011 (UTC)
I doubt it is much damage with a 30 second recharge. EiveTalk 04:58, 14 March 2011 (UTC)
Looks like it will have good synergy with Martyr, though. Cure your allies and yourself, buff yourself and do damage? I think I found my first one-two punch with the Guardian. -Yossitaru 05:16, 14 March 2011 (UTC)
doubled for each condition? That doesn't even make good sense. (121.73.189.252 06:33, 14 March 2011 (UTC))

Even if the base damage was 1, after doubling it exponentially if you had all 10 conditions on you that would be 1024 damage. Granted I doubt you can use it if you're 'blacked out' and maybe not fear, but still 256 without those with base damage 1. Even base damage of 5 turns into the thousands quickly. There's no way they are putting that much raw damage into something. Especially with the existence of Martyr, people would be one shoting high end bosses. It's probably 1 con x2, 2x3,3x4. Max of x8 would keep it down in the hundreds with full conditions. ~Ao Allusir 01:56, 19 June 2011 (UTC)

"Damage nearby foes, doubling damage if a condition is removed." The way I understand it, is that the skill always does Y damage to foes, even if you don't have a condition. However, if you lose at least one condition, the damage done is 2x Y. 195.132.200.66 16:02, 6 September 2011 (UTC)

Rip-off[edit]

Martyr + Smite Conditions... Hmmm looks like someone wanted to RP as the guy from The Green Mile.Strill 10:56, 16 March 2011 (UTC)