Talk:Rune of the Brawler

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How much stacks of might, regarding the 6 piece bonus? Gnarf 14:19, 1 July 2012 (UTC)

~ 1 might The preceding unsigned comment was added by 213.10.205.101 (talkcontribs) at 20:11, 4 October 2012 (UTC).
It's a trap; one stack of might is 35 power and condition damage at 80, and you're better off taking a +25 power rune for the sixth (or a +28 condition damage rune) because of the time you spend casting heals to maintain the buff instead of actually attacking. And that's assuming your heal recharges fast enough to make it even out; if your recharge is 30s or more, you just flat can't even out to the +25 power. Even if it's less, you're wasting time using your heal (generally at unideal times) instead of attacking. -- Armond WarbladeUser Armond sig image.png 02:59, 5 October 2012 (UTC)
The description says "a healing skill", not only your dedicated healing slot skill. For example a guardian with mace and focus has 3 healing skill from weapons + virtue + dedicated healing slot + pick 4 healing utility and elite skills. With such a build you can really exploit the rune's possibilities.
But correct me if I'm wrong. I've never tried this rune and I don't know if it works with every skills that heals directly or indirectly by applying a boon. The preceding unsigned comment was added by 46.107.195.77 (talkcontribs) at 21:55, 2 March 2013 (UTC).
Okay, I recently learned that this was wrong. I'll leave this note here, so anyone wondering about the same, should know about this mechanic. The preceding unsigned comment was added by 157.181.161.111 (talkcontribs) at 16:19, 11 April 2013 (UTC).

crafting 225 mats[edit]

says here that you need a darksteel ingot - i just crafted one using a regular steel ingot Getefix 17:13, 30 September 2012 (UTC)