Talk:Rune of Strength

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The bonus (6) doesn't work. I've tested this with 4-5 stacks of might with the elementalist's Pyromancer's Puissance trait (XII) that grants might with each fire spell cast. I used the golems in sPvP lobby, a steady weapon and auto-attacked with fireball for a constant time (till their death). Then I put on the boots to complete the 6-set, but the damage didn't change (testing with the boots on first then without didn't change a thing). Tested on a medium golem to eliminate errors from rounding. Maybe it only applies to the might that is granted by the bonus (4). I haven't tested that. To eliminate the influence of the trait, as they can be really buggy, I also refunded my traits and tested it with the might from Glyph of Elemental Harmony and the same setup as above. Doesn't work. Completely removing every piece of gear with the rune and reequiping them also didn't work.

The (2) bonus works. It makes it so that, with the setup above, the fifth stack lingers for a mere fraction more than it did before. Might be worth it with might from other sources or when constantly attacking (so that you attack more often than with fireball autoattack, thus triggering more stacks of might). Another way to make sure it works: using Glyph of Elemental Harmony while attuned to fire, you are granted 23s of might (1 piece equipped, no duration bonus) and 27 seconds of might (2 pieces equipped, +20% duration bonus), although the tooltip doesn't reflect the bonus to duration.

TL;DR: Rune of Strength is bugged, bonus (6) doesn't work. If you really really want the +20% duration on might, just get Superior Rune of the Fire. I'm not sure if that rune's (6) bonus works, but at least it's cheaper. Or, scratch that, Superior Rune of Hoelbrak. At least the (6) bonus is useful AND IT'S EVEN CHEAPER. Or, for PvE, go for Superior Rune of the Pirate. 05:33, 13 October 2012 (UTC)

Wait what ya mean about the last bonus?[edit]

Do I not get the 5 percent if I have might.

That is exactly what the person above you explained. And please sign your comments with 4 tidles (~) Qiff 16:38, 8 January 2013 (UTC)
You do get the bonus. Tested with steady weapon, might on signet use. The 6th rune increased (crit) damage on Wild Strike from 207 to 218, or +100 * 11 / 207 = +5.3% Amy Awien (talk) 15:29, 2 January 2014 (UTC)