# Talk:Lingering Curse

How long is "longer"? Gnarf 22:05, 9 July 2012 (UTC)

## Bypassing 100%?[edit]

Apparently, conditions aren't allowed to go beyond 100%. The note says otherwise. Can someone check it out? I can't test it due to not being home. --Oxyggjq (talk) 23:01, 28 July 2013 (UTC)

- Well, I'm getting some conflicting info myself. Just tested in PvP with 3 sets of +15% bleed duration runes, Lingering Curses and 30 in spite on the scepter's 1 attack (which is actually 5s base duration) I'm counting
*12*ticks of bleed. So at the very least, yes you can go beyond 100%, but the math isn't quite adding up. Even with multiplicative scaling (base * 1.75 * 1.33), shouldn't I be getting only 11 ticks of bleed? --Softspoken (talk) 02:18, 29 July 2013 (UTC)- I think that the durations on the scepter auto chain are 7-7-6 after taking the trait, which is 140%, 140%, 150% duration boosts. Which is kind of insane. But Grasping Dead is only getting something like a 20% boost to its conditions. --Softspoken (talk) 02:24, 29 July 2013 (UTC)

## tested as of 3/22/2015[edit]

this trait isn't fully affecting tooltip. it is hard to test actual duration now that the update to enable fractional damage is in effect, but math would state differently than on tooltips. some examples:

grasping dead: 7 sec base. if 20% con dur only, then 8.5 seconds (actual 8.4), so far correct. traited should be 9.25 (rounded from 9 + 1/3rds), game lists just 9 seconds. use both and you get 11.2 seconds for intended but "10.75" in game (or i'm assuming 9 *1.2 = 10.8)

don't remember what exactly it was doing before patch but the other condition duration boosting traits are multipliers and do not cut off decimals or whatever like this. sadly not related to how two of those are currently bugged to not work at all, this one still works (11 correct pulses of damage for the final case above). 50.245.236.33 03:49, 23 March 2015 (UTC)