This might have been fixed since I completed it, or I might just be super unobservant, not sure. You're given a choice in this chapter: either help Pastkeeper Oldoo with his magical ritual of protection, or recruit Baroosh to aid in the defense.
Oldoo's ritual works. All Quaggan defenders (possibly even your character and the mentor, didn't check) start the fight with various boons, and Ice Walls periodically appear to damage and slow foes.
But, as far as I remember, recruiting Baroosh does...nothing. He joins you in the battle, and yes, he's a Veteran or whatever. But what is supposed to happen, based on the dialogue, is that the other Quaggan defenders do their "enrage" thing, sprouting claws and etc. If it's not that, then they ought to get Might and Fury or something, but I didn't see that happening either. So picking the Baroosh route makes this mission substantially harder.
Anyway, I won't have a chance to replay this mission for a long time, possibly never again, so if someone else could confirm that would be appreciated. Vili 点 02:46, 28 September 2012 (UTC)
- The Quaggan allies gain Fury with Baroosh. With Oldoo I'm pretty sure they get Swiftness, and another boon that might be Might. I personally didn't notice any difference in difficulty. Manifold 05:15, 2 November 2012 (UTC)
Final fight: Out of water
For the final fight against the Veteran, it is possible to go out of water on area side opposite to arrival location. The Veteran follows out. We have then full set of "normal" skills and enough space to avoid getting out of primary zone. This information should maybe be added in the walkthrough, so that players feeling uncomfortable under water knows they can manage well enough this primary.