Talk:Relic

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Feels like this could use more info[edit]

I know it's new, just noting -- It feels as though it could use either a link to the separate page that breaks out the four different current type (survival, power, condition, support) or a breakout of how each of the shown relics operate in that context. I'm trying to get from one to the other, and it kind of does not link particularly well as-is.
Not complaining to the creators, but I think anyone can see how this might be useful. I was looking at survival, but wanted to compare to condition. Near as I can see, i'll need to actually search on it. Also perhaps I missed something, in which case, maybe it could be made more visible than it currently is...?
--Obloodyhell (talk) 07:54, 23 August 2023 (UTC)

We plan on creating a similar filter to Runes/Sigils eventually, but thanks for the feedback, the selectable boxes and what's in it could be added till this is done. ~Sime 09:32, 23 August 2023 (UTC)

Stealth Trapper Ranger Wiped[edit]

I am very disappointed with what relics means to the stealth trapper ranger build. It is basically obsolete now. I think it is very un player friendly to simply wipe a build like this. I guess there is room, with more relics to be released in the future, for this to be fixed and hopefully the rune of the trapper will be treated in the same way that the rune of the trooper was, with a relic basically replacing the sixth rune bonus that was lost.

option filters idea[edit]

It should have more option filters instead of separating those in offensive/condition blabla. What I wrote below is my suggestion:

  • On healing skill use
  • On elite skill use
  • On utility skill use (well, deception, etc)
  • Passive
  • On applying (conditions, boons, heals, barrier)
  • On disabling an enemy
  • Misc...

So, it's like what Rune page had before. --Targal (talk) 04:15, 25 August 2023 (UTC)

I did it on my own. --Targal (talk) 21:11, 30 September 2023 (UTC)

Relic of speed proc on superspeed?[edit]

a test done (in pvp so i could be in combat) with a buddy using a stopwatch on an ~8 second course found an average of 0.26 seconds saved with relic of speed as opposed to without the relic. No other changes were made, only faster in combat, speeds out of combat were about the same. This is perhaps within margin of error for stopwatch operation/my about-facebeing in the same spot. Can someone confirm whether or not superspeed counts as swiftness for the sake of relic of speed? -T (talk) 17:12, 21 September 2023 (UTC)

because there's movement speed cap that is 400. Your movement speed during non-combat is 294, and in combat is 210. "294 + 33% = 391" and "294 + 100% = 400 (588)". only 9 difference. while in combat, "210 * 33% = 279" and "210 + 100% = 400 (420)". difference is 121. --Targal (talk) 19:11, 26 September 2023 (UTC)
Also, it's funny that 400 vs 391 difference ratio is 2.25%, and "8 seconds * 2.25% = 0.18 seconds" which makes sense your stopwatch. lol --Targal (talk) 01:18, 27 September 2023 (UTC)

Mystic Forge[edit]

Previously these were unforgeable, but it appears at least a few can now be used in it. I've got Dagda and Demon Queen. SarielV 20 x 20px 04:10, 7 March 2024 (UTC)

All of them may be forgeable now as they are materials of Mystic Facet.--Icedtea02 (talk) 06:11, 7 March 2024 (UTC)