Talk:Cloak and Dagger

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Possible Trivia? http://marvel.com/universe/Dagger http://marvel.com/universe/Cloak Ptarmigan 21:26, 6 March 2011 (UTC)

No, see cloak and dagger. Cloak & Dagger's names come from that expression. EiveTalk 21:32, 6 March 2011 (UTC)
Hmm stab somoene and use stealth to go away, looks familiar when playing a spy on tf2, and w8 a minute one of the devices to stealth is called a cloak and dagger, that can't be a trivia can it?--193.190.253.147 04:35, 22 August 2011 (UTC)
See Eive's comment. The skill is not named after any other gaming or pop culture reference. All "cloak and dagger" things are named after the same source. If we would put up all references in pop culture that have the same source, we'd be at it for years. 199.245.34.11 08:24, 22 August 2011 (UTC)

Cloak and Dagger Cooldown?[edit]

Is there some sort of cooldown on how often I can trigger Cloak and Dagger stealth? Because I'm hitting CnD then attack for the sneak attack buff then do another CnD in quick succession, but my target says immune and I do not go stealth again. I don't know if this is a bug or how their system is, but I do find it annoying that I can't do multiple CnDs in quick succession between fast sneak attack.

Therefore I just want some clarification on this because it feels like its taking away from the thieves ability and the players ability to land multiple CnDs for fast burst damage, but if its to prevent fast stealth I do understand, but at least make a warning in the skill description. KPwndB 23:27, 2 August 2012 (UTC)

Quote from the Stealth article: "When Stealth is broken or ends, the user gains a Revealed effect which prevents him/her from re-entering Stealth for a few seconds, regardless of the skill used." Gnarf 23:48, 2 August 2012 (UTC)

Thank you. Haha didn't read that part, but I would like to know how many seconds though so I could countdown in my head mid battle. KPwndB 00:36, 3 August 2012 (UTC)

Cost Reduction[edit]

Would it be relevant to mention that Infusion of Shadows allows you to partially offset the high cost of this power by instantly regaining 2 initiative? Due to its high initiative cost and the fact that it's the only weapon skill that causes stealth, it seems worth mentioning.

Power to Damage ratio[edit]

I noticed it's not on the wiki, but this has a .37 ratio. That is it gets .37 damage for every 100 power. Taking 2.7 power to give 1 damage. Because of the way the game rounds there are points where it gets 36 damage per 100, and points where it gets 38 damage per 100 points. It averages out though to be 37 damage per 100 power. I think things like this are useful, but as I don't contribute much I will leave it for others to decide. If this has already been done by someone else sorry for the repeat. I also mean bonus power, not base.76.123.170.56 10:46, 4 December 2012 (UTC)