User talk:Poke

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[edit] news

Why are the suffixes being left in the dates? They aren't necessary, and hardly anyone uses them when a date is in the month day, year format. Not only is this the case, but the official website doesn't use them.-- Shew 12:46, 23 March 2010 (UTC)

It's my personal opinion. I got used to them and like it the way it looks. Also dates within the news always use the ordinals btw. poke | talk 18:12, 23 March 2010 (UTC)

[edit] Skill infobox

What do you think about making/copying/adapting a skill infobox? We've got quite a lot of details that an infobox could be useful - skill names, icons, animations, profession, skill types, whether they're race- or profession-skills. With 7 other professions to come, we'll have even more. We've got some categories up, I think, which could be dealt with in an infobox (i.e. auto-cats). -- pling 14:44, 29 April 2010 (UTC)

I would like to rewrite it for GW2W; exactly what details would you like it to have? Is animation really a good idea, given that we can't expect an animation for every skill that will later appear (of course most skills we will get to know in the near future will have an animation, but it might be better to add a simple link to the animation in the notes section or something). poke | talk 19:14, 29 April 2010 (UTC)
"given that we can't expect an animation for every skill that will later appear" I'll probably be working on that when the game comes out. (And by "I", I mean all the people who were working on it on GWW too.) I'll start up the project here if nobody else does. Not sure if there's a need to worry about not having them immediately. --Kyoshi (Talk) File:User Kyoshi sig.png 19:25, 29 April 2010 (UTC)
Although those animations might turn out a bit more complicated, given that the effects will differ a lot based on your environment. Anyway, so if we add a link for animations, we are talking about player made ones then, I guess? poke | talk 19:27, 29 April 2010 (UTC)
I think that was the point for the links in GWW's skill infobox. All the animations from there are user-made, in any case. I think to take environments into account we'll just have to make the animation lists from scratch (Churning_Earth_ground.gif, Churning_Earth_air.gif, etc) rather than generating automatically from skill lists. It'll certainly be more complicated (it's not as if I know how to format those lists), but we have experience and a general idea from the first wiki, and obviously someone knows how to make those lists, so I think we'll manage. --Kyoshi (Talk) File:User Kyoshi sig.png 19:31, 29 April 2010 (UTC)
Yes, I too think it's a good idea to have animations for each skill, seeing as how it makes the page seem, well, of a higher quality, if that makes sense. It's not just a single shot of an action being done, but rather the ability to see HOW it is performed, and what it does. Take, for instance, the elementalist skill "Phoenix": The still picture looks like a random blob of fire just in front of the elementalist, but when you see the animation you can see it is a moving, bird-like thing that has an interesting effect (such as hitting many enemies in a row). 173.190.17.186 19:34, 29 April 2010 (UTC)
Sure, but having the animation on the page itself can increase load times for those with slower computers. I think links would probably be better.
However, on second thought, the fact that we don't know exactly what effects the environment will (or will not) have on skills suggests one of two choices. First, that we don't include a place for animations in the skill infobox yet. Since we don't know what environmental effects (or how many) will change how a skill reacts, we wouldn't know how many links to make. After seeing what common environments can change a skill, we could include links for each of the environments' animations for skills.
The second option would be to have us simply create a page for each skill to link to from the skill infobox, rather than an animation. All of the environmental effects and animations could be listed on this page, rather than cluttering an infobox, and the infobox can be set to link to animation pages rather than animation files. (Maybe with this new organization it would be worth it to simply create a subpage for each skill, e.g. /wiki/Churning_Earth/animations)
I'm leaning toward the second. Opinions? --Kyoshi (Talk) File:User Kyoshi sig.png 19:41, 29 April 2010 (UTC)
Isn't there a way to have files "hidden" as sort of a side tab, not activated unless clicked on? I do believe I saw things like this on the official wikipedia site, used for animations. Saying something like "click for animation of ___". Doing this allowed it to not have to load if slower comps don't want to, and can keep it out of the way. 173.190.17.186 19:46, 29 April 2010 (UTC)
The original GWW does it. See gw1:"Coward!" vs gw1:Quick Shot, for example, and look at the infobox on the right. --Kyoshi (Talk) File:User Kyoshi sig.png 19:53, 29 April 2010 (UTC)
Getting way ahead of ourselves and somewhat off the topic, guys. For now, yes, a link like we have on the GWW skill infobox for animations would be useful, for videocaps for now, and for player-made gamecaps in the future. If we wind up needing a more complex system for skill animations when the game comes out, we can deal with it then. Anything else regarding the skill infobox? - Tanetris 20:30, 29 April 2010 (UTC)
Works for me. --Kyoshi (Talk) File:User Kyoshi sig.png 20:34, 29 April 2010 (UTC)
I pretty much echo Tanetris - link to the animations we already have in the infobox. The more we can directly point to the game, the better, and these videos are the closest we can be to experiencing skills.
As for other details: we can have profession/race, skill type, "attribute" (e.g. fire attunement, which seems to be more of an attribute than a skill). It'll obviously take time to make the infobox, and we'll probably get more details on the other professions in that time, so we can then build up how skills work in order to put them in infoboxes. -- pling 21:15, 29 April 2010 (UTC)
I'll start with a very simple version then; expect the template tomorrow when I get home from uni. poke | talk 21:20, 29 April 2010 (UTC)
Okay, first draft is up. I'll expand and add some more categorization later (or maybe tomorrow). Feel free to request features. poke | talk 17:59, 1 May 2010 (UTC)

[edit] Where should reference data go?

The main purpose of templates is to provide common ways of presenting information. They also provide access to key information for reports. However finding which template provides which information is a hassle. There is also a synchronization problem when the same information appears more than once on a page.

Proposal: Use a sub-page to record the information and include it as needed in the templates and text.

Specifically, have an info sub-page that is just a switch statement. It would look something like:

{{#switch {{trim|{{{1}}}}}
| item name = value
| another name = its value
| yet another name = and its value
| and = so on...
}}

The value of 'item name' can then be included on the page or in a template by using {{ {{FULLPAGENAME}}/info|item name}}.

The main problem is that new editors may not be able to do this, but they should catch on quickly and others can add this refinement later.

(I'm not sure I've got the syntax for this right, nor am I particularly attached to 'info' as the sub-page name.)

--Max 2 21:49, 29 April 2010 (UTC)

May I ask what you are talking about? Are you referring to the template documentations? I think they should stay on the same page as the template code itself for two major reasons: First, the template code itself is usually not rendered on a template page, so it won't clutter the page or something, and on the code side you can easily see what is real template code and what not. Second, when making changes to a template, the documentation can be changed with the same edit that introduces a change to the template, so we always have the documentation in sync with the template. By using a subpage for the documentation it would be complicated to identify which documentation revision refers to which template revision. poke | talk 22:19, 29 April 2010 (UTC)
No, not documentation particularly. Maybe an example would help.
Take a page about a skill. Say that skill is 'Flat Smash'. (This is a made up example, so no fair saying we know of no such skill.) It would be a preliminary description at this point, but we know something about it from the hints that have been dropped. Say it is associated with a particular kind of weapon. Say that the weapon mentioned was a 'short sword'. Say, the associated weapon name appears several times in the description. Further, there are similar skills attached to other weapons and the description contains a significant generic element. It would make sense to put that generic element in a template with the weapon name substituted in as appropriate. Finally, the weapon name also appears a few times in some non-generic description of the skill. When it turns out that the weapon is not just any 'short sword', but a 'Norn Short Sword', you have an editing nightmare. So a way to mention the weapon is needed and still have the name defined in only one place.
To make this work, create the sub-page 'Flat Smash/info' containing the code above and including
| associated weapon=short sword
The generic description template and the other descriptive text, when it needed to insert the associated weapon name would use {{getinfo|associated weapon}}. (The template 'getinfo' is simply {{{{FULLPAGENAME}}/info|{{{1}}}}}, and would need proper documentation, of course.) When the fact that the weapon is in fact a 'Norn Short Sword' surfaces, the line on the /info page would be the only thing that would have to be changed.

Now backup and consider this a general mechanism for passing information and defining repeatedly used phrases. That's the proposal.
--Max 2 00:06, 30 April 2010 (UTC)
How would this differ from an infobox, other than getting subpages involved? - Tanetris 07:28, 30 April 2010 (UTC)
It is a mechanism for providing definitions local to a particular page. It is primaialy a method of tagging and communicating information rather than a method of presenting information the way an 'infobox' is. It is something to be used with an 'infobox' rather than somthing to replace an 'infobox'. --Max 2 13:08, 30 April 2010 (UTC)
Additional musings: Better names for the sub-page might be 'local defs' or 'my defs'. The look-up template invocations would then be {{ local | term }} or {{ my | term }}. --Max 2 13:24, 30 April 2010 (UTC)
I think I get what Mtew is saying. Basically (to take his example of the skill and the short sword), if on the main article we were using "short sword" a lot, instead of having it typed out lots of times, we just have it on this sub page, and then if it changes (so it becomes associated with "long sword" instead), then you only have to change it on the sub page, and the main page will change every instance of "short sword" to "long sword". (I think that's right). ~ PheNaxKian 14:02, 30 April 2010 (UTC)
That's the basic idea, yes, but not quite all of it. These definitions can also serve as parameters to several templates at the same time and can be included in reports fairly easily. --Max 2 14:55, 30 April 2010 (UTC)
I don't think we have a real benefit from that.. Having some kind of "dictionary template" to "easily" change wrong names to the correct ones later is just going to be confusing.. Confusing to everyone who is looking at the source of that article. I mean, when there is some text with a wrong word in there, it is easy to understand, and easy to fix. Just change the word and hit safe. When we have such a dictionary however, we will clutter the code with a lot of references to that dictionary. In addition we will have to decide on those wrong key words to get the correct word from the dictionary. And {{definitions|some wrong word}} that actually displays "correct word" is really more confusing than just a simple correct word in the code.
I understand why you proposed such a thing, to quickly fix all those words on all pages, but when the game is final, those template usages will have absolutely no benefit and we should replace them anyway. And then instead of replacing the template calls, we could also just enter the correct word. poke | talk 18:08, 1 May 2010 (UTC)

(Reset indent)

That would be correct if the only use of the template were marking items that are expected to change, but the other use mentioned, passing a parameter to multiple templates, is not that temporary. For example, in a quest infobox, the quest giver and quest givers location may be (for example only, no fair claiming it isn't the case now) useful in some other template as well or in the main article text. The infobox template could use something like
{{ my | giver | {{{ giver | TBS [[Category:quests with no giver specified]] }}} }}
and have the information supplied either as a template parameter or as a local definition. There could then be a {{ dialog | speaker | text }} template that picked up the 'giver' from the local definitions when the speaker is 'giver' and not have to have the giver's name entered explicitly each time. --Max 2 20:02, 1 May 2010 (UTC)
Sorry, I just reread you reply and realized you missed the part about these being local definitions. A global dictionary is another beast entirely. --Max 2 20:16, 1 May 2010 (UTC)
Well, I don't think it really matters where the definitions are stored. They'll still add confusion if you just have template calls where you would expect normal words or links. Also it would be still quite temporary as, when the game is released, we will know what is correct and what not and usually things like quest givers don't change.
Also, I think I told you that before, a wiki is not a database, so automated text/data blocks are not appropriate and will just make the wiki text more confusing. It's much easier to maintain pain text on a wiki than highly referenced template calls, which in the end will display the same. poke | talk 00:42, 2 May 2010 (UTC)
There is something seriously wrong. I've said nothing about databases here. The fact the definitions are tied to a particular page is one of the more important features of the proposal. The main application I see for this is passing information into multiple templates consistently using a fairly simple syntax. It can, but does not have to, be used to tag things that are going to change. That is a secondary application. That application was mentioned mainly because it was easier to describe that than it was to describe how it would be used in templates. --Max 2 03:19, 2 May 2010 (UTC)
This overcomplicates things for, in particular, inexperienced/new editors. If you're right and people are misunderstanding your idea, it says something about the template - it's too complex or it doesn't make sense. I don't think this is a solution to a problem (I'm not so sure there's a problem, either), and I don't think it makes anything easier, so I don't think the template is necessary. — pling 16:17, 2 May 2010 (UTC)

[edit] O_o

The first word that sprung to my head when i saw your name was Patrick Wherewolf o.o --Neil2250 20:38, 5 May 2010 (UTC)

To calm you down: No, I'm not a werewolf :P poke | talk 20:49, 5 May 2010 (UTC)
That's exactly what a werewolf would say... ._. --Kyoshi (Talk) File:User Kyoshi sig.png 21:03, 5 May 2010 (UTC)
Lier. =_= file:User Neil2250 Patrick Werewolf.jpg --Neil2250 15:56, 6 May 2010 (UTC)

[edit] References

Not sure exactly what I did wrong, but I cannot get references to show up on the elementalist attunement pages. Word is your the "wiki-go to guy" so I figured you might be able to help me out. --hnzdvn 15:48, 6 May 2010 (UTC)

There is a problem with DPL there. See also this bug report. It seems that using both on a single page will get a bit difficult.. poke | talk 17:02, 6 May 2010 (UTC)
Hmm, I see. Should I keep the references on the pages or just remove them then? --hnzdvn 17:04, 6 May 2010 (UTC)

[edit] How are there any pages left on this Wiki?

+- 16:21 (Deletion log)‎ . . [Poke‎ (348×)]

A F K When Needed 16:23, 23 May 2010 (UTC)

I'm not done yet... :P poke | talk 16:23, 23 May 2010 (UTC)
This isn't the game, stop dropping nukes like there's no tomorrow. A F K When Needed 16:43, 23 May 2010 (UTC)

[edit] Hey...

IS there any way to get that one program, javascript:addScript('User:Poke/GuildWarsWikiTools/ContributionCount.js');void(0); on here? :)--Unending fear 20:01, 24 May 2010 (UTC)

tl;dr: WTB Edit Count A F K When Needed 22:12, 24 May 2010 (UTC)
Edit count as in the number of edits you've made? If so, Special:Preferences shows you.-- Shew 22:14, 24 May 2010 (UTC)
That's very nice. How do you get into the preferences belonging to someone else, though? ;)
For things like RfAs (where people need 100 mainspace edits to vote) it's handy to be able to check the conut of others. A F K When Needed 22:22, 24 May 2010 (UTC)
Yeah, that's something I don't know, but Poke probably does.-- Shew 22:37, 24 May 2010 (UTC)
(Edit conflict) first, anyone can vote on RfA's, you're thinking of RfB's. Second, they're not held on here (given there's no policies currently). Finaly, no, none of GWWT is available on here. I believe poke is waiting for GWWT V2.0 which will be awesome apparently =p. ~ PheNaxKian talk 22:38, 24 May 2010 (UTC)
Sure is it possible, use this as a bookmarklet; should work on most wikis: javascript:(function(){var x=document.createElement('script');x.src='http://wiki.guildwars.com/index.php?title=User:Poke/GuildWarsWikiTools/ContributionCount.js&action=raw&ctype=text/javascript';x.type='text/javascript';document.getElementsByTagName('head')[0].appendChild(x);})();. poke | talk 17:11, 25 May 2010 (UTC)
Thanks a ton, man! :D--Unending fear 17:56, 25 May 2010 (UTC)
Poke that's a helluva lotta smilie faces. A F K When Needed 19:30, 25 May 2010 (UTC)

[edit] Uhm...

Werewolf, i may be dumn or just stupid, but arnt the

File:Flag of Canada.svg

File:Flag of the United Kingdom.svg

a bit off? i mean, your missing half a leaf and the UK flag doesent look like that (i should know..living there and all.) ALSO, there seems to be some kind of wierd coding error when you click on the file picture of the UK flag, it comes up with some funky coding, mind explaining to little ol' me?Template:Wub --Neil 15:03, 26 May 2010 (UTC)

omfg, we need to fix the wub template too.--Neil 15:03, 26 May 2010 (UTC)
I know, and was trying to fix (but had to go for a while).. But somehow it doesn't work, I'm not yet sure why.. I'll continue to investigate though :P poke | talk 15:13, 26 May 2010 (UTC)
Thanks Poke ^_^ --Neil 15:56, 26 May 2010 (UTC)
Okay, there seems to be something wrong with the SVG conversion tool set up for the wiki. I asked Emily to get it checked, I'll report back when I have some news. Until then, they'll remain broken. poke | talk 18:55, 26 May 2010 (UTC)
On the topic of .svg, how would I save a file as one? >.>; My signature's picture way originally .svg but I had to save it as .png >.<--Unending fear 19:06, 26 May 2010 (UTC)
That's another broken thing, the server does not correctly return SVG files, so you just get text (I asked to get that fixed as well btw). You can just save the text as a .svg file though, after all SVGs are text files. poke | talk 19:25, 26 May 2010 (UTC)

[edit] Werewolf

ohai A F K When Needed 17:59, 27 May 2010 (UTC)

and my job is now done.--Neil 18:18, 27 May 2010 (UTC)
Hi. poke | talk 18:23, 27 May 2010 (UTC)

[edit] Is there any way...

To add custom links into my toolbox? :0 --Unending fear 22:19, 16 June 2010 (UTC)

I used to know how to do that... but I can't remember what you put at the front... I think it is p-something. I'll have a look into it, unless poke already knows :P. --hnzdvn 03:07, 20 June 2010 (UTC)
addOnloadHook(function() {
  addPortletLink('p-tb','URL','NAME');
});

That will add a new link to your tool box. Just replace URL with the URL of the link and replace NAME with what you want to name the link :-) --hnzdvn 04:45, 20 June 2010 (UTC)

Oh and that goes in your monobook.js, btw --hnzdvn 04:48, 20 June 2010 (UTC)
What's the monobook? >.> --Unending fear 14:54, 20 June 2010 (UTC)
Useful. Yours is located here. Mine is here, so you can use that coding if you want. Just change the links if needed. Don't forget to refresh your browser's cache after changing it. (Ctrl + F5) Shadow Runner 14:57, 20 June 2010 (UTC)

[edit] Would you mind?

If I made a welcome page based slightly off the GW1W page??? Or do we want something original? Aquadrizzt Main Page Designer 13:56, 28 June 2010 (UTC)

I can't think of any reason why we should come up with something new. Especially given that the current GWW version was already a remade after we noticed that a completely uncategorized one is very messy. poke | talk 16:34, 28 June 2010 (UTC)
KK...ill post it up then :) Aquadrizzt Main Page Designer 16:47, 28 June 2010 (UTC)
And, daily fail #3 has just taken place... >.< Aquadrizzt Main Page Designer 16:56, 28 June 2010 (UTC)

[edit] User's pages

Is there a way to see all of the user's pages on the user page? I'm only asking, because I'd like to see all of mine and see if there's any I need to delete (Think there is.) Ariyen 17:37, 29 June 2010 (UTC)

If you mean, how many like (User)/(Page) there are, you can always type "User:Ariyan/" into the search, and it will come up with all of yours underneath. --Naut 17:43, 29 June 2010 (UTC)
(Edit conflict) :Like this :). To get there, type 'User:Ariyen/' into the searchbox, press Search, then click "all pages starting with "User:Ariyen/"" at the top. Done! --Naoroji 17:45, 29 June 2010 (UTC)
Dammit Naut, I hate you D: --Naoroji 17:45, 29 June 2010 (UTC)
I know that, not talking about search, but if it's possible to view from the main page of the user. Ariyen 17:48, 29 June 2010 (UTC)
Don't beleive so. --Naut 17:48, 29 June 2010 (UTC)
Well... I do. :-) Ariyen 17:51, 29 June 2010 (UTC)
You can make a template out of the resulting search page, as seen here in my sandbox. --Naoroji 17:56, 29 June 2010 (UTC)
Does that answer your question? --Naoroji 17:56, 29 June 2010 (UTC)
What I'm talking about - I believe is something you'd see over in the toolbox. Not something any user can get to and edit, etc.Ariyen 18:19, 29 June 2010 (UTC)
You could add
addOnloadHook(function() {
  addPortletLink('p-tb','/wiki/Special:PrefixIndex/User:Ariyen/','My userspace pages');
});
into your monobook and you'd get a link to the PrefixIndex page in your toolbox, without anyone else seeing it. Other than that, I don't know what you mean/can't help you :). --Naoroji 18:31, 29 June 2010 (UTC)
The link in the toolbox was a feature of GWWT, there is no official MediaWiki link. Either add that link yourself via JavaScript, or wait until GWWT2 offers a similar link. poke | talk 21:02, 29 June 2010 (UTC)
Ah, I'll wait until Gwwt2 :-) I don't like trying to deal with js coding -.- :p bleh hehe. Ariyen 22:32, 29 June 2010 (UTC)

[edit] Template help

Poke, I would like to ask your help with the ArenaNet image template. No one has replied to it yet, but I was trying to begin a discussion about how the template as it currently stands has not enough versatility to allow for category trees, so we need to use some badly done templates such as the Trailer image template in order to avoid having the template automatically categorizing everything in the wrong category.
I was trying to figure out a way to replace most of the current templates with a single ArenaNet image template, but I can't find out how to add an option to the template so by default it would autocategorize stuff (just as it is right now), yet with a command line which would allow users to make it not autocategorize (so it would be possible to use the template for images within subcategories, such as the Eviscerate animation, without placing the same image within the same category twice - the Eviscerate animation is both within the ArenaNet images category and the Warrior skills animation category, which is also a branch of the ArenaNet images category).
Assuming you are not going to oppose the idea, do you know how it would be possible to change the template in order to make the automatic categorization optional? Erasculio 00:49, 12 August 2010 (UTC)

I have changed the template, and explained it on the talk page. poke | talk 18:16, 12 August 2010 (UTC)
Thank you very much. I kept trying to do it myself, with no success. Erasculio 20:13, 12 August 2010 (UTC)

[edit] GWWT

User:Poke/GuildWarsWikiTools.js <-- Are you going to make one pl0x? I think I can edit it for myself but an "official" toolbox would be great. Karasu (talk) 19:30, 14 August 2010 (UTC)

Poke's in the middle of making GWWT v2.0, which will have a simultaneous (or near simultaneous) release on both GWW and GW2W. He has no intentions of making GWWT supported here until then =p. ~ PheNaxKian talk 22:41, 14 August 2010 (UTC)
edit: you can check up the page for pokes workaround solution though. ~ PheNaxKian talk 22:43, 14 August 2010 (UTC)
That's great news. I wasn't looking for the edit counter, but the many buttons (especially diff last etc) or the interaction with PvX and GWW are extremely useful to me. --Karasu (talk) 14:10, 15 August 2010 (UTC)
Yup, that's how it will be. And yes, GWWT2 will be available simultaneous on both wikis. Until then, please hold out. poke | talk 15:30, 15 August 2010 (UTC)
Specify when "then" is :P. You know how much I want GWWT2! pling 19:02, 15 August 2010 (UTC)

[edit] Trading cards

<3 ,,"Klumpeet",, 19:44, 22 August 2010 (UTC)

[edit] Waving at camels

Is this a colorful German euphemism, or something more cryptic? Image:Felix_Omni_Signature.png 04:12, 23 August 2010 (UTC)

It's from the the better GWW times, a custom interpretion of "iawtc". poke | talk 07:00, 23 August 2010 (UTC)
gw1:User talk:BeXoR/Userboxes pling 20:12, 23 August 2010 (UTC)

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