User:JaironKalach

From Guild Wars 2 Wiki
Jump to navigationJump to search


Imminent/Recent Releases[edit]

January/February

https://forum-en.gw2archive.eu/forum/game/gw2/What-is-the-dev-team-currently-working-on/first#post1135694 Colin Johanson indicating more info forthcoming

http://gamingbolt.com/guild-wars-2-interview-we-talk-to-areanet-about-how-the-mmorpg-has-been-doing-post-launch Colin Johanson "an expansion's worth

https://forum-en.gw2archive.eu/forum/game/gw2/January-updates-Any-sources/first#post1136181 Colin Johanson explains "an expansion's worth" is features and balancing content.

Philosophy/Design[edit]

Design Manifesto

http://www.arena.net/blog/guild-wars-2-design-manifesto

'Chris Whiteside AMA

http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/

Vertical Progression

Vertical Progression Promise: http://www.guildwars2guru.com/topic/19873-level-cap-increase-in-expansions/ http://www.guildwars2guru.com/topic/19473-interview-gw2-qa-cd-projekt-conference/]Vertical Progression Promise 2 (Search for Expansion)

Drop Rate

http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/c77cl83]

Grind

http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/

Persistence

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Stories that change the world over the course of many months	
  Tons of things that stay behind permanently.
  Word spanning events and bigger

End Game

http://www.youtube.com/watch?v=Yjxvj2I_CCA Eric Flannum and Colin Johanson on End Game

Add-Ons[edit]

Holidays

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  "We may use a small amount of that stuff as a baseline to build on."	


Combat Ready Costumes

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Ongoing discussion

Systems[edit]

Guild Halls

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Not actively working on guild halls/features.

Housing

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Not actively working on housing.

Build Templates

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Not currently working on Build Saving Tools, but might do later.

Legendaries

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Not currently doing legendary armor.

https://forum-en.gw2archive.eu/forum/game/crafting/Patch-fixing-precursors/first#post761776 Linsey Murdock working on PC scavenger hunt

LFG Tool

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Not currently working on LFG tool.

PvE[edit]

PvE Challenge Mode (Competitive)

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Competitive Messaging is in the works

End Game

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Focus on a ton of permanent content.
  Add a ton of stuff for max level.
  Lost Shores not intended as big end game, yet, but it will be added to later.

Dungeons[edit]

Dungeon Rewards

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Actively working on dungeon rewards.


PVP[edit]

Level via sPvP

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  Currently in discussions


Custom Arenas

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  In the works

Progression and Additional Rewards

http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)

  In the works

Camera Lag

https://forum-en.gw2archive.eu/forum/pvp/pvp/Camera-rotation-mouse-turn-lag-in-this-game/first#post1133200 Evan Lesh Forum Respons

  There are some options possible, but they require research/approval resources and more core work is prioritized at this time.

WvWvW[edit]

Culling

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Update-on-Culling/first#post1137307 Habib on current state of culling

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Can-you-fix-it-culling/first Habib gives explanation of culling

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/The-real-problem-here-is-invisible-enemies-Give-their-algorithms-time-to-match-servers-properly/page/4#post356817 Habib gives a bigger explanation of culling

Moments[edit]

Terrain

https://forum-en.gw2archive.eu/forum/game/gw2/The-Dredge-Always-challenging/first#post1134574 Retreating to higher ground to fight dredge