I like to tell stories. As a kid, I wrote them down on teddy bear stationary, sometimes sang or recorded them on reel-to-reel in my dad's studio. Given my early love of music and a childhood spent singing professionally in choirs, going to school for composition made perfect sense.
At Cornish, I developed the tools necessary to tell my stories. I studied theory and counterpoint with some of the most talented composers in the pacific northwest. I collaborated with choreographers and awe-inspiring dancers, and wrote student pieces for the Seattle Chamber Players, the Saint Helens String Quartet, and others.
In 2012, I received the career-defining opportunity to compose for award-winning PC game Guild Wars 2. I've contributed ever since, and was co-composer for the game's first expansion, Heart of Thorns, as well as the retro-style Super Adventure Box. I've also composed for indie survival RPG Dead State, and classroom education software Music Madness among others.
As a writer, I am the published author of City of Tigers, book one in the continuing series Under the Sunstone. I'm continually working on new things, and write at irregular intervals at my blog The Immerse.
— "Making Music, Writing Worlds," biography on personal website 
Lena Chappelle is a game designer and composer at ArenaNet. She has been at the studio for nearly a year and a half -- donning first the hat of QA, then that of the content design team. While she originally rolled as the Composer profession with a bachelor's degree to match, her decision to dual class as a Game Designer now leaves her dreaming of complex scripting conditions peppered with elaborate soundtracks. As the former, she has written music for several small PC games, podcast intros, and Seattle’s modern dance community.