User:Masel/Builds/Reaper
Greatsword + Swords Power Reaper[edit]
Criterion | Rating |
---|---|
Burst Damage | 4/5 |
Sustained Damage | 5/5 |
Utility Options | 3/5 |
Survivability | 5/5 |
Difficulty | 2/5 |
Power Reaper is a very bursty and resilient choice, even with a simplified rotation like the one I use. It's an amazing pick for all aspects of PvE and it's surely one of the strongest power builds for general open world and solo gameplay, as it provides itself with good amounts of the most essential offensive boons: Quickness, Fury and Might. Through Reaper's Shroud, it has access to a second health bar, making it very durable, especially when making smaller adjustments to the standard raid/strike/fractal build and using Staff as a ranged secondary weapon.
Link to the Build on the Editor
Playstyle & Skills[edit]
Skill Type | Skills | |||||
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Reaper's Shroud |
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Greatsword |
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Staff |
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Utility |
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Reaper's Shroud and Life force Management[edit]
- Reaper's Shroud does is not drastically different from Death Shroud, but it will drain Life force faster and includes stronger melee abilities.
- The auto attack chain is really strong for damage and recharges all other shroud skills on the final hit. That way, auto attacking in shroud helps with using the other skills faster!
Skill Usage & Choices[edit]
You can find my most recent rotation showcase here.
Generally, you'll want to try and maximize time spent in Reaper's Shroud while keeping Soul Barbs up. Use your damaging AoE-fields Nightfall, Well of Darkness and Well of Suffering before going back into shroud to have them benefit from the additional damage gained via Reaper's Onslaught and Death Perception.
- Dusk Strike, Fading Twilight + Chilling Scythe make up for a very strong but slow chain of auto attacks that will recharge Gravedigger when completed. Above 50% health, you should try to fit in one full auto attack and 2 casts of Gravedigger per loop.
- Gravedigger is a very strong Whirl finisher that recharges itself when it hits an enemy below 50% health. For that reason, it replaces the auto attack chain below 50% health.
- Death Spiral is another Whirl finisher that also applies lots of Vulnerability. This also restores Life force per enemy hit. Below 50% enemy health, you can repalce this with Gravedigger as well.
- Nightfall is a Dark field that does nice damage and applies Blinded and Crippled.
- Grasping Darkness is a Pull that also grants Life force per enemy struck. Not the highest priority, but still better than auto attacking and the Life force it grants.
Default Skill | Notes |
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"Your Soul Is Mine!" | Heals for a large amount and also gives lots of Life force. Can be repalced by Signet of Vampirism if you don't need the Life force. |
Well of Darkness | Good damage skill that also applies Chilled and Blinded. |
Well of Suffering | Good damage skill that also applies Vulnerability. |
"You Are All Weaklings!" | This does nice damage and grants lots of Might to you and applies Weakness to foes. |
Summon Flesh Golem | Good for passive damage and the strong Breakbar damage on the seconcary cast Charge. If you want higher burst at the cost of the Breakbar damage, you can use Lich Form here and use Summon Madness as the first skill when entering combat, then leave Lich Form right after. |
CC Skills for breakbar damage:
- Charge
- Infusing Terror -> Terrify (applies Fear)
- Reaper's Mark (applies Fear)
Gear[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 75% Critical Chance: Fury gives the remaining 25%.
- Maximize Ferocity
- Maximize Power
- For a budget variant, simply replace all ascended armor pieces of Berserker's with rare/exotic Berserker's.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
- Relic of Fireworks needs to be triggered every 6 seconds. The skills that trigger it in the kit are Soul Spiral, Nightfall, Executioner's Scythe and Grasping Darkness, so we are spreading them across the loop to maintain the relic. If you don't want to deal with that at the cost of a small amount of damage, use Relic of the Thief
Traits[edit]
Spite | ||||||
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Soul Reaping | ||||||
Reaper | ||||||
- The default specializations for damage are Spite, Soul Reaping and of course Reaper.
- We're using all of them in both open world and instanced content, which is very convenient!
Spite [edit]
- Spite boosts your damage output by making you deal 10% more damage to foes with no boons, increasing the power given by Might and giving you 20% more damage to foes under 50 % health via Close to Death. This is the reason why the damage you deal will ramp up towards the end of a fight, making execute phases easier.
- It'll also make give you Might on shroud auto attacks, when entering shroud and when attacking foes below 50% health.
Soul Reaping [edit]
- Soul Reaping is universally great for necromancer, because it strongly enhances your Life force generation and both strike damage and condition damage.
- Death Perception increases your Critical chance (always active) and Critical damage (only in shroud).
- Soul Barbs increases your damage by 10% for 15 seconds after leaving or entering shroud, making it ideal to alternate between them in frequent intervals.
Reaper [edit]
- With the traits of choice, Reaper will make you deal 10% increased strike damage to nearby foes and another 15% to Chilled foes. You maintain Chilled naturally during the rotation and you remain in melee range, keeping this active all the time.
- Chilling Nova further deals damage to the target and foes around it and further contributes to keeping Chilled up.
- Reaper's Onslaught gives you additional Ferocity while in shroud and maintains Quickness while you are in shroud. This makes reaper very self-sufficient, as it covers good amounts of both Might and Quickness on itself.
Open World Build[edit]
You can find my most recent open world build showcase here.
Link to the Build in the Editor
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
Increasing General Survivability[edit]
- The first major step to increase survivability is to use Swords as secondary weapons. They give you 1200 range on all your weaon skills and synergizes well with the kit of the build.
- Use all swords skills on cooldown. It is okay to only use the first skill of all sword skills, as the secondary skills sacrifice health. Gorge heals you for rouhgly the amount you sacrifice, so this is always safe to use.
- Devouring Visage applies Fear, which triggers Dread. make sure to use it whenever it is available.
- Second, use Blighter's Boon instead of Reaper's Onslaught. This will give you lots of Life force and health whenever you apply a boon to yourself.
- Blighter's Boon triggers on every stack of Might you apply to yourself. Through the traits Reaper's Might, Siphoned Power and Chilling Victory and by using Fried Golden Dumpling food, you apply loads of Might to yourself, leading to massive healing and Life force generation in- and outside of shroud.
- Use "Rise!" to generate Minions as decoy. They will also absorb damage for you, which is awesome! This skill also does respectable damage in melee range.
- If those changes are not comfortable enough for you, you can use the survivability food and utlity item listed above for another -10% damage taken and 150 Toughness!
Boon Coverage[edit]
- Might is covered by Reaper's Might, Fried Golden Dumpling, Siphoned Power and Chilling Victory, as explained above.
- Since we lose the Quickness from Reaper's Onslaught, we'll make use of Dread in Spite and use a Relic of the Chronomancer.
- Dread triggers on Reaper's Mark and Terrify and covers both Fury and Quickness on you. It also recharges Infusing Terror by 50% every time you kill something while it is on cooldown, allowing you to spam it in shroud for constant application of Quickness.
- To trigger Relic of the Chronomancer, we'll use Well of Blood, Well of Darkness and Well of Suffering. They will grant you additional Quickness outside of shroud.
- "Chilled to the Bone!" covers additional Might, Fury, Quickness and Stability.
- To cover more boons, make use of Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge.
- These give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat. The Protection from this is another free massive gain to survivability!
Skill Choice | Notes |
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Well of Blood | Decent area heal, mainly use to trigger Relic of the Chronomancer. Is also a Light field that can be used to cleanse conditions by using any finisher inside of it. |
Well of Suffering | Big AoE damage and applies lots of Vulnerability. Also triggers Relic of the Chronomancer. |
Well of Darkness | Big AoE damage and applies lots of Chilled, Blinded and Vulnerability via Bitter Chill. Also triggers Relic of the Chronomancer. |
"Rise!" | Designated Flex Spot, can be replaced by any skill you like! |
"Chilled to the Bone!" | Very overloaded skill these days, it does it all: Stun, Might, Fury, Quickness and Stability, Vulnerability and massive AoE damage. You gain Might, Fury and Stability per enemy hit by this! |
Dealing with Conditions and Control effects[edit]
- Well of Blood is a Light field. Using any finisher inside of it (e.g. Gravedigger, Soul Spiral or Putrid Mark) will cleanse conditions.
- "Suffer!" is a strong condition cleanse with a short cooldown. Also applies Vulnerability via Bitter Chill.
- Spectral Armor gives you some Protection and a Stun break as well as Life force when you take damage.
- Spectral Walk is a Stun break and cleanses conditions over its duration, so it does both. Also allows you to cover Swiftness on yourself in general roaming.
- "You Are All Weaklings!" is another Stun break that applies lots of Might, giving you either Life force or health via Blighter's Boon.