User:Masel/Builds/Harbinger
Pistol + Torch Condition Harbinger[edit]
Criterion | Rating |
---|---|
Burst Damage | 3/5 |
Sustained Damage | 5/5 |
Utility Options | 5/5 |
Survivability | 5/5 |
Difficulty | 2/5 |
Condition Harbinger is a very strong choice for instanced content, especially with a simplified rotation. It's also a great pick for solo gameplay, as it can provide itself with good amounts of many essential boons ( Quickness, Protection, Fury and Might) and substantial amounts of self-healing. Through Elixir of Ambition, Deathly Haste and Twisted Medicine, it can also be adjusted to provide Quickness and a partial uptime on all(!) other boons easily, without larger adjustments to gear.
Link to the Build on the Editor
Playstyle & Skills[edit]
Skill Type | Skills | |||||
---|---|---|---|---|---|---|
Shroud Skills |
| |||||
Pistol + Torch Skills |
| |||||
Utility Skills |
|
Harbinger Shroud [edit]
- Akin to all Necromancers, Harbinger gains Life force from nearby deaths or by using skills that directly grant it.
- The shroud mechanic on Harbinger differs from Reaper's Shroud and Death Shroud, as it does not shield your health bar while it is active. You will still drain Life force every second.
- Instead, Alchemic Vigor heals you every second for every stack of Blight.
- Blight is a stacking effect that reduces your health per stack by 3%, but it also grants increased Condition Damage.
- You stack Blight up by staying in shroud and by casting Elixirs on yourself. In turn, you can consume stacks of Blight with shroud skills to empower them(e.g. Voracious Arc applies Torment only when used with at least 5 stacks of Blight).
Rotation Concept and Video Showcase[edit]
You can find my most recent rotation showcase here.
- Harbinger is largely ranged by default (aside from Voracious Arc, Devouring Cut and Vital Draw), making it very convenient for all kinds of gameplay, as you can freely position yourself and still maintain a high damage output. Simply skip the skills listed above when you cannot be in melee and execute the rotation as usual.
- The rotation is very simple, as it involves using almost all of your weapon and utility skills on cooldown. With Pistol on the main hand, you do not even have to keep track of an auto attack chain. If you lack access to Torch, using a Dagger instead is worse, but just fine for starters.
- In order to understand the rotation design, it's important to know that Blood Is Power applies Bleeding and Torment to yourself. For maximum damage output, you want to transfer these conditions to enemies as soon as they are applied to you.
- Always pair Plague Signet and Blood Is Power: Plague Signet immediately transfers the self- Bleeding and Torment. Try to time it right when the conditions apply to you, as they might get cleansed otherwise.
- The rotation will slowly drain you Life force pool against a single enemy. As soon as something around you dies occasionally, you should not have any Life force issues in the long run. We're using Vital Draw to make the 1-weapon rotation more sustainable, as it is no dps loss anyway. The only disadvantage is that you might not be able to keep it for Defiance bar damage.
Opener[edit]
- Start with precasting Elixir of Promise and Elixir of Anguish for initial Blight stacks.
- After the opener, the rotaion consists of two sections: Harbinger Shroud and Pistol & Torch.
Section 1: Harbinger Shroud [edit]
- In shroud, you want so use the following skills:
- Dark Barrage x3
- Devouring Cut x2
- Voracious Arc x2
- Vital Draw x1
- Start with Dark Barrage and Voracious Arc, as they define the duration of the Harbinger Shroud loop.
- Leave shroud after the third cast of Dark Barrage.
Section 2: Pistol + Torch[edit]
- With the exception of the combo of Blood Is Power and Plague Signet, you want to use all skills on cooldown.
- Try to stay in melee range for the Elixirs to apply Blight to yourself. Otherwise, you might lack stacks for the skills that consume it.
- Since you use all skills except for Weeping Shots only once pre loop, start with that and squeeze the second cast in at any time later in this section.
CC Skills for breakbar damage:[edit]
- Vile Blast
- Voracious Arc
- Oppressive Collapse
- Vital Draw
- All CC skills will apply Torment via Insidious Disruption.
- Since we're not using a second off-hand weapon, you can put on any weapon that brings additional CC, like a Warhorn with Wail of Doom.
Gear[edit]
Important Stats in Hero Panel (descending in Importance):
- ~75% Condition Duration in the hero panel: Sand Sage and Barbed Precision together with Superior Sigil of Demons give the remaining 20% for Bleeding and Torment.
- Maximize Condition damage
- Maximize Critical chance to trigger Barbed Precision reliably.
Armor | Prefix | Rune |
---|---|---|
![]() |
Viper's | Superior Rune of the Trapper |
![]() |
Viper's | Superior Rune of the Trapper |
![]() |
Viper's | Superior Rune of the Trapper |
![]() |
Viper's | Superior Rune of the Trapper |
![]() |
Viper's | Superior Rune of the Trapper |
![]() |
Viper's | Superior Rune of the Trapper |
Trinket | Prefix | |
![]() |
Viper's | |
![]() |
Viper's | |
![]() |
Viper's | |
![]() |
Viper's | |
![]() |
Viper's | |
![]() |
Viper's | |
Weapon | Prefix | Sigil |
![]() |
Viper's | Superior Sigil of Torment |
![]() |
Viper's | Superior Sigil of Demons |
Purpose | Item Type | Source |
Damage | Ascended Food | Cilantro and Cured Meat Flatbread |
Damage | Non-Ascended Food | Plate of Beef Rendang |
Survivability | Ascended Food | Peppered Cured Meat Flatbread |
Survivability | Non-Ascended Food | Oysters Gnashblade |
Damage | Utility | Toxic Focusing Crystal |
Survivability | Utility | Potion Of Karka Toughness |
Damage | Relic | Relic of the Fractal |
- For a budget variant, simply replace all ascended armor pieces and trinkets of Viper's with rare/exotic Ritualist's and Abomination Weapons .
Traits[edit]
Curses | ||||||
---|---|---|---|---|---|---|
![]() |
||||||
Soul Reaping | ||||||
![]() |
||||||
Harbinger | ||||||
![]() |
||||||
Curses [edit]
- Bread and butter traitline for Condition Necromancers, as it includes traits that increase Bleeding output, duration and general Condition damage.
- Barbed Precision applies Bleeding with a 33% chance on critical hits, which is why we want to have a decent amount of Critical chance on Condition Necromancers
Soul Reaping [edit]
- The most relevant traits here are Soul Barbs and Dhuumfire.
- Soul Barbs increases damage by 10% for 15 seconds after entering or exiting Shroud. On Scourge, that's easy to reach by casting Desert Shroud on cooldown.
- Dhuumfire empowers your Shades to apply additional Burning.
Harbinger [edit]
- Harbinger will empower your Condition Damage and Torment application via Doom Approaches and Septic Corruption, respectively.
- Due to Dark Gunslinger, you will
Sharing Quickness [edit]
- If you want to share Quickness, you just need to take Twisted Medicine and Deathly Haste and execute the rotation as usual.
- Make sure to cast Elixir of Ambition and Elixir of Anguish after combat starts to not have the boons stripped from your subgroup.
- Twisted Medicine makes you share a partial uptime on all(!) boons with a single button press, which is something only harbinger can do.
- For safer boon sharing, you can replace any piece of Viper's with Ritualist's at a small damage loss. This will become relevant in the open world build.
Open World Build[edit]
You can find my most recent open world build showcase here.
Link to the Build on the Editor
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
Increasing General Survivability[edit]
- The first step for increased survivability is to use Parasitic Contagion, Twisted Medicine, Deathly Haste and as many pieces of Ritualist's as you can afford. Rare Armor and Exotic Trinkets are cheap to buy.
- The Vitality from Ritualist's makes your Harbinger Shroud much stronger, so you can benefit from more persistent Blight stacks and higher damage under pressure.
- You can also replace Soul Reaping with Death Magic. Usually this isn't required, but it helps against very tough enemies. This is a noticeable damage loss, as it does not fully cover Vulnerability. Whenever Vulnerability is provided, the damage gap becomes much smaller.
- So essentially, we're playing Quickness Harbinger with Death Magic.
- That way, you obtain massive amounts of Toughness, permanent coverage of Protection and passive healing at a fairly small damage loss:
Death Magic | ||||||
---|---|---|---|---|---|---|
![]() |
||||||
- Putrid Defense & Corrupter's Fervor stack up Death's Carapace very fast and thus provide pulsing Protection when you have more than 25 stacks. Each stack of Poisoned you apply grants 2 stacks! Starting combat with Weeping Shots and Vile Blast will stack up 30 stacks within ~2 seconds of starting combat.
- You will heal passively via Alchemic Vigor and Parasitic Contagion.
- I like to use Well of Power for pulsing Might, condition cleanses and Stun break in one skill.
Boon Coverage[edit]
This build is great at covering boons on itself and allies:
- The coverage of Protection was explained already.
- Blood Is Power and Oppressive Collapse provide Might, also in an area around you.
- Furious Demise covers a partial uptime on Fury.
- Elixir of Anguish, Deathly Haste and Twisted Medicine apply a full uptime on Quickness and a partial uptime on all boons in an area. The Concentration from Ritualist's extends the duration on all of them!
- If you can, make use of jade protocols! Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge give 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat every 30 seconds.
Dealing with Conditions and Control effects (CC)[edit]
- Well of Power cleanses conditions every second (in an area!) and is a Stun break in one skill.
- You can use Plague Sending for another cleanse every time you go into shroud.