Heightened Focus/history
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November 28, 2023
- Heightened Focus: This trait will now also recharge all burst skills when it activates. Reduced the cooldown from 15 seconds to 12 seconds.
Heightened Focus
- Specialization
- Discipline
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold.
- Health Threshold: 50%
— In-game description
February 25, 2020
- Heightened Focus: (Competitive split) Reduced quickness duration from 4 seconds to 2.5 seconds.
Heightened Focus
- Specialization
- Discipline
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain quickness when you strike a foe that is below the health threshold.
- Health Threshold: 50%
— In-game description
June 23, 2015
- Heightened Focus: Updated this trait to reflect the introduction of the specialization mechanic.
- Removed bonus critical chance.
- Added: Striking a foe below 50% health grants quickness for 4 seconds.
- This trait has a 15-second internal cooldown.
Heightened Focus
- Specialization
- Discipline
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain Quickness when you strike a foe that is below the health threshold.
— In-game description
May 20, 2014
- Heightened Focus: The bonus critical chance provided from this trait will now correctly display on the Hero panel.
July 23, 2013
- Heightened Focus: This trait now applies the appropriate crit chance per adrenaline level.
June 25, 2013
- Heightened Focus: This trait has been moved to the Grandmaster tier.
- This trait now grants 5%, 10%, and 15% critical chance based on adrenaline level.
Heightened Focus
- Specialization
- Discipline
- Tier
- Grandmaster
- Type
- Major
“Heightened FocusGain a 5% critical-hit chance for 1 stage of adrenaline, 10% for 2 stages, and 15% for 3 stages.
- Adrenaline stage 1: 5%
- Adrenaline stage 2: 10%
- Adrenaline stage 3: 15%
— In-game description
Original version
Heightened Focus
- Specialization
- Discipline
- Tier
- Adept
- Type
- Major
“Heightened FocusGain a 2% critical-hit chance for 1 stage of adrenaline, 5% for 2 stages, and 9% for 3 stages.
— In-game description