“
— In-game description
As weapon skills 1 have no recharge time, a recharge reduction would only make sense for the other weapon skills but there is no reduction in recharge when this trait is selected, neither is it displayed in skill descriptions nor is it measurable for the rifle skills 2 to 5. This seems to be an older version of the trait despcription from before the
June 27, 2023 game update
- The Burning applied to Dual Shot applies to each arrow, thus applying up to 2 stacks on hit.
Version history[edit]
For a detailed trait history, see here.
Patch
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Changes
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June 27, 2023
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- This trait no longer reduces the cooldown of rifle, longbow, and harpoon gun skills.
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November 30, 2021
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- (Undocumented) Updated description.
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May 11, 2021
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- Instead of granting bonus adrenaline when Fierce Shot hits, this trait now causes Fierce Shot to deal 10% bonus damage in addition to its previous effects.
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February 25, 2020
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Competitive content update:
- (Competitive split) Reduced burning duration from 2 seconds to 1 second.
- (Wiki notes) Despite the patch notes listing the change to burning duration under "Competitive Splits" category instead of "Global Changes", it was applied to PvE as well.
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October 01, 2019
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- Instead of granting bonus adrenaline for base harpoon gun shots, this trait now adds 3 seconds of bleeding to each shot.
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July 26, 2016
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- Updated the tool tips to reflect the removal of piercing from this trait.
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January 26, 2016
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- This trait no longer grants piercing to rifles or harpoon guns.
- This trait now grants bonus adrenaline when striking enemies with the base skills of these weapons.
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June 23, 2015
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Specialization update:
- Updated this trait to reflect the introduction of the specialization mechanic.
- This trait has been moved to the Discipline Adept tier.
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December 10, 2013
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- Moved to the Adept tier.
- Added a piercing fact to the trait and to the affected skills when it is traited.
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August 28, 2012
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Game release:
- Crack Shot has been added to the game.
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