Energy
Energy is a profession mechanic for the revenant, used as a resource for skill activation.
Mechanics[edit]
Energy functions similarly to the thief's initiative mechanic, although many of the revenant's skills additionally have a recharge time. Most skills (except auto-attacks) have an energy cost, ranging from 4% to 50%. Energy is replenished over time as indicated by the arrows to the left and right of the energy indicator. 1 arrow indicates that 1% of energy is gained or lost per second.
While out of combat, energy cannot go over 50%, and any energy over 50% is lost immediately upon leaving combat. While in combat, energy is able to drop to 0% and increase to 100%. When swapping to a new legend, the energy pool is instantly reset to 50%. As this is the only way to regain energy other than natural replenishment and using Ancient Echo, players will often swap legends when they have depleted their energy.
Upkeep[edit]
Certain revenant skills can be activated indefinitely, but, while active, they have an upkeep cost which acts as a negative modifier to the energy regeneration rate. If energy reaches 0%, even if total regen is positive, all upkeep skills will end and go on a short recharge. There is a limit to the upkeep consumption at the maximum -10 upkeep (-5 total regen). Additional upkeep skills cannot be activated above this limit.
Skills with upkeep:
- Vengeful Hammers (-6)
- Embrace the Darkness (-6)
- Protective Solace (-6)
- Impossible Odds (-6)
- Facet of Light (-1)
- Facet of Darkness (-2)
- Facet of Elements (-1)
- Facet of Strength (-2)
- Facet of Chaos (-4)
- Facet of Nature (-2)
- Soulcleave's Summit (-6)
- Urn of Saint Viktor (-5)
Recharge rate[edit]
Every arrow to the sides of the energy indicator refers to a single percentage unit of energy regenerated per second.
- Without using any upkeep skills, the rate of energy regeneration is +5% (default), indicated by 5 filled arrows pointing right. It takes 10 seconds to reach 100% from the base of 50% (such as from entering combat), or 20 seconds to 100% from zero energy.
- By activating Impossible Odds, the rate of energy regeneration is -1%, indicated by 1 arrow highlighted pointing left. Adding the cost of the skill - 5% - it takes 45 seconds to drain starting from 50% energy, or 95 seconds from 100% energy.
- By activating Facet of Strength, Facet of Darkness and Facet of Elements (2%, 2% and 1% upkeep respectively), energy regeneration is at 0, neither draining nor refilling.
Related traits[edit]
Traits that improve Energy
- Replenishing Despair (Corruption) — While maintaining an upkeep skill, your energy pips are increased, but you apply torment to yourself every interval.
- Steadfast Rejuvenation (Retribution) — Heal every second for each point of upkeep currently in use.
- Rapid Flow (Invocation) — Heal yourself and gain swiftness when you use a skill that has an energy cost.
- Charged Mists (Invocation) — Invoking a legend while at or below the energy threshold grants extra energy to your new legend.
- Rising Momentum (Herald) — Gain increased movement speed for each point of upkeep currently in use.
- Hardening Persistence (Herald) — Strike damage taken is reduced for each point of upkeep currently in use. Shield skills remove conditions.
- Forceful Persistence (Herald) — Deal increased strike damage with active upkeep skills. Herald upkeep skills grant less damage but can be stacked.
Trivia[edit]
The Guild Wars Wiki has an article on Energy. |
- The upkeep mechanic functions similarly to maintained abilities in Guild Wars.
External links[edit]
- Introducing Guild Wars 2's New Profession: The Revenant Polygon.com
- Guild Wars 2 Previews: An Exclusive Preview of the Revenant’s Skills MMORPG.com