Template:Weapon skill table
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Description[edit]
This template creates skill tables based on profession, specialization, weapon, attunement, etc... It corresponds to the table row template {{weapon skill table row}} which can be used to manually create more complex weapon skill tables. Format using {{weapon skill table row format}}.
The skills are sorted in the following way:
- Has profession sort order
- Has specialization sort order
- Has skill context sort order
- Has weapon type sort order
- Has attunement sort order
- Has skill slot sort order
- Has skill type sort order
- Has skill sort order
- Has chain sequence position
Usage[edit]
{{weapon skill table|weapon=<weapon>}} {{weapon skill table|profession=<profession>|release=core}} {{weapon skill table|specialization=<specialization>}} {{weapon skill table|type=<type>}} {{weapon skill table|attunement=<attunement>}} {{weapon skill table|profession=<profession>|specialization=<specialization>|release=<core, hot, pof, eod>|context=<weapon, bundle, tranform>|weapon=<weapon, bundle, transform>|underwater usability=<land, underwater, land only, underwater only>}}
Parameters[edit]
- profession
- Optional. Profession. Includes elite specialization skills.
- core profession
- Optional. Profession. Excludes elite specialization skills.
- specialization
- Optional. Elite specialization.
- release
- Optional. Release: "Core", "HoT" (Heart of Thorns), "PoF" (Path of Fire) or "EoD" (End of Dragons).
- supertype.
- Skill supertype: "Profession" (default), "Common" (set "sort=" to override sort properties) or "Racial".
- context
- Optional. Skill context, "Weapon" uses
Is for weapon
as sort parameter and weapon selector (which is also the default value), "Bundle" usesIs for bundle
and "Transform" usesHas parent skill
; "Downed" and "Drowning". - Defaults to "Weapon||Profession mechanic" to include weapon related Burst and Primal Burst skills.
- weapon
- Optional. Weapon. Can be also a bundle or transform skill if context is set to "Bundle" or "Transform" resp.
- type
- Optional. Skill type.
- attunement
- Optional. Attunement, either "Fire", "Water", "Air" or "Earth".
- include dual attunement
- Optional. If set to "true" dual attunement skills are included, default if "false".
- underwater usability
- Optional. Underwater usability for context "bundle" or "transform", either: "Land" ("land" and "land and underwater skills", i.e. exlcudes underwater skills), "Underwater" (excludes land skills), "Land only" and "Underwater only".
- historical
- Optional. Include historical skills: "no" (default), "yes" or "only".
- class
- Optional. CSS class.
- query
- Optional. Additional query.
- intro
- Optional. Can be set to "false" to disable intro header.
- outro
- Optional. Can be set to "false" to disable outro footer.
- offset
- Optional. Query offset.
- sort
- Optional. Overrides sort properties.
- show profession subheader
- Optional. Profession subheader, either "true" or "false". Enabled on default, however if profession or specialization is set the profession subheader is disabled.
- profession heading
- Optional. Profession subheader css heading, default is "h4". Can be set to "plain".
- show weapon subheader
- Optional. Weapon subheader, either "true" or "false". Enabled on default, however if weapon is set the weapon subheader is disabled.
- weapon heading
- Optional. Profession subheader css heading, default is "h5", however if profession or specialization this is changed to "h4". Can be set to "plain".
- show attunement subheader
- Optional. Attunement subheader, either "true" or "false".
Template:Weapon skill table header parameters[edit]
- showType
- Optional. Shows type column and displays the property Has skill type, disabled on default. Can be set to "true".
- showWeapon
- Optional. Shows weapon column and displays the property Is for weapon (e.g. for Symbol skills), disabled on default. Can be set to "true".
- showEnergy
- Optional. Shows energy column and displays the property Has energy cost, disabled on default. Can be set to "true".
- showInitiative
- Optional. Shows initiative column and displays the property Has initiative cost, disabled on default. Can be set to "true".
- showPageCost
- Optional. Shows page cost column and displays the property Has page cost, disabled on default. Can be set to "true".
- showUnderwater
- Optional. Shows underwater icon, used for bundles and transform skills and displays the property Is usable underwater, disabled on default. Can be set to "true".
Example[edit]
{{weapon skill table|core profession=Guardian|weapon=Greatsword}}
# | Skill | Description | ||
---|---|---|---|---|
1 | Strike | ½ | Chain. Strike your foe. | |
1 | Vengeful Strike | ½ | Chain. Strike your foe again. | |
1 | Wrathful Strike | ½ | Attack with a final, powerful strike that applies might for each foe you strike. | |
2 | Whirling Wrath | ¾ | 8 | Spin in place and swing your greatsword while hurling powerful projectiles. |
3 | Leap of Faith | ½ | 10 | Leap at your foe. Inflicts blindness and heals you for each foe hit. |
4 | Symbol of Resolution | ¼ | 12 | Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. |
5 | Binding Blade | ¾ | 25 | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. |
5 | Pull | ¾ | Pull your foes to you. |
{{weapon skill table|profession=Necromancer|context=Transform|weapon=Death Shroud|underwater usability=Land}}
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Necromancer | ||||||
1 | Life Blast | 1 | Shroud. Blast your foe with life force. | |||
2 | Dark Path | ¾ | 8 | Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target. | ||
2 | Dark Pursuit | Shadowstep to the foe marked by Dark Path. Using this skill increases the recharge of Dark Path. | ||||
3 | Doom | ¾ | 20 | Shroud. Inflict fear on your foe. | ||
4 | Life Transfer | 3 | ½25 | Shroud. Damage nearby foes and steal their life force. | ||
5 | Tainted Shackles | ¼ | 30 | Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes. |
{{weapon skill table|type=Symbol|showWeapon=true}}
# | Skill | Weapon | Description | |||
---|---|---|---|---|---|---|
Guardian | ||||||
2 | Symbol of Faith | Mace | 1 | ¼8 | Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies. | |
3 | Symbol of Ignition | Pistol | ¼ | 12 | Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target. | |
2 | Symbol of Punishment | Scepter | ¼ | 10 | Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies. | |
2 | Symbol of Blades | Sword | 8 | Symbol. Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies. | ||
4 | Symbol of Resolution | Greatsword | ¼ | 12 | Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. | |
1 | Symbol of Protection | Hammer | 1 | Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies. | ||
3 | Symbol of Swiftness | Staff | ¾ | 12 | Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. | |
4 | Symbol of Spears | Spear | ½ | 20 | Symbol. Create a spear wall in front of you that damages foes that remain in its area. | |
3 | Symbol of Light | Trident | ½ | 15 | Symbol. Create a pillar of light that does damage every second at your foe's location. | |
Dragonhunter | ||||||
4 | Symbol of Energy | Longbow | ½ | 12 | Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground. | |
Firebrand | ||||||
2 | Symbol of Vengeance | Axe | 1 | 8 | Symbol. Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance. |