Lonely Tower Fractal

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Lonely Tower Fractal

Levels
80
Type
Instance
Dungeon
Fractals of the Mists

Fractals of the Mists loading screen.jpg
Loading screen

Immediately following the foundation of the Astral Ward, Eparch finally returned to Tyria to strike back against Isgarren's "betrayal"–this time, with a full entourage. Help Isgarren, Mabon, and Dagda navigate the crumbling halls of the Wizard's Tower and push the Kryptis back where they came from.

— Official description

The Lonely Tower Fractal is a fractal dungeon. This fractal is available at Fractal levels 25, 50, 75 and 100.

The challenge mode for the Lone Tower Fractal will be released in a future update.

Objectives[edit]

  • Red Boss.png Meet Dessa and assist with her experiments.
    • Fractal Difficulty Scale: x
    • Personal Fractal Level: x
    • Defend the tower.
    • Dispel the Kryptis corruption powering the barrier by repairing astral purifiers.
    • Astral Purifiers Repaired
    • Event bar empty2.jpg
    • Track down the other enemy.
    • Dispel the Kryptis corruption blocking the way forward.
    • Drive out the demons.
    • Deimos
    • Event bar white.jpg Red Boss.png
    • Cerus
    • Event bar white.jpg Red Boss.png
    • Regroup with Isgarren.
    • Incarnation of Judgment remaining: x
    • Defeat Eparch.
    • Event bar white.jpg Red Boss.png

Rewards[edit]

Walkthrough[edit]

Astral Purifiers[edit]

Players must interact with each purifier and complete the minigame before the Aquatic Ruins Chest Disabled.png Time Running Out effect runs out. Additionally, three Avatar of Spite will spawn (only a single one will spawn at the lone purifier after the second hazard filled corridor) and will explode and interrupt these players upon reaching them, this can be mitigated with stability or by killing the Avatar of Spite. Each purifier requires 10 correct inputs to complete. Fire (effect).png Fire

Cerus & Deimos[edit]

The player closest to each boss will receive either the Fixated.png Cerus's Focus or Fixated.png Deimos's Focus effect. The fixated players must separate both bosses to prevent them from gaining the Icy Echoes.png Brothers United effect.

Achievement effect.png Achievement Eligibility: Brothers, Together

Empowered (Mursaat Overseer).png Empowered

Devour.png Devour

Eparch[edit]

The arrow attack corrupts boons on-hit. It may be dodged by dodging forward into Eparch.

Globules of emotion will spawn after Eparch uses attacks. Each attack has a corresponding emotion. Collecting globules of one emotion will provide the respective attunement effect. Collecting globules of other emotions will each remove a stack of any existing attunement before granting the respective attunement.

When his defiance bar unlocks, Eparch gains permanent barrier and consumes all current globules, gaining the respective empowerment listed below. Successfully breaking the bar will remove varying stacks of each empowerment depending on the fractal tier. Concurrently, Eparch will target one player with the Skill.png Consume effect. The targeted player's attunement stacks will first be depleted before applying permanent stacks of the Scion's Absorption.png Consumed effect. Interacting with any globule removes one stack each.

Attunement Description Color Empowerment Description Corresponding Attack
Despair Attunement.png Despair Decreased incoming damage.
Decreased outgoing damage.
Blue Despair Attunement.png Despair Decreases incoming damage. Spiral AoEs
Envy Attunement.png Envy Gain improved effects for boons and conditions.
Take more damage from conditions.
Green Envy Attunement.png Envy Attacks corrupt boons. Arrows
Gluttony Attunement.png Gluttony Gain bonus life-stealing to attacks.
Take periodic damage.
Orange Malice Attunement.png Gluttony Gain health when consuming emotions. Pull
Malice Attunement.png Malice Control effects last longer and are more effective against defiance. Purple Malice Attunement.png Malice Attacks inflict conditions. Shards following players
Rage Attunement.png Rage Increased incoming damage.
Increased outgoing attack damage.
Red Rage Attunement.png Rage Increases outgoing damage. Fire Wave
Regret Attunement.png Regret Decreased skill activations and recharge time.
Take damage when preforming an ability.
Yellow Regret Attunement.png Regret Reflects incoming damage. Adds

Achievement effect.png Achievement Eligibility: Fissure Walker

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Entering the fractal[edit]

Dessa: Careful, this one is active.
Dessa: What... What is this place? I can't place it anywhere in Tyria...
Dagda: Mabon. Isgarren. Pick a god and thank her for your survival...
Mabon: Where are the others?
Dagda: Dead.
Isgarren: All of them?
Dagda: Akeem and Vass. Waiting Sorrow is fine, but... Shes's in shock. Won't speak. Or move.
Mabon: Isgarren, I'm so—
Isgarren: We don't have time to mourn. If this wound continues to hemorrhage, we're all dead.
Isgarren: I'll look for the rotten imp. Carve a path forward.
Mabon: Ward, with us. Dagda, come.
Mabon: I don't know this magic that blocks our path...

Entering the purifier room[edit]

Dagda: There they are. The ones that killed Vass.

After clearing the purifier room and going back to your allies[edit]

Mabon: Ah, you all made it. Good.
Mabon: Stay close. Eyes up.

After the final purifier[edit]

Mabon: Whenever you're ready.

After completing the fractal[edit]

Eparch: Cling to your valiance, Isgarren. One day I will rip it from your fingers.
Mabon: Eparch...? That was Eparch? You described a monster, not an army of them.
Isgarren: He's been busy.
Mabon: Will he come back?.
Isgarren: With even more fodder. But there's no telling what that might be.
Isgarren: We should tend to our wounded- where is Dagda?
Mabon: Isgarren-
Isgarren: No. There's nothing we can discuss that will make these next moments easier.

Related achievements[edit]

Trivia[edit]

See also[edit]

External links[edit]