Channeled skill
Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated. The thin portion of the activation indicates the charging portion while the wide bar indicates the active portion.
Channeled skills vary greatly in mechanics and may have different phases, including a charging phase, an active phase, and an end effect. For the active portion, the skill pulses periodically for the number of times indicated in the tooltip. Canceling a skill during the charging phase will cause the skill to go on a 4 second recharge while canceling during the active phase will put the skill on full cooldown. Some skills such as Meteor Shower, Churning Earth, and Empower do not display the charging and active phases, but simply display the thin bar.
List of channeled skills[edit]
Weapon, bundle and transform skills[edit]
# | Skill | Weapon | Description | |||
---|---|---|---|---|---|---|
Guardian | ||||||
3 | Protector's Strike | Mace | 3 | ¾15 | Protect allies from the next incoming attack against them, and lash out when attacked, granting boons to nearby allies and fully charging the passive burning effect. | |
5 | Jurisdiction | Pistol | 2 | 20 | Charge up a ball of blue flame and activate this skill again to fire it. The ball damages, burns, and knocks targets it hits a short distance. Deals bonus defiance bar damage when fully charged. Projectile behavior changes slightly based on charge level. | |
3 | Zealot's Defense | Sword | ½ | 12 | Block ranged attacks while casting magical projectiles. | |
5 | Cleansing Flame | Torch | 3 | ¼15 | Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack. | |
2 | Whirling Wrath | Greatsword | ¾ | 8 | Spin in place and swing your greatsword while hurling powerful projectiles. | |
4 | Empower | Staff | 2 | ½20 | Channel healing and might to nearby allies. Completing this channel grants more health to your allies. | |
2 | Zealot's Flurry | Spear | 1 | 6 | Strike foes in front of you with a storm of jabs. | |
Dragonhunter | ||||||
5 | Hunter's Ward | Longbow | 1 | 20 | Form your arrows into a barrier, and deal damage at the location. | |
Revenant | ||||||
3 | Warding Rift | Staff | 1 | ½12 | Create a rift from the Mists that blocks incoming attacks. When the rift closes it blinds foes in front of you. | |
Herald | ||||||
5 | Crystal Hibernation | Shield | 3 | 25 | Channel a shield from the Mists to protect you, blocking attacks and regenerating health of nearby allies. | |
Warrior | ||||||
5 | Whirling Axe | Axe | 3 | ½15 | Spin and attack nearby foes. You can move while spinning. | |
2 | Counterblow | Mace | 7 | Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked. | ||
5 | Riposte | Sword | 2 | ¼15 | Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked. | |
5 | Shield Stance | Shield | 3 | 25 | Block attacks. | |
2 | Hundred Blades | Greatsword | 3 | ½8 | Repeatedly strike multiple foes. The last strike does extra damage. | |
2 | Volley | Rifle | 2 | ½1 | Fire a volley of shots at your foe. | |
5 | Bullet Catcher | Staff | 2 | 20 | Focus your mind on the battle, blocking incoming attacks. After activating this skill, Defiant Roar becomes available for a short duration. Blocking attacks empowers Defiant Roar. | |
2 | Mariner's Frenzy | Spear | 1 | ¼8 | Attack foes in front of you with a series of strikes. | |
5 | Tsunami Slash | Spear | 2 | ¾25 | Spin forward and strike foes along the way. | |
F1 | Flurry | Sword | ½ | 8 | Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level. | |
Berserker | ||||||
F1 | Flaming Flurry | Sword | 2 | 5 | Primal Burst. Lash out with a flurry of strikes that block missiles and shoot fireballs at foes in front of you. | |
Spellbreaker | ||||||
5 | Bladestorm | Dagger | 1 | ½20 | Unleash a flurry of attacks that damages foes and reflects projectiles coming from the front. Gain barrier when striking a foe. | |
Engineer | ||||||
2 | Poison Dart Volley | Pistol | 1 | ¼8 | Fire a volley of darts that poison foes. | |
4 | Magnetic Shield | Shield | 3 | 20 | Create a magnetic field that reflects projectiles and can be released to knock back foes. | |
5 | Static Shield | Shield | 2 | ½24 | Electrify your shield, preparing to throw it at foes. Stun nearby enemies that attack you while blocking. | |
1 | Flame Jet | Flamethrower | 2 | ¼Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets. | ||
Scrapper | ||||||
2 | Electro-whirl | Hammer | 1 | 6 | Spin around, reflecting missiles and hitting enemies. | |
4 | Shock Shield | Hammer | 1 | ¾18 | Block attacks while striking foes in front of you, gaining barrier with each enemy you hit. | |
Holosmith | ||||||
4 | Photon Blitz | Engage Photon Forge | 1 | ½10 | Fire multiple piercing blasts at your target. | |
Ranger | ||||||
5 | Whirling Defense | Axe | 3 | ¼25 | Spin your axes around you to attack nearby foes. | |
2 | Rapid Fire | Longbow | 2 | ½10 | Fire multiple arrows at your foe. | |
5 | Barrage | Longbow | 2 | ¼20 | Barrage the target area with a hail of arrows that cripple. | |
Druid | ||||||
1 | Solar Beam | Staff | 1 | ¼Fire a concentrated beam of light at the target enemy or ally, damaging foes and healing allies struck by the beam. | ||
3 | Ancestral Grace | Staff | 1 | ¼20 | Become a wisp of natural energy, traversing to the targeted location. When you reach the target, heal nearby allies and grant protection to your pet. Recharge is reduced if you heal another ally. | |
4 | Rejuvenating Tides | Celestial Avatar | 2 | ¾8 | Celestial Avatar. Gather tidal force to rapidly heal nearby allies. | |
4 | Rejuvenating Tides | Celestial Avatar | 2 | ¾8 | Celestial Avatar. Gather tidal force to rapidly heal nearby allies. | |
5 | Natural Convergence | Celestial Avatar | 2 | ½10 | Celestial Avatar. Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them. | |
5 | Natural Convergence | Celestial Avatar | 2 | ¼10 | Celestial Avatar. Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them. | |
Thief | ||||||
3 | Unload (with offhand Pistol) | Pistol | 1 | ½Dual Wield. Blast your foe repeatedly with both pistols. Gain initiative if all attacks hit. | ||
3 | Pistol Whip (with offhand Pistol) | Sword | ¾ | Dual Wield. Pistol-whip your foe, stunning them, then slash repeatedly with your sword. | ||
Elementalist | ||||||
2 | Drake's Breath | Dagger | 1 | ½5 | Spray a cone of fire at foes while on the move. | |
2 | Cone of Cold | Dagger | 1 | ½10 | Spray an icy blast in a cone that damages foes and heals allies. | |
1 | Arc Lightning | Scepter | 3 | ½Cast an arc of electricity at your foe. | ||
1 | Stone Shards | Scepter | 1 | ½Fling stone daggers at your foe to bleed them. | ||
5 | Obsidian Flesh | Focus | 3 | 50 | Envelop yourself in stony armor, making yourself invulnerable. | |
5 | Meteor Shower | Staff | 3 | ¾30 | Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability. | |
2 | Frost Volley | Conjure Frost Bow | 2 | 6 | Rapidly fire at your foe, making them vulnerable with each hit. Damage is increased per stack of Water Arrow. | |
4 | Frost Storm | Conjure Frost Bow | 2 | ¾20 | Call down an ice storm on the targeted area. The number of final ice shards are increased for each stack of Water Arrow. Damage is reduced per target each time foes are struck by this skill. | |
2 | Stone Sheath | Conjure Earth Shield | 2 | ¼8 | Block the next attack and cause bleeding to foes around you. Gain Tectonic Shift if you successfully block an attack. | |
5 | Fortify | Conjure Earth Shield | 3 | 30 | Use magnetism to envelop yourself in a shield, becoming invulnerable. | |
1 | Flame Wave | Conjure Fiery Greatsword | 2 | ¾Shoot a fireball at your foe with each swing. | ||
Weaver | ||||||
3 | Plasma Beam | Scepter | 1 | ¼15 | Dual Attack. Fire a superheated jet of plasma at your foe. | |
Mesmer | ||||||
2 | Illusionary Counter | Scepter | 2 | 6 | Clone. Block the next attack, and counter by inflicting torment and creating clones that cast Ether Bolt. | |
3 | Confusing Images | Scepter | 2 | ¼9 | Channel a beam of energy that damages and confuses your foe. | |
2 | Blurred Frenzy | Sword | 1 | 10 | Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks. | |
4 | Illusionary Riposte | Sword | 2 | ¼12 | Clone. Block your foe and create an illusion when attacked. | |
1 | Spatial Surge | Greatsword | 1 | Shoot a beam at your foe. The farther away they are, the more damage you deal. | ||
Chronomancer | ||||||
4 | Echo of Memory | Shield | 1 | ½30 | Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, Deja Vu is usable for a short time and the phantasm is summoned instantly. | |
4 | Deja Vu | Shield | 1 | ½Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, the phantasm is summoned immediately. | ||
Necromancer | ||||||
2 | Ghastly Claws | Axe | 1 | ¾8 | Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike. This attack deals increased damage per stack of vulnerability on your target. | |
2 | Life Siphon | Dagger | ¾ | 8 | Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding. | |
2 | Wicked Spiral | Spear | 1 | ¾8 | Spin multiple times, dealing damage and applying vulnerability to each foe struck. | |
5 | Frozen Abyss | Trident | 2 | 25 | Create a continually expanding field near you that applies chill and vulnerability to enemies and deals damage when it ends. Fire Crimson Tide on each pulse at enemies within the maximum range. | |
4 | Life Transfer | Death Shroud | 3 | ½20 | Shroud. Damage nearby foes and steal their life force. |
Profession mechanic skills[edit]
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Warrior | ||||||
F1 | Flurry | ½ | 8 | Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level. | ||
Berserker | ||||||
F1 | Flaming Flurry | 2 | 5 | Primal Burst. Lash out with a flurry of strikes that block missiles and shoot fireballs at foes in front of you. | ||
Spellbreaker | ||||||
F2 | Full Counter | 1 | ½8 | Burst. Absorb the next attack against you and counterattack all foes around you. Foes struck by the counter attack are interrupted. | ||
Tempest | ||||||
F1 | Overload Fire | 4 | 20 | Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge. | ||
F2 | Overload Water | 4 | 20 | Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge. | ||
F3 | Overload Air | 4 | 20 | Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge. | ||
F4 | Overload Earth | 4 | 20 | Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge. |
Healing, utility and elite skills[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Guardian | ||||||
Shelter | 1 | ¼30 | Block attacks while healing. | |||
Renewed Focus | 2 | 90 | Meditation. Focus, making yourself invulnerable and recharging your virtues. | |||
"Receive the Light!" | 2 | ¼24 | Shout. Heal yourself and allies in a cone in front of you. | |||
Willbender | ||||||
Flash Combo | ¾ | 20 | Physical. Shadowstep to your target and strike at them multiple times. If the skill completes without being interrupted, gain access to Repose. | |||
Whirling Light | 1 | ¼15 | Physical. Lunge forward and perform a whirlwind kick, weakening and burning any foes left in your wake. | |||
Thief | ||||||
Dagger Storm | 2 | ¾60 | Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning. | |||
Daredevil | ||||||
Channeled Vigor | ¾ | 20 | Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full. | |||
Bandit's Defense | 1 | ½16 | Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack. | |||
Fist Flurry | 1 | 16 | Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike. | |||
Elementalist | ||||||
Ether Renewal | 2 | ¼15 | Cantrip. Cure a condition and heal yourself with every pulse. | |||
Tempest | ||||||
"Wash the Pain Away!" | 1 | ½20 | Shout. Mists billow from you, healing allies in range and cleansing conditions. |
Common skills[edit]
Special action skills[edit]
# | Skill | Description | ||
---|---|---|---|---|
Dirge of Balthazar | 3 | 0 | Applies Turning the Tide to all creatures in the area of effect. Enemies affected by the following: Incoming damage increased, Constant burning damage, Burning damage increased while moving. Allies affected by the following: Increased crit chance, Increased endurance regeneration, Incoming damage lowered. | |
Dirge of Dwayna | 3 | 0 | Applies Preservation of Life to all allies in the area of effect. Fallen allies are revived. All allies will auto-revive the next time they fall. There is a modest countdown before the auto-revive kicks in. If you are revived by other means before the countdown finishes, the effect is not expended. | |
Dirge of Grenth | 3 | 0 | Applies Breath of the Mist to all creatures in the area of effect. Enemies affected by the following: Skills and actions take longer to complete Movement is slowed, Skills take longer to recharge. Allies affected by the following: Skills and actions complete more quickly, Movement speed is increased, Incoming critical hits trigger protection. | |
Dirge of Lyssa | 3 | 0 | Applies Own Worst Enemy to all creatures in the area of effect. Enemies suffer from a 50% chance to fumble all attacks while under the effect. Affected allies split incoming damage 50/50 with whatever attacked them while under effects of Own Worst Enemy. If the attacker is also affected by Your Own Worst Enemy, 100% of the damage is reflected back to the attacker and the player takes no damage from that attack. | |
Dirge of Melandru | 3 | 0 | Applies Wild Growth to all creatures in the area of effect. Attacks made against enhanced allies trigger Retaliation and Bleeding. As the performer of this dirge, you also benefit from a summoned mushroom spike thrower that will fight for you. | |
Purge Corruption | ½ | Channel the power of the Heart of the Obscure to purge the Kryptis corruption from your target. | ||
Purge Corruption | ½ | Channel the power of the Heart of the Obscure to purge the Kryptis corruption from your target. |
Weapon skills[edit]
# | Skill | Description | ||
---|---|---|---|---|
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. |
2 | Catch Fireball | 3 | ¾5 | Used to catch falling molten rocks from the caldera. |
5 | Channeled Agony | 2 | 60 | Steel yourself and channel a burst of spectral agony to foes within range. |
5 | Charged Particle Beam. | 7 | 20 | Hold down to damage target. |
3 | Consume Bloodstone Fragment | ¼ | 30 | Consume the bloodstone fragment to acquire unbound magic and apply boons to yourself. |
3 | Consume Bloodstone Fragment | ¼ | 30 | Consume the bloodstone fragment to acquire unbound magic and apply boons to yourself. |
2 | Dart Volley | 1 | ¾5 | Fire a barrage of unpoisoned darts. |
1 | Do | |||
1 | Do | 1 | ||
5 | Eject Coolant | 11 | ¾120 | Ejects hardened coolant in the form of potentially harmful particles. Do not stand near device during this process. |
3 | Gatling Fists | 7 | 18 | Shoot a barrage of missiles at target foe. |
4 | Gatling Fists | 5 | 15 | Shoot a barrage of missiles at target foe. |
Jade Bot: Personal Waypoint | 7 | ½600 | Create a jade tech waypoint on your current map. This skill cannot be used in instances. | |
3 | Melt | 7 | You melt into a puddle of green liquid. | |
1 | Mi | |||
3 | Mi | 1 | ||
1 | Poison Spray | 2 | ¼Spray Lionguard solvent in a cone pattern while on the move, inflicting conditions on the final attack. | |
5 | Power-Save Mode | 1 | 30 | Enter Powersave Mode. While in Powersave Mode, you are unable to move or attack, but you resist attacks, stop using power, and convert Brand shards into power more efficiently. |
1 | Re | |||
2 | Re | 1 | ||
4 | Rescue Protocol | Command your jade bot to revive you. | ||
2 | Spray and Pray | 5 | ½2 | Ignite chopper fuel for a makeshift flamethrower. Applies burning on the final attack and deals 10% bonus damage to burning targets. |
2 | Whirling Assault | 6 | 30 | Spin the upper portion of the hazmat suit, knocking back foes. |
3 | Whirling Assault | 6 | 30 | Spin the upper portion of hazmat suit, knocking back foes. |
3 | Whirling Defense | 4 | ¼15 | Block projectiles while damaging nearby foes. |
2 | Whirling Inferno | 5 | ½6 | Spin around releasing jets of flame to damage your foes. |
2 | Whirling Sparks | ¾ | 10 | Thrash foes around you in a spinning frenzy while flinging projectiles. |