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(Redirected from Water Magic)
- This article is about the specialization. For the Elementalist attunement, see Water Attunement. For the crafting material, see Jug of Water.
|Minor Adept||Soothing Mist||You and nearby allies regenerate health while you are attuned to water.|
|Major Adept||Soothing Ice||20||Gain regeneration and frost aura when critically hit.|
|Major Adept||Piercing Shards||While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.|
|Major Adept||Stop, Drop, and Roll||10||Dodge-rolling removes burning and chilled conditions from you and nearby allies.|
|Minor Master||Healing Ripple|| Heal nearby allies when attuning to water.|
Note: This effect will not trigger when attuning to the same element.
|Major Master||Soothing Disruption||Cantrips grant you regeneration and vigor; reduce recharge on cantrips.|
|Major Master||Cleansing Wave||Remove a condition from you and your allies when attuning to water.|
|Major Master||Aquamancer's Training||Deal extra damage when your health is above the threshold. Reduces recharge on all water weapon skills.|
|Minor Grandmaster||Aquatic Benevolence||Healing done to allies is increased.|
|Major Grandmaster||Cleansing Water||Remove a condition when granting regeneration to yourself or an ally.|
|Major Grandmaster||Powerful Aura||When you apply an aura to yourself, grant that aura to all nearby allies as well.|
|Major Grandmaster||Soothing Power||Healing effect of Soothing Mist is increased.|
- See also: List of elementalist traits
For a detailed specialization history, see here.