User:Proton/trait list

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Trait Line Type Name Description
{{{category1Name}}} Minor

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Minor Axe Proficiency You can wield axes.
Minor Axe Proficiency You can wield axes.
Minor Dagger Proficiency You can wield a dagger in your main hand.
Minor Dagger Proficiency You can wield daggers in both hands.
Minor Greatsword Proficiency You can wield greatswords.
Minor Hammer Proficiency You can wield hammers.
Minor Longbow Proficiency You can wield the longbow weapon.
Minor Rifle Proficiency You can wield rifles.
Minor Shield Proficiency You can wield shield items.
Minor Shield Proficiency You can wield shields in your off hand.
Minor Short Bow Proficiency You can wield short bows.
Minor Staff Proficiency You can wield a staff.
Minor Staff Proficiency You can wield a staff.
Minor Sword Proficiency You can wield a sword in your main hand.
Minor Sword Proficiency You can wield swords in your main hand.
Minor Torch Proficiency You can wield torches in your off hand.
Minor Torch Proficiency You can wield torches.
Minor Warhorn Proficiency You can wield the warhorn weapon.
Minor Ambush Commander When you critically strike, or attack your enemies from behind or their flanks, you'll inspire yourself with Kalla's Fervor.
Gain access to Citadel Order abilities.
Minor Arcane Prowess Gain might when you switch attunements.
Minor Armored Shroud Gain bonus toughness while in shroud.
Minor Barbed Precision Critical hits have a chance to cause bleeding. Increases bleed duration.
Minor Celestial Being Gain access to glyphs. You can become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes.Your pet's attributes are weaker.
Minor Cleansing Synergy Using a heal skill triggers a cleansing pulse around you.
Minor Concealing Restoration Gain stealth when you use a healing skill.
Minor Critical Infusion Gain vigor when delivering a critical hit.
Minor Cry of Pain Cry of Frustration inflicts more stacks of confusion for an increased duration.
Minor Crystal Harbinger You can now use Legendary Dragon Stance skills and gain access to Facet of Nature.
Minor Deadeye's Gaze Steal is replaced with Deadeye's Mark, which unlocks new Stolen skills and malice generation. Stealth attacks consume malice for bonus effects. Gain access to rifles and cantrips.
Minor Determined Revival Reduce incoming damage while reviving.
Minor Elevated Bond Gain access to Stances. Survival in the desert has enhanced your connection to your pet, granting you the ability to meld with them by entering beastmode.
Traits that affect your pet may affect you differently while in beastmode.
Minor Empowering Flame Gain power while in fire attunement.
Minor Enduring Recovery Gain increased endurance recovery.
minor Evasive Powder Keg Creates a bomb when you dodge.
Minor Expeditious Dodger Gain swiftness upon dodging.
Minor Expose Defenses Your first attack when entering combat applies vulnerability. This ability is refreshed when you use an elite skill.
Minor Function Gyro You gain access to the function gyro, which can finish a foe or revive an ally for you at range. Gain access to Gyro
[sic]
skills.
Minor Furious Burst Using a burst skill grants fury.
Minor Gluttony Increases the amount of life force gained from all sources.
Minor Healer's Gift Create a healing orb at the end of your dodge roll.
Minor Hidden Flask Drink a Lesser Elixir B when struck while below the health threshold.
Minor Illusion of Vulnerability Inflict vulnerability when you interrupt a foe.
This trait can only affect enemies with defiance bars once per interval.
Minor Inspired Virtue Virtues apply boons to allies when activated.
Minor Invoker's Rage Gain fury when you invoke a legend.
Minor Justice is Blind Gain a light aura and blind nearby foes when you activate Virtue of Justice.
Minor Keen Observer Critical-hit chance is increased while your health is above the threshold.
Minor Kleptomaniac Stealing gives you initiative.
Minor Mantle of Sand Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills.
Minor Mark of Evasion Leave a Mark of Blood when you dodge.
Minor Mender's Purity Cast Lesser Power Cleanse when you use a healing skill.
Minor Metaphysical Rejuvenation Gain regeneration when your health drops below the threshold.
Minor Mirage Cloak Gain Mirage Cloak instead of dodge rolling. Ambush skills become available for a short time whenever you gain Mirage Cloak. Gain access to Deception skills.
Minor Natural Vigor You recover endurance more quickly.
Minor Opening Strike You and your pet inflict vulnerability with your first strike when entering combat.
Minor Optimized Activation Using tool belt skills grants vigor.
Minor Pack Alpha Your pet's attributes are improved and pet skills gain recharge reduction.
Improved attributes are power, condition damage, precision, toughness, and vitality.
Minor Photon Projector Photon Forge
[sic]
replaces your elite tool-belt skill. Gain access to Exceed skills.
Minor Physical Supremacy Gain access to physical skills. Your maximum endurance threshold is increased, while Steal is replaced with Swipe.
Minor Primal Rage Gain access to berserk mode and primal bursts.
Minor Purity of Word Gain knowledge of Elonian lore, igniting a fierce drive to purge corruption and manifesting your Virtues as mystic tomes. Gain access to Mantras.
Minor Rampant Vex Critical hits have a chance to cause torment.
Minor Reaper's Might Shroud skill 1 grants might.
Minor Reckless Dodge Damage foes at the end of a dodge roll.
Minor Rejuvenation Gain regeneration when you receive damage while your health is below the threshold.
Minor Serpent's Touch Stealing inflicts poison. While in the downed state, your attacks apply poison.
minor Sharpshooter Critical hits have a chance to cause bleeding.
Minor Shroud Knight Death shroud is replaced with reaper's shroud, which has more melee-oriented skills.
Minor Singularity Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity. Gain access to Shouts.
Minor Soothing Mist You and nearby allies recover health while you are attuned to water.
Minor Spellbreaker's Conviction Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills.
Minor Stone Flesh Gain toughness while attuned to earth.
Minor Tail Wind Gain swiftness when swapping weapons in combat.
Minor Thick Skin Gain toughness while your health is above the threshold.
Minor Time Splitter Gain access to chronomancer shatter skills and Wells..
Minor Valorous Defense Gain aegis when you are struck while below the health threshold.
Minor Versatile Rage Gain adrenaline on weapon swap.
Minor Vigorous Precision Gain vigor when you critically strike.
Minor Virtuous Action The guardian's resolve has further increased, allowing virtues to be manifested as physical aspects.
Minor Weaver Your active attunement is now applied to your main hand, with the old attunement moving to your off hand. Attunement recharges are reduced. Gain access to Dual Attack and the Stance utility types.
Minor Zealot's Speed Create a Lesser Symbol of Wrath when you are struck while below the health threshold.
Minor Zephyr's Speed Move faster while attuned to air.
Minor Adrenal Health Gain health based on adrenaline spent.
Minor Alpha Focus Your opening strikes inflict cripple on your foes.
Minor Building Momentum Burst skills restore endurance on hit.
Minor Burst of Aggression Gain a burst of speed when entering berserk mode.
Minor Companion's Defense You and your pet gain protection when you dodge roll.
Minor Compounding Power Creating an illusion increases your outgoing damage and gives increased condition damage for a short duration.
Minor Courageous Return Virtue of Courage is recharged by a set time when you revive an ally or rally yourself.
Minor Dazzling Dazing or stunning a foe also applies vulnerability.
Minor Death's Embrace Inflict vulnerability when you strike a foe below the health threshold. Deal more damage while downed.
Minor Deep Strikes Gain condition damage when you have fury.
Minor Defender's Dogma Blocking an attack causes Justice to reach its maximum charge and reduces the cooldown of Spear of Justice by 3 seconds.
Minor Dispelling Force Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
Minor Draconic Fortitude Gain increased maximum health.
Minor Earthen Blast Damage and cripple nearby foes when attuning to earth.
Also triggers on overload skills.
Minor Electric Discharge Strike your target with a bolt of lightning when attuning to air.
Also triggers on overload skills.
Minor Elemental Attunement Grant a boon to nearby allies when changing attunements.
Note: This effect will not trigger when attuning to the same element.
Minor Elemental Refreshment Gain barrier when using Dual Attack abilities.
Minor Endless Enmity Gain fury when you critically strike a foe below the health threshold.
Minor Fast Hands Weapon-swapping recharges faster.
Minor Feline Grace Gain vigor upon successfully evading an attack.
Minor Ferocious Aggression Deal increased damage and condition damage to targets while you have fury.
Minor Flow of Time Gain alacrity for each clone you shatter.
Minor Fortifying Bond When you gain a boon it is shared with your pet.
Minor Furious Demise Gain fury when entering shroud. Gain additional precision.
Minor Furious Grip Gain fury when swapping weapons in combat.
Minor Furious Strength You deal more damage while you have fury.
Minor Healing Ripple Heal nearby allies when attuning to water.
This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
Minor Heat Therapy Gain health per unit of heat lost.
This trait does not function while cooling due to an overheat.
minor Hematic Focus You have increased chance to critically strike against bleeding foes.
Minor Illusionary Membrane Gain protection when you gain regeneration.
Minor Inspiring Distortion Grant aegis to nearby allies whenever you give yourself distortion.
Minor Life Attunement Gain healing power. Gain concentration based on a portion of your healing power.
Minor Live Vicariously When you heal an ally, you are also healed.
Minor Lotus Poison Weaken targets when you poison them.
Minor Loud Whistle While your health is above the threshold, your pet deals more damage. Your pet swap gains recharge reduction.
Minor Mechanized Deployment Your tool belt skills gain reduced recharge.
Minor Meld with Shadows Stealth lasts longer when it's granted by your skills. Gain increased movement speed while stealthed.
Minor Nomad's Endurance Shatter skills give vigor, and vigor grants condition damage.
Minor Opportune Extraction Steal a boon when you inflict torment on a foe affected by at least the threshold stacks of torment.
Each foe can only be affected once per interval.
Minor Preparedness Increases maximum initiative by 3.
minor Reconstruction Enclosure Grant protection to nearby allies when you use a healing skill.
Minor Renewed Justice Virtue of Justice is renewed when you kill a foe.
Minor Renewing Gaze Deadeye's Mark recharges if your mark is defeated. Gain regeneration when this recharge occurs.
Minor Reviver's Might Heal and grant might to nearby allies when you rally or successfully revive someone.
Minor Sand Sage Gain concentration and expertise for each of your active sand shades.
Minor Selfless Daring The end of your dodge roll heals nearby allies.
Minor Sharper Images Illusions inflict bleeding on critical hits.
Minor Shivers of Dread Whenever you inflict fear, you also chill.
Minor Sinister Shroud Shroud skills gain reduced recharge.
Minor Soul Comprehension Your passive life-force generation from nearby deaths is increased.
Minor Speed of Synergy "Using a leap finisher grants you superspeed. Using a blast finisher applies superspeed around you.
Minor Speedy Conduit Overloads grant swiftness.
Minor Steel-Packed Powder Explosions cause vulnerability.
Minor Sunspot Gain a fire aura, and damage nearby foes when you attune to fire.
Also triggers on overload skills.
minor Swift Scholar Equipping or stowing a Virtue grants you quickness.
Minor Symbolic Exposure Symbols inflict vulnerability on foes. Damage to vulnerable foes is increased.
Minor Targeted Destruction Deal increased damage to targets based on their vulnerability stacks.
Minor Transmute Drink a Lesser Elixir C when you reach a threshold of conditions affecting you.
Minor Unrelenting Strikes Gain fury when you strike an enemy whose health is below the threshold.
Minor Unwavering Avoidance Gain stability when successfully evading an attack.
Minor Vampiric Siphon health whenever you hit a foe. Minions siphon health and transfer it to you.
Minor Virtue of Retribution Gain retaliation when you activate a Virtue. Retaliation you grant has increased duration.
Minor Weakening Strikes Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal more damage to them.
Minor Aeromancer's Training Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time.
Minor Aquamancer's Training Increase healing to other allies. Water-weapon skills gain reduced recharge.
Minor Attacker's Insight Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
Minor Beyond the Veil Whenever you leave shroud, you and your minions gain protection.
Minor Blood as Sand Reduce incoming damage for each sand shade you have active.
Minor Bloodlust You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer.
Minor Brutal Momentum While at full endurance, increase your chance to critically strike. Gain vigor when you gain fury.
Minor Chaotic Persistence Outgoing boon and condition duration increase for every boon on you.
Minor Cold Shoulder Chill lasts longer, and chilled foes take more damage from your attacks.
Minor Compounding Chemicals Heal yourself when you grant yourself a boon. Gain increased concentration.
Minor Determined Resolution Take reduced damage while you have stability. Stability you apply lasts longer.
Minor Elemental Enchantment Gain concentration and your attunements gain reduced recharge.
minor Elemental Polyphony Gain attributes based on your current attunement. When dual attuned, gain both benefits.
Minor Empty Vessel Invoking a legend will now break stuns.
Minor Endless Stamina The effects of vigor on you are enhanced. Gain bonus concentration.
Minor Endurance Thief Gain endurance when you successfully steal from an enemy.
minor Energy Amplifier Your healing power is increased while you have regeneration.
Minor Excessive Energy Deal more damage while under the effects of vigor.
Minor Exposed Weakness Deal more damage to your target for each unique condition on them.
Minor Fatal Frenzy Berserk mode increases power and condition damage but reduces toughness.
Minor Ferocious Strikes Gain increased critical damage against foes whose health is above the threshold.
Minor Focused Siphoning When you strike foes that have vulnerability, siphon life from them.
Minor Fragility Deal more damage for each stack of vulnerability on your target.
Minor Geomancer's Training You receive less damage from nearby foes. Earth weapon skills gain reduced recharge.
Minor Hardy Conduit Overloads grant protection. Protection gains increased damage reduction.
Minor Healing Prism When healing yourself, nearby allies are also healed. Gain healing power based on a portion of your power.
Minor Hunter's Tactics Increased chance to critically strike while attacking from behind or the side.
Minor Imbued Haste Gain increased attributes while affected by quickness.
Minor Impact Savant A percentage of the strike damage you deal is converted into barrier. Your vitality is reduced.
Minor Inspiring Presence Gain healing power for each stack of might you have.
Minor Iron Sight Damage dealt to your marked target is increased and damage taken from your marked target is reduced.
Minor Laser's Edge While photon forge is active, your outgoing damage is increased based on your current heat.
Minor Last Rites As long as you are not downed, allies near you do not bleed out while downed. Gain Healing Power based on your current health.
Minor Lead Attacks Increases damage and condition damage per initiative spent. Steal gains reduced recharge time.
Minor Lingering Magic You and your pet gain increased concentration.
Minor Master Fencer Gain fury when you strike an enemy whose health is below the threshold.
Minor Master of Misdirection Shatter skills gain recharge reduction.
Minor Might of the Protector Gain might when you block attacks.
Minor Natural Mender Increase outgoing healing whenever you heal another ally.
Minor Pet's Prowess Your pet moves faster and deals more damage on critical hits.
Minor Pinnacle of Strength Might applied to you grants more Power.
Minor Power of the Virtuous Deal increased damage for each boon on you. Virtues gain reduced recharge.
Minor Precise Strike Opening Strike has an increased chance to critically strike.
Minor Pure of Sight Deal bonus damage based on your distance to the enemy.
Minor Purity of Body Your Virtue of Resolve passive also regenerates endurance.
Minor Pyromancer's Training Your fire-weapon skills gain reduced recharge. Deal more damage to burning foes.
Minor Radiant Power Attacks against burning foes have an increased chance to critically hit. Your ferocity is increased.
Minor Reinforced Potency Gain concentration and inflict increased damage for each active boon you have.
Minor Rugged Growth You and your pet recover health while affected by protection.
Minor Serene Rejuvenation Increase healing to allies. Natural Harmony also applies alacrity in an area.
minor Serrated Steel Bleeding you cause lasts longer.
Minor Shadow Siphoning Stealth attacks siphon health if they hit. Cannot siphon the same target more than once per interval.
Minor Shaped Charge Deal more damage to targets with vulnerability.
Minor Siphoned Power Gain might when you strike a foe below the health threshold.
Minor Soul Battery Maximum life force is increased.
Minor Speed of Sand Mirage Cloak increases your movement speed.
Minor Spiked Armor Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness.
Minor Symbolic Power Symbols deal increased damage and charge your Justice passive effect twice as fast.
Minor Target the Weak Increases critical-hit chance for each condition on your foe. Gain condition damage based on your precision.
Minor Time Marches On You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Minor Twice as Vicious Disabling a foe increases your damage and condition damage for a short duration.
Minor Versatile Power Gain might on weapon swap. Burst skills recharge 15% faster.
Minor Yearning Empowerment Torment deals more damage and lasts longer.
Major

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Persisting Flames Comboing a blast finisher with a fire field grants fury. Fire fields created by weapon skills last longer. Cast Lava Font when you are downed.
Earth's Embrace Cast Armor of Earth when your health drops below the threshold.
Written in Stone Signets gain reduced recharge and continue to grant their passive bonuses while recharging.
Strength of Stone Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.
Powerful Aura Any aura you grant yourself is granted to nearby allies.
Elemental Surge Arcane skills gain reduced recharge, grant increased ferocity, and inflict a condition based on your attunement.
Fiery Wrath Deal increased damage to burning foes.
Radiant Fire Gain Zealot's Flame when you critically hit an enemy. Burning you inflict has increased duration, and your torch skills gain reduced recharge.
Healer's Retribution Gain retaliation when using a heal skill.
Strength of the Fallen Lose conditions every interval. Health degenerates more slowly while downed.
Altruistic Healing Heal yourself when you grant a boon to an ally.
Monk's Focus Meditation skills heal you, grant fury to nearby allies, and gain reduced recharge.
Protective Reviver Cast Lesser Shield of Absorption when you begin reviving an ally. If you revive an ally, you each gain boons.
Pure of Voice Shout skills gain reduced recharge and convert conditions to boons on allies.
Battle Presence Nearby allies gain Virtue of Resolve's passive.
Empowered Illusions Illusions deal more damage.
Rending Shatter Shatter skills inflict vulnerability on hit.
Chaotic Dampening Chaos aura grants protection. Staff and trident skills gain reduced recharge.
Illusionary Defense Gain stacking damage reduction whenever you summon an illusion.
Prismatic Understanding Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Phantasmal Haste Phantasms spawn with quickness. Gain quickness when you create a phantasm.
Backpack Regenerator Recover health every second when using an Engineering Kit.
Mug Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Signets of Power Signets gain reduced recharge time and an additional passive effect.
Shadow's Embrace Remove conditions periodically while in stealth.
Sharpened Edges You and your pet have a chance to cause bleeding on critical hits.
Thrill of the Crime When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Bountiful Theft Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Empathic Bond Condition durations are split between you and your pet.
Conditions are not split while your pet is downed.
Blademaster Gain Expertise. Gain condition damage while wielding a sword. Sword Skills gain reduced recharge.
Burning Arrows Dual shot causes burning and longbow skills recharge faster.
Empowered Increases damage for every boon on you.
Leg Specialist Immobilize a target when you cripple them with a skill.
Vigorous Shouts Shouts heal allies and grant adrenaline. Shouts recharge faster.
Desperate Decoy Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Warrior's Sprint Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used.
Vigorous Recovery Gain vigor when using a healing skill.
Quick Pockets Gain initiative on swapping weapons while in combat.
Leeching Venoms Venom skills siphon life from struck foes. Gain stacks of Spider Venom while stealthed. Siphoning can only occur once per strike.
Trickster Tricks gain reduced recharge and remove conditions.
One with Air Gain superspeed when attuning to air.
Piercing Shards Vulnerability you inflict has increased duration. Deal increased damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Remorseless Regain opening strike whenever you gain fury. Opening strike deals more damage.
Soften the Fall Create Muddy Terrain
[sic]
when you take falling damage or use a healing skill. You take less damage from falling.
Master of Corruption Reduces recharge on corruption skills. Corruption skills inflict additional conditions on you.
Shrouded Removal Lose a condition when you enter shroud and every few seconds while you remain in shroud.
Death Nova When you or one of your minions is downed, create a Lesser Poison Cloud. Summon a jagged horror when you kill a foe.
Restorative Strength Using a heal skill grants might.
Static Discharge Discharge a bolt of lightning whenever you use a tool belt skill.
Protector's Impact Cast Lesser Symbol of Protection when you take falling damage or using a healing skill. You take less damage when falling.
Inner Fire Gain fury when you strike a foe that has burning stacks over the threshold.
Perfect Inscriptions Signets gain reduced recharge, improved passive effects, and share their passive effects with nearby allies when activated.
Medic's Feedback Cast feedback while reviving an ally. Your revival speed is increased.
Invigorating Speed When you gain swiftness, you also gain vigor.
Protection Injection Gain protection when you are disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Empowering Might Grant might to nearby allies when you critically strike.
Sleight of Hand Stealing also dazes the target. Reduces the recharge of Steal.
Spiteful Talisman Deal increased damage to foes with no boons. Focus and Axe skills recharge faster.
Lingering Curse While wielding a scepter, your condition damage is increased. Conditions inflicted by scepter skills have increased durations, and Feast of Corruption becomes Devouring Darkness.
Vampiric Rituals Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse.
Ritual of Life Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse.
Speed of Shadows Entering shroud grants swiftness and removes movement-impairing conditions
Foot in the Grave Gain stability and break stuns
[sic]
when you enter shroud.
Unyielding Blast Shroud skill 1 causes vulnerability.
Inscription Gain a boon upon casting a glyph based on your attunement. Glyphs gain reduced recharge.
Unscathed Contender Deal increased damage while you have aegis.
Master of Consecrations Consecrations gain reduced recharge and increased duration.
Absolute Resolution Activating Virtue of Resolve removes conditions from nearby allies. Virtue of Resolve's passive effect is stronger.
Permeating Wrath Virtue of Justice's passive triggers more quickly and now burns in an area.
Wrathful Spirit Aegis gives retaliation when it ends.
Furious Critical hits grant bonus adrenaline and gain a stacking condition damage effect.
Sundering Mace Stuns, dazes, and knock downs applied by mace skills last longer against vulnerable foes. Mace skills gain reduced recharge.
Cull the Weak Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness.
Shrug It Off Use "Shake It Off!" automatically when you have a number of conditions on you.
Spotter You increase the precision of nearby allies.
Primal Reflexes When you successfully evade an attack, gain vigor.
Zephyr's Boon Grant boons to allies you grant auras to.
Master of Manipulation Manipulations gain recharge reduction and grant superspeed to yourself and allies affected by them.
Chilling Darkness Blinding a target will also apply chill.
Pyromancer's Puissance Gain might for using any skill while attuned to fire.
Elemental Shielding Auras you grant to allies also grant protection.
Shattered Concentration Shatter skills also remove a boon on hit.
Two-Handed Training Greatsword and spear skills deal more damage and recharge faster. Gain fury when you disable a foe.
Forceful Greatsword Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster.
Phantasmal Fury Your phantasms have fury.
Cleansing Water Cleanse conditions from allies you grant regeneration to.
HGH Elixirs grant might, have reduced recharge, and have increased duration.
Executioner Deal extra damage when your target is below the health threshold.
Ankle Shots Critical hits with pistols and harpoon guns cripple foes. Deal bonus damage to crippled foes; damage is increased when wielding a pistol or harpoon gun.
Hidden Killer Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed.
Shadow's Rejuvenation Regenerate health and initiative while in stealth.
Chill of Death Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold.
Close to Death Increases damage to enemies below the health threshold.
Descent into Madness Cast Lesser Chaos Storm when you take falling damage or use a heal skill. Take less damage from falling.
Evasive Arcana Cast a skill when you dodge based on your attunement.
Renewing Stamina Gain vigor when you critically strike a foe.
Glacial Heart Mighty Blow becomes Glacial Blow. Chill and damage foes that you disable.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Retaliatory Subconscious Gain retaliation and aegis when disabled.
Disables include stun, daze, knocked back, pull, knocked down, sink, float, launch, taunt, and fear.
Adrenal Implant Endurance regeneration is increased.
Short Fuse Bomb skills have shorter fuses and gain reduced recharge. Gain fury when you strike a foe with an explosion.
Dogged March Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Burst Mastery Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Fresh Air Recharge air attunement on a critical hit. Gain a ferocity boost when attuning to air.
Serrated Stones Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
Rock Solid Grant stability to nearby allies when attuning to earth.
Note: This effect will not trigger when attuning to the same element.
Diamond Skin Remove conditions when struck while your health is above the threshold.
Modified Ammunition Deal increased damage for each condition on a foe.
Destruction of the Empowered Deal bonus damage per boon on your target.
Heightened Focus Gain Quickness when you strike a foe that is below the health threshold.
Zephyr's Speed Cast Lesser Quickening Zephyr when you swap pets.
Evasive Purity Dodging removes a damaging condition and a non-damaging condition from you.
Terror Fear you inflict deals damage each second.
Chaotic Interruption When you interrupt a foe, you immobilize them and gain might, then gain a random boon and inflict your target with a random condition.
This trait can only activate on enemies with defiance bars once per interval.
Dhuumfire Shroud skill 1 inflicts burning on your target.
Shield Master Reflect missiles whenever you are blocking. Gain might when you block an attack. Shield skills recharge faster.
Berserker's Power Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline.
Empower Allies Increase power for nearby allies.
Nature's Vengeance Reduce health loss when spirits apply boons to allies. Spirit-activated skills affect a larger area and apply boons to allies.
Arcane Abatement Reduce fall damage you receive; cast a spell based on your attunement when you receive fall damage. Swapping attunements restores health.
Assassin's Reward Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Hard to Catch Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink
[sic]
, floated, launched, or inflicted with fear.
Conjurer Gain fire aura when an ally picks up a conjured weapon. Conjure weapon abilities have reduced recharge.
Soothing Disruption Cantrips gain reduced recharge and grant boons.
Arcane Resurrection Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Amplified Wrath Burning you inflict deals increased damage. Burning duration applied by Virtue of Justice's passive effect is increased.
Force of Will You have increased vitality. Healing effectiveness to other allies is increased based on a percentage of your vitality.
Burst Precision Burst skills have an increased critical chance.
Rousing Resilience Gain toughness and health when you break out of a stun.
Phalanx Strength When you grant yourself might, grant it to nearby allies as well.
Bunker Down Create a proximity mine and med kit at your location when you critically hit with an attack.
Gadgeteer Gadget skills are overcharged and become more powerful. Overcharged gadgets have reduced charge.
Poison Master Upon using a beast ability, your pet's next attack will inflict poison; your poison damage is increased.
Invigorating Bond Beast abilities heal allies around the caster.
Invigorating Precision You are healed for a percentage of outgoing critical hit damage. This healing is increased while you are under the effects of fury.
Bewildering Ambush Stealing also applies confusion.
Blinding Ashes Inflict blindness on foes you burn.
Stone Heart You cannot be critically hit while attuned to earth.
Power Block Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars.
This trait can only damage enemies with defiance bars once per interval.
Parasitic Contagion A percentage of your condition damage heals you. (Healing will not occur while lifeforce replaces health.)
Unholy Sanctuary Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
Unholy Martyr Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
Unsuspecting Foe Increased critical-hit chance against disabled foes.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Bountiful Disillusionment Gain stability when you use a Shatter skill. Gain an additional boon based on which Shatter was used.
Lightning Rod Cast Lightning Rod when you disable a foe.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Predator's Onslaught You and your pet deal increased damage to disabled or movement-impaired foes.
Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled.
Death Perception Gain increased critical-strike chance and ferocity while in a shroud.
Uncatchable Leave behind Lesser Caltrops when you dodge or take falling damage. Drop additional caltrops when taking falling damage. You take less falling damage.
Diabolic Inferno Burn nearby foes when using an elite skill.
Maniacal Persistence Lash out when you gain resistance, inflicting torment on yourself and nearby foes.
Charged Mists Evoking a legend while at or below the energy threshold grants extra energy to your new legend.
Pulsating Pestilence Invoking a legend transfers conditions from you onto foes.
Replenishing Despair Incoming conditions provide you a small amount of healing.
Demonic Defiance Using a legendary demon stance skill grants resistance for a short duration.
Venom Enhancement When you inflict torment you also inflict poison. Poison lasts longer.
Planar Protection Cast Dome of the Mists when you take damage from falling or use a healing skill. Take less damage from falling.
Close Quarters Foes that strike you from farther away than the range threshold deal less damage.
Eye for an Eye Gain protection when you are disabled. Gain might when you break out of a stun.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.
Retaliatory Evasion Gain retaliation after you dodge.
Cleansing Channel Invoking a legend removes a condition.
Fierce Infusion Using a healing skill grants you fury.
Incensed Response Gain might when you grant yourself fury.
Chronophantasma The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage.
(Resummoned phantasms are briefly dazed.)
Piercing Light Traps gain reduced recharge and slow enemies.
Soaring Devastation Wings of Resolve delivers an attack upon landing. Movement speed is increased when Wings of Resolve is not on cooldown.
Hunter's Determination Gain aegis and cast Shards of Faith when disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Bulwark Shield of Courage gains increased radius and duration.
Hunter's Fortification Remove conditions when blocking attacks. Receive less damage when you have no conditions on you.
Heavy Light Deflecting Shot knocks back enemies on each hit. Gain stability when knocking back, launching, or pulling an enemy.
Big Game Hunter Striking an enemy tethered by your Spear of Justice inflicts vulnerability and increases damage dealt. Tether duration is increased.
Illusionary Reversion Shatter skills generate a clone if you have enough clones present.
Lost Time Cast Lost Time when you disable a foe.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Improved Alacrity Alacrity applied to you is stronger but has a reduced duration.
Danger Time Gain additional critical-hit chance against slowed enemies. Critical hits deal additional damage to slowed enemies. This bonus also applies to your illusions.
Time Catches Up Activating a shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
Delayed Reactions Interrupting a foe slows them and grants you alacrity.
Augury of Death Reduces recharge of shouts. Your shouts siphon health and gain additional recharge reduction for each foe they hit.
Chilling Nova Critical hits against chilled foes causes an explosion that chills adjacent foes.
Relentless Pursuit Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.
Soul Eater Striking foes within the range threshold deals increased damage and heals you for a portion of the damage dealt.
Decimate Defenses Striking a foe with vulnerability increases your critical hit chance.
Blighter's Boon Gain life force when you apply a boon to yourself. If you are in reaper's shroud, gain health instead.
Deathly Chill Chill deals damage over time.
Reaper's Onslaught Gain ferocity while in a reaper's shroud. Hitting with Life Reap reduces the recharge of all shroud skills. Gain pulsating quickness while in Reaper's Shroud.
Recharge reduction can only occur once per use of Life Reap.
Blinding Truths Blind nearby foes when you use a healing skill.
Tranquil Balance While above the health threshold, healing to other allies is increased.
Invoking Harmony Healing done to allies is increased for a short duration after invoking a legend.
Power Overwhelming While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire.
Bolt to the Heart Deal increased damage to enemies below the threshold.
Soothing Ice Gain regeneration and frost aura when critically hit.
Maim the Disillusioned Shatter skills inflict torment on hit.
Soothing Power Soothing Mist is more effective.
Arcane Precision Your critical strikes have a chance to inflict a condition based on your attunement.
Bountiful Power Deal increased damage for each boon on you.
Burning Fire Cast Lesser Cleansing Fire when you have a number of conditions on you.
Burning Precision Burning you inflict has increased duration and your critical hits gain a chance to inflict burning.
Ferocious Winds Gain ferocity based on your precision.
Stop, Drop, and Roll Dodging removes burning and chilled from nearby allies.
Final Shielding Cast Lesser Arcane Shield when your health drops below the threshold.
Elemental Contingency Gain a boon when you are struck, based on your current attunement.
Zealous Scepter Gain might when your justice passive effect triggers; gain more might while wielding a scepter.
Symbolic Avenger Your damage is increased whenever your Symbols hit a foe.
Binding Jeopardy Immobilizing or blinding a foe also applies vulnerability to them.
Kindled Zeal Gain condition damage based on your power.
Shattered Aegis When an aegis you applied blocks an attack, it unleashes a Mystic Rebuke.
Grenadier Increase the throw velocity and blast radius of grenades. Take reduced falling damage and cast Explosive Descent when you take falling damage.
Glass Cannon Damage increases when above health threshold.
Aim-Assisted Rocket Striking a foe occasionally tags it for a seeker rocket.
Shrapnel Explosions have a chance to cripple and cause bleeding.
Chemical Rounds Your pistol skills have increased condition duration.
High Caliber You have an increased critical hit chance against foes within the range threshold.
Juggernaut Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration.
Resounding Timbre Commands apply additonal boons around you and gain reduced recharge.
Imagined Burden Greatsword skills other than the Spatial Surge gain recharge reduction and inflict cripple. Phantasmal Berserker summons an additional berserker but deals less damage.
Confounding Suggestions Diversion now stuns foes instead of dazing them.
Furious Interruption Gain quickness when you interrupt a foe.
The Pledge Reduces recharge on torch skills. Flame bursts from torch skills inflict additional burning.
Deceptive Evasion Create a clone at your current position when you dodge.
Pinpoint Distribution Increases condition damage on nearby allies.
Blinding Dissipation Blind foes that are struck by Cry of Frustration.
Fencer's Finesse Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Incendiary Powder Critical hits inflict burning. Burning you apply lasts 33% longer.
Evasive Mirror Reflect projectiles after a successful evasion.
Over Shield Shield skills gain recharge reduction and grant protection to nearby allies. Protection on you gains increased damage reduction.
Automated Medical Response All heal skills recharge when struck while you are below the health threshold.
Autodefense Bomb Dispenser Drop a smoke bomb when you are disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Experimental Turrets Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval.
Soothing Detonation When you trigger a combo using a blast finisher, allies near the effect are healed.
Mecha Legs Movement speed is increased. Cripple, chill, and immobilize durations are reduced.
Chaotic Transference Gain condition damage based on your toughness. Gain expertise based on your concentration.
Medical Dispersion Field A percentage of healing you apply to yourself is shared with nearby allies.
Health Insurance Increase your healing effectiveness and gain increased healing to others while using a med kit.
Iron Blooded Reduce physical and condition damage for each boon you have.
Reactive Lenses Activate Lesser Utility Goggles when blinded or disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Power Wrench Reduces recharge of your tool-kit skills. Reduce the recharge of your elite skill when you dodge.
Streamlined Kits Equipping an Engineering Kit creates an attack or spell and grants you swiftness.
Lock On Striking a stealthed foe triggers Invisible Analysis.
Disabling a foe triggers Controlled Analysis.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Takedown Round Striking a foe above the health threshold places a delayed explosive charge on them.
Kinetic Battery Gain Kinetic Charges when you use a tool belt skill. At maximum charges gain a burst of speed.
No Scope Critical hits within the range threshold have a chance to grant fury. Fury grants you ferocity.
Malicious Sorcery Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Mental Defense Cast Lesser Phantasmal Defender on your attacker when you successfully block or evade an attack.
Restorative Mantras Heal allies around you when you finish preparing a mantra.
Restorative Illusions Heal yourself and lose conditions when you use a shatter skill.
Illusionary Inspiration Summoning an illusion heals all allies around you.
Master of Fragmentation Your shatter skills are improved.
Persistence of Memory When a phantasm becomes a clone, it transfers its boons to you.
Ineptitude Interrupting a foe inflicts blind, and blinding a foe inflicts confusion.
This trait can only activate on enemies with defiance bars once per interval.
Quick Breathing Warhorn skills have an increased number of targets, grant adrenaline per ally affected, and have reduced recharge.
Vengeful Return Vengeance has an increased chance to rally and gain more health and endurance when you rally.
Brawler's Recovery Remove conditions when you swap weapons.
Merciless Hammer Hammer skills gain reduced recharge and deal increased damage when striking a disabled foe. Gain adrenaline when you disable a foe.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
Armored Attack Gain power based on your toughness.
Defy Pain Cast Lesser Endure Pain when struck while below the health threshold.
Last Stand Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Cleansing Ire Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Axe Mastery Gain ferocity. Gain additional ferocity for each axe you are wielding. Axe skills gain reduced recharge and grant adrenaline when critically striking.
Great Fortitude A percentage of power is given as a bonus to vitality.
Body Blow Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
Indomitable Courage Virtue of Courage's active breaks stun and grants stability to nearby allies. Virtue of Courage's passive gains a shorter interval.
Smiter's Boon Cast Lesser Smite Condition when you use a healing skill.
Strength in Numbers Nearby allies gain toughness based on your effective level.
Stalwart Defender Gain toughness when wielding a shield, and shield skills gain reduced recharge.
Communal Defenses Blocking an attack grants aegis to nearby allies.
Focus Mastery Focus skills grant you protection and gain reduced recharge.
Right-Hand Strength Your precision is increased. Gain increased power while wielding a one-handed weapon. Sword skills gain reduced recharge.
Wrath of Justice Striking an enemy with Virtue of Justice's damaging effect casts Lesser Signet of Wrath.
Retribution Retaliation grants you increased damage.
Pure of Heart Aegis heals when it blocks an attack.
Honorable Staff Gain concentration. Gain additional concentration while wielding a staff. Staff skills recharge time is reduced.
Writ of Persistence Symbols gain increased duration and radius, and heal allies.
Invigorated Bulwark Increase your outgoing healing each time you block an attack. Mace skills gain reduced recharge and their boons gain increased duration.
Dual Wielding Attack speed is increased when wielding a main-hand weapon in your off hand.
Signet Mastery Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might whenever you strike a foe below the health threshold.
Opportunist Gain fury and adrenaline when you immobilize a target.
Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.
Powerful Synergy When you perform a combo finisher, the effects are doubled.
Moment of Clarity Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer.
This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
Shared Anguish Incoming disables are transferred to your pet instead.
Disables include: Stun, Taunt, Daze, Knockback, Pull, Knockdown, Sink, Float, Fear, or Launch.
Wilderness Knowledge Survival skills have reduced recharge, grant fury, and remove conditions.
Oakheart Salve Gain regeneration when you suffer from bleeding, poison or burning. While you have regeneration, you take reduced damage.
Honed Axes Gain ferocity. Axe skills gain reduced recharge, and you gain additional ferocity while wielding an axe. Winter's Bite now impacts an area.
Quick Draw When swapping weapons, the next ranger weapon skill you use will recharge faster.
Trapper's Expertise Boons and conditions caused by traps last longer. Traps recharge faster and offensive ones cause cripple.
Strider's Defense Evading an attack grants Quickness. Sword skills gain reduced recharge.
Go for the Eyes Nearby foes are blinded by Beast abilities.
Beastly Warden Beast abilities taunt nearby foes.
Wilting Strike Beast abilities inflict weakness on those struck.
(This effect will only occur once on each target struck by an ability.)
Bountiful Hunter You and your pet deal more damage per boon that is on you.
Instinctive Reaction Gain quickness when your health drops below the threshold. You and your pet gain healing power based on power.
Windborne Notes Warhorn skills gain reduced recharge and grant regeneration around their target. Recover health when you gain regeneration.
Protective Ward When you receive damage, nearby foes are weakened and you gain protection.
Allies' Aid When you begin reviving an ally, you use search and rescue on them. Increase revive speed.
Brutish Seals Activating a Signet grants fury to nearby allies. Signets gain reduced recharge.
Clarion Bond Cast Lesser Call of the Wild when you swap pets.
Lead the Wind Your longbow and harpoon-gun skills pierce and recharge faster. When you strike a foe with a projectile combo, gain swiftness.
Hidden Barbs Bleeding you cause is more dangerous
Light on your Feet Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or by flanking are improved.
Ambidexterity Gain condition damage. Gain additional condition damage while wielding a torch or dagger. Torch and Dagger skills recharge faster.
Refined Toxins While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison.
Spiteful Renewal Consume conditions to gain health when you use a healing skill.
Bitter Chill Chilling a foe inflicts vulnerability.
Signets of Suffering Signets have improved passive effects. Gain the benefits of your equipped signet passives while in shroud. Signets recharge every second that you are in shroud.
Spiteful Spirit Strike around you when entering shroud.
Terrifying Descent When you fear a foe inflict torment. Cast Lesser Terrify when you take falling damage. Take less falling damage.
Plague Sending Your first attack after entering shroud transfers conditions.
Only activates if you have conditions.
Path of Corruption Shroud skill 2 now additionally converts boons into conditions.
Weakening Shroud Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
Soul Marks Marks become unblockable and generate life force when triggered.
Vital Persistence Gain Vitality. Your incoming healing is increased.
Fear of Death Your fear effects have increased durations. Inflicting fear generates life force.
Flesh of the Master Minions have increased health. Gain bonus toughness for each minion you control. Your minions are destroyed when this trait is reassigned.
Necromantic Corruption Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Deadly Strength Gain power based on your toughness. Power gain doubles while in shroud.
Quickening Thirst Increases movement speed while above the health threshold. Dagger skills recharge faster if activated while above the health threshold.
Transfusion Shroud skill 4 heals and partially revives nearby allies. Up to five downed allies near you teleport to your location while you're channeling shroud skill 4.
Putrid Defense Take less damage from poisoned foes.
Corrupter's Fervor Inflicting a condition on a foe grants stacking toughness and reduced incoming condition damage.
Dagger Training Gain bonus power, which is increased when wielding a dagger.
Panic Strike Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them.
Revealed Training Gain power, then gain extra power while you are revealed.
Potent Poison Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks.
Improvisation You can use stolen skills twice. One random skill category is immediately recharged when you steal.
Blood Bond Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.
Life from Death Heal and partially revive allies in an area when you exit shroud.
Banshee's Wail Reduces recharge on warhorn skills and increases their effect durations.
Vampiric Presence You and your nearby allies siphon health with attacks. This effect increases while in Shroud
Practiced Tolerance Gain ferocity based on your precision.
No Quarter Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury.
Cloaked in Shadow Gaining stealth blinds nearby foes. Blinding foes siphons health from them.
Pain Response Gain regeneration and remove conditions when struck while your health is below the threshold.
Guarded Initiation Remove conditions when striking an enemy while your health is above the threshold.
Swindler's Equilibrium Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage.
Upper Hand Gain initiative and regeneration when you evade an attack.
Don't Stop While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
Pressure Striking Enemies you interrupt are inflicted with torment.
This trait can only affect enemies with defiance bars once per interval.
Crack Shot Base rifle and harpoon gun shots gain bonus adrenaline. Reduces recharge on rifle and harpoon gun skills.
Zealous Blade Your power is increased. Gain additional power while wielding a greatsword. Your greatsword skills have reduced recharge.
Steadfast Rejuvenation Heal every second for each point of upkeep currently in use.
Swift Termination Increased damage to targets below the health threshold.
Assassin's Annihilation Siphon life from foes when hitting a foe from behind or the side.
Gale Song Cast "Eye of the Storm!" when disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Latent Stamina Grant vigor to nearby allies when attuning to water. Restore endurance to allies you grant vigor.
Unstable Conduit Overloads grant an aura based on your attunement.
Tempestuous Aria Shouts have increased targets, grant affected allies might, and inflict affected enemies with weakness.
Harmonious Conduit Gain stability when starting an overload. Upon successfully completing an overload, gain increased damage.
Imbued Melodies Gain increased concentration when wielding a warhorn. Cast Lesser Sand Squall when struck while below the health threshold.
Lucid Singularity Overloads remove movement-impairing conditions and reduce the duration of incoming ones.
Shared Empowerment When you apply a boon to an ally, also apply might to nearby allies.
Vicious Lacerations Gain a stack of vicious lacerations on critical strikes or attacks while wielding a sword.
Roiling Mists Critical-hit chance has increased effectiveness when you are under the effect of fury.
Smash Brawler Increases berserk mode duration.
Last Blaze When you use a rage skill, set nearby foes on fire.
Savage Instinct Activating berserk mode breaks stuns and reduces incoming damage.
Blood Reaction A percentage of precision is given as a bonus to ferocity. This bonus is double in berserk mode.
Heat the Soul Gain condition damage. Gain additional condition damage while wielding a torch. Torch skills gain reduced recharge.
Dead or Alive Receiving fatal damage while in berserk mode ends berserk and heals you. Incoming healing is increased.
Bloody Roar Deal increased damage while in berserk mode.
King of Fires Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging
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and burning nearby foes.
Eternal Champion Gain toughness while in berserk mode. Gain stability and might when breaking stuns.
Lotus Training Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Bounding Dodger Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Unhindered Combatant Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Staff Master While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff.
Impacting Disruption Enemies that you interrupt suffer a pulmonary impact.
This trait can only affect enemies with defiance bars once per interval.
Expert Examination Stunning or dazing a foe applies vulnerability and weakness to them.
Adaptive Armor Incoming barriers are stronger. Reduce incoming condition damage while you have barrier.
Assassin's Presence Increase the ferocity of nearby allies.
Ferocious Strikes Gain increased ferocity while dual-wielding weapons.
Grace of the Land Grant increased damage to allies within the radius of your celestial avatar abilities.
Lingering Light When you enter celestial avatar form, your next strike will blind your foe and heal you. While in celestial avatar form, your healing of others is significantly increased.
Ancient Seeds Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
Celestial Shadow Grants superspeed and stealth to nearby allies when leaving celestial avatar form.
Verdant Etching Glyphs gain reduced recharge and cast Lesser Seed of Life.
Natural Stride Reduces the duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.
Druidic Clarity Becoming celestial avatar removes conditions from you.
Cultivated Synergy Using a healing skill heals allies around you and your pet.
Primal Echoes Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
Zealot's Aggression Deal extra damage to crippled enemies. Justice's passive effect cripples enemies.
Dulled Senses Enemies you knock back are crippled. Enemies you cripple are also inflicted with vulnerability.
Invigorating Torrents Auras you grant also grant regeneration and vigor.
Brawler's Tenacity Physical skills grant endurance when activated and gain reduced recharge.
Spontaneous Destruction Use Lesser Banish Enchantment when striking a foe that has at least as many boons as the threshold.
Seize the Moment Gain quickness for each clone you shatter.
All's Well That Ends Well Wells heal allies when they end.
Dwarven Battle Training Deal increased damage to weakened foes. Disabling a foe applies weakness.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Versed in Stone Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness.
Chilling Victory Striking a chilled foe grants might and life force.
(Single attacks can activate this trait more than once before recharging.)
Elemental Bastion Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Protected Phantasms Phantasms spawn with aegis.
Applied Force Gain quickness when you gain might at or above the threshold. Quickness grants bonus power.
Instant Reflexes Evade attacks when you are struck below the health threshold.
Rending Shade Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes.
Virtuous Solace Cast Merciful Sanctuary when you're struck while below the health threshold.
Mental Anguish Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Abyssal Chill When you chill a foe, you also inflict torment on them.
Rapid Flow Heal yourself and gain swiftness when you use a skill which has an energy cost.
Natural Healing Your pet recovers health each interval.
Eternal Armory Spirit Weapons gain additional casts, improved count recharge, and burn foes they strike.
Superiority Complex Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased.
Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
Big Boomer Gain vitality and ferocity based on your power.
Righteous Instincts Retaliation increases your chances to critically strike and grants might each interval.
Phantasmal Force Phantasms deal increased damage for each stack of might you have. Gain might when your phantasms become clones.
Blasting Zone Your power is increased. Your blast finishers grant might.
Minesweeper Evasive Powder Keg is upgraded to drop a series of mines along your rolling path.
Orbital Command Damaging a foe below the health threshold calls an Orbital Command Strike on their location.
Malicious Reprisal When you block or one of your attacks is blocked, your next attacks will be unblockable and deal increased damage.
Brave Stride Your first strike when entering combat grants stability.
Might Makes Right Gain health and endurance whenever you apply might to yourself.
Assassin's Fury Gain might when you gain fury.
Stoneform Use Lesser Signet of Stone when you fall below the health threshold.
Hunter's Gaze Gain might when you strike a foe based on their health percent.
Vicious Quarry Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury.
Spirited Arrival Grant boons to nearby allies when swapping pets.
Jade Echo Use Lesser Jade Winds when you are downed. Deal increased damage while downed.
Vicious Reprisal While you have retaliation, deal increased damage and gain might when you strike foes. Retaliation granted to you lasts longer.
Wounding Precision Gain Expertise based on your precision.
Twin Fangs Deal increased critical damage while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side.
Taste for Danger Gain increased vitality. You and your pet gain expertise based on vitality.
Potent Ally You and your pet each grant might to the other when critically striking a foe.
Burst of Agility Use Lesser Haste when attacking a foe from behind or from the side.
All for One Using Legendary Renegade abilities grants protection to allies near the summoned warband member.
Archivist of Whispers Your Virtues gain additional pages.
Ashen Demeanor Disabling a foe cripples your enemy, which leaves them vulnerable and inspires you with Kalla's Fervor.
Be Quick or Be Killed Gain quickness when marking a foe. Your power and precision are increased while under this effect.
Blood Fury Fury increases the duration of bleeds you inflict. Gaining fury inspires you with Kalla's Fervor.
Bolstered Elements Gain stability when activating a stance. Activate Lesser Stone Resonance when struck while below the health threshold.
Crystal Configuration: Eclipse Corona Burst grants stability on each attack and creates a barrier for each target struck.
Crystal Configuration: Storm Photon Forge skill 1 now fires explosive projectiles, but generates extra heat.
Crystal Configuration: Zephyr Holo Leap removes movement-impairing conditions and grants superspeed instead of swiftness, and inflicts cripple.
Demonic Lore Torment you inflict deals increased damage and causes your foes to burn.
This trait can only inflict burning on a particular target once every three seconds.
Desert Empowerment Manifest Sand Shade grants a barrier to allies near it.
Dune Cloak Use Sand Shards when Mirage Cloak ends.
Elemental Pursuit Gain superspeed when inflicting inhibiting conditions on enemies.
Elements of Rage Gain a damage bonus for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
Elusive Mind Dodging breaks stun and removes conditions. If you break a stun in this manner, you will be left exhausted.
Enchantment Collapse Removing a boon from a foe causes all nearby foes to lose additional boons.
Essence of Speed Gaining quickness increases the duration of other boons affecting you.
Enhanced Capacity Storage Unit Increases maximum heat capacity. While above 100% heat, periodically gain might. Some skills and traits gain additional heat tiers.
Eternal Bond While in beastmode, if you would be downed you instead fall out of beastmode and recover health.
Feed from Corruption When you remove or corrupt a boon from an enemy, gain that boon.
Fell Beacon Torch skills gain reduced recharge. Gain expertise based on your condition damage.
Fire for Effect Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.
Cannot grant boons to the same ally more than once per activation.
Fresh Reinforcement Entering beastmode grants you the boons affecting your pet.
Guard Counter Gain protection after a successful Full Counter.
Heartpiercer Your short bow skills now pierce. Bleeding you inflict deals more damage.
Infinite Horizon When you gain Mirage Cloak, your illusions also gain it.
Invigorating Strikes Gain vigor when using a Dual Attack. Dodge rolling grants a barrier.
Lasting Legacy Kalla's Fervor you inspire lasts longer and is more potent. Heroic Command grants more might per stack of Kalla's Fervor.
Leader of the Pack Stance skills gain increased duration on you and grant their effects to nearby allies for a reduced duration.
Legendary Lore Tome skills gain bonuses from scribbling in the margins by ancient bards.
Liberator's Vow Grant allies quickness when you use your heal skill.
Light Density Amplifier Photon Forge reduces incoming damage but has increased passive heat generation.
Live Fast Using a Beast ability grants you offensive boons.
Loremaster Tome skills gain reduced recharge. Retain Virtues passives while they are on cooldown.
Loss Aversion Removing boons from a foe deals damage and gives you adrenaline.
Magebane Tether Hitting with a burst skill casts Magebane Tether on your target if they are within range.
Maleficent Seven Increase the maximum malice stack count. Restore initiative and gain boons upon reaching the maximum number of malice stacks.
Master's Fortitude Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage.
Mirage Mantle Gain protection when Mirage Cloak ends.
Mirrored Axes Reduce recharge of axe skills. Axe skills generate an additional phantom axe.
No Escape Dazes and stuns inflict immobilize.
One in the Chamber When you cast a cantrip, gain a random new stolen skill.
(Requires a marked target. Overwrites existing stolen skills.)
Oppressive Superiority Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer.
Photonic Blasting Module Overheating now blasts damage to nearby foes and no longer deals its initial damage to you. Heat cannot be lost except after you've overheated. Gain Heat Therapy and Laser's Edge after overheating.
Damage over time from overheating is still applied.
Predator's Cunning When you apply poison to a foe, steal some health from them.
Prismatic Converter Deactivate Photon Forge converts conditions into boons based on your heat level.
Pure Strike Deal increased critical-hit damage. This bonus is doubled against boonless foes.
Quickfire Granting quickness to an ally also grants Ashes of the Just
This can affect multiple targets simultaneously.
Renewing Oasis Gain regeneration when you gain Mirage Cloak. The duration of damaging conditions is reduced while you are regenerating.
Revenge Counter Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
Riddle of Sand When entering combat, your first Ambush attack applies confusion. This ability refreshes when you use a Shatter skill.
Righteous Rebel Kalla's Fervor reduces the damage you receive from conditions. Orders from Above lasts longer and affects more targets and a larger area.
Sadistic Searing Punishment skills gain reduced recharge and cause your next Manifest Sand Shade to inflict burning on foes near it.
Sand Savant You can summon only one shade at a time, but this greater shade has a modified recharge. You affect more targets and influence a larger area with Shade skills.
A greater shade counts as three shades for related traits.
Second Skin Conditions inflict less damage to you while you have protection.
Self-Deception Using a Deception skill will create a clone if you have any clones active.
Silent Scope Gain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped.
Slow Counter Full Counter applies cripple and slow.
Solar Focusing Lens Your first few attacks after entering Photon Forge inflict burning and deal additional damage. This bonus is also granted if you overheat.
Stalwart Speed When you grant aegis or stability, grant quickness.
This can affect multiple targets simultaneously.
Stoic Demeanor Inflict slow on foes you disable or immobilize.
Disables includes: stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear
Sudden Reversal Unleash a roar at nearby enemies when you break a stun, knocking them down.
Sun and Moon Style Gain bonuses for each dagger you equip:
Main hand—Interrupts grant quickness. (Only occurs once per interval.)
Off Hand—Heal for a percent of your outgoing critical damage.
Superior Elements Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
Swift Revenge Gain swiftness when using a Dual Attack. Deal extra damage to enemies while under the effects of swiftness or superspeed.
Thermal Release Valve Dodge rolling vents heat as an attack against nearby foes.
(Attack will not occur without heat.)
Unstoppable Union Entering beastmode breaks stun and removes movement imparing conditions.
Unrelenting Criticism Axe skills gain a chance to inflict bleeding. Symbol of Vengeance now dazes on its initial strike.
Vindication Gaining Kalla's Fervor grants you might. Citadel Bombardment pulls more missiles into Tyria for every stack of Kalla's Fervor affecting you.
Weaver's Prowess Gain increased condition damage and duration for a period of time after attuning to a different element.
Weighty Terms The final charge of your Mantra skills inflict immobilize. Mantras gain reduced charge-recovery time.
Woven Stride Gain swiftness when you are inflicted with inhibiting conditions. When gaining either superspeed or swiftness, also gain regeneration. Swiftness has increased effectiveness.
Wrought-Iron Will Evading an attack inspires you with Kalla's Fervor and grants boons to nearby allies.
Desert Distortion Illusions shattered by Distortion become Mirage Mirrors. Ambush skills become available for a short time whenever you grant distortion to yourself.
Cleansing Wave Remove conditions from nearby allies when attuning to water.
Spirit Boon Invoking a legend grants boons to nearby allies based on the legend that was invoked.
Awaken the Pain Might grants you more power and less condition damage. Gain might when entering shroud.
Sanguine Array Gain might whenever you inflict bleeding on a foe.
Sundering Burst Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit.
Can only occur once per interval per target for multihit burst skills.
Dread Inflicting fear on a foe applies vulnerability. Deal increased damage to foes inflicted with fear.