User:Proton/trait list

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Trait Line Type Name Description
{{{category1Name}}} Minor

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Minor Axe Proficiency You can wield axes.
Minor Axe Proficiency You can wield axes.
Minor Dagger Proficiency You can wield a dagger in your main hand.
Minor Dagger Proficiency You can wield daggers in both hands.
Minor Greatsword Proficiency You can wield greatswords.
Minor Hammer Proficiency You can wield hammers.
Minor Longbow Proficiency You can wield the longbow weapon.
Minor Rifle Proficiency You can wield rifles.
Minor Shield Proficiency You can wield shield items.
Minor Shield Proficiency You can wield shields in your off hand.
Minor Short Bow Proficiency You can wield short bows.
Minor Staff Proficiency You can wield a staff.
Minor Staff Proficiency You can wield a staff.
Minor Sword Proficiency You can wield a sword in your main hand.
Minor Sword Proficiency You can wield swords in your main hand.
Minor Torch Proficiency You can wield torches in your off hand.
Minor Torch Proficiency You can wield torches.
Minor Warhorn Proficiency You can wield the warhorn weapon.
Minor Ambush Commander When you critically strike, or attack your enemies from behind or their flanks, you'll inspire yourself with Kalla's Fervor.
Gain access to Citadel Order abilities.
Minor Arcane Prowess Gain might when you switch attunements.
Minor Armored Shroud Gain bonus toughness while in shroud.
Minor Barbed Precision Critical hits have a chance to cause bleeding. Increases bleed duration.
Minor Celestial Being Gain access to glyphs. You can become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes.
Minor Cleansing Synergy Using a heal skill triggers a cleansing pulse around you.
Minor Critical Infusion Gain vigor when delivering a critical hit.
Minor Cry of Pain Cry of Frustration inflicts more stacks of confusion for an increased duration.
Minor Crystal Harbinger You can now use Legendary Dragon Stance skills and gain access to Facet of Nature.
Minor Deadeye's Gaze Steal is replaced with Deadeye's Mark, which unlocks new stolen skills and malice generation. Stealth attacks consume malice for bonus effects. Gain access to rifles and cantrips.
Minor Determined Revival Reduce incoming damage while reviving.
Minor Disarming Riposte Striking a foe while they are using a skill blinds them.
Minor Elevated Bond Gain access to Stances. Survival in the desert has enhanced your connection to your pet, granting you the ability to meld with them by entering beastmode.
Traits that affect your pet may affect you differently while in beastmode.
Minor Empowering Flame Gain power while in fire attunement.
Minor Enduring Recovery Gain increased endurance recovery.
minor Evasive Powder Keg Creates a bomb when you dodge.
Minor Expeditious Dodger Gain swiftness upon dodging.
Minor Expose Defenses Your first attack when entering combat applies vulnerability. This ability is refreshed when you use an elite skill.
Minor Function Gyro You gain access to the function gyro, which can be used to finish a foe or revive an ally at range.
Minor Furious Burst Using a burst skill grants fury.
Minor Gluttony Increases life force gain from skills.
Minor Hidden Flask Drink a Lesser Elixir B when struck while below the health threshold.
Minor Illusion of Vulnerability Inflict vulnerability when you interrupt a foe.
This trait can only effect enemies with defiance bars once per interval.
Minor Inspired Virtue Virtues now also apply the following boons to allies when activated:
Justice: might
Resolve: regeneration
Courage: protection
Minor Invoker's Rage Gain fury when you invoke a legend.
Minor Justice is Blind Gain a light aura and blind nearby foes when you activate Virtue of Justice.
Minor Keen Observer Critical-hit chance is increased while your health is above the threshold.
Minor Kleptomaniac Stealing gives you initiative.
Minor Mantle of Sand Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills.
Minor Mark of Evasion Leave a Mark of Blood when you dodge.
Minor Mender's Purity Cast Lesser Power Cleanse when you use a healing skill.
Minor Merciful Ambush Stealth yourself and your target when reviving an ally. You revive allies faster.
Minor Metaphysical Rejuvenation Gain regeneration when your health drops below the threshold.
Minor Mirage Cloak Gain Mirage Cloak instead of dodge rolling. Ambush skills become available for a short time whenever you gain Mirage Cloak. Gain access to Deception skills.
Minor Natural Vigor You recover endurance more quickly.
Minor Opening Strike You and your pet inflict vulnerability with your first strike when entering combat.
Minor Optimized Activation Using tool belt skills grants vigor.
Minor Pack Alpha Your pet is more powerful, and their skills gain recharge reduction.
Minor Photon Projector Photon Forge
[sic]
replaces your elite tool-belt skill. Gain access to Exceed skills.
Minor Physical Supremacy Gain access to the physical skill category. Your maximum endurance threshold is increased.
Minor Primal Rage Gain access to berserk mode and primal bursts.
Minor Purity of Word Gain knowledge of Elonian lore, igniting a fierce drive to purge corruption and manifesting your Virtues as mystic tomes. Gain access to Mantras.
Minor Rampant Vex Critical hits have a chance to cause torment.
Minor Reaper's Might Shroud skill 1 grants might.
Minor Reckless Dodge Damage foes at the end of a dodge roll.
Minor Rejuvenation Gain regeneration when you receive damage while your health is below the threshold.
Minor Serpent's Touch Stealing inflicts poison. While in the downed state, your attacks apply poison.
minor Sharpshooter Critical hits have a chance to cause bleeding.
Minor Shroud Knight Death shroud is replaced with reaper's shroud, which has more melee-oriented skills.
Minor Singularity Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity.
Minor Soothing Mist You and nearby allies regenerate health while you are attuned to water.
Minor Spellbreaker's Conviction Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills.
Minor Stone Flesh Gain toughness while attuned to earth.
Minor Tail Wind Gain swiftness when swapping weapons in combat.
Minor Thick Skin Gain toughness while your health is above the threshold.
Minor Time Splitter Gain access to Continuum Split/Shift, which allows you to revert to an earlier point in time.
Minor Valorous Defense Gain aegis when you are struck while below the health threshold.
Minor Versatile Rage Gain adrenaline on weapon swap.
Minor Vigorous Precision Gain vigor when you critically strike.
Minor Virtuous Action The guardian's resolve has further increased, allowing virtues to be manifested as physical aspects.
Minor Weaver Your active attunement is now applied to your main hand, with the old attunement moving to your off hand. Attunement recharges are reduced. Gain access to Dual Attack and the Stance utility types.
Minor Zealot's Speed Create a Lesser Symbol of Wrath when you are struck while below the health threshold.
Minor Zephyr's Speed Move faster while attuned to air.
Minor Adrenal Health Gain health based on adrenaline spent.
Minor Alpha Focus Your opening strikes inflict cripple on your foes.
Minor Always Angry Gain increased damage and condition damage when you enter or exit berserk mode.
Minor Building Momentum Burst skills restore endurance on hit.
Minor Companion's Defense You and your pet gain protection when you dodge roll.
Minor Compounding Power Creating an illusion increases your outgoing damage and gives increased condition damage for a short duration.
Minor Courageous Return Virtue of Courage is recharged when you revive an ally or rally yourself.
Minor Dazzling Dazing a foe also applies vulnerability.
Minor Death's Embrace Inflict vulnerability when you strike a foe below the health threshold. Deal more damage while downed.
Minor Decisive Renown When you successfully revive an ally or finish an enemy, you grant barrier and great speed to nearby allies.
Minor Deep Strikes Gain condition damage when you have fury.
Minor Defender's Dogma Blocking an attack causes Justice to reach its maximum charge.
Minor Dispelling Force Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
Minor Driven Fortitude Gain health when you successfully evade an attack.
Minor Earthen Blast Damage foes and cripple them for 3 seconds when attuning to earth.
Minor Electric Discharge Strike your target with a bolt of lightning when attuning to air.
Minor Elemental Attunement When attuning to an element, you and nearby allies gain a boon.
Note: This effect will not trigger when attuning to the same element.
Minor Elemental Refreshment Gain barrier when using Dual Attack abilities.
Minor Endless Enmity Gain fury when you critically strike a foe below the health threshold.
Minor Fast Hands Weapon-swapping recharges faster.
Minor Feline Grace Gain vigor upon successfully evading an attack.
Minor Ferocious Aggression Deal increased damage and condition damage to targets while you have fury.
Minor Flow of Time Gain alacrity for each clone you shatter.
Minor Fortifying Bond When you gain a boon it is shared with your pet.
Minor Furious Demise Gain fury when entering shroud.
Minor Furious Grip Gain fury when swapping weapons in combat.
Minor Furious Strength You deal more damage while you have fury.
Minor Hardened Foundation Gain toughness. Gain healing power based on a portion of your toughness.
Minor Healing Ripple Heal nearby allies when attuning to water.
Note: This effect will not trigger when attuning to the same element.
Minor Heat Therapy Gain health per unit of heat lost.
This trait does not function while cooling due to an overheat.
minor Hematic Focus You have increased chance to critically strike against bleeding foes.
Minor Illusionary Membrane Gain protection when you gain regeneration.
Minor Inspiring Distortion Grant aegis to nearby allies whenever you give yourself distortion.
Minor Last Gasp Gain Lesser Spectral Armor when your health falls below the threshold.
Minor Live Vicariously When you heal an ally, you are also healed.
Minor Lotus Poison Weaken targets when you poison them.
Minor Loud Whistle While your health is above the threshold, your pet deals more damage. Your pet swap gains recharge reduction.
Minor Mechanized Deployment Recharge of your tool belt skills is reduced.
Minor Meld with Shadows Stealth skills last longer.
Minor Nomad's Endurance Shatter skills give vigor, and vigor grants condition damage.
Minor Opportune Extraction Steal a boon when you inflict torment on a foe affected by at least the threshold stacks of torment.
Each foe can only be affected once per interval.
Minor Preparedness Increases maximum initiative by 3.
minor Reconstruction Enclosure Grant protection to nearby allies when you use a healing skill.
Minor Renewed Justice Virtue of Justice is renewed when you kill a foe.
Minor Renewing Gaze Deadeye's Mark recharges if your mark is defeated. Gain regeneration when this recharge occurs.
Minor Reviver's Might Heal and grant might to nearby allies when you rally or successfully revive someone.
Minor Sand Sage Gain concentration and expertise for each of your active sand shades.
Minor Selfless Daring The end of your dodge roll heals nearby allies.
Minor Sharper Images Illusions inflict bleeding on critical hits.
Minor Shivers of Dread Whenever you inflict fear, you also chill.
Minor Soul Comprehension Your passive life-force generation from nearby deaths is increased.
Minor Speedy Conduit Gain swiftness when overloading an attunement.
Minor Steel-Packed Powder Explosions cause vulnerability.
Minor Sunspot Inflict damage at your location when you attune to fire and gain a fire aura.
minor Swift Scholar Equipping or stowing a Virtue grants you quickness.
Minor Symbolic Exposure Symbols inflict vulnerability on foes.
Minor Targeted Destruction Deal increased damage to targets with vulnerability.
Minor Transmute Drink a Lesser Elixir C when you reach a threshold of conditions affecting you.
Minor Unrelenting Strikes Gain fury when you strike an enemy whose health is below the threshold.
Minor Unwavering Avoidance Gain stability when successfully evading an attack.
Minor Vampiric Siphon health whenever you hit a foe. Minions siphon health and transfer it to you.
Minor Vigorous Persistence Gain increased endurance regeneration while you have an active upkeep skill.
Minor Virtue of Retribution Gain retaliation when you activate a virtue. Retaliation you apply lasts longer.
Minor Aquatic Benevolence Healing done to allies is increased.
Minor Attacker's Insight Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
Minor Beyond the Veil Whenever you leave shroud, you and your minions gain protection.
Minor Blood as Sand Reduce incoming damage for each sand shade you have active.
Minor Bloodlust You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer.
Minor Brutal Momentum While at full endurance, increase your chance to critically strike. Gain vigor when you gain fury.
minor Burning Rage Deal more damage to burning foes.
Minor Chaotic Persistence Outgoing boon and condition duration increase for every boon on you.
Minor Cold Shoulder Chill lasts longer, and chilled foes take more damage from your attacks.
Minor Compounding Chemicals Heal yourself when you grant yourself a boon. Gain increased concentration.
Minor Determined Resolution Take reduced damage while you have stability. Stability you apply lasts longer.
Minor Elemental Enchantment Gain concentration and your attunements gain reduced recharge.
minor Elemental Polyphony Gain attributes based on your current attunement. When dual attuned, gain both benefits.
Minor Empty Vessel Invoking a legend will now break stuns.
Minor Endless Stamina The effects of vigor on you are enhanced. Gain bonus concentration.
Minor Endurance Thief Gain endurance when you successfully steal from an enemy.
minor Energy Amplifier Your healing power is increased while you have regeneration.
Minor Envoy of Sustenance Gain increased concentration.
Minor Excessive Energy Deal more damage while under the effects of vigor.
Minor Exposed Weakness Deal more damage to your target for each unique condition on them.
Minor Fatal Frenzy Gain boons when activating berserk mode.
Minor Ferocious Strikes Gain increased critical damage against foes whose health is above the threshold.
Minor Focused Siphoning When you strike foes that have vulnerability, siphon life from them.
Minor Fragility Deal more damage for each stack of vulnerability on your target.
Minor Geomancer's Defense You take less damage from foes within close range.
Minor Hardy Conduit Gain protection while overloading an attunement. Protection has increased effectiveness.
Minor Healing Prism When healing yourself, nearby allies are also healed. Gain healing power based on a portion of your power.
Minor Hunter's Tactics Increased chance to critically strike while attacking from behind or the side.
Minor Imbued Haste Gain increased attributes while affected by quickness.
Minor Impact Savant Barriers you receive are stronger
Minor Inspiring Presence Gain healing power for each stack of might you have.
Minor Iron Sight Damage dealt to your marked target is increased and damage taken from your marked target is reduced.
Minor Laser's Edge While photon forge is active and you are above the heat threshold, your outgoing damage is increased.
Minor Last Rites As long as you are not downed, allies near you do not bleed out while downed. Gain Healing Power based on your current health.
Minor Lead Attacks Increases damage and condition damage per initiative spent. Steal recharges faster.
Minor Lingering Magic You and your pet gain increased concentration.
Minor Master Fencer Gain fury when you strike an enemy whose health is below the threshold.
Minor Master of Misdirection Shatter skills gain recharge reduction.
Minor Might of the Protector Gain might when you block attacks.
Minor Natural Mender Increase outgoing healing whenever you heal another ally.
Minor Pet's Prowess Pets move faster and deal more damage on critical hits.
Minor Pinnacle of Strength Might applied to you grants more Power
Minor Power of the Virtuous Deal increased damage for each boon you have. Virtues gain reduced recharge.
Minor Precise Strike Opening Strike always critical hits.
Minor Pure of Sight Deal bonus damage based on your distance to the enemy.
Minor Purity of Body Your Virtue of Resolve passive effect also regenerates endurance.
Minor Radiant Power Attacks against burning foes have an increased chance to critically hit.
Minor Raging Storm Critically striking a foe grants fury.
Minor Resilience of Shadows Stealth effects that you apply reduce incoming attack damage.
Minor Rugged Growth You and your pet recover health while affected by protection.
Minor Serene Rejuvenation Increase healing to allies. Natural Harmony also applies alacrity in an area.
minor Serrated Steel Bleeding you cause lasts longer.
Minor Shaped Charge Deal more damage to targets with vulnerability.
Minor Siphoned Power Gain might when you strike a foe below the health threshold.
Minor Speed of Sand Gain Superspeed when you gain Mirage Cloak.
Minor Spiked Armor Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness.
Minor Strength of Undeath You do more damage while above the life-force
[sic]
threshold. Maximum life force increased
[sic]
Minor Symbolic Power Symbols deal increased damage and have a chance to burn enemies.
Minor Target the Weak Increases critical-hit chance for each condition on your foe. Gain condition damage based on your precision.
Minor Time Marches On You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Minor Twice as Vicious Disabling a foe increases your damage and condition damage for a short duration.
Minor Versatile Power Gain might on weapon swap. Burst skills recharge 15% faster.
Minor Yearning Empowerment Torment deals more damage and lasts longer.
Major

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Persisting Flames Executing blast finishers on fire fields grant fury. Fire fields last longer. Create a lava font when you go down.
Earth's Embrace Gain Armor of Earth whenever your health drops below the threshold.
Written in Stone Maintain the passive effects of signets when you activate them. Reduce recharge of signets.
Strength of Stone Gain condition damage based on your toughness.
Powerful Aura When you apply an aura to yourself, grant that aura to all nearby allies as well.
Elemental Surge Based on your attunement, arcane skills inflict a condition on foes. Gain more ferocity when you use an arcane skill. Arcane skills recharge faster.
Fiery Wrath Deal increased damage to burning foes.
Radiant Fire Gain Zealot's Flame when you critically hit an enemy. Burning you inflict has increased duration, and your torch skills gain reduced recharge.
Healer's Retribution Gain retaliation when using a heal skill.
Strength of the Fallen Lose conditions at a set time interval. Health degenerates more slowly while downed.
Altruistic Healing Heal yourself when you grant a boon to an ally.
Monk's Focus Using a meditation skill heals you and grants fury to allies in a radius. Meditation skills have reduced recharge.
Protective Reviver Cast Lesser Shield of Absorption when you begin reviving an ally. If you revive an ally, you each gain boons.
Pure of Voice Allies affected by shouts have conditions converted to boons. Shout abilities have their recharge reduced.
Battle Presence Nearby allies gain Virtue of Resolve's passive effect.
Empowered Illusions Illusions deal more damage.
Rending Shatter Shatter skills inflict vulnerability on hit.
Chaotic Dampening Chaos armor grants protection. Staff and trident skills gain reduced recharge.
Illusionary Defense Gain stacking damage reduction whenever you summon an illusion.
Prismatic Understanding Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Phantasmal Haste Phantasms spawn with quickness. Gain quickness when you create a phantasm.
Backpack Regenerator Regenerate health every second when using a kit.
Mug Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Signets of Power Signets gain reduced recharge time and an additional passive effect.
Shadow's Embrace Remove conditions periodically while in stealth.
Sharpened Edges Chance for you and the pet to cause bleeding on critical hits.
Thrill of the Crime When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Bountiful Theft Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Empathic Bond Condition durations are split between you and your pet.
Conditions are not split while your pet is downed.
Blademaster Sword skills gain reduced recharge and conditions they inflict gain increased duration.
Burning Arrows Dual shot causes burning and longbow skills recharge faster.
Empowered Increases damage for every boon on you.
Leg Specialist Immobilize a target when you cripple them with a skill.
Vigorous Shouts Shouts heal allies and grant adrenaline. Shouts recharge faster.
Desperate Decoy Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Warrior's Sprint Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used.
Vigorous Recovery Gain vigor when using a healing skill.
Quick Pockets Gain initiative on swapping weapons while in combat.
Concealed Defeat Create a smoke screen when downed. Deception abilities recharge faster.
Leeching Venoms Venom skills gain reduced recharge and siphon life from struck foes. Siphoning can only occur once per strike.
Trickster Reduces recharge on tricks. Tricks remove conditions.
One with Air Gain superspeed when attuning to air.
Piercing Shards While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
Remorseless Regain opening strike whenever you gain fury. Opening strike deals more damage.
Soften the Fall Create Muddy Terrain
[sic]
when you take falling damage or use a healing skill. You take less damage from falling.
Master of Corruption Reduces recharge on corruption skills. Corruption skills inflict additional conditions on you.
Shrouded Removal Lose a condition when you enter shroud and every few seconds while you remain in shroud.
Death Nova When you or one of your minions is downed, create a Lesser Poison Cloud. Summon a jagged horror when you kill a foe.
Restorative Strength Using a heal skill grants might.
Static Discharge Discharge a bolt of lightning whenever you use a tool belt skill.
Protector's Impact Cast Lesser Symbol of Protection when you take falling damage or using a healing skill. You take less damage when falling.
Inner Fire Gain fury when you strike a foe that has burning stacks over the threshold.
Perfect Inscriptions Signets gain reduced recharge, improved passive effects, and share those passives with other allies when activated.
Medic's Feedback Cast feedback while reviving an ally. Your revival speed is increased.
Warden's Feedback Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
Invigorating Speed When you gain swiftness, you also gain vigor.
Protection Injection Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
Empowering Might You and nearby allies gain might when you land a critical hit.
One with Fire Fire auras you apply last longer and grant might when applied. Applying any other aura grants reduced might.
Sleight of Hand Stealing also dazes the target. Reduces the recharge of Steal.
Spiteful Talisman Deal increased damage to foes with no boons. Focus and Axe skills recharge faster.
Lingering Curse While wielding a scepter, your condition damage is increased. Conditions inflicted by scepter skills have increased durations.
Vampiric Rituals Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse.
Ritual of Life Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse.
Speed of Shadows Entering shroud grants swiftness and removes movement-impairing conditions
Foot in the Grave Gain stability and break stuns when you enter shroud.
Unyielding Blast Shroud skill 1 causes vulnerability.
Inscription Grants a boon associated with your current attunement when you cast a glyph. Reduces glyph recharge.
Unscathed Contender Deal more damage while under the effects of aegis.
Master of Consecrations Consecrations gain reduced recharge and increased duration.
Absolute Resolution Activating Virtue of Resolve removes conditions from nearby allies. Virtue of Resolve's passive effect is stronger.
Permeating Wrath Virtue of Justice's passive effect no longer only burns your target, but also burns the area around your target each time it activates. Virtue of Justice causes burning more frequently.
Wrathful Spirit Aegis gives retaliation when it ends.
Furious Critical hits grant bonus adrenaline and gain a stacking condition damage effect.
Sundering Mace Stuns, dazes, and knock downs applied by mace skills last longer against vulnerable foes. Mace skills gain reduced recharge.
Cull the Weak Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness.
Shrug It Off Use "Shake It Off!" automatically when you have a number of conditions on you.
Spotter Increases precision of nearby allies.
Primal Reflexes When you successfully evade an attack, gain vigor.
Zephyr's Boon Grant boons to allies you grant auras to.
Master of Manipulation When you use a manipulation skill, gain mirror for a short duration. Reduces recharge on manipulation skills.
Chilling Darkness Blinding a target will also apply chill.
Reaper's Protection When stunned, dazed, knocked back, pulled, knocked down, sunk, floated, inflicted with fear, taunted, or launched, inflict fear on nearby foes.
Pyromancer's Puissance Each skill you use while attuned to fire grants you might.
Elemental Shielding Grant protection when applying an aura to yourself or an ally.
Shattered Concentration Shatter skills also remove a boon on hit.
Two-Handed Training Greatsword and spear damage is increased, and those skills recharge faster. Greatsword and spear attacks have a chance to grant fury on hit.
Forceful Greatsword Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Phantasmal Fury Your phantasms have fury.
Cleansing Water Remove a condition when granting regeneration to yourself or an ally.
HGH Elixirs grant might, have reduced recharge, and have increased duration.
Executioner Deal extra damage when your target is below the health threshold.
Ankle Shots Critical hits with pistols and harpoon guns have a chance to cripple foes. Pistol and harpoon attacks deal increased damage to crippled foes.
Hidden Killer Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed.
Hidden Thief Stealing grants you stealth. Gain increased movement speed while in stealth.
Shadow's Rejuvenation Regenerate health and initiative while in stealth.
Blurred Inscriptions Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
Chill of Death Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold.
Close to Death Increases damage to enemies below the health threshold.
Descent into Madness Cast Lesser Chaos Storm when you take falling damage or use a heal skill. Take less damage from falling.
Evasive Arcana Create an attunement-based spell after dodging.
Renewing Stamina Gain vigor when you deliver a critical hit.
Glacial Heart Critical hits with hammers chill enemies. Hammer recharge is reduced.
Retaliatory Subconscious Gain retaliation and aegis when disabled.
Disables include stun, daze, knocked back, pull, knocked down, sink, float, launch, taunt, and fear.
Adrenal Implant Endurance regeneration is increased.
Short Fuse Bombs explode faster and have a faster cooldown.
Dogged March Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Burst Mastery Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Fresh Air Recharge air attunement on a critical hit. Gain a ferocity boost when attuning to air.
Serrated Stones Bleeds you apply last longer; deal more damage to bleeding foes.
Rock Solid Grant stability to nearby allies when attuning to earth.
Note: This effect will not trigger when attuning to the same element.
Diamond Skin Remove conditions when struck while your health is above the threshold.
Modified Ammunition Increase damage for each condition on a foe.
Destruction of the Empowered Deal bonus damage per boon on your target.
Heightened Focus Gain Quickness when you strike a foe that is below the health threshold.
Zephyr's Speed Cast Lesser Quickening Zephyr when you swap pets.
Evasive Purity Dodging removes a damaging condition and a non-damaging condition from you.
Terror Fear deals damage; it deals additional damage if the target is afflicted with another condition.
Chaotic Interruption When you interrupt a foe, you immobilize them and gain might, then gain a random boon and inflict your target with a random condition.
This trait can only activate on enemies with defiance bars once per interval.
Dhuumfire Shroud skill 1 inflicts burning on your target.
Shield Master Reflect missiles whenever you are blocking. Gain might when you block an attack. Shield skills recharge faster.
Berserker's Power Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline.
Empower Allies Increase power for nearby allies.
Nature's Vengeance Your spirits have increased health and grant a boon to allies around them. Spirit-activated skills affect a larger area.
Arcane Abatement Reduce fall damage you receive; cast a spell based on your attunement when you receive fall damage. Swapping attunements restores health.
Assassin's Reward Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Hard to Catch Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink
[sic]
, floated, launched, or inflicted with fear.
Conjurer Gain fire aura when an ally picks up a conjured weapon. Conjure weapon abilities have reduced recharge.
Soothing Disruption Cantrips grant you regeneration and vigor; reduce recharge on cantrips.
Arcane Resurrection Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Amplified Wrath Burning damage is increased. Burn enemies whose attacks you successfully block.
Force of Will You have increased vitality. Healing effectiveness to other allies is increased based on a percentage of your vitality.
Burst Precision Burst skills have an increased critical chance.
Rousing Resilience Gain toughness and health when you break out of a stun.
Phalanx Strength When you grant yourself might, grant it to nearby allies as well.
Bunker Down Create a proximity mine and med kit at your location when you critically hit with an attack.
Gadgeteer Gadget skills are overcharged and become more powerful. Overcharged gadgets have reduced charge.
Poison Master After swapping pets, your pet's first attack will inflict poison; your poison damage is increased.
Invigorating Bond Beast abilities heal allies around the caster.
Invigorating Precision You are healed for a percentage of outgoing critical hit damage.
Bewildering Ambush Stealing also applies confusion.
Blinding Ashes Blind foes that you burn.
Stone Heart You cannot be critically hit while attuned to earth.
Power Block Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars.
This trait can only damage enemies with defiance bars once per interval.
Parasitic Contagion A percentage of your condition damage heals you. (Healing will not occur while lifeforce replaces health.)
Unholy Sanctuary Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
Unholy Martyr Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
Unsuspecting Foe Increased critical-hit chance against disabled foes.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Bountiful Disillusionment Gain stability when you use a Shatter skill. You and nearby allies gain boons based on which Shatter was used.
Lightning Rod Cast Lightning Rod when you disable a foe.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Mirror of Anguish When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, you mirror the disabling effect back to its source.
Predator's Onslaught You and your pet deal increased damage to disabled or movement-impaired foes. Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled.
Death Perception Increases critical-hit chance while in shroud.
Uncatchable Leave behind Caltrops when you dodge.
Diabolic Inferno Burn nearby foes when using an elite skill.
Maniacal Persistence Lash out when you gain resistance, inflicting torment on yourself and nearby foes.
Charged Mists Evoking a legend while at or below the energy threshold grants extra energy to your new legend.
Pulsating Pestilence Invoking a legend transfers conditions from you onto foes.
Replenishing Despair Incoming conditions provide you a small amount of healing.
Demonic Defiance Using a legendary demon stance skill grants resistance for a short duration.
Venom Enhancement When you inflict torment you also inflict poison. Poison lasts longer.
Bolstered Anguish Increased damage for every condition currently on you.
Planar Protection Cast Dome of the Mists when you take damage from falling or use a healing skill. Take less damage from falling.
Close Quarters Foes that strike you from farther away than the range threshold deal less damage.
Improved Aggression Gain retaliation when you taunt a foe. Increase the duration of your taunts; foes you taunt deal less damage to you.
Eye for an Eye When disabled by a foe with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink, taunt that foe for a short duration and gain protection.
Retaliatory Evasion Gain retaliation after you dodge.
Cleansing Channel Invoking a legend removes a condition.
Fierce Infusion Using a healing skill grants you fury.
Incensed Response Gain might when you grant yourself fury.
Chronophantasma The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage.
(Resummoned phantasms are briefly dazed.)
Piercing Light Traps gain reduced recharge and slow enemies.
Soaring Devastation Wings of Resolve delivers an attack upon landing.
Hunter's Determination Gain aegis and cast Shards of Faith when disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Bulwark Shield of Courage gains increased radius and duration.
Hunter's Fortification Remove conditions when blocking attacks. Receive less damage when you have no conditions on you.
Heavy Light Deflecting Shot knocks back enemies on each hit. Gain stability when knocking back, launching, or pulling an enemy.
Big Game Hunter Striking an enemy tethered by your Spear of Justice causes vulnerability and increases damage dealt.
Illusionary Reversion Shatter skills generate a clone if you have enough clones present.
Lost Time Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target and deal bonus damage.
Improved Alacrity Alacrity applied to you is stronger but has a reduced duration.
Danger Time Gain additional critical-hit chance against slowed enemies. Critical hits deal additional damage to slowed enemies.
Time Catches Up Activating a shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
Delayed Reactions Interrupting a foe slows them and grants you alacrity.
Augury of Death Reduces recharge of shouts. Your shouts siphon health and gain additional recharge reduction for each foe they hit.
Chilling Nova Critical hits against chilled foes causes an explosion that chills adjacent foes.
Relentless Pursuit Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.
Soul Eater Greatsword skills gain reduced recharge. Periodically heal and gain life force while wielding a greatsword.
Decimate Defenses Striking a foe with vulnerability increases your critical hit chance.
Blighter's Boon Gain life force when you apply a boon to yourself. If you are in reaper's shroud, gain health instead.
Deathly Chill Chill deals damage over time.
Reaper's Onslaught Attack faster and gain ferocity while in a reaper's shroud. Hitting with Life Reap reduces the recharge of all shroud skills.
Recharge reduction can only occur once per use of Life Reap.
Nourishing Roots Grant regeneration to allies near Ventari's tablet.
Blinding Truths Blind nearby foes when you use a healing skill.
Tranquil Balance While above the health threshold, healing to allies is increased.
Tranquil Benediction The healing orbs that you create while wielding a staff will now grant swiftness and regeneration when picked up by allies.
Invoking Harmony Healing done to allies is increased for a short duration after invoking a legend.
Eluding Nullification Dodge rolling removes a condition from nearby allies.
Selfless Amplification Increase outgoing healing based on a percentage of healing power.
Natural Abundance Create energy fragments around Ventari's tablet when using a legendary centaur stance skill.
Momentary Pacification Using an elite skill attaches vines to nearby foes. After a short duration, vines will immobilize their host.
Aeromancer's Training Gain precision while attuned to air. Reduces recharge on all air weapon skills.
Power Overwhelming Gain condition damage based on your power.
Bolt to the Heart Deal more damage when your foe's health drops below the threshold.
Soothing Ice Gain regeneration and frost aura when critically hit.
Maim the Disillusioned Shatter skills inflict torment on hit.
Aquamancer's Training Deal extra damage when your health is above the threshold. Reduces recharge on all water weapon skills.
Soothing Power Healing effect of Soothing Mist is increased.
Arcane Precision Skills have a chance to apply a condition on critical hits.
Bountiful Power Deal more damage for each boon on you.
Burning Fire Use cleansing fire automatically when you have a number of conditions on you.
Burning Precision Critical hits have a chance to cause burning, and burning lasts longer.
Pyromancer's Training Deal more damage while attuned to fire. Reduces recharge on all fire weapon skills.
Ferocious Winds Gain ferocity based on your precision.
Tempest Defense Cast Shocking Aura when disabled. Deal increased damage to stunned or knocked-down foes.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Geomancer's Training You recover more quickly from crippling, immobilizing, and chilling. Reduces recharge on all earth weapon skills.
Stop, Drop, and Roll Dodge-rolling removes burning and chilled conditions from you and nearby allies.
Final Shielding Create an Lesser Arcane Shield when your health drops below the threshold.
Elemental Contingency Gain a boon when you are struck, based on your current attunement.
Zealous Scepter Gain might when your justice passive effect triggers; gain more might while wielding a scepter.
Symbolic Avenger You deal more damage to enemies standing in your Symbols. Gain power based on your toughness.
Binding Jeopardy Immobilizing or blinding a foe also applies vulnerability to them.
Kindled Zeal Gain condition damage based on your power.
Shattered Aegis When an aegis you applied blocks an attack, it unleashes a Mystic Rebuke.
Grenadier Increase the throw velocity and blast radius of grenades. Take reduced falling damage and cast Explosive Descent when you take falling damage.
Glass Cannon Damage increases when above health threshold.
Aim-Assisted Rocket Striking a foe occasionally tags it for a seeker rocket.
Shrapnel Explosions have a chance to cripple and cause bleeding.
Chemical Rounds Your pistol skills have increased condition duration.
High Caliber You have an increased critical hit chance against foes within the range threshold.
Juggernaut Gain might and stability while wielding a flamethrower.
Resounding Timbre Shouts apply regeneration and swiftness to allies. Reduces recharge on shouts.
Imagined Burden Greatsword skills other than the Spatial Surge gain recharge reduction and inflict cripple. Phantasmal Berserker summons an additional berserker but deals less damage.
Confounding Suggestions Chance to inflict stun whenever you daze a target. Increased stun and daze duration.
Furious Interruption Gain quickness when you interrupt a foe.
The Pledge Reduces recharge on torch skills. Flame bursts from torch skills inflict additional burning.
Deceptive Evasion Create a clone at your current position when you dodge.
Duelist's Discipline Pistol attacks from you and your illusions cause bleeding. Interrupting a foe recharges pistol skills.
This trait can only reduce recharge on enemies with defiance bars once per interval.
Pinpoint Distribution Increases condition damage on nearby allies.
Blinding Dissipation Blind foes around you whenever you use a shatter skill.
Fencer's Finesse Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Incendiary Powder Critical hits inflict burning. Burning you apply lasts 33% longer.
Evasive Mirror Gain a barrier that reflects projectiles after a successful evasion.
Over Shield Shield skills gain recharge reduction and grant protection to nearby allies.
Automated Medical Response All heal skills recharge when struck while you are below the health threshold.
Autodefense Bomb Dispenser Drop a smoke bomb when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch).
Experimental Turrets Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval.
Soothing Detonation When you trigger a combo using a blast finisher, allies near the effect are healed.
Mecha Legs Movement speed is increased. Cripple, chill, and immobilize durations are reduced.
Chaotic Transference Gain condition damage based on your toughness.
Medical Dispersion Field A percentage of healing you apply to yourself is shared with nearby allies.
Health Insurance Increase your healing effectiveness and gain increased healing to others while using a med kit.
Self-Regulating Defenses Drink an Elixir S when you are struck while below the health threshold.
Iron Blooded Reduce physical and condition damage for each boon you have.
Reactive Lenses Activate Lesser Utility Goggles when blinded or disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Power Wrench Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills.
Streamlined Kits Equipping an Engineering kit creates an attack or spell and grants you swiftness.
Lock On Striking a foe while you're stealthed triggers Invisible Analysis.
Disabling a foe triggers Controlled Analysis.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Takedown Round Striking a foe above the health threshold places a delayed explosive charge on them.
Kinetic Battery Gain Kinetic Charges when you use a tool belt skill. At maximum charges gain a burst of speed.
No Scope Critical hits within the range threshold have a chance to grant fury. Fury grants you ferocity.
Malicious Sorcery Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Temporal Enchanter Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed.
Mental Defense Cast Lesser Phantasmal Defender on your attacker when you successfully block or evade an attack.
Restorative Mantras Heal allies around you when you finish preparing a mantra.
Restorative Illusions Heal yourself and lose conditions when you use a shatter skill.
Illusionary Inspiration Summoning a phantasm casts Lesser Signet of Inspiration and grants might to nearby allies.
Will not trigger if you have no boons to share.
Master of Fragmentation Your shatter skills are improved.
Persistence of Memory When a phantasm becomes a clone, it transfers its boons to you.
Ineptitude Interrupting a foe inflicts blind, and blinding a foe inflicts confusion.
This trait can only activate on enemies with defiance bars once per interval.
Quick Breathing Warhorn skills have an increased number of targets, grant adrenaline per ally affected, and have reduced recharge.
Vengeful Return Vengeance has an increased chance to rally and gain more health and endurance when you rally.
Brawler's Recovery Remove conditions when you swap weapons.
Inspiring Battle Standard Banners also grant regeneration to allies. Unique banner buffs applied to you are stronger.
Merciless Hammer Deal increased damage with a hammer when attacking a foe that is dazed, knocked down, launched, or stunned. Hammer skills gain reduced recharge. Inflict confusion when you interrupt enemy skills.
This trait can only confuse enemies with defiance bars once per interval.
Armored Attack Gain power based on your toughness.
Defy Pain Cast Lesser Endure Pain when struck while below the health threshold.
Last Stand Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Cleansing Ire Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Axe Mastery Get ferocity while wielding an axe in either hand. Axe skills gain reduced recharge and grant adrenaline when you critically strike with one.
Great Fortitude A percentage of power is given as a bonus to vitality.
Body Blow Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
Indomitable Courage Virtue of Courage's active breaks stun and grants stability to nearby allies. Virtue of Courage's passive gains a shorter interval.
Smiter's Boon Cast Lesser Smite Condition when you use a healing skill.
Strength in Numbers Nearby allies gain toughness based on your effective level.
Stalwart Defender Gain additional toughness while wielding a shield. Shield ability recharge is reduced.
Communal Defenses Grant aegis to allies when you block an attack.
Focus Mastery Gain protection when using a focus ability. Focus abilities have reduced recharge.
Right-Hand Strength Critical hit chance with one-handed weapons is increased. Sword skills recharge faster.
Wrath of Justice Striking an enemy with Virtue of Justice's damaging effect casts Lesser Signet of Wrath.
Retribution Retaliation grants you increased damage and ferocity.
Pure of Heart Aegis heals when it blocks an attack.
Honorable Staff Staff skills gain reduced recharge, and you gain concentration.
Writ of Persistence Symbols gain increased duration and radius, and heal allies.
Invigorated Bulwark Increase your outgoing healing each time you block an attack. Mace skills gain reduced recharge and their boons gain increased duration.
Dual Wielding Attack speed is increased when wielding a main-hand weapon in your off hand.
Signet Mastery Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might whenever you strike a foe below the health threshold.
Opportunist Gain fury and adrenaline when you immobilize a target.
Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.
Powerful Synergy When you perform a combo finisher, the effects are doubled.
Moment of Clarity Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer.
This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
Shared Anguish Incoming disables are transferred to your pet instead.
Disables include: Stun, Taunt, Daze, Knockback, Pull, Knockdown, Sink, Float, Fear, or Launch.
Wilderness Knowledge Survival skills have reduced recharge, grant fury, and remove conditions.
Oakheart Salve Gain regeneration when you suffer from bleeding, poison or burning. While you have regeneration, you take reduced damage.
Honed Axes Gain ferocity while wielding an axe in either hand. Winter's Bite now impacts an area. Axe skills gain reduced recharge.
Quick Draw When swapping weapons, the next ranger weapon skill you use will recharge faster.
Trapper's Expertise Boons and conditions caused by traps last longer. Traps recharge faster and offensive ones cause cripple.
Strider's Defense When you evade an attack while wielding a sword, gain Quickness. Sword skills recharge faster.
Go for the Eyes Nearby foes are blinded by Beast abilities.
Beastly Warden Beast abilities taunt nearby foes.
Wilting Strike Beast abilities inflict weakness on those struck.
(This effect will only occur once on each target struck by an ability.)
Bountiful Hunter You and your pet deal more damage per boon that is on you.
Instinctive Reaction Gain quickness when your health drops below the threshold. You and your pet gain healing power based on power.
Windborne Notes Warhorn skills gain reduced recharge, and Call of the Wild now grants regeneration.
Protective Ward When you receive damage, nearby foes are weakened and you gain protection.
Allies' Aid When you begin reviving an ally, you use search and rescue on them. Increase revive speed.
Brutish Seals Activating a Signet grants fury to nearby allies. Signets gain reduced recharge.
Clarion Bond Cast Lesser Call of the Wild when you swap pets.
Lead the Wind While wielding a longbow, your attack speed is increased and your arrows pierce. Longbow and Harpoon Gun skills recharge faster.
Hidden Barbs Bleeding you cause is more dangerous
Light on your Feet Damage and condition duration is increased for a while after dodging. Short bow skills pierce, recharge faster, and their attacks from behind or by flanking are improved.
Ambidexterity Gain condition damage while wielding a torch or dagger. Torch and Dagger skills recharge faster.
Refined Toxins While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison.
Spiteful Renewal Consume conditions to gain health when you use a healing skill.
Bitter Chill Chilling a foe inflicts vulnerability.
Signets of Suffering Signets have improved passive effects. Gain the benefits of your equipped signet passives while in shroud. Signets recharge every second that you are in shroud.
Spiteful Spirit Strike around you when entering shroud.
Terrifying Descent When you fear a foe inflict torment. Cast Lesser Terrify when you take falling damage. Take less falling damage.
Plague Sending Your first attack after entering shroud transfers conditions.
Only activates if you have conditions.
Path of Corruption Shroud skill 2 now additionally converts boons into conditions.
Weakening Shroud Cast enfeeble when entering shroud. Critical hits inflict weakness.
Soul Marks Marks generate life force when triggered. Marks are unblockable.
Spectral Mastery Reduces recharge on spectral skills. Spectral skills last longer and grant life force on use.
Vital Persistence Gain Vitality. Shroud skills gain reduced recharge.
Fear of Death Your fear effects have increased durations. Inflict fear on foes when you are downed.
Flesh of the Master Minions have increased health. Gain bonus toughness for each minion you control. Your minions are destroyed when this trait is reassigned.
Necromantic Corruption Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Deadly Strength Gain power based on your toughness. Power gain doubles while in shroud.
Quickening Thirst Increases movement speed while wielding a dagger. Dagger skills recharge faster if activated while above the health threshold.
Transfusion Shroud skill 4 heals and partially revives nearby allies. Up to five downed allies near you teleport to your location while you're channeling shroud skill 4.
Putrid Defense Take less damage from poisoned foes.
Corrupter's Fervor Inflicting a condition on a foe grants stacking toughness and reduced incoming condition damage.
Last Refuge Use Lesser Blinding Powder when your health reaches a certain threshold or when you take falling damage. You take less falling damage.
Dagger Training Dagger attacks have increased damage and a chance to inflict poison on enemies.
Panic Strike Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them.
Revealed Training Gain extra power while you are revealed.
Potent Poison Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks.
Improvisation You can use stolen skills twice. One random skill category is immediately recharged when you steal.
Blood Bond Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.
Life from Death Heal and partially revive allies in an area when you exit shroud.
Banshee's Wail Reduces recharge on warhorn skills and increases their effect durations.
Vampiric Presence You and your nearby allies siphon health with attacks. This effect increases while in Shroud
Deadly Trapper Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Practiced Tolerance Gain ferocity based on your precision.
No Quarter Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury.
Shadow Protector When you grant stealth to an ally, they gain regeneration.
Cloaked in Shadow Gaining stealth blinds nearby foes. You cannot be critically hit while stealthed.
Pain Response Gain regeneration and remove conditions when struck while your health is below the threshold.
Guarded Initiation Remove conditions when striking an enemy while your health is above the threshold.
Swindler's Equilibrium Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage.
Upper Hand Gain initiative and regeneration when you evade an attack.
Don't Stop While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
Pressure Striking Enemies you interrupt are inflicted with torment.
This trait can only affect enemies with defiance bars once per interval.
Crack Shot Base rifle and harpoon gun shots gain bonus adrenaline. Reduces recharge on rifle and harpoon gun skills.
Zealous Blade Attacks with your greatsword deal extra damage and heal you. Greatsword abilities have reduced recharge.
Steadfast Rejuvenation Chance when struck to heal yourself.
Nefarious Momentum Gain might when using a legendary stance skill; gain more when using a Legendary Assassin skill.
Swift Termination Increased damage to targets below the health threshold.
Assassin's Annihilation Siphon life from foes when hitting a foe from behind or the side.
Gale Song Trigger "Eye of the Storm!" when a foe attempts to control you by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
Latent Stamina Apply vigor in a radius when attuning to water. Granting vigor to allies also restores a portion of endurance.
Unstable Conduit Overloading an attunement grants an aura based on the element you're attuned to when the ability is completed.
Tempestuous Aria Allies affected by your shouts gain might. Enemies are affected by weakness.
Harmonious Conduit Gain stability when beginning an overload. Upon successfully completing an overload, gain increased damage for a period of time.
Imbued Melodies Gain increased concentration when wielding a warhorn. Use Sand Squall when struck while below the health threshold.
Lucid Singularity Remove and gain massive resistance to movement-impeding conditions while overloading your attunements.
Swift Gale Gain superspeed when you successfully break a stun.
Radiant Revival Gain infused light when you begin reviving a downed ally. You revive allies faster.
Hardening Persistence Gain toughness for each point of upkeep you are currently using.
Bolster Fortifications Grant protection to nearby allies when using a healing skill. Deal increased damage while you have protection.
Shared Empowerment When you apply a boon to an ally, also apply might to nearby allies.
Harmonize Continuity When you successfully stun break, you also stun break nearby allies.
Elder's Force Increased damage per boon on you.
Soothing Bastion Activate Crystal Hibernation when struck while below the health threshold. Shield skills increase the duration of boons on nearby allies.
Enhanced Bulwark When stability is applied to you, gain an extra stack.
Vicious Lacerations When you attack while wielding a sword, gain a stack of vicious laceration. This can be stacked up to five times.
Roiling Mists Critical-hit chance has increased effectiveness when you are under the effect of fury.
Smash Brawler Reduces the recharge on primal burst skills and berserk mode.
Last Blaze When you use a rage skill, set nearby foes on fire.
Savage Instinct Activating berserk mode breaks stuns and removes conditions.
Blood Reaction A percentage of precision is given as a bonus to ferocity. This bonus is double in berserk mode.
Heat the Soul Reduced recharge on torch skills. Gain condition damage while wielding a torch.
Dead or Alive Taking fatal damage while in berserk mode will heal you.
Bloody Roar Taunt enemies when you activate berserk mode. Deal increased damage while using berserk.
King of Fires Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging
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and burning nearby foes.
Eternal Champion Gain stability while in berserk mode. Gain stability and might when you break out of stun.
Lotus Training Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Bounding Dodger Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Unhindered Combatant Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Weakening Strikes Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
Staff Master While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Impacting Disruption Enemies that you interrupt suffer a pulmonary impact.
This trait can only affect enemies with defiance bars once per interval.
Shocking Speed Using a leap or blast finisher in a lightning field applies superspeed around you.
Recovery Matrix Using your heal skill grants you a barrier.
Expert Examination Stunning or dazing a foe applies vulnerability and weakness to them.
Mass Momentum Gain power based upon your toughness. Gain might while you have stability.
Rapid Regeneration Rapidly regenerate health while affected by swiftness or superspeed.
Adaptive Armor Gain barrier when struck. Reduce incoming condition damage while you have barrier.
Final Salvo Activating a gyro grants stability to you and the gyro. Gyros grant superspeed and create a lightning field when destroyed.
Assassin's Presence Increase the ferocity of nearby allies.
Ferocious Strikes Gain increased ferocity while dual-wielding weapons.
Grace of the Land Grant increased damage to allies within the radius of your celestial avatar abilities.
Lingering Light When you enter celestial avatar form, your next strike will blind your foe and heal you. While in celestial avatar form, your healing of others is significantly increased.
Ancient Seeds Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
Celestial Shadow Grants superspeed and stealth to nearby allies when leaving celestial avatar form.
Verdant Etching Glyphs gain reduced recharge and cast Lesser Seed of Life.
Natural Stride Reduces the duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.
Druidic Clarity Becoming celestial avatar removes conditions from you.
Cultivated Synergy Using a healing skill heals allies around you and your pet.
Primal Echoes Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
Zealot's Aggression Deal extra damage to crippled enemies. Justice's passive effect cripples enemies.
Dulled Senses Enemies you knock back are crippled. Enemies you cripple are also inflicted with vulnerability.
Invigorating Torrents Auras you apply also grant regeneration and vigor.
Brawler's Tenacity Physical skills grant endurance when activated and gain reduced recharge.
Havoc Mastery Grants the player bonus damage to enemies within range.
Escapist's Absolution Remove a condition whenever you evade an attack.
Spontaneous Destruction Use Lesser Banish Enchantment when striking a foe that has boons equal to or greater than the threshold.
Seize the Moment Gain quickness for each clone you shatter.
All's Well That Ends Well Wells heal allies when they end.
Dwarven Battle Training Chance on hit to apply weakness to your foe. Incoming weakness applied to you has decreased effectiveness.
Versed in Stone Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness.
Chilling Victory Striking a chilled foe grants might and life force.
(Single attacks can activate this trait more than once before recharging.)
Elemental Bastion Auras you apply heal allies. Apply a frost aura to yourself and nearby allies when struck while below the health threshold.
Protected Phantasms Phantasms spawn with aegis.
Perfectly Weighted Hammer skills deal increased damage. Evading an attack grants stability.
Applied Force Gain quickness when you gain might above the threshold.
Instant Reflexes Evade attacks when you are struck below the health threshold.
Rending Shade Steal boons from enemies you strike with stealth attacks. Incoming damage from enemies without boons is reduced.
Virtuous Solace Drop a protective area at your location when you're struck while below the health threshold.
Mental Anguish Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Abyssal Chill When you chill a foe, you also inflict torment on them.
Rapid Flow Heal yourself and gain swiftness when you use a skill which has an energy cost.
Natural Healing Your pet recovers health each interval.
Eternal Armory Spirit weapons gain additional casts, improved count recharge, and burn foes they strike.
Superiority Complex Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased.
Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
Big Boomer Gain vitality and ferocity based on your power.
Righteous Instincts Retaliation increases your chances to critically strike and grants might each interval.
Phantasmal Force Phantasms deal increased damage for each stack of might you have. Gain might when your phantasms become clones.
Blasting Zone Your power is increased. Your blast finishers grant might.
Minesweeper Evasive Powder Keg is upgraded to drop a series of mines along your rolling path.
Orbital Command Damaging a foe below the health threshold calls an Orbital Command Strike on their location.
Malicious Reprisal When you block or one of your attacks is blocked, your next attacks will be unblockable and deal increased damage.
Brave Stride Your first strike when entering combat grants stability.
Might Makes Right Gain health and endurance whenever you apply might to yourself.
Assassin's Fury Gain might when you gain fury.
Stoneform Use Lesser Signet of Stone when you fall below the health threshold.
Hunter's Gaze Gain might when you strike a foe based on their health percent.
Vicious Quarry Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury.
Spirited Arrival Grant boons to nearby allies when swapping pets.
Jade Echo Use Jade Winds when you are downed. Deal increased damage while downed.
Vicious Reprisal While you have retaliation, deal increased damage and gain might when you strike foes. Retaliation granted to you lasts longer.
Wounding Precision Gain Expertise based on your precision.
Twin Fangs Deal increased critical damage while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side.
Taste for Danger Gain increased vitality. You and your pet gain expertise based on vitality.
Potent Ally You and your pet each grant might to the other when critically striking a foe.
Burst of Agility Use Lesser Haste when attacking a foe from behind or from the side.
All for One Using Legendary Renegade abilities grants protection to allies near the summoned warband member.
Archivist of Whispers Your Virtues gain additional pages.
Ashen Demeanor Disabling a foe cripples your enemy, which leaves them vulnerable and inspires you with Kalla's Fervor.
Be Quick or Be Killed Gain quickness when marking a foe. Your power and precision are increased while under this effect.
Blood Fury Fury increases the duration of bleeds you inflict. Gaining fury inspires you with Kalla's Fervor.
Bolstered Elements Gain stability when activating a stance. Activate Lesser Stone Resonance when struck while below the health threshold.
Crystal Configuration: Eclipse Corona Burst grants stability on each attack and creates a barrier for each target struck.
Crystal Configuration: Storm Photon Forge skill 1 now fires explosive projectiles, but generates extra heat.
Crystal Configuration: Zephyr Holo Leap removes movement-impairing conditions and grants superspeed instead of swiftness.
Demonic Lore Torment you inflict deals increased damage and causes your foes to burn.
This trait can only inflict burning on a particular target once every three seconds.
Desert Empowerment Manifest Sand Shade grants a barrier to allies near it.
Dune Cloak Use Sand Shards when you gain Mirage Cloak. Conditions applied to bleeding foes have increased duration.
Elemental Pursuit Gain superspeed when inflicting inhibiting conditions on enemies.
Elements of Rage Gain a damage bonus for a period of time when attuned to a single element. Gain ferocity based on a percentage of your vitality.
Elusive Mind Dodging breaks stun and removes conditions. If you break stun in this manner, you will be left exhausted.
Enchantment Collapse Removing a boon from a foe causes all nearby foes to lose additional boons.
Essence of Speed Gaining quickness increases the duration of other boons affecting you.
Enhanced Capacity Storage Unit Increases maximum heat capacity. While above 100% heat, periodically gain might. Some skills and traits gain additional heat tiers.
Eternal Bond While in beastmode, if you would be downed you instead fall out of beastmode and recover health.
Feed from Corruption When you remove or corrupt a boon from an enemy, gain that boon.
Fell Beacon Torch skills gain reduced recharge. Gain expertise based on your condition damage.
Fire for Effect Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.
Cannot grant boons to the same ally more than once per activation.
Fresh Reinforcement Entering beastmode grants you the boons affecting your pet.
Guard Counter Gain protection after a successful Full Counter.
Heartpiercer Your short bow skills now pierce. Bleeding you inflict deals more damage.
Infinite Horizon When you gain Mirage Cloak, your illusions also gain it.
Invigorating Strikes Gain vigor when using a Dual Attack. Dodge rolling grants a barrier.
Lasting Legacy Kalla's Fervor you inspire lasts longer and is more potent. Heroic Command grants more might per stack of Kalla's Fervor.
Leader of the Pack Stance skills gain increased duration on you and grant their effects to nearby allies for a reduced duration.
Legendary Lore Tome skills gain bonuses from scribbling in the margins by ancient bards.
Liberator's Vow Grant allies quickness when you use your heal skill.
Light Density Amplifier Photon Forge reduces incoming damage but has increased passive heat generation.
Live Fast Using a Beast ability grants you offensive boons.
Loremaster Tome skills gain reduced recharge. Retain Virtues passives while they are on cooldown.