User:Myjlo/Sandbox

From Guild Wars 2 Wiki
Jump to navigationJump to search

Vale Guardian[edit]

Vale Guardian

VG Arena.jpg

Difficulty
Hard
Hitbox
Medium

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngToughness.png Druid icon small.pngCondition Damage.png Any tango icon 20px.pngPower.png Any tango icon 20px.pngPower.png Any tango icon 20px.pngPower.png
#2 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngCondition Damage.png Any tango icon 20px.pngPower.png

Alternatively, you could bring one healing Druid if you notice that people are frequently dropping below 90% health. This comes at a loss of DPS however.


Explanation[edit]

Two Chronomancer icon small.png Chronomancers to apply and share Quickness.png Quickness and a plethora of other boons to players in their respective group.

Two Druid icon small.png Druids to provide Might.png Might, Fury.png Fury and keeping players topped off (Communicate who brings Frost Spirit and Sun Spirit).
Both Druids are the main responsibility when it comes to Seeker control, coordinate the use of Entangle and Glyph of the Tides

One Berserker icon small.png Berserker to provide Fury.png Fury, Banner of Discipline and Banner of Strength.

Remaining spots are filled by DPS roles, and should consist of at least one Condition Damage.png Condition Damage class, the rest should be Power.png Power classes, as Vale Guardian has lower Armor (attribute).png Armor than other bosses.
Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

During the 66% and 33% phases you should split as follows:

Try to walk out of blue AoE's rather than dodging, there usually is plenty of time to react. You can also set your Post-Processing and Shaders to "Low" so you can see these AoE's better.

Gorseval the Multifarious[edit]

Gorseval the Multifarious

Gorseval the Multifarious.jpg

Difficulty
Easy
Hitbox
Large

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngToughness.png Druid icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png

Explanation[edit]

Chronomancer icon small.png Chronomancer

Druid icon small.png Druid

Berserker icon small.png Berserker

Remaining spots are filled by DPS roles, preferably those which have a benefit against larger hitboxes, such as a Weaver icon small.pngWeaver, however this comes at a loss in Crowd Control The classes which have access to ranged AoE, including the Berserker icon small.pngBerserker are responsible for clearing Orbs.

Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

During Gorseval's Breakbar phase, avoid the black/blue goop, as it applies Vulnerability.png25 Vulnerability and deals heavy damage, unless Distorted by Chronomancer icon small.pngChronomancers.

  • Druid icon small.png You have a vital role during this phase, dependent on tactic (Fast CC or Slow CC).
    • When your group is relying on Slow CC, you have to manage your Celestial Avatar, anticipate when people need the heals the most. As such, try to delay glyphs during this phase if needed.
    • When your group is relying on Fast CC, you can usually leave Celestial Avatar early. You do however need to do your share of CC, whether it is using pet skills, Concussion Shot or Lunar Impact.
  • Druid icon small.png Drop Entangle if a Soulbeast takes it, this allows for better Celestial Avatar uptime for the Druids.
  • Weaver icon small.png Clear Orbs with a single Lava Font and a few autoattacks.
  • Berserker icon small.png Clear Orbs with Scorched Earth.

Sabetha the Saboteur[edit]

Sabetha the Saboteur

Sabetha the Saboteur.jpg

Difficulty
Hard
Hitbox
Small

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngPower.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Chronomancer icon small.pngPower.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Druid icon small.pngHealing Power.png
Subgroup
#1 Chronomancer icon small.pngPower.png Druid icon small.pngHealing Power.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Chronomancer icon small.pngPower.png Soulbeast icon small.pngCondition Damage.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png

Explanation[edit]

Two Chronomancer icon small.png Chronomancers for pulling in adds with Temporal Curtain. They are also responsible for applying and sharing Quickness.png Quickness and a plethora of other boons to players in their respective group.

One Druid icon small.png Druid to provide Might.png Might, Fury.png Fury, Frost Spirit, Sun Spirit and keeping players topped off.
Additionally a Druid usually picks up the role of kiting Sabetha's Flak shots, baiting and throwing sapper bombs.
(This is however very taxing for inexperienced druids, and can easily be handled by a Soulbeast icon small.png Soulbeast, or a Scourge icon small.png Scourge, each which come with its own perks).

One Berserker icon small.png Berserker to provide Fury.png Fury, Banner of Discipline and Banner of Strength.

Remaining spots are filled by DPS roles, of which at least 2 classes pick up the responsability for killing Sabetha's Cannons (Preferably Soulbeast icon small.png Soulbeasts or Renegade icon small.png Renegades).

Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

During the fights against Kernan, "Knuckles" and Karde, kick Heavy Bombs, use Crowd Control against Knuckles and cleave down Karde's Flame Turrets.
At all costs, avoid Time Bombs exploding ontop of the group.
Position yourself so you don't get hit by cannon AoE.

  • Soulbeast icon small.png Use Quick Shot to jump out before each flak shot while kiting. This allows you to get in some additional damage inbetween Flak shots.
  • Berserker icon small.png Cleave down Karde's Flame Turrets with Scorched Earth.

Slothasor[edit]

Slothasor

Giant Sloth.jpg

Difficulty
Medium
Hitbox
Large

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngToughness.png Druid icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png

Alternatively, you could bring one healing Druid if you notice that people are frequently dropping below 90% health. This comes at a loss of DPS however.


Explanation[edit]

Two Chronomancer icon small.png Chronomancers to share Distortion for Slothasor's Shake by the clever use of Blurred Inscriptions paired with Illusionary Inspiration, Pulling in adds with Temporal Curtain.
They are also responsible for applying and sharing Quickness.png Quickness and a plethora of other boons to players in their respective group.

Two Druid icon small.png Druids to provide Might.png Might, Fury.png Fury and keeping players topped off (Communicate who brings Frost Spirit and Sun Spirit).
Both Druids are responsable for stunbreaking players in their subgroup with "Protect Me!"

One Berserker icon small.png Berserker to provide Fury.png Fury, Banner of Discipline and Banner of Strength.

Remaining spots are filled by DPS roles, and should mainly consist of Power.png Power classes, as conditions can easily kill the player who is eating Imbued Mushrooms.
DPS Classes with the exception of Weaver icon small.png Weavers take up the responsibility of eating Imbued Mushrooms.

Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

Always drop Volatile Poison next to a wall to avoid a lot of damage to the group.
During Slothasor's Tantrum, don't move too much until the third AoE appears to prevent killing others.

Berg, Zane & Narella[edit]

Bandit Trio

Fort Flamethrower 2.jpg

Difficulty
Easy
Hitbox
Small

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png

Explanation[edit]

Two Chronomancer icon small.png Chronomancers to share Distortion by the clever use of Blurred Inscriptions paired with Illusionary Inspiration, Pulling in adds with Temporal Curtain.
They are also responsible for applying and sharing Quickness.png Quickness and a plethora of other boons to players in their respective group.

Two Druid icon small.png Druids to provide Might.png Might, Fury.png Fury and keeping players topped off (Communicate who brings Frost Spirit and Sun Spirit).

One Berserker icon small.png Berserker to provide Fury.png Fury, Banner of Discipline and Banner of Strength.

Remaining spots are filled by DPS roles, and should mainly consist of classes with high amounts of cleave.

Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

Assign one player with enough Crowd Control to take care of Mortars. Usually this would be the Berserker icon small.png Berserker or a Daredevil icon small.png Daredevil. You will need to be able to break 3 Breakbars each with a strength of 200.
Don't use up all Beehives on Berg, save some at the cage to use while fighting Narella, they can easily break a Bandit Saboteur's breakbar, while you're busy doing something else.
Try to stay between Zane and the outer wall to prevent him hitting the cage.

  • Druid icon small.png Bring an offhand Axe if you feel that you need more pulls or projectile reflection.


Matthias Gabrel[edit]

Matthias Gabrel

Matthias Gabrel.jpg

Difficulty
Hard
Hitbox
Medium

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngPower.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Chronomancer icon small.pngPower.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#3 Druid icon small.pngHealing Power.png

Explanation[edit]

Two Chronomancer icon small.png Chronomancers to share Distortion by the clever use of Blurred Inscriptions paired with Illusionary Inspiration, reflecting Blood Shards with Feedback to remove his Blood Shield.
They are also responsible for applying and sharing Quickness.png Quickness and a plethora of other boons to players in their respective group.

One Druid icon small.png Druid to provide Might.png Might, Fury.png Fury, Regeneration.png Regeneration, Frost Spirit, Stone Spirit, Sun Spirit and keeping players topped off.
Druid is also responsible for absorbing every projectile from Matthias's Vault using Sublime Conversion.

One Berserker icon small.png Berserker to provide Fury.png Fury, Banner of Discipline and Banner of Strength.

Remaining spots are filled by DPS roles, and should mainly consist of Condition Damage.png Condition Damage classes due to Matthias moving around a lot, and a lot of mechanics that require players to move a lot. Keep in mind that at least a fair amount of Crowd Control is needed to prevent people from getting sacrificed.

Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

Communicate when you are knocked down during the Downpour phase so people know that you can not move out during Timed Bombs.

Siege the Stronghold[edit]

Siege the Stronghold

McLeod the Silent.jpg

Difficulty
Easy
Hitbox
Large

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png

Alternatively, you could bring one healing Druid if you notice that people are frequently dropping below 90% health. This comes at a loss of DPS however.


Explanation[edit]

Two Chronomancer icon small.png Chronomancers to share Distortion if needed by the clever use of Blurred Inscriptions paired with Illusionary Inspiration, Pulling in adds with Temporal Curtain.
They are also responsible for applying and sharing Quickness.png Quickness and a plethora of other boons to players in their respective group.
One Chronomancer is responsible for teleporting people up to the Towers with Portal EntrePortal Exeunt.

Two Druid icon small.png Druids to provide Might.png Might, Fury.png Fury and keeping players topped off (Communicate who brings Frost Spirit and Sun Spirit).
One Druid will be part of the group that secures the Towers.

One Berserker icon small.png Berserker to provide Fury.png Fury, Banner of Discipline and Banner of Strength.

Remaining spots are filled by DPS roles, and should consist of at least one Condition Damage.png Condition Damage class to slow down Warg Bloodhounds in the back, so a certain amount of Immobile.png Immobile,Crippled.png Crippled or Chilled.png Chilled is needed so you can easily kill it by yourself.

Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

Don't run too far ahead, specifically near towers which aren't secured. You can get knocked back by any Turret AoE, which in turn can knock you into mines.

  • Druid icon small.png Bring an offhand Axe if you feel that you need more pulls or projectile reflection.
  • Druid icon small.png Bring Glyph of the Tides if you are part of the group that secures Towers, you can easily push enemies outside of the capture circle for instant capture.
  • Druid icon small.png Bring Entangle if you need additional Immobile.png Immobile for any Warg Bloodhounds coming from the front.
  • Berserker icon small.png Slow down a Warg Bloodhound using Pin Down and Flurry.
  • Weaver icon small.png Drop a Fiery Greatsword at the cave entrance for the Chronomancer.
  • Renegade icon small.png Use Darkrazor's Daring if you are part of the group that secures Towers if you want to have less issues clearing enemies.

Keep Construct[edit]

Keep Construct

Keep Construct.jpg

Difficulty
Medium
Hitbox
Large

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngToughness.png Druid icon small.pngHealing Power.png Any tango icon 20px.pngPower.png Any tango icon 20px.pngPower.png Any tango icon 20px.pngPower.png
#2 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.png Any tango icon 20px.pngPower.png

Explanation[edit]

Two Chronomancer icon small.png Chronomancers to share Distortion if needed by the clever use of Blurred Inscriptions paired with Illusionary Inspiration, Pulling the Construct Core with Temporal Curtain.
They are also responsible for applying and sharing Quickness.png Quickness and a plethora of other boons to players in their respective group.

Two Druid icon small.png Druids to provide Might.png Might, Fury.png Fury and keeping players topped off (Communicate who brings Frost Spirit and Sun Spirit).
One Druid will be responsible for pushing the Construct Core with the help of Chronomancers.

One Berserker icon small.png Berserker to provide Fury.png Fury, Banner of Discipline and Banner of Strength.

Remaining spots are filled by DPS roles, and should consist only of Power.png Power classes due to the burst phases being so short. The ideal choice would be 5 Weaver icon small.png Weavers due to the effectiveness of Tempest Defense paired with Superior Sigil of Impact

Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

Xera[edit]

Xera

Xera (Illusion).jpg

Difficulty
Medium
Hitbox
Small

Composition[edit]

Subgroup
#1 Chronomancer icon small.pngToughness.png Druid icon small.pngHealing Power.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png
#2 Chronomancer icon small.pngPower.png Druid icon small.pngCondition Damage.png Berserker icon small.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png Any tango icon 20px.pngPower.pngCondition Damage.png

Explanation[edit]

Two Chronomancer icon small.png Chronomancers to share Distortion if needed by the clever use of Blurred Inscriptions paired with Illusionary Inspiration, [ulling in adds with Temporal Curtain.
They are also responsible for applying and sharing Quickness.png Quickness and a plethora of other boons to players in their respective group.

Two Druid icon small.png Druids to provide Might.png Might, Fury.png Fury and keeping players topped off (Communicate who brings Frost Spirit and Sun Spirit).

One Berserker icon small.png Berserker to provide Fury.png Fury, Banner of Discipline and Banner of Strength.

Remaining spots are filled by DPS roles, and should consist only of classes with high amounts of cleave and ranged AoE such as Weaver icon small.pngWeavers and Holosmith icon small.pngHolosmiths.

Distribute classes based on their main source of damage and potential buffs they apply to a group such as Assassin's Presence and Pinpoint Distribution.


Tips[edit]

Try to avoid applying Confusion.png Confusion to Xera and adds that are inside Bloodstone Shard AoE's as this will convert into Retaliation.png Retaliation and will quickly kill any DPS classes.
Always clear 4 shards around the required area so there is enough space to move freely during bullet hell phases.

  • Druid icon small.png Bring an offhand Axe if you feel that you need more pulls or projectile reflection.
  • Berserker icon small.png Cleave Bloodstone Shards with Scorched Earth.