User:Mediggo/Features
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Best features in Guild Wars 2...
- Sidekick - No need to level up to max before you can PvP, always challenging play (when deleveled)
- Skill system - dynamic skills, dedicated healing skills, elite skills, different skill mechanics (charged, channeled, toggled, etc.)
- Persistence
- Replacement of traditional "holy trinity" with roles instead of classes (A thief can play any of three roles, while rogue can only play damage)
- Artwork and music
- Dynamic events
- No grinding and farming quests
- Casual and structured PvP which is stripped aside from PvE.
- No subscription/fees (Fees aside, no need to wait for your account become activated: Instant play whenever you want)
- Visual effects and graphics, scale of worlds
- Character aesthetics, armor, town clothing
- Norn
- Credible races, lore and world
- Bar brawling and other minigames
- Flat leveling curve
- Unique professions
- Cutscenes, personal storyline and biography, has replay value
- Engineer
- Dungeons, multiple versions of same, adds to replay value
- Crafting, ability to change crafting disciplines with ease, ability to harvest any resources regardless of your discipline
- Traits
- Attributes
which are almost like in original Guild Wars which is greatThey're not really the same as in GW1, however, they do make more sense than in 90% of the RPGs these days. Mediggo 15:14, 29 July 2012 (UTC) - Environmental weapons
- User:Mediggo/Warrior
- Sylvari
- Official wiki (it's here!)
- Stealing of environmental weapons
- Charr
- Virtues
- Mesmer
Mediggo 09:16, 28 July 2011 (UTC)