User:Kasa/Engineer
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Bombineer WVW Raid Builds[edit]
- Offensive
- Priority of attacks Glue Shot -> Glue Bomb -> Bomb
- Smoke Bomb on demand; Fire Bomb to tag enemies
- Pistol when range required or when one wants to burn a bunch of enemies in range of Blowtorch
- Condi remove on elixirs
- Elixir X as elite offers stability and dmg and condi remove
- Elixir S offers complete invulnerability and condi remove and stun break
- Elixir B offers swiftness and access to fury and condi remove
- Defensive
- Same as above but...
- Bombs heal, always, a lot, 5 people... seems relatively small, but it's massive with the amount of bomb spam going on
- Backpack Regenerator in Alchemy can be exchanged for Automated Response or other goodies in the alchemy tree
Variations of the build should almost always be centered around 10 in Explosives, 10 in Inventions (either Stabilized Armor or Energized Armor) and 20 in Alchemy for access to condition remove. For example one could put 10 into Tools and trait Kit Refinement giving access to a 300 range pull every 20 seconds (plus extra heal when traited).
Against particularly weak enemies one can use bufffod such as Bowl of Orrian Truffle and Meat Stew to ensure maximum loot by simply doding all the time (in combination with Sigil of Stamina); Evasive Powder Keg takes care of the rest.