Trait line
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Trait
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Description
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Strength 30
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Reckless Dodge
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Damage foes at the end of a dodge roll.
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Building Momentum
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Burst skills restore endurance on hit.
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Stick and Move
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Get a damage bonus when endurance is not full.
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Great Fortitude
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Gain vitality and ferocity based on a percentage of your power.
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Distracting Strikes
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Cause confusion when you interrupt a foe's skill.
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Physical Training
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Physical utility skills deal more damage. Reduces recharge on physical utility skills.
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Defense 30
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Thick Skin
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Gain protection when you use a healing skill.
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Adrenal Health
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Gain health based on adrenaline spent.
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Armored Attack
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Gain power based on your toughness.
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Any one of:
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Cull the Weak
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Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
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Embrace the Pain
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Gain adrenaline when hit.
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Turtle's Defense
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Gain +200 toughness when crippled, chilled, stunned, or immobilized.
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Merciless Hammer
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Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
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Sundering Mace
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Stuns, dazes, and knock downs applied by mace skills last longer. Mace skills gain reduced recharge.
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Discipline 10
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Versatile Rage
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Gain adrenaline on weapon swap.
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Any one of:
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Mighty Defenses
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You gain might when you block an attack.
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Warrior's Sprint
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Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used.
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