Upcoming changes and features/Game updates/2020-02/PvP

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Disambig icon.png This article is about about PvP. For Global, see Upcoming changes and features/Game updates/2020-02/Global. For WvW, see Upcoming changes and features/Game updates/2020-02/WvW.

Update - February ??, 2020 - PvP Changes[edit]

Preface[edit]

Hi Everyone,

Today we’re previewing the upcoming balance update. We’re starting with a bit of process and general thoughts, then following up with a pile of patch notes. Note that this post is identical for the PvP and WvW subforums (minus the changes to PvP build items), but duplicated for the purpose of more easily obtaining mode-specific feedback.

This post will only be discussing the competitive splits. Check out the rest of the update at [1](https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global)

The scope of this update ended up being slightly unreal in the raw number of changes, but there are only a handful of underlying ideas that were then considered against every skill and trait in the game. It so happens that there are a lot of those around here, and so a lot of changes ended up being made.

These changes are not final, and we’re expecting to make further adjustments based on player feedback as well as our own internal review. Some of the upcoming functional changes still need to be looked at for potential splits as well, but we feel that the overall list is in a good enough spot to gather feedback.

Future Balance Cadence[edit]

This patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes. Moving forward with competitive balance, we want to make smaller adjustments more often. The specific cadence for balance will always depend on our overall release schedule, but ideally it will be closer to every 4-6 weeks, while still having the opportunity to make minor tweaks outside of the regular balance update. The goal here is to have better flexibility to fix problems in a timely manner.

PvP and WvW[edit]

For this initial update, the bulk of the splits are being applied to both PvP and WvW because the underlying ideas are applicable to both modes. The end result is going to be radically different and moving forward we will be doing more separation and targeted adjustments on a per-mode basis.

Now we’re going to dive into more detail on some of the main targets of the update and our main goals moving forward. If you have no interest in power coefficients, damage calculations, or other assorted jargon you may want to scroll down until you hit the start of the patch notes.

Damage[edit]

For this update, we’re targeting a 2.0 power coefficient as the new baseline for big damage skills. These are the skills like Eviscerate; skills that exist to deal large amounts of damage and not do much else. Skills that provide more and more value in other aspects (cc, sustain, mobility, defense, etc.) will have lower power coefficients. In some cases, we’ve pared down the secondary value and in others we’ve shaved the damage. It really comes down to what the desired purpose of the skill is, and as such how much of the skill’s power budget should be spent on damage. The 2.0 is not a hard cap, just the general top-end for single hit, high damaging abilities.

One thing to keep in mind with damage calculation is the differences in weapon strength. For example, a 2.0 coefficient with an axe is approximately equivalent to a 1.82 coefficient with a hammer due to the hammer’s higher weapon strength.

With a marauder amulet and no outside modifiers, a 2.0 coefficient with a 1-handed weapon equates to about a 3.9k crit against a light-armor target. Our goal here is that players should need to invest into damage traits, slot offensive utility skills, and sequence abilities around might and vulnerability stacks in order to achieve significant damage numbers.

Condition damage reductions are a bit less math-y, but we’re continuing to push conditions toward less burst potential by reducing the number of stacks and extending durations where it makes sense. Some of this is handled on the skill level, and we’re also making heavy reductions to traits that apply conditions on hit, on crit, or on other conditions being applied.

Cooldowns and Durations[edit]

We want cooldowns to be felt. Longer cooldowns promote more calculated usage of skills; if skills are used poorly it should create an opportunity for the enemy to push their advantage. Shorter durations of high impact buffs have a similar effect. Skillful timing is going to be rewarded, and poor usage is going to be exploitable by enemies. In some cases, it’s still going to make sense to have a longer duration attached to a longer cooldown, but most of the time we’re looking at shorter durations for things like stability, protection, quickness, high might stacks, among others.

Sustain[edit]

Raw healing is always going to be closely tied to damage. As damage comes down, healing needs to be reduced as well. As mentioned above, we want to see more opportunity between cooldowns to push through damage, so we’re primarily targeting skills and traits with lower cooldowns or constantly pulsing heals.

Instant Skills and Passive Traits[edit]

Counterplay is important. Skills that have a major impact on an enemy player should allow that player the opportunity to react, which means that we want to avoid instant skills that do large amounts of damage or hard cc. In general, this means that instant skills are going to deal less damage or focus more on a secondary effect where applicable. Traits that fire instant skills, or that trigger an offensive effect under easy to fulfill conditions (on hit, on crit, mid-high health threshold, etc.) received similar considerations.

We’ve also done a pass on traits that provide automatic defensive triggers. Traits that negate incoming CC or grant hard damage mitigation are getting large cooldown increases. Lesser defensive procs (protection on cc, auto condition cleanse, etc.) are also receiving longer cooldowns or reduced effectiveness, though not as extreme. We want to promote more active gameplay and this update is a good opportunity to make heavier adjustments to these passive traits.

Patch Notes[edit]

Moving on to the patch notes. Remember that these changes are not locked down and we still have some time to iterate. We look forward to seeing your feedback.

-The Systems Team

General[edit]

  • All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise

General[edit]

  • In PvP only, weapon strength will now always use the midpoint instead of randomly rolling across the range.

Build Items[edit]

Some PvP runes have been adjusted.

(2) slot bonuses that grant specific boon or condition durations have been reduced from 10% to 4%
(4) slot bonuses that grant specific boon or condition durations have been reduced from 20% to 6%
(6) slot bonuses that grant specific boon or condition durations have been reduced from 20% to 10%
(2) slot bonuses that grant general boon or condition durations have been reduced from 5% to 2%
(4) slot bonuses that grant general boon or condition durations have been reduced from 10% to 3%
(6) slot bonuses that grant general boon or condition durations have been reduced from 10% to 5%

For example,  Superior Rune of the Afflicted.png Rune of the Afflicted (PvP) has been adjusted from this:

(1) +25 Condition Damage
(2) +10% Poison Duration
(3) +50 Condition Damage
(4) +20% Bleeding Duration
(5) +100 Condition Damage
(6) +10% Condition Duration; create a death nova at a foe's location upon their defeat.

To this:

(1) +25 Condition Damage
(2) +4% Poison Duration
(3) +50 Condition Damage
(4) +6% Bleeding Duration
(5) +100 Condition Damage
(6) +5% Condition Duration; create a death nova at a foe's location upon their defeat.

This affects the following runes:

Elementalist[edit]

Profession Mechanics[edit]

Overloads

  • Overload Fire.png
     Overload Fire: Reduced might duration from 12 seconds to 6 seconds
  • Overload Water.png
     Overload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced target cap from 10 to 5
  • Overload Air.png
     Overload Air: Reduced power coefficient per strike from 0.765 to 0.612
  • Overload Earth.png
     Overload Earth: Reduced target cap from 10 to 5

Weapons[edit]

Staff

Fire

  • Fireball.png
     Fireball: Reduced power coefficient from 1.0 to 0.666
  • Lava Font.png
     Lava Font: Reduced power coefficient per strike from 0.525 to 0.454
  • Meteor Shower.png
     Meteor Shower: Reduced power coefficient from 1.6 to 1.1

Water

  • Water Blast.png
     Water Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2
  • Ice Spike.png
     Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 seconds
  • Geyser.png
     Geyser: Reduced pulse heal coefficient from 0.4 to 0.2. Reduced pulse base heal from 552 to 276

Air

Earth

  • Stoning.png
     Stoning: Reduced power coefficient from 0.5 to 0.333
  • Eruption.png
     Eruption: Reduced power coefficient from 1.5 to 1.25
  • Transmute Earth.png
     Transmute Earth (Magnetic Aura): Reduced power coefficient from 1.0 to 0.1

Scepter

Fire

  • Dragon's Tooth.png
     Dragon's Tooth: Reduced power coefficient from 2.25 to 2.0
  • Phoenix.png
     Phoenix: Reduced passthrough power coefficient from 0.75 to 0.4. Reduced explosion power coefficient from 1.7 to 1.5

Water

  • Ice Shards.png
     Ice Shards: Reduced power coefficient per strike from 0.24 to 0.16
  • Shatterstone.png
     Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 seconds
  • Water Trident.png
     Water Trident: Reduced heal coefficient from 1.0 to 0.7. Reduced base heal from 1832 to 1099

Air

  • Arc Lightning.png
     Arc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3
  • Lightning Strike.png
     Lightning Strike: Reduced power coefficient from 1.2 to 0.6

Earth

  • Stone Shards.png
     Stone Shards: Reduced power coefficient per strike from 0.15 to 0.1
  • Dust Devil.png
     Dust Devil: Reduced power coefficient from 0.4 to 0.2

Dagger

Fire

  • Dragon's Claw.png
     Dragon's Claw: Reduced power coefficient per strike from 0.375 to 0.25
  • Drake's Breath.png
     Drake's Breath: Reduced power coefficient per strike from 0.7 to 0.4. Increased cooldown from 5 seconds to 6 seconds
  • Burning Speed.png
     Burning Speed: Increased cooldown from 12 seconds to 15 seconds
  • Ring of Fire.png
     Ring of Fire: Reduced power coefficient from 1.2 to 0.6
  • Fire Grab.png
     Fire Grab: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning enemies from 2.8 to 2.0

Water

  • Cone of Cold.png
     Cone of Cold: Reduced power coefficient per hit from 0.6 to 0.3
  • Frozen Burst.png
     Frozen Burst: Increased cooldown from 12 seconds to 15 seconds
  • Transmute Frost.png
     Transmute Frost (Frost Aura): Reduced power coefficient from 0.5 to 0.1
  • Cleansing Wave.png
     Cleansing Wave: Reduced base heal from 1558 to 1302. Reduced heal coefficient from 1.0 to 0.6

Air

Earth

  • Impale (elementalist skill).png
     Impale: Reduced power coefficient from 0.77 to 0.513
  • Ring of Earth.png
     Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2
  • Earthen Rush.png
     Earthen Rush: Reduced power coefficient from 1.0 to 0.4
  • Earthquake.png
     Earthquake: Reduced power coefficient from 1.0 to 0.01
  • Churning Earth.png
     Churning Earth: Reduced power coefficient from 3.5 to 2.25

Focus

Earth

Warhorn Fire

  • Heat Sync.png
     Heat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced target cap from 10 to 5
  • Wildfire.png
     Wildfire: Reduced power coefficient per hit from 0.66 to 0.5

Water

  • Tidal Surge.png
     Tidal Surge: Reduced power coefficient from 1.0 to 0.01
  • Water Globe.png
     Water Globe: Reduced pulse heal coefficient from 0.24 to 0.125

Air

  • Cyclone.png
     Cyclone: Reduced power coefficient from 0.9 to 0.01
  • Lightning Orb.png
     Lightning Orb: Reduced power coefficient per strike from 0.45 to 0.36. Reduced vulnerability duration from 10 seconds to 6 seconds

Earth

  • Sand Squall.png
     Sand Squall: Reduced base protection duration from 2 seconds to 0.5 seconds. Reduced target cap from 10 to 5

Sword

Fire

  • Autoattack Chain: Skills have been adjusted as follows:
    • Fire Strike.png
       Fire Strike Reduced power coefficient from 0.66 to 0.44
    • Fire Swipe.png
       Fire Swipe Reduced power coefficient from 0.77 to 0.513
    • Searing Slash (weaver).png
       Searing Slash Reduced power coefficient from 1.25 to 0.833
  • Flame Uprising.png
     Flame Uprising: Reduced initial strike power coefficient from 1.5 to 1.25. Reduced field power coefficient from 0.5 to 0.4
  • Cauterizing Strike.png
     Cauterizing Strike: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning foes from 2.33 to 1.6

Water

  • Autoattack Chain: Skills have been adjusted as follows:
    • Seiche.png
       Seiche Reduced power coefficient from 0.33 to 0.22
    • Clapotis.png
       Clapotis Reduced power coefficient from 0.45 to 0.3
    • Breaking Wave.png
       Breaking Wave Reduced power coefficient from 0.66 to 0.44
  • Riptide.png
     Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 seconds
  • Aqua Siphon.png
     Aqua Siphon: Reduced base heal from 1770 to 1150

Air

  • Autoattack Chain: Skills have been adjusted as follows:
    • Charged Strike.png
       Charged Strike: Reduced power coefficient from 0.77 to 0.513
    • Polaric Slash.png
       Polaric Slash: Reduced power coefficient from 0.88 to 0.587
    • Call Lightning.png
       Call Lightning: Reduced initial strike power coefficient from 1.0 to 0.8. Reduced lightning strike power coefficient from 0.425 to 0.2
  • Quantum Strike.png
     Quantum Strike: Reduced initial strike damage from 0.5 to 0.1. Reduced lightning strike damage per hit from 0.425 to 0.25. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 16 seconds to 18 seconds

Earth

  • Autoattack Chain: Skills have been adjusted as follows:
  • Earthen Vortex.png
     Earthen Vortex: Increased cooldown from 12 seconds to 18 seconds
  • Rust Frenzy.png
     Rust Frenzy: Reduced power coefficient per strike from 0.33 to 0.25

Dual Skills (Weaver)[edit]

Staff

  • Plasma Blast.png
     Plasma Blast: Increased cooldown from 12 seconds to 15 seconds
  • Pile Driver.png
     Pile Driver: Reduced power coefficient from 2.1 to 1.6

Dagger

  • Steam Surge.png
     Steam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213
  • Mud Slide.png
     Mud Slide: Reduced power coefficient from 0.15 to 0.01

Sword

  • Pyro Vortex.png
     Pyro Vortex: Increased cooldown from 12 seconds to 15 seconds
  • Twin Strike.png
     Twin Strike: Reduced second strike power coefficient from 1.5 to 1.0. Increased cooldown from 10 seconds to 12 seconds
  • Lava Skin.png
     Lava Skin: Reduced pulse base barrier from 379 to 227
  • Shearing Edge.png
     Shearing Edge: Reduced power coefficient from 1.5 to 1.0. Increased chill duration from 2.5 seconds to 3.5 seconds
  • Gale Strike.png
     Gale Strike: Reduced power coefficient per strike from 0.275 to 0.01. Reduced bleeding duration from 5 seconds to 1 second
  • Natural Frenzy.png
     Natural Frenzy: Reduced power coefficient per strike from 0.44 to 0.295. Increased cooldown from 10 seconds to 15 seconds

Heal[edit]

  • Glyph of Elemental Harmony.png
     Glyph of Elemental Harmony: Reduced heal coefficient from 1.2 to 1.0. Increased cooldown from 20 seconds to 25 seconds
  • Signet of Restoration.png
     Signet of Restoration: Reduced base heal per skill use from 202 to 171. Reduced heal coefficient per skill use from 0.1 to 0.07
  • "Wash the Pain Away!".png
     "Wash the Pain Away!": Reduced first pulse heal coefficient from 0.75 to 0.5. Reduced second pulse heal coefficient from 0.5 to 0.25. WvW will now use the PvP cooldown of 25 seconds (up from 20)
  • Aquatic Stance.png
     Aquatic Stance: Increased ammo recharge from 20 seconds to 25 seconds

Utility[edit]

  • Arcane Blast.png
     Arcane Blast: Reduced power coefficient from 1.4 to 0.6
  • Arcane Wave.png
     Arcane Wave: Reduced power coefficient from 1.4 to 0.6
  • Arcane Shield.png
     Arcane Shield: Increased cooldown from 40 seconds to 45 seconds
  • Cleansing Fire.png
     Cleansing Fire: Reduced number of conditions cleansed from 5 to 3. Reduced burning stacks from 2 to 1. Reduced cooldown from 40 seconds to 30 seconds
  • Lightning Flash.png
     Lightning Flash: Reduced power coefficient from 1.5 to 0.3. Reduced cooldown from 40 seconds to 35 seconds
  • Armor of Earth.png
     Armor of Earth: Increased cooldown from 50 seconds to 60 seconds
  • Glyph of Elemental Power.png
     Glyph of Elemental Power: Increased cooldown from 25 seconds to 30 seconds. Reduced burning duration from 3 seconds to 1.5 seconds
  • "Feel the Burn!".png
     "Feel the Burn!": Reduced power coefficient from 1.0 to 0.1. Reduced might duration from 10 seconds to 6 seconds. Increased number of might stacks from 3 to 6
  • Flame Stream.png
     Flash Freeze: Reduced power coefficient from 0.7 to 0.1. Increased chill duration from 3 seconds to 4 seconds
  • Invoke Lightning.png
     Eye of the Storm: Reduced superspeed duration from 5 seconds to 3 seconds. Reduced cooldown from 40 seconds to 35 seconds
  • "Aftershock!".png
     "Aftershock!": Reduced total power coefficient from 1.5 to 0.1. Increased immobilize duration from 2 seconds to 3 seconds. Reduced protection duration from 5 seconds to 3 seconds. Reduced cooldown from 35 seconds to 30 seconds
  • Primordial Stance.png
     Primordial Stance: Increased ammo recharge from 20 seconds to 25 seconds. Reduced burning duration from 3 seconds to 1.5 seconds
  • Twist of Fate.png
     Twist of Fate: Increased ammo recharge from 40 seconds to 75 seconds
  • Unravel.png
     Unravel: Reduced protection duration from 5 seconds to 3 seconds

Elite[edit]

  • Tornado.png
     Tornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 seconds
  • Whirlpool.png
     Whirlpool: Reduced power coefficient from 2.2 to 0.01
  • Tailored Victory.png
     Tailored Victory (Weave Self): Reduced power coefficient from 0.75 to 0.01

Traits[edit]

Fire Magic

  • Sunspot.png
     Sunspot: Reduced power coefficient from 0.6 to 0.1
  • Burning Precision.png
     Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 second
  • Burning Rage.png
     Burning Rage: Reduced number of burning stacks from 2 to 1
  • Pyromancer's Puissance.png
     Pyromancer's Puissance: Reduced might duration from 10 seconds to 6 seconds

Water Magic

  • Soothing Mist.png
     Soothing Mist: Reduced pulse heal coefficient from 0.1 to 0.05
  • Healing Ripple.png
     Healing Ripple: Reduced base heal from 1302 to 1042. Reduced heal coefficient from 1.0 to 0.75
  • Soothing Ice.png
     Soothing Ice: Increased cooldown from 30 seconds to 60 seconds
  • Piercing Shards.png
     Piercing Shards: Reduced bonus damage from 10% to 5%
  • Flow like Water.png
     Flow like Water: Reduced bonus damage from 10% to 5%. Reduced base heal from 714 to 478

Air Magic

  • Electric Discharge.png
     Electric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8
  • Inscription (trait).png
     Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 seconds
  • Lightning Rod.png
     Lightning Rod: Reduced weakness duration from 4 seconds to 3 seconds

Earth Magic

Arcane

  • Arcane Fury.png
     Arcane Prowess: Reduced might duration from 8 seconds to 6 seconds
  • Elemental Attunement.png
     Elemental Attunement: Reduced might duration from 15 seconds to 6 seconds. Reduced protection duration from 5 seconds to 4 seconds
  • Elemental Enchantment.png
     Elemental Enchantment: Reduced concentration from 180 to 120
  • Arcane Precision.png
     Arcane Precision: Reduced burning duration from 1.5 seconds to 1 second. Reduced vulnerability duration from 10 seconds to 6 seconds. Reduced bleeding duration from 5 seconds to 2 seconds
  • Arcane Restoration.png
     Arcane Restoration: Reduced base heal from 330 to 220
  • Arcane Resurrection.png
     Arcane Resurrection: Reduced revive pulse of Geyser from 7% to 1%
  • Final Shielding.png
     Final Shielding: Increased cooldown from 90 seconds to 300 seconds
  • Elemental Surge.png
     Elemental Surge: Reduced immobilize duration from 2 seconds to 1 second

Tempest

  • Gathered Focus.png
     Gathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60
  • Gale Song.png
     Gale Song: Increased cooldown from 90 seconds to 300 seconds
  • Invigorating Torrents.png
     Invigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 seconds
  • Tempestuous Aria.png
     Tempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3
  • Elemental Bastion.png
     Elemental Bastion: Increased internal cooldown from 30 seconds to 40 seconds. Reduced base heal from 522 to 391. Reduced healing coefficient from 0.55 to 0.4125

Weaver

Engineer[edit]

Profession Mechanics[edit]

Photon Forge

  • Autoattack Chain: Skills have been adjusted as follows:
  • Holo Leap.png
     Holo Leap: Reduced power coefficient from 1.25 to 0.91
  • Corona Burst.png
     Corona Burst: Reduced might and vulnerability durations from 8 seconds to 6 seconds
  • Photon Blitz.png
     Photon Blitz: Reduced power coefficient per strike from 0.3 to 0.2
  • Holographic Shockwave.png
     Holographic Shockwave: Reduced power coefficient from 0.56 to 0.01

Weapons[edit]

Rifle

  • Hip Shot.png
     Hip Shot: Reduced power coefficient from 0.65 to 0.44
  • Net Shot.png
     Net Shot: Reduced power coefficient from 0.5 to 0.3. Increased cooldown from 9 seconds to 10 seconds
  • Blunderbuss.png
     Blunderbuss: Reduced minimum power coefficient from 1.1 to 0.5. Reduced maximum power coefficient from 1.76 to 1.31. Increased cooldown from 9 seconds to 12 seconds
  • Overcharged Shot.png
     Overcharged Shot: Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 seconds
  • Jump Shot.png
     Jump Shot: Reduced initial leap power coefficient from 0.3 to 0.1. Reduced landing power coefficient from 2.4 to 1.74. Reduced vulnerability duration from 7 seconds to 6 seconds. Increased cooldown from 18 seconds to 20 seconds

Pistol

  • Fragmentation Shot.png
     Fragmentation Shot: Reduced power coefficient from 0.4 to 0.266
  • Poison Dart Volley.png
     Poison Dart Volley: Reduced power coefficient per hit from 0.4 to 0.2. Increased poison duration from 7 seconds to 10 seconds.
  • Static Shot.png
     Static Shot: Reduced power coefficient per hit from 0.4 to 0.3
  • Blowtorch.png
     Blowtorch: Adjusted minimum burning from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Adjusted maximum burning from 4 stacks for 6 seconds to 2 stacks for 12 seconds. Increased cooldown from 12 seconds to 15 seconds

Hammer

  • Autoattack Chain: Skills have been adjusted as follows:
    • Positive Strike.png
       Positive Strike: Reduced power coefficient from 0.7 to 0.533. Reduced might duration from 8 seconds to 6 seconds
    • Negative Bash.png
       Negative Bash: Reduced power coefficient from 1.0 to 0.666. Reduced vulnerability duration from 8 seconds to 6 seconds
    • Equalizing Blow.png
       Equalizing Blow: Reduced power coefficient from 1.4 to 0.933. Reduced might and vulnerability durations from 8 seconds to 6 seconds
  • Electro-whirl.png
     Electro-whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 seconds
  • Rocket Charge.png
     Rocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 seconds
  • Shock Shield.png
     Shock Shield: Reduced power coefficient per strike from 0.25 to 0.1
  • Thunderclap.png
     Thunderclap: Reduced power coefficient per strike from 0.8 to 0.45. Reduced vulnerability duration from 8 seconds to 6 seconds

Sword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Sun Edge.png
       Sun Edge: Reduced power coefficient from 0.88 to 0.586. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Sun Ripper.png
       Sun Ripper: Reduced power coefficient from 0.93 to 0.62. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Gleam Saber.png
       Gleam Saber: Reduced power coefficient from 1.5 to /1.0.
  • Refraction Cutter.png
     Refraction Cutter: Reduced strike power coefficient from 1.0 to 0.75
  • Radiant Arc.png
     Radiant Arc: Reduced base quickness duration from 2 seconds to 1 second. Reduced bonus quickness duration per 50% heat from 2 seconds to 1 second

Heal[edit]

  • Static Shock.png
     Static Shock (AED Toolbelt): Reduced power coefficient from 1.0 to 0.01
  • Healing Turret.png
     Healing Turret: Increased cooldown from 20 seconds to 30 seconds
  • Med Blaster.png
     Med Blaster (Med Kit 1): Reduced heal coefficient from 0.2 to 0.1
  • Medic Gyro.png
     Medic Gyro: Increased cooldown from 20 seconds to 30 seconds. Reduced pulse heal coefficient from 0.6 to 0.25. Reduced initial heal coeffcient from 0.7 to 0.2
  • Reconstruction Field.png
     Reconstruction Field (Medic Gyro Toolbelt): Reduced protection duration from 2 seconds to 1 second
  • Coolant Blast.png
     Coolant Blast: Increased cooldown from 20 seconds to 25 seconds

Utility[edit]

  • Big Ol' Bomb.png
     Big Ol' Bomb (Bomb Kit Toolbelt): Reduced power coefficient from 2.475 to 0.01. Reduced cooldown from 25 seconds to 20 seconds
  • Grenade Barrage.png
     Grenade Barrage (Grenade Kit Toolbelt): Reduced power coefficient per grenade from 0.6 to 0.5
  • Super Elixir.png
     Super Elixir (Elixir Gun 5): Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05
  • Magnet.png
     Magnet (Tool Kit 5): Increased cooldown from 20 seconds to 25 seconds
  • Elixir B.png
     Elixir B: Reduced boon durations from 10 seconds to 6 seconds. Reduced cooldown from 40 seconds to 30 seconds
  • Toss Elixir B.png
     Toss Elixir B (Elixir B Toolbelt): Reduced might duration from 10 seconds to 6 seconds
  • Toss Elixir S.png
     Toss Elixir S: Reduced stealth duration from 5 seconds to 3 seconds
  • Personal Battering Ram.png
     Personal Battering Ram: Reduced power coefficient from 1.25 to 0.01. Reduced ammo recharge from 25 seconds to 20 seconds
  • Launch Personal Battering Ram.png
     Launch Personal Battering Ram (Personal Battering Ram Toolbelt): Reduced power coefficient from 1.5 to 0.5
  • Rocket Boots.png
     Rocket Boots: Reduced power coefficient from 1.25 to 0.5
  • Super Speed.png
     Superspeed (Slick Shoes Toolbelt): Reduced superspeed duration from 5 seconds to 3 seconds
  • Throw Mine.png
     Throw Mine: Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3
  • Mine Field.png
     Mine Field (Throw Mine Toolbelt): Reduced power coefficient per mine from 0.77 to 0.5
  • Surprise Shot.png
     Surprise Shot (Rifle Turret Toolbelt): Reduced power coefficient from 1.0 to 0.5
  • Rocket Turret.png
     Rocket Turret: Reduced overcharge power coefficient from 2.75 to 0.01
  • Thump.png
     Thump (Thumper Turret Toolbelt): Reduced power coefficient from 1.0 to 0.01
  • Blast Gyro.png
     Blast Gyro: Reduced power coefficient from 2.25 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 seconds
  • Bypass Coating.png
     Bypass Coating (Blast Gyro Toolbelt): Increased cooldown from 30 seconds to 35 seconds
  • Defense Field.png
     Defense Field (Bulwark Gyro Toolbelt): Increased cooldown from 30 seconds to 40 seconds
  • Spectrum Shield.png
     Spectrum Shield: WvW will now use the PvP version of the skill (25% reduced recharge over heat threshold)
  • Hard Light Arena.png
     Hard Light Arena: Reduced field duration from 8 seconds to 4 seconds. Reduced bonus field duration from 4 seconds to 2 seconds. Reduced cooldown from 45 seconds to 30 seconds
  • Prismatic Singularity.png
     Prismatic Singularity (Hard Light Arena Toolbelt): Reduced power coefficient from 0.1 to 0.01. Reduced cooldown from 45 seconds to 35 seconds
  • Photon Wall.png
     Photon Wall: Reduced power coefficient per wall from 1.5 to 0.5
  • Particle Accelerator.png
     Particle Accelerator (Photon Wall Toolbelt): Reduced power coefficient from 0.7 to 0.4. Increased cooldown from 8 seconds to 10 seconds

Elite[edit]

  • Supply Crate.png
     Supply Crate: Reduced power coefficient from 1.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 120 seconds to 90 seconds
  • Sneak Gyro.png
     Sneak Gyro: PvP will now use the WvW version of the skill (60s cd)
  • Prime Light Beam.png
     Prime Light Beam: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 60 seconds to 40 seconds

Traits[edit]

Firearms

  • Sharpshooter.png
     Sharpshooter: Reduced bleeding duration from 3 seconds to 1 second
  • Serrated Steel.png
     Serrated Steel: Reduced bonus bleeding duration from 33% to 15%
  • Skilled Marksman.png
     Thermal Vision: Reduced expertise from 150 to 60
  • Juggernaut.png
     Juggernaut: Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%
  • Incendiary Powder.png
     Incendiary Powder: Reduced bonus burning duration from 33% to 10%. Reduced burning duration from 8 seconds to 4 seconds

Inventions

Alchemy

  • Hidden Flask.png
     Hidden Flask: Reduced boon durations from 8 seconds to 4 seconds
  • Alchemical Tinctures.png
     Compounding Chemicals: Reduced concentration from 240 to 75
  • Invigorating Speed.png
     Invigorating Speed: Increased internal cooldown from 5 seconds to 10 seconds
  • Protection Injection.png
     Protection Injection: Increased internal cooldown from 20 seconds to 30 seconds
  • Health Insurance.png
     Health Insurance: Reduced outgoing heal bonus from 20% to 7%
  • Comeback Cure.png
     Comeback Cure: Reduced regeneration duration from 4 seconds to 1.5 seconds
  • Emergency Elixir.png
     Emergency Elixir: Increased internal cooldown from 40 seconds to 60 seconds
  • HGH.png
     HGH: Adjusted might duration from 2 stacks for 15 seconds to 3 stacks for 6 seconds
  • Purity of Purpose.png
     Purity of Purpose: Boon durations have been adjusted as follows:
    • Protection, Quickness, Stability, Alacrity: Reduced from 3 seconds to 1.5 seconds
    • Resistance: Reduced from 2 seconds to 1.5 seconds
    • Fury, Aegis, Retaliation, Regeneration: Reduced from 5 seconds to 3 seconds
    • Vigor: Reduced from 10 seconds to 3 seconds
    • Might, Swiftness: Reduced from 10 seconds to 5 seconds

Tools

  • Static Discharge.png
     Static Discharge: Reduced power coefficient from 0.33 to 0.2
  • Power Wrench.png
     Power Wrench: Reduced cooldown reduction from 33% to 20%. Reduced elite skill recharge from 3 seconds to 1 second
  • Lock On.png
     Lock On: Reduced fury duration from 5 seconds to 2.5 seconds. Adjusted vulnerability from 10 stacks for 8 seconds to 5 stacks for 6 seconds
  • Takedown Round.png
     Takedown Round: Reduced power coefficient from 2.0 to 0.5
  • Kinetic Battery.png
     Kinetic Battery: Reduced quickness duration from 3 seconds to 2 seconds

Scrapper

Holosmith

  • Heat Therapy.png
     Heat Therapy: Reduced base heal per stack from 49 to 39
  • Thermal Release Valve.png
     Thermal Release Valve: Reduced power coefficient from 0.75 to 0.1. Reduced burning duration from 6 seconds to 2 seconds

Guardian[edit]

Profession Mechanics[edit]

  • Spear of Justice.png
     Spear of Justice: Reduced damage from 0.6 to 0.01. Reduced cripple duration from 1.5 seconds to 1 second

Tome of Justice

Tome of Resolve

Tome of Courage

Weapons[edit]

Greatsword

  • Autoattack Chain: Skills have been adjusted as follows:
  • Whirling Wrath.png
     Whirling Wrath: Reduced power coefficient per strike from 0.45 to 0.3. Reduced projectile power coefficient from 0.375 to 0.25. Fixed a bug where the projectiles fired by this skill did less damage than expected.
  • Leap of Faith.png
     Leap of Faith: Increased cooldown from 12 seconds to 15 seconds
  • Symbol of Wrath.png
     Symbol of Wrath: Reduced power coefficient per strike from 0.67 to 0.4
  • Binding Blade.png
     Binding Blade: Reduced initial strike power coefficient from 1.0 to 0.01. Reduced pulse damage power coefficient from 0.2 to 0.1

Hammer

  • Autoattack Chain: Skills have been adjusted as follows:
  • Symbol of Protection.png
     Symbol of Protection: Reduced power coefficient per strike from 0.5 to 0.4
  • Mighty Blow.png
     Mighty Blow: Increased power coefficient from 1.75 to 1.82. Increased cooldown from 4 seconds to 10 seconds
  • Zealot's Embrace.png
     Zealot's Embrace: Increased cooldown from 12 seconds to 15 seconds
  • Banish.png
     Banish: Reduced power coefficient from 1.0 to 0.01

Staff

  • Autoattack Chain: Skills have been adjusted as follows:
  • Holy Strike.png
     Holy Strike: Reduced pulse base heal from 221 to 177. Reduced pulse heal coefficient from 0.25 to 0.1
  • Symbol of Swiftness.png
     Symbol of Swiftness: Reduced power coefficient per strike from 0.5 to 0.4
  • Empower.png
     Empower: Reduced might duration from 12 seconds to 6 seconds

Mace

  • Autoattack Chain: Skills have been adjusted as follows:
  • Symbol of Faith.png
     Symbol of Faith: Reduced power coefficient per strike from 0.65 to 0.45
  • Protector's Strike.png
     Protector's Strike: Reduced power coefficient from 2.0 to 1.5

Scepter

  • Orb of Wrath.png
     Orb of Wrath: Reduced power coefficient from 0.666 to 0.444
  • Symbol of Punishment.png
     Symbol of Punishment: Reduced power coefficient per strike from 0.5 to 0.45. Increased cooldown from 6 seconds to 8 seconds

Sword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Sword of Wrath.png
       Sword of Wrath: Reduced power coefficient from 0.666 to 0.444
    • Sword Arc.png
       Sword Arc: Reduced power coefficient from 0.725 to 0.483
    • Sword Wave.png
       Sword Wave: Reduced power coefficient from 1.5 to 1.0
  • Symbol of Blades.png
     Symbol of Blades: Reduced power coefficient per strike from 0.6 to 0.45
  • Zealot's Defense.png
     Zealot's Defense: Reduced power coefficient per strike from 0.33 to 0.22

Focus

Shield

Torch

  • Zealot's Flame.png
     Zealot's Flame: Reduced pulsing burn duration from 3 seconds to 2 seconds
  • Zealot's Fire.png
     Zealot's Fire (from Zealot's Flame): Reduced power coefficient from 2.25 to 1.75
  • Cleansing Flame.png
     Cleansing Flame: Reduced power coefficient per strike from 0.4 to 0.28

Longbow

  • Puncture Shot.png
     Puncture Shot: Reduced power coefficient from 0.85 to 0.566
  • True Shot.png
     True Shot: Reduced power coefficient from 2.0 to 1.91. Increased cooldown from 6 seconds to 8 seconds
  • Symbol of Energy.png
     Symbol of Energy: Reduced power coefficient per strike from 0.69 to 0.43
  • Hunter's Ward.png
     Hunter's Ward: Reduced pulsing strike power coefficient from 0.25 to 0.1. Reduced final impact power coefficient from 2.0 to 1.666

Axe

  • Autoattack Chain: Skills have been adjusted as follows:
  • Symbol of Vengeance.png
     Symbol of Vengeance: Reduced power coefficient per strike from 0.6 to 0.45
  • Blazing Edge.png
     Blazing Edge: Reduced power coefficient from 0.8 to 0.01. Reduced burning duration from 3 seconds to 1 second. Increased cooldown from 12 seconds to 15 seconds

Heal[edit]

Utility[edit]

  • Hallowed Ground.png
     Hallowed Ground: Increased cooldown from 45 seconds to 60 seconds
  • Judge's Intervention.png
     Judge's Intervention: Reduced power coefficient from 0.5 to 0.1. Reduced burning duration from 8 seconds to 3 seconds
  • Merciful Intervention.png
     Merciful Intervention: WvW will now use the PvP version of the skill (5% revive pulse)
  • Smite Condition.png
     Smite Condition: Reduced base power coefficient from 0.85 to 0.2. Reduced power coefficient when cleansing a condition from 1.5 to 0.3. Increased the number of conditions cleansed from 2 to 3
  • "Hold the Line!".png
     "Hold the Line!": Reduced protection duration from 6 seconds to 4 seconds
  • "Stand Your Ground!".png
     "Stand Your Ground!": Increased cooldown from 30 seconds to 45 seconds. Reduced target cap from 10 to 5.
  • Bane Signet.png
     Bane Signet: Reduced power coefficient from 1.0 to 0.01
  • Bow of Truth.png
     Bow of Truth: Reduced pulse healing coefficient from 0.15 to 0.05
  • Hammer of Wisdom.png
     Hammer of Wisdom: Reduced power coefficient from 1.2 to 0.01. Increased ammo recharge from 25 seconds to 30 seconds
  • Sword of Justice.png
     Sword of Justice: Reduced vulnerability duration from 8 seconds to 6 seconds
  • Fragments of Faith.png
     Fragments of Faith: Increased cooldown from 45 seconds to 60 seconds. Reduced power coefficient from 1.5 to 1.0
  • Test of Faith.png
     Test of Faith: Increased power coefficient of passthrough attack from 2.52 to 2.8. Reduced power coefficient of initial attack from 1.4 to 0.1. Reduced protection duration from 6 seconds to 2 seconds. Reduced cripple duration from 6 seconds to 3 seconds
  • Mantra of Flame.png
     Mantra of Flame:
    • Flame Rush.png
       Flame Rush: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 seconds
    • Flame Surge.png
       Flame Surge: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 seconds
  • Mantra of Truth.png
     Mantra of Truth:
    • Echo of Truth.png
       Echo of Truth: Reduced condition durations from 4 seconds to 2 seconds. Reduced power coefficient from 0.7 to 0.3
    • Voice of Truth.png
       Voice of Truth: Reduced vulnerability, blind, and weakness durations from 8 seconds to 6 seconds. Reduced immobilize duration from 2 seconds to 1 second. Reduced power coefficient from 0.7 to 0.3
  • Mantra of Potence.png
     Mantra of Potence:
    • Potent Haste.png
       Potent Haste: Reduced quickness duration from 2.5 seconds to 1 second
    • Overwhelming Celerity.png
       Overwhelming Celerity: Reduced quickness duration from 5 seconds to 4 seconds. Reduced might duration from 10 seconds to 6 seconds

Elite[edit]

  • "Feel My Wrath!".png
     "Feel My Wrath!": Reduced quickness duration from 8 seconds to 5 seconds
  • Dragon's Maw.png
     Dragon's Maw: Reduced power coefficient from 2.5 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced slow duration from 4 seconds to 3 seconds. Reduced cooldown from 75 seconds to 50 seconds
  • Mantra of Liberation.png
     Mantra of Liberation: Increased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 seconds
    • Portent of Freedom.png
       Portent of Freedom (from Mantra of Liberation): Reduced stability duration from 5 seconds to 1 second
    • Unhindered Delivery.png
       Unhindered Delivery (from Mantra of Liberation): Reduced stability duration from 5 seconds to 4 seconds

Traits[edit]

Zeal

Radiance

Valor

  • Might of the Protector.png
     Might of the Protector: Reduced might duration from 15 seconds to 6 seconds
  • Smiter's Boon.png
     Smiter's Boon: Reduced base power coefficient from 0.5 to 0.2. Reduced power coefficient when cleansing a condition from 0.9 to 0.3
  • Monk's Focus.png
     Monk's Focus: Reduced base heal from 1960 to 1470

Honor

  • Selfless Daring.png
     Selfless Daring: Reduced healing coefficient from 1.0 to 0.6
  • Invigorated Bulwark.png
     Invigorated Bulwark: Reduced bonus outgoing healing per stack from 5% to 2%
  • Honorable Staff.png
     Honorable Staff: Reduced base concentration from 120 to 60. Reduced bonus concentration while wielding a staff from 120 to 60
  • Pure of Heart.png
     Pure of Heart: Reduced base heal from 645 to 516. Reduced healing coefficient from 0.5 to 0.3
  • Empowering Might.png
     Empowering Might: Reduced might duration from 8 seconds to 6 seconds
  • Writ of Persistence.png
     Writ of Persistence: Reduced base heal from 107 to 64. Reduced healing coefficient from 0.075 to 0.04
  • Force of Will.png
     Force of Will: Reduced bonus outgoing healing per 100 vitality from 1% to 0.5%

Virtues

Dragonhunter

  • Defender's Dogma.png
     Defender's Dogma: Reduced Justice recharge from 3 seconds to 1 second. Reduced internal cooldown from 3 seconds to 1 second
  • Dulled Senses.png
     Dulled Senses: Reduced vulnerability duration from 8 seconds to 6 seconds
  • Soaring Devastation.png
     Soaring Devastation: Reduced power coefficient from 1.5 to 0.5
  • Hunter's Determination.png
     Hunter's Determination: Increased cooldown from 90 seconds to 300 seconds
  • Heavy Light.png
     Heavy Light: Reduced stability duration from 6 seconds to 3 seconds

Firebrand

  • Swift Scholar.png
     Swift Scholar: Reduced quickness duration from 3 seconds to 1.5 seconds
  • Unrelenting Criticism.png
     Unrelenting Criticism: Reduced bleeding duration from 3 seconds to 1 second
  • Legendary Lore.png
     Legendary Lore: Reduced bonus burning duration from 20% to 10%. Reduced regeneration duration from 3 seconds to 1.5 seconds. Reduced protection duration from 2 seconds to 1 second
  • Stoic Demeanor.png
     Stoic Demeanor: Reduced slow duration from 2.5 seconds to 1.5 seconds. Reduced burning duration from 5 seconds to 2 seconds. Reduced internal cooldown from 3 seconds to 1 second.

Mesmer[edit]

Profession Mechanics[edit]

Shatters

  • Mind Wrack.png
     Mind Wrack: Adjusted as follows.
    • One Clone Shattered: Reduced power coefficient from 1.15 to 1.0
    • Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7
    • Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613

Chrono Shatters

  • Split Second (skill).png
     Split Second: Adjusted as follows.
    • One Clone Shattered: Reduced power coefficient from 1.15 to 1.0
    • Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7
    • Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613

Weapons[edit]

Greatsword

  • Spatial Surge.png
     Spatial Surge: Reduced minimum power coefficient per strike from 0.23 to 0.15. Reduced maximum power coefficient from 0.335 to 0.223
  • Mirror Blade.png
     Mirror Blade: Increased cooldown from 5 seconds to 8 seconds
  • Mind Stab.png
     Mind Stab: Reduced power coefficient from 1.0 to 0.7
  • Phantasmal Berserker.png
     Phantasmal Berserker: Reduced phantasm power coefficient per strike from 0.23 to 0.15
  • Illusionary Wave.png
     Illusionary Wave: Reduced power coefficient from 0.3 to 0.01. Reduced cooldown from 30 seconds to 25 seconds

Staff

Scepter

  • Autoattack Chain: Skills have been adjusted as follows:
    • Ether Bolt.png
       Ether Bolt: Reduced power coefficient from 0.5 to 0.333
    • Ether Blast.png
       Ether Blast: Reduced power coefficient from 0.5 to 0.333
    • Ether Clone.png
       Ether Clone: Reduced power coefficient from 0.75 to 0.5
  • Illusionary Counter.png
     Illusionary Counter: Increased cooldown from 8 seconds to 12 seconds. WvW will now use the PvP version of the skill (1 clone summoned)
  • Confusing Images.png
     Confusing Images: Reduced power coefficient per strike from 0.38 to 0.255

Sword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Mind Slash.png
       Mind Slash: Reduced power coefficient from 0.75 to 0.5
    • Mind Gash.png
       Mind Gash: Reduced power coefficient from 0.75 to 0.5
    • Mind Spike.png
       Mind Spike: Reduced base power coefficient from 1.0 to 0.666. Reduced power coefficient against foes with no boons from 2.0 to 1.333
  • Blurred Frenzy.png
     Blurred Frenzy: Reduced power coefficient per strike from 0.2564 to 0.128

Sword Off-Hand

  • Illusionary Riposte.png
     Illusionary Riposte: Reduced power coefficient from 2.0 to 1.0
  • Phantasmal Swordsman.png
     Phantasmal Swordsman: Reduced power coefficient of the phantasm leap attack from 0.5 to 0.35, Reduced power coefficient per strike of the phantasm flurry attack from 0.15 to 0.1

Focus

  • Phantasmal Warden.png
     Phantasmal Warden: Reduced power coefficient per strike of the warden attack from 0.138 to 0.1

Pistol

  • Phantasmal Duelist.png
     Phantasmal Duelist: Reduced power coefficient per strike of the phantasm attack from 0.115 to 0.1
  • Magic Bullet.png
     Magic Bullet: Reduced power coefficient from 0.2 to 0.01. Reduced stun duration from 2.5 seconds to 2 seconds

Torch

Shield

Axe

  • Autoattack Chain: Skills have been adjusted as follows:
  • Lingering Thoughts.png
     Lingering Thoughts: Increased ammo recharge from 10 seconds to 12 seconds
  • Axes of Symmetry.png
     Axes of Symmetry: Increased cooldown from 10 seconds to 15 seconds

Heal[edit]

  • Ether Feast.png
     Ether Feast: Increased cooldown from 20 seconds to 25 seconds
  • Mantra of Recovery.png
     Mantra of Recovery: Increased cooldown from 10 seconds to 18 seconds
  • Mirror.png
     Mirror: Increased cooldown from 15 seconds to 20 seconds
  • Signet of the Ether.png
     Signet of the Ether: Reduced illusion summon base heal from 350 to 297
  • Well of Eternity.png
     Well of Eternity: Reduced initial base heal from 3230 to 2099. Reduced ending heal coefficient from 1.2 to 0.8
  • False Oasis.png
     False Oasis: Reduced pulse base heal from 1620 to 1215. Reduced pulse heal coefficient from 0.5 to 0.2

Utility[edit]

  • Decoy.png
     Decoy: Increased cooldown from 40 seconds to 45 seconds
  • Mirror Images.png
     Mirror Images: Increased cooldown from 30 seconds to 35 seconds
  • Arcane Thievery.png
     Arcane Thievery: Reduced quickness and slow duration from 4 seconds to 2 seconds
  • Blink.png
     Blink: Increased cooldown from 30 seconds to 35 seconds
  • Mantra of Concentration.png
     Mantra of Concentration: Increased cooldown from 15 seconds to 60 seconds. Increased ammo recharge from 30 seconds to 45 seconds
  • Mantra of Distraction.png
     Mantra of Distraction: Reduced diversion recharge from 15 seconds to 10 seconds
    • Power Lock.png
       Power Lock (from Mantra of Distraction): Reduced daze duration from 1.5 seconds to 1 second
  • Power Spike.png
     Power Spike (from Mantra of Pain): Reduced power coefficient from 1.33 to 0.45. Adjusted vulnerability from 5 stacks for 8 seconds to 12 stacks for 6 seconds
  • Mantra of Resolve.png
     Mantra of Resolve: Increased cooldown from 12 seconds to 25 seconds
  • Signet of Midnight.png
     Signet of Midnight: Increased cooldown from 30 seconds to 35 seconds
  • Well of Action.png
     Well of Action: Reduced quickness duration from 5 seconds to 3 seconds
  • Well of Precognition.png
     Well of Precognition: Increased cooldown from 30 seconds to 45 seconds
  • Sand Through Glass.png
     Sand Through Glass: Increased cooldown from 25 seconds to 30 seconds

Elite[edit]

  • Mass Invisibility.png
     Mass Invisibility: Increased cooldown from 60 seconds to 75 seconds
  • Gravity Well.png
     Gravity Well: Reduced pulse power coefficient from 0.6 to 0.01. Reduced final power coefficient from 2.4 to 0.01 Reduced cooldown from 90 seconds to 60 seconds

Traits[edit]

Domination

  • Dazzling.png
     Dazzling: Reduced vulnerability duration from 8 seconds to 6 seconds
  • Rending Shatter.png
     Rending Shatter: Reduced vulnerability duration from 8 seconds to 6 seconds
  • Furious Interruption.png
     Furious Interruption: Reduced quickness duration from 3 seconds to 2 seconds
  • Power Block.png
     Power Block: Reduced weakness duration from 5 seconds to 3 seconds

Dueling

Chaos

Inspiration

  • Restorative Illusions.png
     Restorative Illusions: Reduced heal coefficient from 0.77 to 0.46
  • Mental Defense; Increased internal cooldown from 50 seconds to 90 seconds

Illusions

Chronomancer

Mirage

  • Mirage Cloak.png
     Mirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modes
  • Renewing Oasis.png
     Renewing Oasis: Reduced regeneration duration from 4 seconds to 2.5 seconds
  • Dune Cloak.png
     Dune Cloak: Reduced power coefficient from 1.0 to 0.5

Necromancer[edit]

Profession Mechanics[edit]

Death Shroud

  • Life Blast.png
     Life Blast: Reduced power coefficient from 1.4 to 1.15
  • Life Transfer.png
     Life Transfer: Reduced power coefficient from 0.425 to 0.3

Reaper Shroud

  • Autoattack Chain: Skills have been adjusted as follows:
    • Life Rend.png
       Life Rend: Reduced power coefficient from 0.875 to 0.583
    • Life Slash.png
       Life Slash: Reduced power coefficient from 0.92 to 0.613
    • Life Reap.png
       Life Reap: Reduced power coefficient from 1.7 to 1.13
  • Death's Charge.png
     Death's Charge: Reduced power coefficient of initial strikes from 0.125 to 0.06. Reduced power coefficient of final strike from 1.625 to 1.3
  • Infusing Terror.png
     Infusing Terror: Reduced stability duration from 6 seconds to 3 seconds
  • Soul Spiral.png
     Soul Spiral: Reduced power coefficient per strike from 0.4 to 0.225
  • Executioner's Scythe.png
     Executioner's Scythe: Reduced power coefficients from 2.0/2.6/3.2 to 0.01/0.015/0.02 (Above 50%/Below 50%/Below 25%). Increased stun duration from 1.5 seconds to 2.5 seconds

Shade Skills

  • Manifest Sand Shade.png
     Manifest Sand Shade: Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modes
  • Nefarious Favor.png
     Nefarious Favor: Increased number of conditions converted to boons from 1 to 2. Increased cooldown from 10 seconds to 12 seconds
  • Sand Cascade.png
     Sand Cascade: Increased cooldown from 10 seconds to 12 seconds
  • Desert Shroud.png
     Desert Shroud: Reduced power coefficient per strike from 0.45 to 0.3

Weapons[edit]

Staff

Axe

  • Rending Claws.png
     Rending Claws: Reduced power coefficient per hit from 0.5 to 0.333. Reduced vulnerability duration from 7 seconds to 6 seconds
  • Ghastly Claws.png
     Ghastly Claws: Reduced power coefficient per strike from 0.5 to 0.333. Increased cooldown from 8 seconds to 10 seconds
  • Unholy Feast.png
     Unholy Feast: Increased power coefficient from 0.88 to 1.0. Increased bonus damage health threshold from 25% to 50%. Reduced number of boons corrupted from 2 to 1

Scepter

  • Autoattack Chain: Skills have been adjusted as follows:
    • Blood Curse.png
       Blood Curse: Reduced power coefficient from 0.35 to 0.233
    • Rending Curse.png
       Rending Curse: Reduced power coefficient from 0.35 to 0.233
    • Putrid Curse.png
       Putrid Curse: Reduced power coefficient from 0.5 to 0.333
  • Grasping Dead.png
     Grasping Dead: Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6
  • Feast of Corruption.png
     Feast of Corruption: Reduced power coefficient from 1.0 to 0.75. Reduced number of boons corrupted from 2 to 1

Dagger Main-Hand

  • Autoattack Chain: Skills have been adjusted as follows:
  • Life Siphon.png
     Life Siphon: Reduced power coefficient per strike from 0.3 to 0.25. Reduced pulse base heal from 450 to 300
  • Dark Pact.png
     Dark Pact: Reduced number of boons corrupted from 2 to 1

Dagger Off-Hand

Focus

  • Soul Grasp.png
     Soul Grasp: Increased number of vulnerability stacks from 5 to 8

Greatsword

  • Autoattack Chain: Skills have been adjusted as follows:
  • Gravedigger.png
     Gravedigger: Reduced power coefficient from 3.0 to 1.82
  • Death Spiral.png
     Death Spiral: Reduced power coefficient per strike from 0.35 to 0.3. Reduced vulnerability duration from 10 seconds to 6 seconds
  • Nightfall.png
     Nightfall: Reduced power coefficient per strike from 0.7 to 0.364
  • Grasping Darkness.png
     Grasping Darkness: Reduced power coefficient from 1.3 to 0.01

Torch

  • Oppressive Collapse.png
     Oppressive Collapse: Reduced power coefficient from 1.2 to 0.01. Reduced might duration from 8 seconds to 6 seconds

Heal[edit]

  • Well of Blood.png
     Well of Blood: Reduced initial base heal from 6026 to 5122. Reduced pulse heal coefficient from 0.4 to 0.2
  • Sand Flare.png
     Sand Flare: Reduced barrier coefficient from 1.5125 to 0.75. Reduced heal coefficient from 1.1 to 0.75. Increased cooldown from 25 seconds to 30 seconds

Utility[edit]

  • Corrupt Boon.png
     Corrupt Boon: Reduced number of boons corrupted from 3 to 2. Increased ammo recharge from 18 seconds to 24 seconds
  • Plague Signet.png
     Plague Signet: Increased cooldown from 40 seconds to 45 seconds
  • Signet of Spite.png
     Signet of Spite: Reduced vulnerability duration from 10 seconds to 6 seconds
  • Spectral Armor.png
     Spectral Armor: Increased cooldown from 40 seconds to 45 seconds
  • Spectral Walk.png
     Spectral Walk: Increased cooldown from 40 seconds to 50 seconds
  • Well of Corruption.png
     Well of Corruption: Reduced pulse power coefficient from 0.5 to 0.45
  • Well of Power.png
     Well of Power: Reduced might duration from 8 seconds to 6 seconds
  • Well of Suffering.png
     Well of Suffering: Reduced pulse power coefficient from 1.0 to 0.9
  • "Nothing Can Save You!".png
     "Nothing Can Save You!": Reduced vulnerability duration from 10 seconds to 6 seconds
  • "Rise!".png
     "Rise!": Reduced power coefficient from 0.8 to 0.4. Reduced cooldown from 60 seconds to 50 seconds
  • "Suffer!".png
     "Suffer!": Reduced power coefficient from 0.7 to 0.3
  • "You Are All Weaklings!".png
     "You Are All Weaklings!": Reduced power coefficient from 0.7 to 0.4. Reduced might duration from 10 seconds to 6 seconds. Reduced weakness duration from 8 seconds to 3 seconds
  • Trail of Anguish.png
     Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds
  • Desiccate.png
     Desiccate: Reduced might duration from 8 seconds to 6 seconds. Increased number of might stacks from 5 to 8

Elite[edit]

  • Charge (necromancer skill).png
     Charge (Summon Flesh Golem): Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 seconds
  • "Chilled to the Bone!".png
     "Chilled to the Bone!": Reduced stability duration from 10 seconds to 6 seconds. Reduced power coefficient from 2.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 90 seconds to 75 seconds
  • Ghastly Breach.png
     Ghastly Breach: Reduced slow duration from 2 seconds to 1 second

Traits[edit]

Spite

  • Reaper's Might.png
     Reaper's Might: Reduced might duration from 15 seconds to 6 seconds
  • Death's Embrace.png
     Death's Embrace: Reduced bonus damage while downed from 25% to 5%. Reduced vulnerability duration from 8 seconds to 6 seconds
  • Siphoned Power.png
     Siphoned Power: Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2
  • Bitter Chill.png
     Bitter Chill: Reduced vulnerability duration from 8 seconds to 6 seconds
  • Chill of Death.png
     Chill of Death: Reduced power coefficients as follows
    • No boons: 0.35 to 0.03
    • 1 boon: 0.525 to 0.045
    • 2 boons: 0.875 to 0.075
    • 3 boons: 1.225 to 0.105
  • Unholy Fervor.png
     Dread: Reduced bonus damage from 33% to 15%
  • Spiteful Spirit.png
     Spiteful Spirit: Reduced power coefficient from 0.4 to 0.1. Reduced number of boons corrupted from 2 to 1. Reduced additional boons corrupted against foes under 50% health from 2 to 1

Curses

  • Barbed Precision.png
     Barbed Precision: Reduced bleeding duration from 2 seconds to 1 second
  • Weakening Shroud.png
     Weakening Shroud: Reduced weakness duration from 5 seconds to 2.5 seconds
  • Devouring Darkness.png
     Devouring Darkness (from Lingering Curse): PvP will now use the WvW version of the skill (1 boon corrupt)

Death Magic

  • Dark Defiance.png
     Dark Defiance: Increased cooldown from 20 seconds to 35 seconds

Blood Magic

  • Mark of Blood.png
     Lesser Mark of Blood (from Mark of Evasion): Reduced power coefficient from 0.33 to 0.1. Reduced number of bleeding stacks from 2 to 1
  • Life from Death.png
     Life from Death: Reduced revive pulse from 10% to 5%
  • Transfusion.png
     Transfusion (with the Scourge specialization equipped only): Reduced pulse base heal from 292 to 204. Reduced pulse healing coefficient from 0.3 to 0.1. Reduced revive pulse from 2% to 1%

Soul Reaping

  • Fear of Death.png
     Fear of Death: Reduced bonus fear duration from 100% to 50%
  • Unyielding Blast.png
     Unyielding Blast: Reduced vulnerability duration from 10 seconds to 6 seconds
  • Dhuumfire.png
     Dhuumfire (with the Scourge specialization equipped only): Reduced burning duration from 3 seconds to 1 second

Reaper

  • Chilling Nova.png
     Chilling Nova: Reduced power coefficient from 0.6 to 0.1. Increased chill duration from 1.5 seconds to 2 seconds. Increased internal cooldown from 8 seconds to 10 seconds
  • Chilling Victory.png
     Chilling Victory: Reduced might duration from 8 seconds to 6 seconds

Scourge

  • Sand Sage.png
     Sand Sage: Reduced concentration and expertise per shade from 75 to 45
  • Fell Beacon.png
     Fell Beacon: Reduced condition damage to expertise conversion from 7% to 4%
  • Nourishing Ashes.png
     Nourishing Ashes: Reduced life force gain from 5% to 3%
  • Sadistic Searing.png
     Sadistic Searing: Reduced burning duration from 4 seconds to 2 seconds
  • Demonic Lore.png
     Demonic Lore: Reduced burning duration from 3 seconds to 1 second

Ranger[edit]

Profession Mechanics[edit]

Celestial Avatar

  • Cosmic Ray.png
     Cosmic Ray: Reduced heal coefficient from 0.469 to 0.25
  • Seed of Life.png
     Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 seconds
  • Lunar Impact.png
     Lunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 seconds
  • Rejuvenating Tides.png
     Rejuvenating Tides: Reduced pulse heal coefficient from 0.3 to 0.15

Soulbeast Merge Skills

  • Swoop (bird).png
     Swoop (Bird): Increased cooldown from 10 seconds to 18 seconds
  • Brutal Charge (canine).png
     Brutal Charge (Canine): Reduced power coefficient from 0.64 to 0.01
  • Tail Lash.png
     Tail Lash (Devourer): Reduced power coefficient from 0.5 to 0.01
  • Call Lightning (soulbeast).png
     Call Lightning (Jacaranda): Reduced power coefficient per hit from 0.5 to 0.4
  • Maul (porcine).png
     Maul (Porcine): Increased cooldown from 12 seconds to 15 seconds
  • Brutal Charge (porcine).png
     Brutal Charge (Porcine): Reduced power coefficient from 0.67 to 0.01
  • Takedown.png
     Takedown (Smokescale): Reduced power coefficient from 0.7 to 0.01
  • Smoke Assault.png
     Smoke Assault (Smokescale): Reduced might duration from 8 seconds to 6 seconds. Reduced power coefficient per hit from 0.5 to 0.35
  • Wing Buffet.png
     Wing Buffet (Wyvern): Reduced power coefficient from 0.3 to 0.01

Beast Skills

Pet Skills[edit]

Pig Family

Canine Family

Wolf

Devourer

  • Tail Lash.png
     Tail Lash: Reduced power coefficient from 0.5 to 0.01

Iboga

  • Fang Grapple.png
     Fang Grapple (F2): Reduced power coefficient from 0.2 to 0.01

Bristleback

  • Spike Barrage.png
     Spike Barrage: Reduced power coefficient per strike from 0.22 to 0.165

Rock Gazelle

  • Head Toss.png
     Head Toss (F2): Reduced power coefficient from 1.11 to 0.01
  • Charge (gazelle).png
     Charge: Reduced power coefficient from 1.1 to 0.825

Smokescale

  • Takedown.png
     Takedown: Reduced power coefficient from 0.5 to 0.01
  • Smoke Assault.png
     Smoke Assault: Reduced power coefficient per strike from 0.25 to 0.2

Wyvern Family

  • Wing Buffet.png
     Wing Buffet: Reduced power coefficient from 0.3 to 0.01

Lightning Wyvern

Weapons[edit]

Greatsword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Slash (ranger greatsword skill).png
       Slash: Reduced power coefficient from 0.64 to 0.45
    • Slice (ranger skill).png
       Slice: Reduced power coefficient from 0.8 to 0.6
    • Enduring Swing.png
       Enduring Swing: Reduced power coefficient from 1.3 to 0.866
  • Maul (ranger greatsword skill).png
     Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 seconds
  • Swoop.png
     Swoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 seconds
  • Counterattack.png
     Counterattack: Increased cooldown from 15 seconds to 25 seconds.
  • Hilt Bash.png
     Hilt Bash: Reduced power coefficient from 0.72 to 0.01. Reduced cooldown from 25 seconds to 20 seconds

Longbow

  • Long Range Shot.png
     Long Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466
  • Rapid Fire.png
     Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 seconds
  • Point-Blank Shot.png
     Point-Blank Shot: Reduced power coefficient from 0.8 to 0.01
  • Barrage.png
     Barrage: Reduced power coefficient per strike from 0.5 to 0.381

Short Bow

  • Crossfire.png
     Crossfire: Reduced power coefficient from 0.4 to 0.266
  • Quick Shot.png
     Quick Shot: Increased cooldown from 8 seconds to 12 seconds
  • Concussion Shot.png
     Concussion Shot: Reduced power coefficient from 0.4 to 0.01

Sword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Slash (ranger sword skill).png
       Slash: Reduced power coefficient from 0.7 to 0.466
    • Crippling Thrust.png
       Crippling Thrust: Reduced power coefficient from 0.7 to 0.466
    • Precision Swipe.png
       Precision Swipe: Reduced power coefficient from 0.96 to 0.64
  • Monarch's Leap.png
     Monarch's Leap: Reduced power coefficient from 1.25 to 0.75

Axe Main-Hand

  • Ricochet.png
     Ricochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 seconds
  • Splitblade.png
     Splitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 seconds
  • Winter's Bite.png
     Winter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.

Axe Off-Hand

  • Path of Scars.png
     Path of Scars: Reduced power coefficient from 1.2 to 0.01
  • Whirling Defense.png
     Whirling Defense: reduced power coefficient per strike from 0.66 to 0.44. Reduced vulnerability duration from 10 seconds to 6 seconds

Dagger Off-Hand

Warhorn

Staff

Dagger Main-Hand

  • Autoattack Chain: Skills have been adjusted as follows:
  • Double Arc.png
     Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 seconds
  • Instinctive Engage.png
     Instinctive Engage: Reduced quickness duration from 3 seconds to 1.5 seconds

Heal[edit]

  • "We Heal As One!".png
     "We Heal As One!": Increased cooldown from 25 seconds to 30 seconds
  • Troll Unguent.png
     Troll Unguent: Increased cooldown from 25 seconds to 30 seconds
  • Glyph of Rejuvenation.png
     Glyph of Rejuvenation: Reduced self heal coefficient from 1.708 to 1.25. Reduced ally heal coefficient from 1.4 to 1.0
  • Glyph of Rejuvenation (Celestial Avatar).png
     Glyph of Rejuvenation: Reduced self heal coefficient from 1.4 to 1.0. Reduced ally heal coefficient from 1.708 to 1.25
  • Bear Stance.png
     Bear Stance: Increased cooldown from 25 seconds to 30 seconds

Utility[edit]

  • Lightning Reflexes.png
     Lightning Reflexes: Reduced power coefficient from 1.0 to 0.1
  • Quickening Zephyr.png
     Quickening Zephyr: Reduced quickness and superspeed duration from 6 seconds to 4 seconds. Reduced cooldown from 45 seconds to 40 seconds
  • Glyph of Alignment.png
     Glyph of Alignment: Increased cooldown from 20 seconds to 25 seconds
  • Glyph of the Tides.png
     Glyph of the Tides: Reduced power coefficient from 1.5 to 0.01. Reduced cooldown from 25 seconds to 20 seconds
  • Dolyak Stance.png
     Dolyak Stance: Increased cooldown from 40 seconds to 60 seconds
  • Griffon Stance.png
     Griffon Stance: Reduced might duration from 8 seconds to 6 seconds
  • Moa Stance.png
     Moa Stance: Reduced bonus boon duration from 66% to 20%
  • Glyph of Equality.png
     Glyph of Equality: Reduced power coefficient from 1.5 to 0.01
  • Spike Trap.png
     Spike Trap: Reduced power coefficient from 0.2 to 0.01. Adjusted bleeding from 6 stacks from 6.25 seconds to 1 stack for 1 second. Reduced cooldown from 30 seconds to 20 seconds

Elite[edit]

  • "Strength of the Pack!".png
     "Strength of the Pack!": Reduced might duration from 10 seconds to 6 seconds. Reduced stability duration from 8 seconds to 6 seconds

Traits[edit]

Marksmanship

  • Stoneform.png
     Stoneform: Increased cooldown from 90 seconds to 300 seconds
  • Call of the Wild.png
     Lesser Call of the Wild (from Clarion Bond): Reduced boon durations from 15 seconds to 6 seconds

Skirmishing

Wilderness Survival

Nature Magic

Beastmastery

  • Wilting Strike.png
     Wilting Strike: Reduced weakness duration from 4 seconds to 3 seconds
  • Quickening Zephyr.png
     Lesser Quickening Zephyr (from Zephyr's Speed): Reduced quickness and superspeed durations from 3 seconds to 2 seconds

Druid

Soulbeast

  • Live Fast.png
     Live Fast: Reduced quickness duration from 3 seconds to 2 seconds
  • Eternal Bond.png
     Eternal Bond: Increased cooldown from 90 seconds to 300 seconds

Revenant[edit]

Profession Mechanics[edit]

  • Heroic Command.png
     Heroic Command: Reduced might duration from 8 seconds to 6 seconds
  • Legendary Centaur Stance.png
     Healing Orb (created by various skills and traits): Reduced heal coefficient from 0.15 to 0.075

Facet of Nature

  • Facet of Nature―Centaur.png
     Facet of Nature—Centaur (Ventari): Reduced pulse base heal from 471 to 306. Reduced pulse heal scaling from 0.4 to 0.1
  • One with Nature.png
     True Nature (Ventari): Reduced base heal per condition cleansed from 970 to 323
  • One with Nature.png
     True Nature (Mallyx): Reduced might duration from 10 seconds to 6 seconds

Weapons[edit]

Hammer

  • Hammer Bolt.png
     Hammer Bolt: Reduced power coefficient from 0.95 to 0.633
  • Coalescence of Ruin.png
     Coalescence of Ruin: Increased cooldown from 4 seconds to 10 seconds
  • Phase Smash.png
     Phase Smash: Reduced power coefficient from 1.75 to 1.36. Increased cooldown from 8 seconds to 12 seconds
  • Drop the Hammer.png
     Drop the Hammer: Reduced power coefficient from 1.5 to 0.01

Staff

  • Autoattack Chain: Skills have been adjusted as follows:
  • Mender's Rebuke.png
     Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 seconds
  • Warding Rift.png
     Warding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 seconds
  • Surge of the Mists.png
     Surge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001

Sword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Preparation Thrust.png
       Preparation Thrust: Reduced power coefficient from 0.6 to 0.4
    • Brutal Blade.png
       Brutal Blade: Reduced power coefficient from 0.7 to 0.466
    • Rift Slash.png
       Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145
  • Unrelenting Assault.png
     Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 seconds

Mace

  • Autoattack Chain: Skills have been adjusted as follows:
    • Misery Swipe.png
       Misery Swipe: Reduced power coefficient from 0.35 to 0.233
    • Anguish Swipe.png
       Anguish Swipe: Reduced power coefficient from 0.4 to 0.266
    • Manifest Toxin.png
       Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2
  • Searing Fissure.png
     Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 seconds

Sword Off-Hand

  • Shackling Wave.png
     Shackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12
  • Deathstrike.png
     Deathstrike: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced second strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 seconds

Axe Off-Hand

  • Frigid Blitz.png
     Frigid Blitz: Increased cooldown from 10 seconds to 15 seconds
  • Temporal Rift.png
     Temporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted torment from 2 stacks for 12 seconds to 1 stack for 1 second

Shield

  • Envoy of Exuberance.png
     Envoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 seconds
  • Crystal Hibernation.png
     Crystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125

Shortbow

  • Shattershot.png
     Shattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 seconds
  • Bloodbane Path.png
     Bloodbane Path: Increased cooldown from 3 seconds to 5 seconds
  • Scorchrazor.png
     Scorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 second

Legend Skills[edit]

Shiro

  • Riposting Shadows.png
     Riposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15
  • Phase Traversal.png
     Phase Traversal: WvW will now use the PvP version of the skill (35 energy cost)
  • Jade Winds.png
     Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10

Jalis

Ventari

  • Ventari's Will.png
     Ventari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306
  • Natural Harmony.png
     Natural Harmony: Reduced heal coefficient from 2.25 to 1.25
  • Energy Expulsion.png
     Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25

Glint

  • Facet of Darkness.png
     Facet of Darkness: Increased cooldown from 20 seconds to 25 seconds
  • Elemental Blast.png
     Elemental Blast (Facet of Elements): Reduced power coefficient per strike from 1.15 to 0.89. Reduced weakness duration from 4 seconds to 2 seconds
  • Facet of Strength.png
     Facet of Strength: Reduced might duration from 12 seconds to 6 seconds
  • Burst of Strength.png
     Burst of Strength (Facet of Strength): Reduced damage bonus from 15% to 7%
  • Chaotic Release.png
     Chaotic Release (Facet of Chaos): Reduced power coefficient from 2.0 to 0.01. Reduced cooldown from 45 seconds to 35 seconds

Kalla

  • Breakrazor's Bastion.png
     Breakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8

Traits[edit]

Retribution

Salvation

Invocation

Herald

Renegade

  • All for One.png
     All for One: Reduced protection duration from 4 seconds to 3 seconds
  • Lasting Legacy.png
     Lasting Legacy: Reduced bonus might duration from 12 seconds to 6 seconds

Thief[edit]

Profession Mechanics[edit]

Weapons[edit]

Short Bow

Sword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Slice (thief skill).png
       Slice: Reduced power coefficient from 0.6 to 0.4
    • Slash (thief skill).png
       Slash: Reduced power coefficient from 0.6 to 0.4
    • Crippling Strike.png
       Crippling Strike: Reduced power coefficient from 1.3 to 0.866
  • Infiltrator's Strike.png
     Infiltrator's Strike: Reduced power coefficient from 0.75 to 0.5
  • Flanking Strike.png
     Flanking Strike: Reduced power cofficient from 0.8 to 0.5
  • Pistol Whip.png
     Pistol Whip: Reduced initial hit power coefficient from 0.37 to 0.01. Reduced stun duration from 0.75 seconds to 0.5 seconds. Reduced flurry hit power coefficient from 0.79 to 0.53. Increased initiative cost from 5 to 6.

Dagger Main-Hand

  • Autoattack Chain: Skills have been adjusted as follows:
  • Shadow Shot.png
     Shadow Shot: Increased initiative cost from 4 to 5
  • Death Blossom.png
     Death Blossom: Increased initiative cost from 4 to 5
  • Backstab.png
     Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8

Pistol Main-Hand

  • Vital Shot.png
     Vital Shot: Reduced power coefficient from 0.575 to 0.383
  • Unload.png
     Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 seconds
  • Sneak Attack.png
     Sneak Attack: Reduced power coefficient per hit from 0.36 to 0.3

Dagger Off-Hand

Staff

  • Autoattack Chain: Skills have been adjusted as follows:
  • Weakening Charge.png
     Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 second
  • Debilitating Arc.png
     Debilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5
  • Dust Strike.png
     Dust Strike: Increased vulnerability stacks from 5 to 8
  • Vault.png
     Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6
  • Hook Strike.png
     Hook Strike: Reduced power coefficient from 0.65 to 0.01

Rifle

  • Brutal Aim.png
     Brutal Aim: Reduced power coefficient from 0.6 to 0.4
  • Deadly Aim.png
     Deadly Aim: Reduced power coefficient from 0.8 to 0.533
  • Spotter's Shot.png
     Spotter's Shot: Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 seconds
  • Double Tap.png
     Double Tap: Reduced might stacks per hit from 3 to 1. Reduced power coefficient per hit from 0.65 to 0.5
  • Three Round Burst.png
     Three Round Burst: Reduced power coefficient per hit from 0.55 to 0.5. Reduced might stacks per hit from 3 to 1
  • Death's Retreat.png
     Death's Retreat: Increased initiative cost from 5 to 6
  • Death's Judgment.png
     Death's Judgment: Reduced power coefficient from 1.65 to 1.11

Heal[edit]

  • Skelk Venom.png
     Skelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578
  • Withdraw.png
     Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243
  • Channeled Vigor.png
     Channeled Vigor: Increased cooldown from 20 seconds to 30 seconds
  • Malicious Restoration.png
     Malicious Restoration: Increased cooldown from 25 seconds to 30 seconds

Utility[edit]

  • Smoke Screen.png
     Smoke Screen: Increased cooldown from 25 seconds to 35 seconds, Update: Increased cooldown from 35 seconds to 45 seconds
  • Pitfall.png
     Pitfall: Reduced power coefficient of the knockdown strike from 1.25 to 0.01. Reduced power coefficient of the pulsing strikes from 0.5 to 0.3
  • Infiltrator's Signet.png
     Infiltrator's Signet: Increased cooldown from 30 seconds to 35 seconds
  • Haste.png
     Haste: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 30 seconds to 45 seconds
  • Roll for Initiative.png
     Roll for Initiative: Increased cooldown from 40 seconds to 50 seconds
  • Scorpion Wire.png
     Scorpion Wire: Reduced power coefficient from 0.5 to 0.01
  • Skale Venom.png
     Skale Venom: Reduced vulnerability duration from 10 seconds to 6 seconds
  • Bandit's Defense.png
     Bandit's Defense: Increased cooldown from 20 seconds to 30 seconds
  • Reflexive Strike.png
     Reflexive Strike: Reduced power coefficient from 0.75 to 0.01
  • Distracting Daggers.png
     Distracting Daggers: Reduced power coefficient from 0.55 to 0.25
  • Impairing Daggers.png
     Impairing Daggers: Reduced slow duration from 5 seconds to 2 seconds
  • Fist Flurry.png
     Fist Flurry: Reduced overall power coefficient from 3.75 to 2.5
  • Palm Strike.png
     Palm Strike: Reduced initial power coefficient from 1.75 to 0.01
  • Binding Shadow.png
     Binding Shadow: Reduced power coefficient from 1.0 to 0.01. Reduced vulnerability duration from 10 seconds to 6 seconds
  • Shadow Gust.png
     Shadow Gust: Reduced power coefficient from 0.4 to 0.01
  • Assassin's Signet.png
     Assassin's Signet: Increased cooldown from 20 seconds to 30 seconds.

Elite[edit]

  • Dagger Storm.png
     Dagger Storm: Reduced power coefficient from 1.0 to 0.4
  • Uppercut (Daredevil skill).png
     Uppercut: Reduced power coefficient from 2.25 to 0.01
  • Finishing Blow.png
     Finishing Blow: Increased power coefficient from 2.0 to 2.5
  • Shadow Meld.png
     Shadow Meld: Reduced stealth duration from 3 seconds to 2 seconds

Traits[edit]

Deadly Arts

  • Lotus Poison.png
     Lotus Poison: Reduced weakness duration from 4 seconds to 3 seconds
  • Mug.png
     Mug: Reduced power coefficient from 1.5 to 0.75
  • Even the Odds.png
     Even the Odds: Reduced might and vulnerability durations from 10 seconds to 6 seconds
  • Panic Strike.png
     Panic Strike: Reduced poison duration from 2 seconds to 1 second
  • Potent Poison.png
     Potent Poison: Reduced bonus poison duration from 20% to 5%

Critical Strikes

  • Assassin's Fury.png
     Assassin's Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2
  • Ankle Shots.png
     Ankle Shots: Reduced cripple duration from 3 seconds to 2 seconds

Shadow Arts

Acrobatics

Trickery

Daredevil

  • Weakening Strikes.png
     Weakening Strikes: Reduced weakness duration from 3 seconds to 2 seconds
  • Escapist's Fortitude.png
     Escapist's Fortitude: Reduced base heal from 456 to 150
  • Palm Strike.png
     Pulmonary Impact (from Impacting Disruption Impacting Disruption): Reduced power coefficient from 2.0 to 0.75
  • Lotus Training.png
     Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%
  • Bounding Dodger.png
     Bounding Dodger: Reduced power coefficient from 1.33 to 0.5. Increased bonus damage from 10% to 15%

Deadeye

  • Payback.png
     Payback: This has been unsplit and will use the lower (20%) recharge value in all modes
  • Premeditation.png
     Premeditation: Reduced concentration from 180 to 60
  • Be Quick or Be Killed.png
     Be Quick or Be Killed: Reduced quickness duration from 4 seconds to 2.5 seconds
  • Maleficent Seven.png
     Maleficent Seven: Reduced might duration from 10 seconds to 6 seconds
  • Fire for Effect.png
     Fire for Effect: Reduced might duration from 12 seconds to 6 seconds

Warrior[edit]

Profession Mechanics[edit]

Primal Bursts

  • Arc Divider.png
     Arc Divider: Reduced power coefficient per strike from 1.05 to 0.704
  • Rupturing Smash.png
     Rupturing Smash: Reduced power coefficient from 1.5 to 1.14
  • Gun Flame.png
     Gun Flame: Reduced power coefficient from 2.2 to 1.54
  • Decapitate.png
     Decapitate: Reduced power coefficient from 2.5 to 1.666. Reduced might stacks from 5 to 1
  • Skull Grinder.png
     Skull Grinder: Reduced bleeding stacks from 4 to 3. Reduced cripple duration from 8 seconds to 5 seconds

Spellbreaker

  • Full Counter.png
     Full Counter: Reduced power coefficient from 0.5 to 0.1. Increased daze duration from 1.5 seconds to 2 seconds

Weapons[edit]

Greatsword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Greatsword Swing.png
       Greatsword Swing: Reduced power coefficient from 0.7 to 0.469. Reduced vulnerability duration from 8 seconds to 6 seconds
    • Greatsword Slice.png
       Greatsword Slice: Reduced power coefficient from 0.95 to 0.6365. Reduced vulnerability duration from 8 seconds to 6 seconds
    • Brutal Strike.png
       Brutal Strike: Reduced power coefficient from 1.25 to 0.8375
  • Hundred Blades.png
     Hundred Blades: Reduced power coefficient of each strike from 0.525 to 0.35. Reduced final strike power coefficient from 1.1 to 0.8
  • Whirlwind Attack.png
     Whirlwind Attack: Reduced power coefficient per strike from 0.665 to 0.333
  • Rush.png
     Rush: Reduced power coefficient from 1.7 to 1.36
  • Arcing Slice.png
     Arcing Slice: Reduced base power coefficient from 1.32 to 1.213. Reduced bonus power coefficient from 1.98 to 1.82

Hammer

  • Autoattack Chain: Skills have been adjusted as follows:
  • Fierce Blow.png
     Fierce Blow: Reduced base power coefficient from 1.8 to 0.77. Reduced power coefficient vs controlled foes from 2.16 to 1.82. Reduced weakness duration from 4 seconds to 2 seconds. Reduced cooldown from 6 seconds to 4 seconds
  • Hammer Shock.png
     Hammer Shock: Reduced power coefficient from 1.0 to 0.7
  • Staggering Blow.png
     Staggering Blow: Reduced power coefficient from 1.0 to 0.01
  • Backbreaker.png
     Backbreaker: Reduced power coefficient from 1.5 to 0.01
  • Earthshaker.png
     Earthshaker: Reduced power coefficient from 1.0 to 0.01

Longbow

  • Dual Shot.png
     Dual Shot: Reduced power coefficient per hit from 0.44 to 0.293
  • Fan of Fire.png
     Fan of Fire: Reduced power coefficient per hit from 0.44 to 0.39
  • Arcing Arrow.png
     Arcing Arrow: Reduced power coefficient from 2.0 to 1.5

Rifle

  • Fierce Shot.png
     Fierce Shot: Reduced power coefficient from 0.605 to 0.403
  • Aimed Shot.png
     Aimed Shot: Reduced power coefficient from 0.8 to 0.53. Adjusted vulnerability from 10 stacks for 8 seconds to 12 stacks for 6 seconds
  • Volley.png
     Volley: Reduced power coefficient per strike from 0.75 to 0.5
  • Brutal Shot.png
     Brutal Shot: Reduced power coefficient from 1.0 to 0.4. Adjusted vulnerability from 8 stacks for 12 seconds to 12 stacks for 6 seconds
  • Rifle Butt.png
     Rifle Butt: Reduced power coefficient from 1.0 to 0.01
  • Kill Shot.png
     Kill Shot: Reduced power coefficient from 2.25/2.75/3.25 to 1.4/1.7/2.0

Axe Main-Hand

  • Autoattack Chain: Skills have been adjusted as follows:
    • Chop.png
       Chop: Reduced power coefficient from 0.7 to 0.47
    • Double Chop.png
       Double Chop: Reduced first strike power coefficient from 0.45 to 0.3. Reduced second strike power coefficient from 1.05 to 0.7
    • Triple Chop.png
       Triple Chop: Reduced first two strikes power coefficient from 0.75 to 0.5. Reduced final strike power coefficient from 1.6 to 1.06
  • Cyclone Axe.png
     Cyclone Axe: Reduced power coefficient per strike from 0.88 to 0.66. Reduced fury duration per hit from 2 seconds to 1 seconds. Adjusted vulnerability per hit from 3 stacks for 8 seconds to 1 stack for 6 seconds. Increased cooldown from 6 seconds to 8 seconds
  • Throw Axe.png
     Throw Axe: Increase ammo recharge from 10 seconds to 15 seconds
  • Eviscerate.png
     Eviscerate: Reduced power coefficient from 2.0/2.5/3.0 to 1.333/1.666/2.0. Reduced number of might stacks from 5 to 1

Sword Main-Hand

  • Autoattack Chain: Skills have been adjusted as follows:
    • Sever Artery.png
       Sever Artery: Reduced power coefficient from 0.6 to 0.4
    • Gash.png
       Gash: Reduced power coefficient from 0.6 to 0.4
    • Hamstring.png
       Hamstring: Reduced power coefficient from 1.0 to 0.666
  • Savage Leap.png
     Savage Leap: Reduced power coefficient from 1.66 to 0.75
  • Final Thrust.png
     Final Thrust: Reduced base power coefficient from 1.5 to 1.0. Reduced bonus power coefficient from 3.0 to 2.0. Increased cooldown from 12 seconds to 15 seconds

Mace Main-Hand

  • Autoattack Chain: Skills have been adjusted as follows:
    • Mace Smash.png
       Mace Smash: Reduced power coefficient from 0.8 to 0.533
    • Mace Bash.png
       Mace Bash: Reduced power coefficient from 0.8 to 0.533
    • Pulverize.png
       Pulverize: Reduced power coefficient from 1.6 to 1.067
  • Counterblow.png
     Counterblow: Reduced power coefficient from 2.0 to 1.0. Adjusted vulnerability from 10 stacks for 8 seconds to 15 stacks for 6 seconds
  • Skull Crack.png
     Skull Crack: Reduced power coefficient from 1.5 to 0.01

Axe Off-Hand

  • Dual Strike.png
     Dual Strike: Reduced power coefficient per strike from 1.175 to 1.0. Reduced quickness per strike from 1.5 seconds to 0.5 seconds. Increased cooldown from 12 seconds to 15 seconds
  • Whirling Axe.png
     Whirling Axe: Reduced power coefficient per strike from 0.5592 to 0.373. Increased cooldown from 15 seconds to 18 seconds

Mace Off-Hand

  • Crushing Blow.png
     Crushing Blow: Increased cooldown from 12 seconds to 15 seconds.
  • Tremor.png
     Tremor: Reduced power coefficient per strike from 0.8 to 0.01. Reduced cooldown from 25 seconds to 20 seconds

Shield

  • Shield Bash.png
     Shield Bash: Reduced power coefficient from 1.0 to 0.01
  • Shield Stance.png
     Shield Stance: Increased recharge from 25 seconds to 30 seconds

Warhorn

  • Charge (warrior skill).png
     Charge: PvP will now use the WvW version of the skill (10% damage bonus)
  • Call of Valor.png
     Call of Valor: Reduced number of conditions cleansed from 3 to 2

Dagger Main-Hand

  • Autoattack Chain: Skills have been adjusted as follows:
    • Precise Cut.png
       Precise Cut: Reduced power coefficient from 0.4 to 0.32
    • Focused Slash.png
       Focused Slash: Reduced power coefficient from 0.4 to 0.32
    • Keen Strike.png
       Keen Strike: Reduced power coefficient from 0.85 to 0.68
  • Disrupting Stab.png
     Disrupting Stab: reduced power coefficient from 0.8 to 0.4
  • Breaching Strike.png
     Breaching Strike: Reduced power coefficient from 1.2 to 0.7. Increased number of boons removed from 2 to 3

Dagger Off-Hand

  • Wastrel's Ruin.png
     Wastrel's Ruin: Reduced power coefficient from 1.5 to 1.0. Increased cooldown from 12 seconds to 15 seconds
  • Bladestorm.png
     Bladestorm: Reduced power coefficient per hit from 0.35 to 0.235. Reduced vulnerability duration from 10 seconds to 6 seconds

Heal[edit]

Utility[edit]

  • Bull's Charge.png
     Bull's Charge: Reduced power coefficient from 2.0 to 0.01
  • Kick (warrior utility skill).png
     Kick: Reduced power coefficient from 1.0 to 0.01. Reduced ammo recharge from 30 seconds to 25 seconds
  • Stomp.png
     Stomp: Reduced power coefficient from 0.75 to 0.01. Reduced initial stability duration from 6 seconds to 1 second. Reduced on-hit stability duration from 6 seconds to 3 seconds. Reduced cooldown from 40 seconds to 30 seconds
  • "For Great Justice!".png
     "For Great Justice!": Reduced might duration from 15 seconds to 6 seconds
  • "Shake It Off!".png
     "Shake It Off!": Reduced the number of conditions cleansed from 6 to 4. Increased ammo recharge from 50 seconds to 75 seconds
  • Dolyak Signet.png
     Dolyak Signet: Reduced stability duration from 8 seconds to 6 seconds. Increased cooldown from 40 seconds to 60 seconds
  • Balanced Stance.png
     Balanced Stance: Increased cooldown from 40 seconds to 60 seconds
  • Berserker Stance.png
     Berserker Stance: Increased cooldown from 30 seconds to 40 seconds
  • Endure Pain.png
     Endure Pain: Increased cooldown from 30 seconds to 40 seconds. Increased duration from 2 seconds to 3 seconds
  • Frenzy (warrior skill).png
     Frenzy: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 40 seconds to 45 seconds
  • Outrage.png
     Outrage: Increased cooldown from 10 seconds to 25 seconds
  • Shattering Blow.png
     Shattering Blow: Reduced power coefficient from 1.0 to 0.5. Reduced number of bleeding stacks from 4 to 2. Increased cooldown from 15 seconds to 20 seconds
  • Sundering Leap.png
     Sundering Leap: Reduced vulnerability duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 seconds
  • Wild Blow.png
     Wild Blow: Reduced power coefficient from 2.5 to 0.01
  • Featherfoot Grace.png
     Featherfoot Grace: Increased cooldown from 40 seconds to 45 seconds
  • Break Enchantments.png
     Break Enchantments: Reduced power coefficient from 0.5 to 0.1. Increased number of boons removed from 3 to 4. Increased cooldown from 15 seconds to 25 seconds

Elite[edit]

  • Signet of Rage.png
     Signet of Rage: Reduced fury and swiftness durations from 25 seconds to 6 seconds. Adjusted might from 5 stacks for 25 seconds to 20 stacks for 4 seconds. Reduced cooldown from 60 seconds to 40 seconds
  • Rampage.png
     Rampage: Some Rampage skills have been adjusted as follows:
    • Smash (Rampage).png
       Smash: Reduced power coefficient from 1.6 to 0.91
    • Bash (Rampage).png
       Bash: Reduced power coefficient from 1.6 to 0.91
    • Uppercut.png
       Uppercut: Reduced power coefficient from 2.0 to 1.36
    • Dash (Rampage).png
       Dash: Reduced power coefficient from 2.4 to 1.82
  • Head Butt.png
     Head Butt: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 25 seconds to 18 seconds
  • Winds of Disenchantment.png
     Winds of Disenchantment: Reduced target cap from 10 to 5

Traits[edit]

Strength

Arms

  • Bloodlust.png
     Bloodlust: Reduced bleeding duration from 3 seconds to 1 second. Reduced bonus bleeding duration from 33% to 15%
  • Berserker's Fury.png
     Wounding Precision: Reduced precision to expertise conversion from 7% to 4%
  • Rending Strikes.png
     Sundering Burst: Reduced vulnerability duration from 8 seconds to 6 seconds

Defense

  • Adrenal Health.png
     Adrenal Health: Reduced healing per second per stack from 133 to 100
  • Shield Master.png
     Shield Master: Reduced might duration from 8 seconds to 1 second
  • Defy Pain (warrior trait).png
     Defy Pain: Increased cooldown from 90 seconds to 300 seconds
  • Last Stand.png
     Last Stand: Increased cooldown from 90 seconds to 300 seconds
  • Rousing Resilience.png
     Rousing Resilience: Reduced base heal from 2113 to 1056. Reduced healing coefficient from 0.5 to 0.1

Tactics

Discipline

  • Versatile Power.png
     Versatile Power: Reduced might duration from 10 seconds to 6 seconds
  • Crack Shot.png
     Crack Shot: Reduced burning duration from 2 seconds to 1 second
  • Heightened Focus.png
     Heightened Focus: Reduced quickness duration from 4 seconds to 2.5 seconds

Berserker

  • Burst of Aggression.png
     Burst of Aggression: Reduced quickness duration from 3 seconds to 2 seconds.
  • King of Fires.png
     King of Fires: Reduced bonus burning duration from 33% to 10%
  • Eternal Champion.png
     Eternal Champion: Reduced might duration from 8 seconds to 6 seconds. Reduced stability duration from 3 seconds to 2 seconds

Spellbreaker

Guild Wars 2 Wiki Notes[edit]

  • Build: ???

???

References[edit]

External links[edit]