Living World Season 4 content

The First City (story)

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Disambig icon.png This article is about a story instance. For the book, see The First City. For the city, see Fahranur, the First City.

The First City is the sixth part of Daybreak.

Objectives[edit]

Go to Fahranur to find Taimi.

  • Enter Fahranur, the First City.

Journey into Fahranur.

  • Find the entrance to Fahranur.
  • Clear out the ibogas blocking the path.
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    Event swords (tango icon).png
  • Gather with the group by the balcony to view Fahranur.
  • Find the entrance to Fahranur.
  • Defeat the Awakened horde.
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    Event swords (tango icon).png
  • Pass through the front gate to enter Fahranur.
  • Find a way to cross the chasms and disable the giant weights.
    Weights disabled: X/3
  • Defeat the Mordant Crescent Arbiter.
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  • Push farther into Fahranur to rescue Taimi.
  • Defend Canach as he sets up explosives.
    Explosives setup progress:
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  • Defeat the Awakened Abomination while Canach re-places explosives.
    Event bar.jpg
    Event boss (tango icon).png

Find Taimi before it's too late.

  • Discuss the current situation with the group.
  • Continue forward to rescue Taimi.
  • Disable the asura gates to prevent more Awakened from entering them.: X/2
  • Clear out the remaining Awakened.
    Event bar.jpg
    Event swords (tango icon).png
  • Continue forward to rescue Taimi.
  • Figure out a way to disable the flame walls.
  • Investigate the room.
  • Interact with the console.
  • Enter the Royal Chamber.
  • Clear out the Awakened.
    Event bar empty2.jpg
    Event swords (tango icon).png
  • Help Taimi.

Neutralize Scruffy 2.0 to save Taimi.

  • Scruffy 2.0
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    Event boss (tango icon).png
  • Find a way to short-circuit the static storms shielding Scruffy 2.0.
  • Destroy power conduits to disable asura gates around the room: X/6
  • Survive Scruffy 2.0's Rapid Ammunition Discharge protocol.
  • Check in with Taimi and the others.

Rewards[edit]

Walkthrough[edit]

The entrance to the city is next to the Ancient Royal Docks.

You can open the flame walls by picking up boulders and/or branded crystals, and placing them on the two empty pressure plates, and then another two on the larger plate on the other side of the wall. Boulders are found in the large room ahead with the branded elementals or on the sides of the stairs by the flame walls.

When interacting with the Inquest Console, cross the wires and then push the button.

When Taimi's golem becomes invulnerable and is shooting electricity, jump across the platforms on the pods to get to the outside of the room. Destroy the Inquest's power device there, which will leave a Static Conduit behind. Equipping that bundle grants these skills:

Skill Activation time Recharge time Description
1
Throw Static Conduit.png
 Throw Static Conduit
1 Throw the orb and dissipate any static storms in the target area.
2
Detonate Static Conduit.png
 Detonate Static Conduit
0.75¾ Tear apart the orb and dissipate any static storms in an area around you.

Achievements[edit]

Timing Is Everything Daybreak 1Achievement points
Make it to the other side of the Vestibule of Faith and pull the levers unscathed.Story Instance: The First City Survived the Vestibule of Faith Unscathed 1Achievement points
  • Pretty easy achievement, just time your raptor canyon jump and avoid the bells dropping down. Pull the levers in between each bell. There are 3 bells and 3 levers in between. Achievement eligibility may be tracked via the Achievement effect.png Qualify for Timing is Everything effect.
This achievement requires at least one completed objective to become visible. Gone Swimming Daybreak 1Achievement points
Find the diving goggles in Fahranur, and dive into the Eternal Reservoir.Story Instance: The First City Found the Diving Goggles in Fahranur and Went Swimming 1Achievement points
  • Not too far from the entrance is a pair of diving goggles. If you don’t see them you may need to clear the instance first and come back. The dive is a bit tricky due to the rocks blocking your way down so you need to jump a bit outward and then fall through the cracks between the rocks to the water below.
This achievement requires at least one completed objective to become visible. You Left This Daybreak 1Achievement points
Find Taimi's hair bow and return it to her.Story Instance: The First City
Reward:Sip of Liquid Karma.png Sip of Liquid Karma
Returned Taimi's Hair Bow 1Achievement points
  • Pick up Taimi's Hair Ribbon, and return it to her.
This achievement requires at least one completed objective to become visible. From Downtown! Daybreak 1Achievement points
Throw a static conduit and destroy a static storm orbiting Scruffy from very far away.Story Instance: The First City Hit a Static Storm from a Long Distance 1Achievement points
  • Throw a static conduit and destroy a static storm orbiting Scruffy from very far away. All you need to do is to throw the static conduit from the platform where you got it from and it should count. Make sure to throw it in front of the moving static storm.
Stand Your Ground Daybreak 3Achievement points
Survive the rapid ammunition discharge protocol without being downed or leaving the platform.Story Instance: The First City Survived the Rapid Ammunition Discharge 3Achievement points
  • Survive the rapid ammunition discharge protocol without being downed or leaving the platform. Last 5% of Scruffy 2.0 he will start spamming attacks all over. Avoid the AoE circles and don’t get too close to the Static Storm orbs floating around as they are magnetic and will pull you with them. You don’t need to damage Scruffy in this phase, just survive long enough for the phase to be over.
This achievement requires at least one completed objective to become visible. That Belongs in a Museum Daybreak 6Achievement points
Find all the hidden relics around Fahranur, the First City.Story Instance: The First City
Reward: 5  Kralkatite Ore.png Kralkatite Ore
Found 1 Relics in Fahranur 1Achievement points
Found 3 Relics in Fahranur 2Achievement points
Found 7 Relics in Fahranur 3Achievement points
  • It is recommended that you do this achievement at end of the instance as the whole instance opens up and most of the mobs disappear.
The First City Daybreak Path of Fire mastery point 0Achievement points
Travel to the First City in pursuit of your friend.Journal: The First City Completed
Reward: 100  Volatile Magic.png Volatile Magic
Completed the First City 0Achievement points
  • Complete the instance

NPCs[edit]

Allies[edit]

Asura
Charr
Humans
Norn
Sylvari

Foes[edit]

Ambient creatures
Animals
Awakened
Branded
Elemental
Golems
Plants

Objects[edit]

Bundles

Dialogue[edit]

Shortly after encountering the ibogas
Canach: Looks like you could use some help, Commander.
<Character name>: Canach!
Approaching the cliffs overlooking Fahranur
Spearmarshal Zaeim: There she is, across the water. Fahranur, the First City. This is as close as I've ever dared come.
Rytlock Brimstone: Looks like it's seen better days.
Spearmarshal Zaeim: That city is home to centuries of my people's history. Without it, Elona would be nothing.
Spearmarshal Zaeim: Fahranur was home to the seat of the Primeval Dynasty. The shining quintessence of Elonian life.
Spearmarshal Zaeim: But then came the ravage of the scarab plague—and the end of the Primeval kings.
Approaching the door to Fahranur
Canach: Gate's closed. I could blow it—
Canach: Never mind.
Awakened Canid: Ha-ha! You dared to defy our glorious leader—now you suffer the consequences.
Spotting a mounted Awakened
Rytlock Brimstone: Up ahead—another one of Joko's rotbags. We should follow it.
Rytlock Brimstone: Hey, "tour guide," anything else about these cursed lands we should know about before we go rushing in?
Spearmarshal Zaeim: Well, this is where Spearmarshal Kormir inadvertantly awoke the fallen god Abaddon.
Rytlock Brimstone: Fighting one fallen god was enough for a lifetime. Be careful what you touch.
Using the Diving Goggles above the Eternal Reservoir
Canach: Why can't you ever be spontaneous like that?
Rytlock Brimstone: (growl)
Approaching the Bell trap
Spearmarshal Zaeim: Look out!
Spearmarshal Zaeim: I recall childhood tales about a series of trials required to enter this place. It appears those stories were true.
Canach: Perhaps we should double back outside to look for another way in.
<Character name>: No time. Our raptors should be able to make this jump.
Canach: I dunno, I think I see quite a few raptor bones down there alongside the others.
Spearmarshal Zaeim: I'll go first, to make certain it's safe.
<Character name>: No. Taimi is my responsibility. I'll take the lead.
Pulling the first lever
<Character name>: That should make things a little easier. Come on across.
Pulling the second lever
<Character name>: That's two down.
Pulling the third lever
<Character name>: That should do the trick.
Canach: Oh, it did a trick all right.
Spearmarshal Zaeim: Look out!
Mordant Crescent Arbiter: Your journey ends here.
Defeating the Mordant Crescent Arbiter
Canach: Commander, over here. Looks like Taimi's hair bow.
Spearmarshal Zaeim: Your young friend is ingenious.
Rytlock Brimstone: Don't tell her that.
Rytlock Brimstone: Zaeim, you said something about a scarab plague...
Spearmarshal Zaeim: Yes. The stories of the real plague are horrifying. Scarabs bursting out of flesh, devouring people from within.
Spearmarshal Zaeim: Now, Joko's army uses dark magic that resembles the scarab plague to strike fear in his enemies.
Rytlock Brimstone: That's just plain evil. We're lucky he doesn't have the real thing.
<Character name>: But he does have Taimi.
Interacting with the Destroyed Statue and Plaque
Destroyed Statue: What was once a majestic statue has been reduced to little more than two legs and a pile of rubble.
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I wonder why this was damaged while the plaque was left intact.
Plaque: Blessed by the Five is Dahlah, daughter to the king.
May her life be full of love, contentment, and good health.
May the newest royal daughters rule Fahranur and lead us to a brighter future.
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Interesting.
Upon first spotting the Branded
Canach: Great. Now there are Awakened AND Branded. Lovely.
Spearmarshal Zaeim: Fortunately, each seems to be distracting the other.
Finding the dead asura bodies
Rytlock Brimstone: These bodies. They're asura. At least Taimi's not among them.
Canach: They're also Inquest, from the look of it.
Spearmarshal Zaeim: Strange. As far as I knew, the asura were all expelled or killed when Joko claimed these lands.
Rytlock Brimstone: Never a good sign when the Inquest are around. Dead OR alive.
<Character name>: We're penned in. We've got to find a way past this wall.
Canach: Good thing I didn't waste these explosives on the gate.
Rytlock Brimstone: Be quick about it. These things were creepy enough BEFORE they started moving.
Interacting with the bodies
This asura wears the typical red and black gear of the Inquest. The uniquely pungent aroma of rotting flesh fills the cavernous area.
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Inquest or not. Joko will pay for this.
Rytlock Brimstone: Anytime now...
Canach: This is not the sort of task one rushes.
Spearmarshal Zaeim: Hurry, please. We can't hold them off forever!
Canach: Yes, by all means, let's hurry the explosives expert. What could possibly go wrong?
Rytlock Brimstone: How much longer?
Canach: Depends—do you want to survive the blast?
Upon the arrival of the Awakened Abomination
Awakened Abomination: (screech)
Rytlock Brimstone: That doesn't sound like a small, dead, rodent-y thing.
If asura:
<Character name>: Hey!
Canach: Great. Now I have to start over.
<Character name>: Just focus on setting those explosives!
Awakened Abomination: (roar)
Canach: Can you shut that thing up? It really makes it hard to concentrate.
After defeating the Champion Awakened Abomination
Canach: Cover your ears!
Rytlock Brimstone: Canach... What did you do...?!
Familiar Voice: Watch your heads!
After the cut scene
<Character name>: Braham?
Rox: Commander?
Braham Eirsson: Of course. Why am I not surprised.
Rytlock Brimstone: How did you get here?
Rox: We chased whatever these things are through some portals. Trying to see where they're coming from.
Canach: Wait— What portals?
Rox: Isn't that why you're here? Portals have started popping up all over Tyria and spitting out these...things.
Rytlock Brimstone: Joko's forces are in Tyria?
Rox: If these shambling rot-piles are his, then yeah— Tyria's teeming with them. But if you're not here for the portals...
Rytlock Brimstone: We're here to rescue Taimi from Joko.
Braham Eirsson: You let this Joko character take Taimi?!
Spearmarshal Zaeim: No one "lets" Joko do anything. He takes what he wants.
Rox: Who's this guy?
Spearmarshal Zaeim: I am Zaeim, Spearmarshal of the Sunspears.
Braham Eirsson: So first you put Jormag to sleep with that blasted machine
Rytlock Brimstone: Enough!
<Character name>: Taimi's in danger. Anyone who wants to save her can come with me.
Braham Eirsson: More Awakened!
Asura Console: (static) feeling okay? Wait, why are you—(static)
Braham Eirsson: Whatever you just did, it turned off the gate. Do it again.
Asura Console: Need (static) this location! Risen (static) swarming (static) the gate (static)
Rox:There's so many!
Asura Console: They (static) won't stop! (static) too many of them (static)
Spearmarshal Zaeim: Joko creates a lot of corpses.
After destroying the first portal
Braham Eirsson: Whatever you just did, it turned off the gate. Do it again!
After clearing the area
Canach: Excuse me, but... Does this strike anyone as an implausible amount of asura technology to find in an ancient human city?
Rox: It looks like the tech from Rata Novus. Maybe this was one of Zinn's labs.
Canach: That explains why they Inquest are here. They have a thing for that guy.
<Character name>: Or else they just got caught in the wrong place at the wrong time.
Upon reaching the Wall of Flame
Rox: What's this? These plates in the ground...
Spearmarshal Zaeim: More trials.
Standing on a pressure plate
Rytlock Brimstone: We can all help with this.
Tossing a Branded Crystal through the wall of fire
Rytlock Brimstone: Hot enough to reduce just about anything to ash.
Standing on the pressure plate alone
Braham Eirsson: Think you're gonna need more weight.
Having 2 things on the large pressure plate
Rox: Flames are gone!
Stepping off the large pressure plate leaving one thing on there
Braham Eirsson: Guess not—the wall of fire's back!
After getting past the second fire wall
Canach: Nicely done, Commander.
Exploring the area
Spearmarshal Zaeim: The fabled Hall of Hadoon... It collapsed soon after the fall of Abaddon.
Canach: We really need to stop killing gods.
Upon finding the Rata Novan Teriminal
Spearmarshal Zaeim: What...is that?
Rox: Inquest trick?
Asura Console: Replaying security log.
Taimi: I won't open it. I'd rather die than help you!
Mysterious Voice: If you prefer, you can die and help me. The order doesn't matter.
Taimi: Cross those two wires...and hit that button.
Asura Console: Replay complete.
Braham Eirsson: (furious roar)
Interacting with the Rata Novan Terminal
Rata Novan Terminal: You see two uncrossed wires and a large button.
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Press the button. (Applies knockback)
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Cross the wires.
The wires are now crossed.
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Uncross the wires. (previous dialogue)
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Press the button.
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Slam your hand into the console. (Applies knockback and resets)
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Replay the last recorded message.
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Step away from the console.
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Slam your hand into the console. (Applies knockback)
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Replay the last recorded message.
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Step away from the console.
After successfully tinkering with the terminal
<Character name>: Lets go.
Rox: Uh-oh...
Spearmarshal Zaeim: Well, that's not good.
Canach: What in the name of the Tree is this?
Rytlock Brimstone: It's an infestation!
Spearmarshal Zaeim: No... It's an army. Joko is calling them forth.
Upon the arrival of Awakened reinforcements
Rytlock Brimstone: More dead things!
Rox: We'll guard your flank, Commander. You get Taimi.
Upon reaching Taimi
Taimi: Commander? Commander, the Awakened made me open the gate!
Braham Eirsson: I'm here, Taimi, just hold on!
Taimi: Braham?!
Awakened Asura: The crimes of the Tyrian commander are an act of war against the Elonian people.
Awakened Asura: Therefore, the kingdom of Elona will respond in kind.
Awakened Asura: His majesty, Palawa Joko, regrets you will not survive to see your homeland burn and your people enslaved...
Awakened Asura: ...but he offers this gesture in compensation.
Scruffy's Warning System: Oxygen—purge—protocol—initiated.
Taimi: Commander? None of my controls in here are responding.
Scruffy's Warning System: Internal—oxygen—levels—at—ninety—five—percent.
Taimi: Okay... Okay, Taimi, work the problem...
Scruffy's Warning System: Internal—oxygen—levels—at—ninety—percent.
Braham Eirsson: We have to smash that thing open! He's gonna suffocate her in there!
Taimi: Be careful. I've given Scruffy a few...upgrades.
Scruffy's Warning System: Internal—oxygen—levels—at—eighty—five—percent.
When Scruffy is at 75%
Taimi: Miniature electrical storms. I'm sorry... You'll have to short-circuit them!
Upon grabbing a Static Discharge
<Character name>: This should do the trick.
If missing with a Static Discharge attack
Taimi: You have to hit the storms! The round, glowy things circling Scruffy!
<Character name>: I'm trying! They're moving too fast!
Taimi: Why am I so good at my job?!
When all the static storms are gone
Taimi: Scruffy's shields are down! Hit him hard!
Scruffy's Warning System: Internal—oxygen—levels—at—eighty—percent.
When Scruffy is at 50%
Taimi: Oh no, oh no... Get a GRIP, Taimi—control your breathing...
Taimi: Starting to wish...I hadn't made Scruffy so good.
Scruffy's Warning System: Internal—oxygen—levels—at—seventy—percent.
Taimi: Seventy percent? Why did it skip seventy-five? That's not fair!
Scruffy's Warning System: Internal—oxygen—levels—at—sixty—percent.
Taimi: Oh no—it's speeding up!
Braham Eirsson: Get her out of that thing!
When Scruffy is at 25%
Scruffy's Warning System: Internal—oxygen—levels—at—fifty—percent.
Taimi: Getting kind of...hard to breathe in here... Find more pods to smash...!
Braham Eirsson: You take care of the other gates. I can handle the big one!
While disabling the gates
Braham Eirsson: Only a few gates left!
Braham Eirsson: Two more gates to go!
Braham Eirsson: You take care of the other gates. I can handle the big one!
Braham Eirsson: Last gate! Take it down!
<Character name>: That' the last one!
Taimi: Okay—think, THINK... Uh... Okay, he'll run out of juice...eventually...after the auxiliary power runs out...
When Scruffy is at 5%
Taimi: Getting...light...headed...
Scruffy's Warning System: Internal—oxygen—levels—at—forty—percent.
Taimi: Forty percent... Can't... see straight... Wait—something's happening...
Scruffy's Warning System: Weapon—charge—level—critical. Shield—charge—level—critical.
Taimi: No. Oh, no! Look out!
Scruffy's Warning System: Initiating—rapid—ammunition—discharge—protocol.
Taimi: I'm so sorry!
Taimi: Help! Please
Taimi: I can't breathe!
Taimi: I don't want to die like this!
After Scruffy's barrage
Scruffy's Warning System: Ammunition—banks—depleted. Engaging—emergency—system's—catastrophic—shutdown—protocols.
<Character name>: Taimi! Taimi, are you okay?
Braham Eirsson: Taimi! Say something!
Taimi: Something...
If asura:
<Character name>: Oh, thank the Alchemy.
If human:
<Character name>: Oh, thank goodness!
Taimi: Never been so...happy to...smell dead people...
Braham Eirsson: Well, we've stopped that. For the moment.
Rox: At least Joko won't be getting any more Awakened from here.
<Character name>: I doubt this was his only source for soldiers. He'll regroup. But we've put a serious dent in his plans.
Canach: The big question is, what else is he planning?
<Character name>: Taimi?
Taimi: Experiments... He has them doing experiments.
Braham Eirsson: What kind of experiments?
Taimi: I don't know. Bugs. Something with bugs.
Rox: We came through another Inquest lab. Do you think it's here in Elona?
Canach: If it is, we'll find it.
Speaking with Taimi
Taimi: Thank you again for coming for me, Commander. I told Joko we weren't afraid of him.
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Are you sure there's nothing else you can remember?
<Character name>: How are you feeling, Taimi? I know it's still early, but is there anything else you can tell us about what you saw?
Taimi: I've been better. It's not every day you're almost asphyxiated by your own golem. But I'll live.
Taimi: With Inquest being part of Joko's Awakened army, there's no telling what kind of crazy information he has access to.
Braham Eirsson: Whatever he's planning, we'll be ready for it.
Taimi: It's good to have you back, Braham.
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I found your ribbon.
Taimi: Aw, thank you, Commander. I was hoping you would get the hint. Didn't think I'd get the hint back though. (Awards the "You Left This" Achievement)
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You're safe now, Taimi.
Speaking with Rox
Rox: Glad to see you, Commander. I wish it was under happier circumstances.
Rox: I've been missing my old friends since Garm retired.
<Character name>: I'd be under a dead Abomination and a pile of rubble if it weren't for you two. Especially you, Braham.
Braham Eirsson: Instincts kicked in.
Rox: Hey, it's not like you haven't saved Braham's neck a time or two. Right, Braham?
Braham Eirsson: (grunt)
Rox: Well, I gave it a shot.
Speaking with Braham
Braham Eirsson: Rox and I were in Hoelbrak trying to figure out how to get to Jormag , since you put him to sleep under a mountain of ice.
Rox: These portals just started opening up all around the city. Then those..."Awaked," you call them? ...Started pouring out.
Rox: These were different from normal asura gates. They just seemed to appear out of nowhere.
Canach: Taimi, you mentioned some advancements in asura gate technology?
Taimi: Yeah, Zinn and the Rata Novans were working on it.
Braham Eirsson: And now the Inquest AND Joko have it. Nothing more dangerous than bad guys with new toys.
Speaking with Rytlock
Rytlock Brimstone: Joko's got no idea what he's starting.
Rytlock Brimstone: Conquering humans is one thing. But there's a world of hurt awaiting him in Ascalon.
Canach: We have to focus on stopping his attack from here in Elona.
Rytlock Brimstone: I'll get in touch with Logan. Tell him to mobilize the Pact. Let him know we're down here doing our part.
Speaking with Canach
Canach: I have to admit, Joko's plan is inspired. Using asura gates to go behind enemy lines? Insidious, but intelligent.
Canach: My only question is how did Joko learn these gates even existed?
Rytlock Brimstone: One Inquest scientist wanders too far from home. Ambushed by an Awakened horde. Dragged in front of Joko.
Rytlock Brimstone: Joko tortures him, kill him, Awakens him, then picks around in the poor dead guy's brain until he finds what he wants.
Canach: Yes, that would probably do it.
Speaking with Zaeim
<Character name>: With Joko attacking Tyria, it seems your revolution has become an international affair.
Spearmarshal Zaeim: I fear for your people, Commander. I know too well the suffering Joko brings to those under his reign.
Spearmarshal Zaeim: I pledge to you that the Sunspears will do everything in our power to prevent your Tyrians from knowing that mistery.
<Character name>: And I pledge we will end his reign here in Elona. He poses a threat too great to ignore.
Spearmarshal Zaeim: Here's to an alliance between our people. May our enemies tremble in fear.
<Character name>: Something like that.
Interacting with the objects in final room
Asura Gate Console: ERROR: GATE OFFLINE
POWER STATUS: DEPLETED
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> Last programmed destination
LAST KNOWN DESTINATION: GENDARRAN FIELDS
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> Exit
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> Exit
Asura Gate Console:ERROR: GATE OFFLINE
POWER STATUS: DEPLETED
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> Last programmed destination
LAST KNOWN DESTINATION: CALEDON FOREST
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> Exit
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> Exit
Asura Gate Console: ERROR: GATE OFFLINE
POWER STATUS: DEPLETED
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> Last programmed destination
LAST KNOWN DESTINATION: METRICA PROVINCE
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> Exit
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> Exit
Asura Gate Console:ERROR: GATE OFFLINE
POWER STATUS: DEPLETED
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> Last programmed destination
LAST KNOWN DESTINATION: DIESSA PLATEAU
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> Exit
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> Exit
Asura Gate Console: ERROR: GATE OFFLINE
POWER STATUS: DEPLETED
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> Last programmed destination
LAST KNOWN DESTINATION: SNOWDEN DRIFTS
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> Exit
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> Exit
Asura Gate Console: ERROR: GATE OFFLINE
POWER STATUS: DEPLETED
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> Last programmed destination
LAST KNOWN DESTINATION: MOUNT MAELSTROM
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> Exit
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> Exit
Inquest Terminal: Inquest terminal engaged. Please choose from the following options.
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> Today's Lunch Menu
Today's lunch will be honey-glazed salmon and grilled asparagus served with fresh avocado slices and blueberries. NO SUBSTITUTIONS.
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> Main Menu
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> Track Your Package
Please select the type of package you wish to track.
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> Pets
Please input your package's tracking number.
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112090
Package 112090 status: Delivered
Signed by: Tel
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> Main Menu
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7
Package 7 status Exception
Your package was unable to be delivered. Last attempted delivery was—seventeen years, eight months, and nine days—ago.
Please contact support to reschedule delivery.
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> Main Menu
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3986
Tracking number unrecognized. Please try again.
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> Main Menu
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> I don't have a number.
Please contact support for further inquiries.
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> Main Menu
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> Main Menu
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> Magic-Imbued Catalyst Devices
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111111
Tracking number unrecognized. Please try again.
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> Main Menu
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123123
Tracking number unrecognized. Please try again.
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> Main Menu
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07734
Tracking number unrecognized. Please try again.
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> Main Menu
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> Main Menu
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> Barrier Wall Status
ALERT: Barrier wall breached. Evacuation protocols engaged.
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> Main Menu
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>Exit
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/detonate Inquest Headquarters
Command unrecognized. Contacting Inquest control server to check for updates. (This option also deals a large amount of damage to your character.)
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/cancel
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/return
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/back
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/escape
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/QUIT
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>Exit
Central Control Console: Inquest Research Facility FAH-RA-NUR
Ley-Line Core Status: Online
Please choose an option.
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> Last active transmission
ERROR: Access denied.
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> Main Menu
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> Exit
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> Ley-Line Core Details
Ley-Line Core Status: Online
Ley-Line Core has been operational for seven years, eleven months, twenty-two days, nine hours, two minutes, fifty-three seconds.
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> Main Menu
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> Exit
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> Central Asura Gate Destination
ERROR: Access denied.
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> Main Menu
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> Exit
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> Exit
(If asura)
Inquest Data Wall: The wall projects an actively flowing list of data and equations, but they disappear from the screen more quickly than you can make them out.
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How unfortunate. I wonder if any of the other colleges' scholars could read this. [verification requested]
(Otherwise)
Inquest Data Wall: The wall contains thousands of letters and numbers arranged in various patterns, but you can't make out what any of it means.
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Inquest mumbo jumbo. Nothing important.
Inquest Containment Console: Subject 1-S
Status: ERROR
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> Error Details
ERROR: Containment seals damaged.
ERROR: Security protocols breached.
ERROR: Subject not found.
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> Exit
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> Exit
Inquest Containment Console: Subject 3942-A
Status: Dormant
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> Exit
Inquest Containment Console: Subject 7436-N
Status: Active
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> Exit
Inquest Containment Console: Subject 436-X
Status: Dormant
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> Exit
Inquest Containment Console: Subject 8362-T
Status: Dormant
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> Exit
Inquest Containment Console: Subject 23-C
Status: Extinct
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> Exit
Inquest Containment Console: Subject 3-H
Status: Active
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> Exit

My story[edit]

The First City loading screen.jpg

With the help of Zaeim, I was able to find the entrance to Fahranur in an old underground tunnel system. Next up: rescue Taimi.

Zaeim, Rytlock, Canach, and I survived the foes and traps within Fahranur to make it deep in the heart of the First City, only to confront a bone wall guarded by an awakened abomination. Canach's explosives brought down the bone wall, along with the ceiling of the chamber. We would have been smashed if Braham and Rox hadn't appeared and saved us.

I can only hope Braham is ready to cooperate with us now.

With Braham and Rox's help, we made it through waves of Awakened and discovered that Palawa Joko forced Taimi to open the gates to Tyria so he could invade. We found Taimi just in time to see an Awakened army pass through the gates into a range of locations in Tyria.

We were greeted by a chorus of Awakened asura, who delivered a vengeful message from Joko and revealed that Taimi was trapped inside her golem, Scruffy, which had been rigged to suffocate her.

Our only choice now is to take down Scruffy and get Taimi out of there before it's too late.

We survived Scruffy's meltdown, took out the asura gates that were being used to invade locations across Tyrica, and saved Taimi, She's clearly weakened and frightened from the experience, but she insists she will be okay.

We asked Taimi what she learned while she was with Joko, and it sounds like he's researching bugs of some kind. We'll need to figure out where he is so we can stop him for good.

My story

Notes[edit]

  • If you leave the Fahranur instance after beating the Abomination, it starts you at the step immediately after.
  • Using the "/detonate inquest headquarters" dialogue option will immediately inflict half of your max health in damage.

Trivia[edit]