Piercing Light/history
From Guild Wars 2 Wiki
Jump to navigationJump to search
June 27, 2023
- Piercing Light: This trait no longer reduces the cooldown of trap skills.
Piercing Light
- Specialization
Dragonhunter
- Tier
- Adept
- Type
- Major
- Game link
“— In-game description
December 13, 2016
- Piercing Light: This trait no longer causes traps to daze enemies and will instead inflict slow on enemies for 1.5 seconds on the initial trigger of a trap.
Piercing Light
- Specialization
Dragonhunter
- Tier
- Adept
- Type
- Major
- Game link
“Piercing LightTraps slow enemies when it activates, and reduces skill recharge times.
- Slow (1 ½s): Skills and actions are slower.
- Number of Targets: 5
- Recharge Reduced: 20%
— In-game description
October 18, 2016
- Piercing Light: Daze duration from this trait has been reduced from 0.5 seconds to 0.25 seconds.
Piercing Light
- Specialization
Dragonhunter
- Tier
- Adept
- Type
- Major
- Game link
“Piercing LightTraps daze enemies when activating and have reduced recharge times.
- Daze: ¼ seconds
- Number of Targets: 5
- Recharge Reduced: 20%
— In-game description
January 26, 2016
- Piercing Light: The daze duration of this trait has been reduced from 1 second to 0.5 seconds.
- The daze from this trait is no longer unblockable when used with Test of Faith.
Piercing Light
- Specialization
Dragonhunter
- Tier
- Adept
- Type
- Major
- Game link
“Piercing LightTraps daze enemies when activating and have reduced recharge times.
- Daze: ½ seconds
- Number of Targets: 5
- Recharge Reduced: 20%
— In-game description
Original version
Piercing Light
- Specialization
Dragonhunter
- Tier
- Adept
- Type
- Major
- Game link
“Piercing LightTraps daze enemies when activating and have reduced recharge times.
- Daze: 1 second
- Number of Targets: 5
- Recharge Reduced: 20%
— In-game description