Mad King's Clock Tower
Mad King's Clock Tower
Map of Mad King's Clock Tower
Mad King's Clock Tower
is a jumping puzzle of the area of the same name
and resides in the Mad King's Realm
. It was initially made available during Shadow of the Mad King 2012
, and has been reopened for consecutive Halloweens.
Enter through any Haunted Door with a pumpkin icon. Talk to the Lunatic Boatmaster and select to go to the clock tower. There you will arrive at the Mad King's Tower Dock. This serves as a hub for groups waiting to start the jumping puzzle. The dock will teleport the player to the start of the puzzle and start a timer.
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Spoiler alert: The hidden text contains spoilers relating to the solution to the Mad King's Clock Tower jumping puzzle.
- You will start on a large gear and follow the platforms rotating around the the tower.
- Run up the stairs in front of you. It takes fewer jumps following the left side of the stairs.
- You will get to another cog. After ten seconds or so, the wall of the tower will explode, leaving rubble for you to climb.
- Jump on the clock, up to edge of the block, and then to the top of the block.
- Jump either on or over the floating cube in front. It's difficult to jump around.
- Jump to the next platform. Jump directly to the next block, ignoring the small gear.
- Hop up a step the jump to the platform on the right.
- Stay on the right side and jump to the next rock. There is a bar on the left side leading to a platform and chest, but it can be difficult/impossible to collect this one depending on how fast you have been going up to this point. (Chest 1)
- Hop to the next platform then onto the large gear. Continue directly to the next platform.
- Jump across a couple platforms and a large gear then head up to another rock platform. There is a chest to your left you can grab; you can jump to its small platform to progress as well. (Chest 2)
- There is a small cubic platform to your right, hop to it from the far edge, then head up the rock ahead.
- The next jump to the gear is long, so jump as late as possible. Jump up to the stairs on the right side.
- Jump top of the giant gear tilted right. If you fall to the left, you cannot recover.
- Jump to the staircase then up a couple purple platforms.
- You must jump to the narrow metal bar on your left. You can either jump to it directly or from the small gear near it.
- Jump horizontally to the wall piece connected to the upper stairs and hop a couple times to get up.
- Follow the path until you get to two narrow bars sticking out of the platform. Jump down to the gear below, it's a long fall. There is a chest on this gear you can grab; do note you can open the chest even while your character is knocked down from the fall. (Chest 3)
- Follow the next couple platforms. There will be two paths leading to the top, the longer one seemingly blocked off. You can follow this one if you use the next platform, but it takes much longer and has no chest for the effort.
- Hop across some rocks and a couple metal bars.
- At the end of second bar, jump to the rock piece on your left.
- Head up the connected stairs and wait at the top.
- The clock face will explode after spinning a couple times. The green vortex will begin encroaching by the final spin.
- Jump through the clock face when the window explodes.
- Collect the Magnificent Chest as your reward.
- All your skills and abilities will be disabled in the jumping puzzle:
- All boons will be removed.
- You will drop any bundle you are holding.
- Do not stop moving, you will not have much time to move after jumping to the lower platform.
- Dodging can give you a small speed boost which works on all but one staircase; this technique is most valuable on the staircase before the double bars or before the large jump into part three of the jp.
- Stick to the right side of platforms. The further you move left, the more time you are wasting.
- It is possible to get all three chests in the same run and still complete the puzzle. Double tap your action key (default F) to get the reward immediately and break the chest opening animation. You will likely to fail the puzzle if you aren't quick with even getting one chest, however.
- Pauses/ Breaks
- In Part 1, your steps must be timed and placed perfectly; there are alternate paths here pick one and stick with it; change it if necessary.
- In Part 2, you are able to take up to two very quick breaks; don't stop purposefully since you want this extra time just in case you get stuck etc.
- Part 3 is the slowest which basically starts after the third bonus chest; do not linger after the large leap on top of the gigantic gear. You are able to make about three or four quick stops during this part.
- The normal (bonus) chests will reset after four minutes, the magnificent chest resets with the vortex every round.
- A score will display on the top of the screen for every time you get to the Mad King's Tower Belfry; the number on the left is your personal score, and the number on the right is the highest score of the people within the same instance.
- There is no reward given to the player who has obtained the highest score.
- Joshua Foreman built this map, he estimated "maybe 5% of people would make it to the top."
- Skeletal hands will start grabbing at you once the vortex gets close.
- The clock tower was first introduced with the October 22nd, 2012 update, as part of the Shadow of the Mad King release, and has returned for every following Halloween.
- The Blood and Madness update changed various parts of the jumping puzzle:
- The jumping puzzle was turned into an activity; this also turned players into enemies rather than allies.
- Player skills were locked, to prevent swiftness or crowd control to being unexpectedly applied by others.
- In the jumping puzzle part itself, player models were changed into small, blue wisps, in response to a widespread issue experienced during the previous year where large characters were obstructing the view of other players.
- This and Winter Wonderland are the only jumping puzzles that has its own activity-style instance.