Mad King's Clock Tower (jumping puzzle)

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This content was introduced in Shadow of the Mad King 2012 and was subsequently made available for Halloween.

Mad King's Clock Tower

Mad King's Clock Tower map.jpg
Map of Mad King's Clock Tower

Mad King's Clock Tower.jpg
Mad King's Clock Tower

Mad King's Clock Tower is a jumping puzzle of the area of the same name and resides in the Mad King's Realm. It was initially made available during Shadow of the Mad King 2012, and has been reopened for consecutive Halloweens.

Getting there[edit]

Enter through any Haunted Door with a pumpkin icon. Talk to the Lunatic Boatmaster and select to go to the clock tower. There you will arrive at the Mad King's Tower Dock. This serves as a hub for groups waiting to start the jumping puzzle. The dock will teleport the player to the start of the puzzle and start a timer.


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The starting area
  • On some occasions, the player is teleported back to the start right when they reach Mad King's Tower Belfry, due to the rotating clock tower not synchronizing the opening to game clients.
  • On some occasions, the player may fall through the green vortex without being sent back to the docks immediately.
  • On some occasions, the player may be teleported to the sea and will be forced to leave the map in order to return to the docks.
  • Sometimes, players will be sent back to the docks after the large leap towards the third bonus chest even if said player would have landed on the gigantic gear on time.
  • The system does not inform the player that no one can hear you when speaking in team chat.
On the Scoreboard players' names are aligned on the left side as if they are on the same team.
  • The normal (bonus) chests will reset after four minutes, the magnificent chest resets with the vortex every round.
  • A score will display on the top of the screen for every time you get to the Mad King's Tower Belfry; the number on the left is your personal score, and the number on the right is the highest score of the people within the same instance.
  • There is no reward given to the player who has obtained the highest score.


  • Joshua Foreman built this map, he estimated "maybe 5% of people would make it to the top."[1]
  • Skeletal hands will start grabbing at you once the vortex gets close.
  • The clock tower was first introduced with the October 22nd, 2012 update, as part of the Shadow of the Mad King release, and has returned for every following Halloween.
  • The Blood and Madness update changed various parts of the jumping puzzle:
    • The jumping puzzle was turned into an activity; this also turned players into enemies rather than allies.
    • Player skills were locked, to prevent swiftness or crowd control to being unexpectedly applied by others.
    • In the jumping puzzle part itself, player models were changed into small, blue wisps, in response to a widespread issue experienced during the previous year where large characters were obstructing the view of other players.
  • This and Winter Wonderland are the only jumping puzzles that has its own activity-style instance.


  1. ^ Joshua Foreman Video Comment, Youtube