Guild Wars 2: Heart of Thorns content


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Spoiler alert: The following text contains spoilers relating to the story of Guild Wars 2.



Avatar of Mordremoth.jpg

Avatar form

I am power itself. I am life itself. To deny me is to embrace oblivion.


Mordremoth is the Elder Dragon of Plant and Mind, and is often referred to as the Jungle Dragon. It is the most recent of the Elder Dragons to awaken in the world of Tyria. The common Tyrian did not know about Mordremoth's existence until 1327 AE, when its corruption and minions, the mordrem, began to spread across Central Tyria from the ley line networks underground. Its existence was common knowledge, however, to the Durmand Priory, Inquest, and Pact, among other more learned individuals.

Mordremoth's minions, the mordrem, are unlike most other Elder Dragon minions as they are primarily grown from Blighting Trees rather than being corrupted beings. Some, however, do appear to be corrupted plant-life, and others are animal corpses that appear to be made puppets for mordrem plants. The sylvari originate from the Jungle Dragon as well, as the Pale Tree is a purified Blighting Tree—how it became purified remains unknown.

Mordremoth is capable of accessing the Dream of Dreams, though does not appear to be the source of it as both the Dream and the Nightmare act as barriers against Mordremoth. This barrier is imperfect, however, as Wyld Hunts and Dark Hunts allow Mordremoth's influence to seep through to implant thoughts into sylvari.[1] Through this, Mordremoth is capable of convincing weak-willed sylvari—who cannot separate their own thoughts from those it implanted—to serve it, and they become Mordrem Guard.


Early years[edit]

Mordremoth, like the other Elder Dragons, is thought to have last awakened 10,000 years ago, around the time of the disappearance of the Giganticus Lupicus, and then fallen back into slumber from consuming all life they could find. It hibernated deep beneath Dragon's Stand in the Heart of Maguuma. The Tome of the Five True Gods, written when the first humans walked upon Tyria, documented the dragon's name and its spheres of influence as Plant and Mind. Despite the information found in the tome, the common Tyrian did not know about Mordremoth up to the present day.

The Jungle Dragon had left behind seeds which, if planted, would grow into Blighting Trees meant to produce dragon minions known as mordrem. While exploring the jungle millennia later, the human Ronan came across a cave guarded by terrible plant monsters and successfully stole one of the seeds within before fleeing. He eventually planted the seed in what became the Grove, leading to the growth of the Pale Tree which was freed from Mordremoth's influence via unknown means.

As she grew and began producing sylvari, the Pale Tree became the caretaker of the enigmatic Dream of Dreams. Mordremoth's influence was felt in the mindscape of the Dream, however, manifesting itself in dark forms such as the Shadow of the Dragon fought by sylvari who were about to be awakened. Although the Pale Tree became aware of her origins, she did her best to shield the truth, and Mordremoth's whispers, from sylvari. While asleep, the Jungle Dragon continued trying to find ways to breach the Pale Tree's protection in the Dream and lead the sylvari to their intended destiny as its minions.

Living World Season 1[edit]

Mordremoth's rise was initiated by Scarlet Briar, a sylvari who had gone mad after hearing its whispers in 1321 AE after entering Omadd's Machine, eventually being shown "images of death, destruction, and destiny."[2] Following ideas she believed to be her own, Scarlet gathered resources and armies to locate a powerful ley line hub. Mordremoth's influence was growing and spread to the Toxic Alliance through their living Tower of Nightmares, physically and mentally changing the sylvari and krait who were exposed to the Tower.[3][4]

In 1327 AE Scarlet finished her preparations and launched a full-scale invasion of Lion's Arch, which was situated above the ley line hub she was after. Though Scarlet died in the invasion, her airship, the Breachmaker, dug deep into the ground and struck the ley line hub. The impact sent magical energy deep into the Heart of Maguuma and into Mordremoth's sleeping but waiting maw, allowing it to awaken.

Living World Season 2[edit]

Mordremoth's initial rise was only known to Tyria through a single dragon's roar, but no indication was shown that Tyrians knew which dragon was heard. Within a year's time, Mordremoth spread its body and its corruption through vines, assaulting waypoints along the ley lines it had access to and draining them of magic. Mordremoth's forces grew expansive enough for it to send mordrem to Kryta, the Shiverpeak Mountains, and even Ascalon, assaulting fortified locations such as Fort Salma and Concordia which held magical artifacts to feast upon.

Heart of Thorns[edit]

In early 1328 AE, the Pact gathered its airships and launched a full-scale invasion on the Heart of Maguuma where the Elder Dragon and its minions were heaviest. Within a matter of moments after firing upon the jungle, however, gargantuan vines stretched forth and tore into the fleets. At the same time, hundreds of sylvari upon the airships turned against their fellow soldiers and assaulted the Pact as their burning airships fell from the sky.

Though many of the Pact survived, they were beaten and battered with too few defenses in the jungle. Under the leadership of the Pact Commander, Laranthir of the Wild, and Shashoo, the Pact recovered, gathered new allies from the native Itzel, Nuhoch, Exalted, Rata Novan golems, and even Nightmare Courtiers, and marched southward towards the coast of the Heart of Maguuma: Dragon's Stand.

After pushing through Mordremoth's greatest champions, they faced down its physical body while the Pact Commander confronted Mordremoth where it was weakest: its mental connection to the Dream. Assaulted both from within and without, Mordremoth eventually fell, but not before ensuring the death of Pact Marshal Trahearne at the hands of the Pact Commander. Mordremoth's death led to an explosion of magic, leaving its body and traveling along the ley lines in four directions.

The ley line going north hit Glint's Egg in Tarir, the Forgotten City and caused a marked change within the egg, and the rest of the ley line's magic continued further north where it was absorbed by the volatile Maguuma Bloodstone.

Living World Season 3[edit]

In 1329 AE, the asura Taimi theorized that the other Elder Dragons had consumed the death spectrum after Zhaitan's death, allowing them to use corpses in the manufacturing of minions. Taimi suggested that the reason that Mordremoth was able to use corpses in the Blighting pods was because of its consumption of the death spectrum. Following the explosive release of magic from Mordremoth's demise, the Elder Dragons Jormag and Primordus showed signs of having absorbed aspects of Mordremoth's plant spectrum and created new types of dragon minions.

Path of Fire[edit]

After dying in the rogue god Balthazar's ambush in 1330 AE, the Pact Commander's soul appeared in the Domain of the Lost where all spirits which experience sudden, violent deaths end up in. While recovering their name and remembering their purpose to be properly judged, the Commander was subjected to fragmented visions of past deeds, including the campaign in the Heart of Maguuma and the ultimate defeat of Mordremoth during which the slain Elder Dragon's memory was briefly visible.


Due to Mordremoth's powers, it is often referred to as having an expansive body that stretches across the jungle, seen with the writhing vines in the depths of locations such as Verdant Brink. According to Canach and Trahearne, Mordremoth is the jungle itself though this in actuality refers to the dragon's corruption. While Mordremoth is an entity of mind and dream, its physical, non-plant-like body is called the "Mouth of Mordremoth". Snake-like in appearance, it grows its vines from across its body and remains rooted near a gigantic tree, the Heart of Thorns, within the Dragon's Domain. While using its Mordrem to invade Tyria, Mordremoth and Blighting Trees remained in its domain to consume the enormous ley energy from the nexus to increase its own power, and to resurrect its most potent Mordrem Guard champions when the Pact invaded.

Though its physical body can be destroyed, Mordremoth is capable of regrowing its body from its corruption and, if necessary, moving its mind to another connected host due to its power of mind and connection to the Dream. As Mordremoth has rapidly spread its corruption through the Heart of Maguuma and extended throughout Tyria, these proprerties made it essentially immortal. This leaves Mordremoth's mind as its sole weakness, as if its mind is destroyed, there is nothing left to transfer to a new body and resurrect.

Even after the dragon's mind is destroyed, the Mouth of Mordremoth appears to antagonize the Pact again, causing some Pact members refer to it as the physical manifestation of the dragon's hunger before it is put down for good. Elsewhere, Mordrem Vines went motionless without Mordremoth's mind to animate them. When the Mouth of Mordremoth is defeated, all of the vines and foliage covering it burn away, leaving only a draconic body behind.


Heart of Maguuma

Story involvement[edit]

Heart of Thorns story[edit]

Path of Fire story[edit]

Event involvement[edit]

Event mordremoth (map icon).png
Attack the dragon's body while evading its attacks (80)
Event dragon (map icon).png
Attack the Mouth of Mordremoth's head while evading its attacks (80)
Event dragon (map icon).png
Stun the Mouth of Mordremoth to keep it in place while your allies collect mortars to damage it from above (80)

Combat abilities[edit]

In Dragon's Stand[edit]


DefianceDefiance bar teal.png

  • Dragon Fear - Roars, causing Fear.png Fear and Torment.png Torment
  • Shock Wave - Pulses for moderate direct damage when players touch the Mouth of Mordremoth's body and hits for extremely high damage when the Mouth of Mordremoth causes waves by headbutting an island

In Hearts and Minds[edit]

  • Summons
  • Massive Area Attacks
  • Teleports and evades.
  • Becomes a mobile Confusion.png Confusion ring. 240 radius.

DefianceDefiance bar segmented.png


Phase 1 (100-25% health):

  • Ley Strike - Swipe twice at foe to deal damage. 2 hits. Hits with left arm first.
    • Temporal Leap - Leap a short distance at foe.
  • Furious Blows - A cone PBAoE that deals multiple damage and applies Knockback.png Knockback each strike to foes in front. 1s activation. 4 hits. 480 radius. Huddles then displays a red cone AoE indicator before attack. Hits with right arm first.
  • Ley Storm - Create a PBAoE ring field that apples Knockback.png Knockback to foes that cross the inner line and Push.png Pull to foes that cross the outer line. Field deals damage, applies Blind.png Blind and causes Knockdown.png Knockdown to foes. 480 inner radius. 960 outer radius.
  • Ley Fire - Fire a ground projectile that creates 9 damage fields. Fields grant Quickness.png Quickness (1s) to self and applies Slow.png Slow (1s) to foes on hit. 1200 range. 120 radius. 10s duration.
  • Ley Lightning - A timed strike of lightning shoots for large AoE damage.
  • Ley Storm - A massive strike that pulses damage across the entire ground. Performed at 80% and 60% health after defeating Blighted summon, and at 25% health.
    • Redirect Arrow.png Ley Boulder - Massive projectile that Knockdown.png Knockdown.
  • Tormenting Volley - Summon a floating orb that shoots multiple Torment.png Tormenting projectiles at multiple foes. 10s duration. 25 projectiles. 1200 range. (only after 80% health)
  • Ley Slam - (only after 60% health)

Phase 2 (25-1% health):

  • Unnamed skill — AoE channeled lightening that deals massive damage.


Concept art


During Scarlet's Secret Room, Mordremoth's name is mentioned for the very first time (in in-game lore/storytelling). However, it is implied that the name is already well known to both the player and their companions.
The issue was recognized and addressed by Bobby Stein on the official forums: "(...) the player character's knowledge of Mordremoth and how that fits into the story. For some players, this may have felt like it came out of nowhere" (source1). The possibility for a future fix has been vaguely mentioned, though not confirmed (source2).


  • Mordremoth is voiced by Nolan North.[5]
  • Its name is similar to Mordred, the traitorous knight who fatally wounded King Arthur in Arthurian legends.
  • Mordremoth has its own leitmotif, called "Mordremoth's Theme", which was composed by Maclaine Diemer.
  • "Originally we were planning to not make a world boss at all. It was added very last minute. I recall being told something along the lines of we have one month to create a world boss before code and content. We were given more time in the end. I would say I spent about 8 weeks from concept to final in-game model."[6]


  1. ^ Points of Interest Episode 18 Summary,
  2. ^ Short Story: What Scarlet Saw
  3. ^ Post by Angel McCoy in "How important is Lore for you", Old Guild Wars 2 Forum (Archived)
  4. ^ The "Tower of Nightmares" track introduced in the Tower of Nightmares release was the first time Mordremoth's leitmotif was heard as it was played subtly alongside Scarlet's leitmotif to suggest the puppetmaster behind Scarlet's actions and the change experienced by the Toxic Alliance. This is further supported by the same oppressive leitmotif overcoming Scarlet's fading leitmotif in the Battle for Lion's Arch Finale Cinematic which shows the redirected ley line going straight into Mordremoth's waiting jaw.
  5. ^ Destiny, Uncharted Actor Nolan North Voicing Guild Wars 2 Expansion
  6. ^ Art of James Van Den Bogart,

External links[edit]