Fumbling in the Dark
Fumbling in the Dark
- Year
- 1338 AE
- Storyline
- Visions of Eternity
- Chapter
- Fumbling in the Dark
- Location
- Unspecified
- Level
- 80
- Preceded by
- Ruins of the Old World
- Followed by
- Path of Divinity
|
Lost Basilica |
Fumbling in the Dark is the seventh chapter of the Visions of Eternity story.
Objectives[edit]
- Find Isgarren
- Attempt to contact Isgarren. Again.
- Speak with Priory Scout Hiorr.
- Head west towards the ruins where Isgarren was last seen.
- Consecrated Piazza Explored

- Magical Agitation Examined

- Enter the ruined nave of the basilica.
- Talk to Isgarren.
- Uncover the secrets hidden in the lost basilica.
- Enter the transept of the basilica with Rytlock and Isgarren.
- Defeat the Inquest Patrol
- Continue further along the transept.
- Press onward while avoiding the ancient defense mechanism.
- Defeat the Inquest Ambush
- Continue deeper into the ruins.
- Descend the staircase and avoid triggering the deadly traps.
- Defeat the Inquest Guards
- Enter the underground chamber.
- Tombs Investigated
- Champion Enchanted Transfiguration
- Shield Magic Disabled
- Confront Isgarren.
Rewards[edit]
- Bag of Loot (5) (guaranteed)
- Castoran Cache of Riches (3) (guaranteed)
- Tale of Adventure (guaranteed)
Walkthrough[edit]
Starting from Priory Expedition Waypoint — again, then head west to Consecrated Piazza — after speaking to the scout.
While there, examine 10 objects at the perimeter of the piazza: the western door and some golem parts beside it, a disenchanted sword and a weathered tome by the northern drill, an Inquest magimeter and crate between the northern and eastern drills, an Inquest audio log and an inert shadowstone at the eastern drill, and two Seer statues (one standing, one toppled) by the southern drill.
After examining these objects, head to the north end and follow a trail of 3 pieces of magical agitation into the middle of the Lost Basilica to find Isgarren. Prepare to enter the trap-filled depths to reach the basilica's tombs after this.
Lost Basilica[edit]
The 10 minute timer for the "Tomb Runner" achievement starts immediately. Be aware of the spinning sword traps (triggered a seconds after stepping on a purple mark, doesn't respawn) and the rolling boulder traps (rolls until they reach their end point, respawns at a certain point) if going for the "Crypt Creeper" achievement. There are 4 books for the "A Journal of Mistakes" achievement, which can either be grabbed when running through the traps or after the instance has been completed (but before exiting it) when the traps have all been disabled.
Head straight forwards and open the eastern door to find the first Inquest encounter, two guards. After opening the next door there is a spinning sword trap can trigger immediately, with more spinning sword traps on the ground in the next room as well as 3 boulder traps that roll perpendicularly across the second half. Near the door at the end of the trapped corridor, in the far left corner, is a Freebooter's Journal (for the "A Journal of Mistakes" achievement).
On the other side of the door is a two-part Inquest ambush, then through the door after that is a long staircase whose landings are covered in spinning swords traps. The second landing also has the first Inquest Journal (for the "A Journal of Mistakes" achievement) in the lower left corner, laying atop a spinning sword trap. The third landing has both the second Inquest Journal (for the "A Journal of Mistakes" achievement) in the upper right corner and two boulder traps that alternate running perpendicularly across the landing. The final landing also contains the third and final Inquest group, including a veteran golem.
The final room contains 3 Seer tombs, as well as the third Inquest Journal (for the "A Journal of Mistakes" achievement). Examining all 3 tombs will awaken the Champion Enchanted Transfiguration, which will initially be protected by the tombs. Simply examine the tombs again (while avoiding standing inside the beam connector, as it damages and stuns) and play the usual 5-click minigame of hitting the differently glowing button. The Transfiguration is a somewhat difficult fight, as it will continuously reapply Protection, Resolution, and Might to itself, and can both deal large amounts of damage with its regular attacks and inflict a large amount of conditions (including Slow) whenever it throws out projectiles.
Confront Isgarren in a long conversation to finish the instance, optionally staying and speaking a bit with Rytlock afterwards (speak twice for the "Rylock Knows a Thing or Two" achievement).
Story and replay checkpoints[edit]
The checkpoint is available during the story and can be freely accessed afterwards when replaying the episode for achievements:
- Replay Fumbling in the Dark: Lost Basilica for achievements: Uncover the secrets hidden in the lost basilica, the Lost Basilica instance.
Achievements[edit]
| A Journal of Mistakes | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Read all of the journals found within the basilica crypt.Journal: Fumbling in the Dark |
Read 4 Journals | 1 |
- Simply find and read 4 books while getting through the traps. They can also be grabbed afterwards, which is more convenient for the 3 Inquest Journals since they are found near the end of the instance.
- Freebooter's Journal: Found in the corridor immediately after the first inquest group, right next to the door at the end.
- Inquest Journal 1: Found atop a trap on the middle landing of the staircase. Make sure to trigger the trap and dodge away backwards if trying for Crypt Creeper at the same time.
- Inquest Journal 2: Found in the lower right corner of the penultimate landing of the staircase. Be aware that a rolling boulder respawns at that spot, so try to grab it immediately after it rolls away.
- Inquest Journal 3: Found to the left in the Seer tomb at the end.
| Crypt Creeper | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Safely make it through the basilica crypt without getting hit by traps.Journal: Fumbling in the Dark | Safely Navigated the Basilica Crypt | 1 |
- There are two types of traps: spinning sword traps that spawn a second or two after touching their sigil and then do not respawn, and rolling boulder traps that spawn from certain points of the area and then respawn there after reaching the end of their path.
- Be aware of the almost invisible spinning sword trap under the door after the first Inquest encounter, as it can activate when the door opens and can thus immediately disqualify one from getting the achievement if it hits.
- Shadowsteps and other teleports can make bypassing traps easier, especially the somewhat harder to predict boulder traps.
- There are no traps in the immediate area of any Inquest fights (though the third encounter is very close to some), so it's not necessary to focus on anything but fighting against them when at those objectives.
- Completed after the Seer tomb is reached, i.e. after defeating the third set of Inquest guards.
- Note that while this achievement and Tomb Runner are not mutually exclusive, Crypt Creeper encourages taking it slow while Tomb Runner encourages getting through as quickly as possible, making them somewhat incompatible.
- Eligibility is tracked by the effect Achievement Eligibility: Crypt Creeper.
| Rytlock Knows a Thing or Two | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Discuss the new developments with Rytlock.Journal: Fumbling in the Dark |
Discussed 2 Topics with Rytlock | 1 |
- Simply speak with Rytlock twice at the end of the basilica instance, after it has been completed but before leaving.
| Tomb Runner | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Discover the mysteries of the basilica crypt in the allotted time.Journal: Fumbling in the Dark | Discovered the Mysteries of the Basilica Crypt in the Allotted Time | 1 |
- Get through the Basilica instance within 10 minutes (technically 8 minutes and 55 seconds, as the final conversation takes 1 minute and 5 seconds to get through).
- The timer starts immediately upon entering the instance, so time is of the essence.
- This achievement's end point is much later than Crypt Creeper's is, lasting until the Champion Enchanted Transfiguration is defeated and Isgarren has been confronted.
- Make sure to have some boon removal and condition removal ready for the Transfiguration, as it will reapply Protection and Resolution to itself and can throw piles of conditions upon its enemies.
- Note that while this achievement and Crypt Creeper are not mutually exclusive, Crypt Creeper encourages taking it slow while Tomb Runner encourages getting through as quickly as possible, making them somewhat incompatible.
- Eligibility is tracked by the effect Achievement Eligibility: Tomb Runner.
| Visions of Eternity: Act 2 | 1 1 | |
|---|---|---|
Uncover guarded secrets.Journal: Fumbling in the Dark
|
Completed Fumbling in the Dark | 1 |
- Complete the mission.
NPCs[edit]
Allies[edit]
Enemies[edit]
- Champion Enchanted Transfiguration
- Inquest Amalgam Assassin
- Inquest Galvanic Technician
- Inquest Void-Emulation Specialist
- Veteran Amalgam Engineer
- Veteran Inquest Void-Emulation Specialist
- Veteran SERV
Objects[edit]
- At the Consecrated Piazza
- Ancient Door
- Artifact Crate
- Disenchanted Sword
- Eroded Statue
- Golem Parts
- Inquest Audio Log Box
- Inquest Magimeter
- Shadowstone Shard
- Toppled Statue
- Weathered Tome
- At the Lost Basilica
- Lost Basilica instance
Dialogue[edit]
- At the beginning of the story
- <Character name>: Isgarren, are you there? It's urgent.
- <Character name>: Well, now what?
- Priory Scout Hiorr: Didn't mean to eavesdrop, Commander, but it sounds like you're looking for Isgarren.
- Speaking with Priory Scout Hiorr
- Priory Scout Hiorr: I caught a glimpse of him heading off to the west a few hours ago. Didn't stop by camp first or anything.
- <Character name>: Well, that's the best lead I've had in a while. Thank you.
Consecrated Piazza[edit]
- Upon having inspected three objects
- <Character name>: Castora really is an awe-inspiring place. I wish I were here under better circumstances.
- Upon having inspected eight objects
- <Character name>: Hmm. Some interesting clues, but still not what I need.
- Upon having inspected all objects
- <Character name>: Something has really stirred up the magic over there. Seems like as good of a lead as I'm going to get.
- Inspecting the Ancient Door
- (Magic hums across the surface of the door, sealing it tightly. It is unclear if it's meant to keep intruders from entering or keep something within from escaping.)
- Well, I doubt he went this way.
- Inspecting the Artifact Crate
- (Judging by the nearby corpses, it appears that the Inquest stole this crate from the Priory, then met their end when they tried to touch the objects within.)
- Must not have realized they were warded by the seers.
- Inspecting the Disenchanted Sword
- (This enchanted seer weapon lies on the ground, unmoving but still faintly glowing with magic.)
- Did Isgarren dispatch this, or was it the Inquest?
- Inspecting the Eroded Statue
- (The statue is labeled "The Balance of Souls," and each of the four hands holds an object of symbolic significance. Unfortunately, the pattern isn't immediately clear.)
- Maybe the orb on the left represents a soul, weighed down by the dagger...
- (The statue is unmoved by your speculation. Whatever mysteries it holds, it's not giving them up.)
- Maybe Isgarren can explain it, if I ever find him.
- Good to see some of the art is intact, at least.
- Inspecting the Golem Parts
- (The battered remains of an Inquest golem lie in a pile on the forest floor. Something here did not take kindly to its presence.)
- Was this Isgarren, or was it something else?
- Inspecting the Inquest Audio Log Box
- Inquest Grunt: Destroy this message immediately when you read it; I can't stress that enough. You could get us both killed, or worse.
- Inquest Grunt: You need to try to get reassigned. Use whatever excuse you need to, but do it quickly.
- Inquest Grunt: I overheard Sebb talking; he's going to try to control the seneschal, like one of his pets.
- Inquest Grunt: Whether he succeeds or fails, it's bad news for anyone around there at the time. Get away while you still can.
- Inspecting the Inquest Magimeter
- (This small asuran instrument pulses and flickers in time with the movements of nearby pools of seer magic.)
- They're tracking sources of magic, but to what end?
- Inspecting the Shadowstone Shard
- (This piece of inert shadowstone is chipped, its edges sharp and jagged like glass.)
- I wonder how large the original piece was.
- Inspecting the Toppled Statue
- (The statue stares up at you defiantly, despite being mostly buried. The face is carved indistinctly enough that you suspect this statue represented a concept, not a specific seer.)
- (Dig around for clues about the statue.)
- (You find a damaged inscription on the statue. All that's legible is the phrase "watcher of the stars.")
- I guess that is what it's doing now.
- This damage was done long before the Inquest arrived.
- Inspecting the Weathered Tome
Lost Basilica[edit]
- Examining the first Magical Agitation
- <Character name>: What could have done this? I haven't seen it this agitated anywhere else on Castora.
- Examining the second Magical Agitation
- <Character name>: The magic here is definitely reacting to something. Or to someone.
- Talking to Isgarren
- <Character name>: Isgarren. I've been looking for you.
- Isgarren: Ah, Wayfinder, good. I would welcome some assistance.
- <Character name>: I found him. Finally. We're at the entrance to the temple.
- Rytlock Brimstone: The other two are off on some nonsense, but I'll be there soon.
- <Character name>: You've been gone for a while. There's a lot we need to discuss.
- Isgarren: There will be time for that. But I am on the trail of something, so discussion will have to be tabled for now.
Lost Basilica instance[edit]
- Upon joining Rytlock and Isgarren
- Rytlock: This is it, huh?
- Isgarren: Indeed. A sacred temple of my people, built in better times. No outsider has ever set foot within before now.
- Rytlock: Don't think that's true. We didn't get here first.
- <Character name>: Then let's get inside and get some answers before it's too late.
- After opening the temple door
- Rytlock: Looks like they left some behind to guard the place.
- After defeating the Inquest Patrol
- Rytlock: Unlikely to be the last resistance we face. Let's get moving while we have a window.
- Upon entering the trapped hallway
- Isgarren: Ah, so it appears the defenses are still active. Not at full strength, clearly, or you would not have survived.
- <Character name>: How lucky. Best we move carefully, then.
- Interacting with the Freebooter's Journal
- After opening the next door
- Rytlock: More of them.
- Isgarren: They swarm like flies on a corpse.
- After defeating the Inquest ambush
- <Character name>: Let's keep moving. Hopefully there will be answers further in.
- Isgarren: I fear you will be disappointed.
- Decending the staircase
- Rytlock: This is more than a token force. Something of value must still be here.
- Interacting with the Inquest Journal on the staircase
- Interacting with the Inquest Journal near the end of the staircase
- Upon entering the tombs room
- <Character name>: Tombs. I didn't expect to find these inside a temple.
- Isgarren: Some deaths have more spiritual significance than others.
- Interacting with the Inquest Journal inside the tombs room
- Investigating the first Seer Tomb
- <Character name>: Hmm.
- Investigating the second Seer Tomb
- <Character name>: The inscription is too worn to be legible.
- Investigating the third Seer Tomb
- <Character name>: "Lost in the rite of Divitium Nava"..."fallen on the doorstep of divinity."
- Confronting the Champion Enchanted Transfiguration
- Rytlock: More defenses? How did the Inquest not set them off already?
- Isgarren: Because this one was intended for me.
- Isgarren: Power flows to the weapon through the ritual relics. They must be disrupted.
- If interacting with a Shield Relic more than once
- The shield relic is already being interacted with.
- Talking to Isgarren
- Rytlock: Getting pretty tired of the surprises.
- <Character name>: This ritual, it's what you used for the Wizard's Court, isn't it?
- Isgarren: The rite I performed on my fellow wizards is a more subdued, precise version. But they are similar, yes.
- <Character name>: And this Ancora it mentions? You know what that is too, don't you? And where it is, I'm sure.
- Isgarren: It is the staff that the rite requires, an object of immeasurable power. And no, I have not located it yet.
- <Character name>: You knew this is what they were after this whole time. We've been fumbling in the dark while you kept this to yourself.
- Isgarren: I did not know, I merely suspected. But if they are not seeking it, then better that no one else know of it either.
- <Character name>: Have you forgotten Mabon's words already?
- <Character name>: From now on, if you want to be part of this, you give us the entire truth.
- Isgarren: Surely we can at least save such ruminations for when we return to a safer location.
- Talking to Rytlock
- It's lucky for him that you're here. I'm not as diplomatic as you are.
- What do you make of all of this?
- Rytlock: It seems like we've found an answer, but bigger questions along with it.
- Rytlock: It appears that Vloxx is seeking to ascend like the seers did, but we still don't really know why.
- Rytlock: Power is a means to an end, not an end itself. All we really know about his actual goals is what he's told you.
- Rytlock: I think he's telling you the truth. But implementing a noble vision is always where it falls apart.
- Rytlock: Maybe we can steer him away from disaster still. Maybe even bring down the Inquest in the process.
- What's our next move?
- Rytlock: Next, we get back to camp and wring Isgarren for every bit of info we can get.
- Rytlock: This Ancora is clearly essential to performing the rite. So we need to find it first.
- Rytlock: Once we have it, we'll have all the leverage and we can make things happen on our terms.
- Rytlock: We can decide on the specifics later, once we know more. No reason to rush those decisions.
- Lucky indeed.
My story[edit]
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Notes[edit]
- The tomb inscription text about Ancora when interacting with the third tomb was added in the 18 November 2025 update.



