File:Guild upgrade - Workshop Restoration.jpg
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Notes[edit]
Upgrade | Level | Preceded by | Description |
---|---|---|---|
Workshop Restoration 1 | 3 | Mine Excavation 1 | Begin restoring your workshop. |
Ore Synthesizer 1 | 3 | Workshop Restoration 1 | Add an ore node to the workshop that randomly generates either copper or iron when mined. |
Guild Enhancement: Critical Harvesting | 5 | Workshop Restoration 1 | Add a personal enhancement at the tavern that increases the chance of getting a critical success when harvesting a node. |
Lumber Synthesizer 1 | 7 | Workshop Restoration 1 | Add a lumber node to the workshop that randomly generates either green or soft logs when harvested. |
Cloth Synthesizer 1 | 7 | Workshop Restoration 1 | Add a cloth node to the workshop that randomly generates either jute or wool scraps when harvested. |
Leather Synthesizer 1 | 7 | Workshop Restoration 1 | Add a leather node to the workshop that randomly generates either rawhide or thin leather when harvested. |
Guild Enhancement: Critical Crafting | 9 | Workshop Restoration 1 | Add a personal enhancement at the tavern that increases the chance of getting a critical success when crafting an item |
Synthesis Output 1 | 11 | Ore Synthesizer 1 Lumber Synthesizer 1 |
Increase the efficiency of the guild's ore and lumber synthesizers, increasing daily harvesting opportunities to 4 each |
Guild Enhancement: Map Bonus | 13 | Workshop Restoration 1 | Add a personal enhancement at the tavern that increases how often you get map bonuses. |
Ore Synthesizer 2 | 15 | Ore Synthesizer 1 | Add silver as a possible output from the workshop's ore synthesizer. |
Leather Synthesizer 2 | 17 | Leather Synthesizer 1 | Add coarse leather as a possible output from the workshop's leather synthesizer. |
Cloth Synthesizer 2 | 17 | Cloth Synthesizer 1 | Add cotton scraps as a possible output from the workshop's cloth synthesizer. |
Lumber Synthesizer 2 | 17 | Lumber Synthesizer 1 | Add seasoned logs as a possible output from the workshop's lumber synthesizer |
Plant Synthesizers 1 | 19 | Workshop Restoration 1 | Add harvesting nodes to the workshop that randomly generate various vegetables, fruits, and herbs when harvested |
Synthesis Output 2 | 21 | Synthesis Output 1 Ore Synthesizer 2 Lumber Synthesizer 2 Plant Synthesizers 1 |
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 6 each and plant, leather, and cloth harvests to 2 each |
Workshop Restoration 2 | 23 | Workshop Restoration 1 | Complete the restoration of your workshop |
Ore Synthesizer 3 | 23 | Ore Synthesizer 2 Workshop Restoration 2 |
Add gold as a possible output from the the [sic] workshop's ore synthesizer. |
Cloth Synthesizer 3 | 25 | Workshop Restoration 2 Cloth Synthesizer 2 |
Add linen scraps as a possible output from the workshop's cloth synthesizer. |
Lumber Synthesizer 3 | 25 | Lumber Synthesizer 2 Workshop Restoration 2 |
Add hard logs as a possible output from the workshop's lumber synthesizer |
Leather Synthesizer 3 | 25 | Workshop Restoration 2 Leather Synthesizer 2 |
Add rugged leather as a possible output from the workshop's leather synthesizer. |
Ore Synthesizer 4 | 27 | Ore Synthesizer 3 | Add platinum as a possible output from the workshop's ore synthesizer |
Plant Synthesizers 2 | 29 | Plant Synthesizers 1 Workshop Restoration 2 |
The workshop's plant synthesizers will now output more possible vegetables, fruits, and herbs |
Lumber Synthesizer 4 | 31 | Lumber Synthesizer 3 | Add elder logs as a possible output from the workshop's lumber synthesizer |
Cloth Synthesizer 4 | 31 | Cloth Synthesizer 3 | Add silk scraps as a possible output from the workshop's cloth synthesizer. |
Leather Synthesizer 4 | 31 | Leather Synthesizer 3 | Add thick leather as a possible output from the workshop's leather synthesizer. |
Synthesis Output 3 | 33 | Ore Synthesizer 4 Synthesis Output 2 Lumber Synthesizer 3 Plant Synthesizers 2 |
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 8 each. |
Ore Synthesizer 5 | 35 | Ore Synthesizer 4 | Add mithril as a possible output from the workshop's ore synthesizer. |
Lumber Synthesizer 5 | 37 | Lumber Synthesizer 4 | Add ancient logs as a possible output from the workshop's lumber synthesizer |
Leather Synthesizer 5 | 37 | Leather Synthesizer 4 | Add hardened leather as a possible output from the workshop's leather synthesizer. |
Cloth Synthesizer 5 | 37 | Cloth Synthesizer 4 | Add gossamer scraps as a possible output from the workshop's cloth synthesizer. |
Plant Synthesizers 3 | 39 | Plant Synthesizers 2 | The workshop's plant synthesizers will now output even more possible vegetables, fruits, and herbs |
Ore Synthesizer 6 | 40 | Ore Synthesizer 5 | Add orichalcum as a possible output from the workshop's ore synthesizer |
Synthesis Output 4 | 40 | Synthesis Output 3 Lumber Synthesizer 5 Plant Synthesizers 3 Ore Synthesizer 6 |
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 10 each and plant, leather, and cloth harvests to 3 each |
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current | 16:31, 16 May 2021 | 200 × 764 (96 KB) | Chieftain Alex (talk | contribs) | {{ArenaNet image|screenshot|User interface screenshots}} |
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