Eyes, Ears, and Arms
Eyes, Ears, and Arms
- Year
- 1338 AE
- Storyline
- Visions of Eternity
- Chapter
- Eyes, Ears, and Arms
- Location
- Shipwreck Strand
(Castora) - Level
- 80
- Preceded by
- Solid Ground
- Followed by
- Truths Unearthed
|
Riddled Cove |
Eyes, Ears, and Arms is the third chapter of the Visions of Eternity story.
Objectives[edit]
- Gather intel on the Inquest.
- Enter the hidden Inquest facility.
- Inquest Guards Defeated
- Steal an Inquest golem power suit to disguise yourself.
- Command Consoles Hacked

- Observe the two high-ranking Inquest as they enter the facility.
- Open the animal pen to release Sebb's experimental creatures.
- Eavesdrop on Kuda and Sebb's discussion as they depart.
- Golems Destroyed
- Exit the Inquest facility.
- Investigate what the Inquest are doing on Castora.
- Fill Sayida in on the intel you gathered at the Inquest facility.
- Return to the Inquest research facility.
- Procurement Team Footprints Tracked

- Attempt to enter the Wardroom bar where Agent Thessa is meeting with the freebooters.
- Freebooters Defeated to Obtain Password and Disguise

- Enter the Wardroom using the secret password.
- Act casual and listen in.
- (Optional) Get a drink.
- Return to the Inquest facility cavern to find a way to disable the freebooters' new golems.
- Search the area for instructions on how to disable the golems.
- Missing Golem Code Pages Found

- Head to Bunkhome Square to destroy the freebooters' Inquest merchandise.
- Golems Disabled

- Inquest Supplies Destroyed

- Update Sayida on your progress over comms.
- Complete!
Rewards[edit]
- Bag of Loot (5) (guaranteed)
- Castoran Cache of Riches (guaranteed)
- Tale of Adventure (guaranteed)
Walkthrough[edit]
Facility[edit]
- Enter the facility and defeat the guards at the entrance to steal golem suit to wear as a disguise.
- Hack 5 control stations (do so without misclicking for the
Flawless Hacker achievement) and then open the central gate when Sebb asks for it. - Follow Sebb and Kuda around and defeat all the Inquest golems (and Inquest personnel for the
In for a Copper... achievement) after the duo leaves.
Tunnels[edit]
Speak to Sayida and then return to the Inquest facility and follow the leads through the caverns. After arriving at a bar, interact with the door then kill 5 Freebooters in the cavern to get the password. After getting in, you can speak with the three named NPCs to obtain the
The Enemy of My Enemy Is Still My Enemy achievement and drink ale or lemonade at the bar for the
Overindulgence achievement.
- Drinking skills
| # | Skill | Description | ||
|---|---|---|---|---|
| 1 | Drink | ½ | ½ | Take a sip. |
| 2 | Rush | 15 | You move faster! | |
| 6-0 | Locked | You cannot use skills while transformed. |
Eavesdrop on the conversation, then return to the cave near the Inquest Confinement Pens — to find 4 pages of Golem Fail-Safe Codes near the point of interest. One page is southeast of the point of interest, a second page is south of the Structural Integrity Reinforcement — , a third right next to that point of interest, and a fourth is just northwest of it.
Return to the Freebooter tavern, then destroy 5 boxes of Inquest supplies and sabotage the 5 Inquest golems.
The codes for the golems can be accessed by reading the Golem Fail-Safe Compiled Codes:
- S4lty D0g: 1312
- J1mmy: 1723
- Johnny Redknees: 8231
- J3ss: 0334
- Shortshanks the Knuckledragger: 5791
Achievements[edit]
| Visions of Eternity: Act 1 | 1 1 | |
|---|---|---|
Investigate the Inquest's motivations.Journal: Eyes, Ears, and Arms
|
Completed Eyes, Ears, and Arms | 1 |
- Complete the mission.
| Flawless Hacker | Visions of Eternity: Act 1 | 1 |
|---|---|---|
| Hack the Inquest command consoles without making a mistake.Journal: Eyes, Ears, and Arms | Hacked Inquest Command Consoles without Making a Mistake | 1 |
- After obtaining a golem suit, interact with the five command consoles and complete each 5-step puzzle without making a mistake.
- Only misclicking will fail the achievement. Not clicking on a button before it shifts will not fail it.
- Eligibility is tracked by the effect Achievement Eligibility: Flawless Hacker.
| In for a Copper... | Visions of Eternity: Act 1 | 1 |
|---|---|---|
| Clear the research facility of all Inquest before you depart.Journal: Eyes, Ears, and Arms | Cleared the Research Facility of All Inquest Enemies | 1 |
- Defeat all enemies during the final step of "Gather intel on the Inquest."
- This encounter begins once Kuda and Sebb leave the area.
- The enemy counter includes all Inquest and the spawning waves of golems.
- Eligibility is tracked by the effect Achievement Eligibility: In for a Copper....
| Overindulgence | Visions of Eternity: Act 1 | 1 |
|---|---|---|
| Drink too much liquid while on reconnaissance in the private freebooter bar.Journal: Eyes, Ears, and Arms | Drank Too Much Liquid While on Reconnaissance | 1 |
- Speak with Heavy-Handed Hank during "Investigate what the Inquest are doing on Castora," after entering the private bar with the passcode. Ask for an ale or a lemonade and drink it quickly five times in a row to obtain the achievement.
- More specifically, the achievement is gained by getting 5 stacks of Sloshy.
- Only one mug can be obtained, so make sure to not unequip it.
- Eligibility is tracked by the effect Achievement Eligibility: Overindulgence.
| The Enemy of My Enemy Is Still My Enemy | Visions of Eternity: Act 1 | 1 |
|---|---|---|
| Speak with all the patrons in the private freebooter bar.Journal: Eyes, Ears, and Arms |
Spoke to 3 Patrons | 1 |
- Speak with all three named NPCs during "Investigate what the Inquest are doing on Castora," after entering the private bar with the passcode.
NPCs[edit]
Allies[edit]
- Inquest Subterranean Research Facility
- Agent Thessa
- Creation 5
- Creation 7
- Haywire Golem
- Mark II Golem
- Mark IX Centurion Golem
- Overseer Kuda
- Principal Biomancer Sebb
- SERV
- Open world
- The Wardroom
- Agent Thessa
- Freebooter Bouncer
- Freebooter Burner
- Freebooter Raider
- Heavy-Handed Hank
- Kiki Crowsnest
- Mark II Golem
- Mark IX Centurion Golem
- Sage Tenfingers
- Seamus the Slick
- SERV
- Sir Piggy
- Weeping Winnie
Enemies[edit]
- Inquest Subterranean Research Facility
- Inquest Amalgam Assassin
- Inquest Amalgam Engineer
- Inquest Galvanic Technician
- Inquest Void-Emulation Specialist
- SERV
- Mark IX Centurion Golem
Objects[edit]
- Command Console
- Door (Eyes, Ears, and Arms)
- Inquest Power Suit
- Optimal Overhearing Spot
- Procurement Team Footprints
Dialogue[edit]
Riddled Cove instance[edit]
- Upon entering the facility
- Inquest Amalgam Engineer: You! You can't be here! Guards!
- After hacking consoles
- Mark IX Centurion Golem: Warning. Warning. Friend—Foe—Recognition—System—corrupted.
- Mark IX Centurion Golem: Multiple—targets—acquired. Weapons—free.
- (If asura)
- <Character name>: Only one? Hmm. I'm certain I hacked several units...
- (If human)
- <Character name>: Only one? Thought I hacked them all.
- (If norn)
- <Character name>: Only one? (grumbles) Should've worked on more than that.
- (If charr)
- <Character name>: (grumbles) Just one golem? Supposed to be more...
- (If sylvari)
- <Character name>: One only? I must be losing my touch...
- Overseer Kuda: I doubt he wants you dealing with this personally, Sebb. Let your underlings handle it. Delegate.
- Principal Biomancer Sebb: Fearful of getting dirt under your claws, Kuda? I prefer a hands-on approach.
- Principal Biomancer Sebb: Besides, this is an opportunity to assess the effectiveness of my experiments.
- Overseer Kuda: (sighs)
- Overseer Kuda: This is a waste of our time. We have subordinates for a reason.
- Principal Biomancer Sebb: Golem. "Subordinate." Let's indulge the overseer with a bit of delegation: open the animal pens.
- After opening animal pens
- Principal Biomancer Sebb: (chuckles) Yes. Yes, very good.
- Overseer Kuda: Satisfied your puerile need to make things go boom today, Sebb? Let's get to the mission at hand.
- Principal Biomancer Sebb: You think to order me, "overseer"? I answer solely to the director, and I will see his bidding done.
- Overseer Kuda: By putting high-priority objectives on hold to deal with every minor incident—
- Principal Biomancer Sebb: By not stopping to explain my every move to the meek commander of an obsolete krewe.
- Overseer Kuda: Agent Thessa is ready. Find me after you have your procurement team in order. And your composure.
- Principal Biomancer Sebb: No need to wait, Kuda—I don't tolerate unnecessary delays. My team is ready. Lead the way, agent.
- Agent Thessa: Ready, Overseer. Principal Biomancer. Move out, team!
- After Kuda and Sebb have left
- Warning System: Warning. Golem target identification systems corrupted. Override failed. Recommend physical decommissioning.
- (If asura)
- <Character name>: Ah, the file corruption was slow to proliferate. I knew it!
- (If human)
- <Character name>: I guess I did hack them all. And now my suit's on fire. Time to get out of here!
- (If norn)
- <Character name>: Better late than never. Didn't expect the flames though. Time to hit the exit!
- (If charr)
- <Character name>: Hack took its sweet time Fire? Burn me! Gonna have to fight my way out of here.
- (If sylvari)
- <Character name>: Not losing my touch after all. Ah, it's getting hot in here. Time to go.
Shipwreck Stand[edit]
- Talking to Sayida at Pub Canach
- Sayida the Sly: Back already? Just heard from Canach that you'd tracked the Inquest out here. You okay? Looking a little flushed.
- (If asura or sylvari)
- <Character name>: My hacking resulted in some unwanted heat. More importantly, I recognized Kuda. Arguing with someone named Sebb.
- (If human)
- <Character name>: After the hacking, things got heated. Not important. I saw Kuda. Arguing with someone named Sebb.
- (If norn)
- <Character name>: Did some hacking, things got heated. Not important. I saw Kuda. Arguing with someone named Sebb.
- (If charr)
- <Character name>: Singed some fur in the hacking process. Not important. I saw Kuda. Arguing with someone named Sebb.
- Sayida the Sly: So this Sebb is running the show?
- <Character name>: Not sure. He mentioned reporting to a "director" before setting his experimental creatures loose...
- <Character name>: They're heading somewhere north of their base with a "procurement team."
- Sayida the Sly: What the hell are they up to? Think it's cleared out enough to follow them?
- <Character name>: Only one way to find out.
- Examining the first Procurement Team Footprints
- (If asura or sylvari)
- <Character name>: It appears they went this way.
- (If norn, charr or human)
- <Character name>: Looks like they went this way.
- Examining the fourth Procurement Team Footprints
- <Character name>: They passed through here.
- Examining the seventh Procurement Team Footprints
- (If asura or sylvari)
- <Character name>: It appears they went this way.
- (If norn, charr or human)
- <Character name>: Looks like they went this way.
- Approaching the Wardroom
- Agent Thessa: Nothing right now, thank you. Perhaps when our business concludes.
- <Character name>: Sounds like that agent from earlier. I need to get in there.
- After defeating enough freebooters
- <Character name>: You had to write that password down? My lucky day. Now I'll just borrow your outfit...
- Knocking on the door
- Can't let ya in without the password.
- (If having obtained the password from defeating freebooters)
- "I'm thirsty, mate!"
- Umm... "Loot and pillage...in Hullgarden village!"
- Freebooter Bouncer: (laughs) No, that's not it. Nice try, scrub.
- I'll be back.
- Speaking to Heavy-Handed Hank
- Hey. What can I get ya, pal?
- How about an ale?
- I'd love a lemonade!
- Back in a minute.
- Talking to Kiki Crowsnest
- I've been cut off! Can you believe it? You break one table, two chairs, six glasses...
- The gall...
- Talking to Weeping Winnie
- My gold! Gone! Wasted it all on a "magic crab," but it wasn't magic at all! Can you believe it?
- Who would've guessed.
- Talking to Sage Tenfingers
- Mighty spiffy outfit you got there. I swear my friend has those exact same pants...
- They must have good taste.
- Looking casual at the Optimal Overhearing Spot
- Seamus the Slick: Full-time jobs? With rules? Policies? And for what? A pension? Ha! Hope you've got something better'n that to offer!
- Agent Thessa: We can outfit you with a squad of Mark IIs.
- Seamus the Slick: Gave us golems already. Bit flimsy, ya ask me. Them shore rats knock 'em apart mighty easy.
- Agent Thessa: Those were hastily refurbished Mark I support models. We just uncrated a number of combat-ready Mark IIs.
- Seamus the Slick: Them ones that do the spinning? With the fists? I'm listening. What else ya got?
- Agent Thessa: Rations. Medicines. State-of-the-art small arms. And a sizable quantity of that dark, headache-inducing swill you enjoy.
- Seamus the Slick: And what're ya asking in return this time?
- Agent Thessa: Mostly you use this equipment to secure the area. We also require some muscle. Eyes and ears, possibly. Inland.
- Seamus the Slick: Plenty of muscle here, eh, pal? And a keen eye or two. Don't think we can match your ears, though, friend!
- Agent Thessa: Have we a deal? Can the Inquest count on you?
- Seamus the Slick: Hmmm... You got it! Now, you bring any of that swill with you?
- Interacting with the door to exit the Wardroom
- Ready to leave?
- Yar.
- No.
- Once outside
- <Character name>: Bad news for Hullgarden. I need to figure out a way to deal with these golems. And those supplies, too.
- Reading the Golem Admin Notes
- (If asura)
- <Character name>:I must find the rest of these codes—I won't allow the freebooters to use these golems against the Hullgardeners.
- (If sylvari)
- <Character name>:I must find the rest of these codes—I won't allow the freebooters to use those golems against the Hullgardeners. [verification requested]
- (If human or norn)
- <Character name>:Have to find the rest of these codes—don't want the freebooters using those golems against the Hullgardeners.
- (If charr)
- <Character name>: ? [verification requested]
- Compiling notes from Page from Golem Admin Notes
- Reading the Golem Admin Notes next to the Wardroom
- Talking to J1mmy
- Input code:
- 9
- 5
- 1
- Next value.
- 7
- Next value.
- 1
- 2
- Next value.
- 4
- 3
- J1mmy: All—weapons—systems—disabled.
- 6
- 4
- 5
- 0
- Talking to Shortshanks the Knuckledragger
- Input code:
- 6
- 5
- Next value.
- 3
- 1
- 7
- Next value.
- 9
- Next value.
- 8
- 1
- Shortshanks the Knuckledragger: Targeting—system—decommissioned.
- 5
- 2
- 4
- 1
- Talking to J3ss
- Input code:
- 5
- 0
- Next value.
- 4
- 3
- Next value.
- 8
- 3
- Next value.
- 4
- J3ss: Friend—Foe—Identification— disabled. Friend—Friend—Identification enabled.
- 3
- 1
- 9
- 5
- 2
- Talking to S41ty D0g
- Input code:
- 1
- Next value.
- 4
- 3
- Next value.
- 1
- Next value.
- 3
- 8
- 2
- S41ty D0g: Administrator—override—accepted. Weapons—off-line.
- 6
- 7
- 9
- 2
- 5
- Talking to Johnny Redknees
- Input code:
- 3
- 5
- 8
- Next value.
- 9
- 2
- Next value.
- 5
- 7
- 3
- Next value.
- 1
- Johnny Redknees: Code—approved. Combat—mode—deleted.
- 7
- 2
- 1
- After sabotaging the Inquest
- Sayida the Sly: Everything okay, Commander? Been in there a while...
- <Character name>: Got sidetracked. The Inquest have struck an arms deal with the freebooters. I sabotaged what I could.
- Sayida the Sly: I'll let our new friends know you did 'em a solid. What's in all this for the Inquest?
- <Character name>: Not entirely clear yet. Kuda and Sebb must've continued north. I'll keep at it.
- Sayida the Sly: Good luck. Holler if you need backup.
My story[edit]
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