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Eyes, Ears, and Arms

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Eyes, Ears, and Arms

Year
1338 AE
Storyline
Visions of Eternity
Chapter
Eyes, Ears, and Arms
Location
Shipwreck Strand
(Castora)
Level
80
Preceded by
Solid Ground
Followed by
Truths Unearthed

Riddled Cove loading screen.png

Riddled Cove

Eyes, Ears, and Arms is the third chapter of the Visions of Eternity story.

Objectives[edit]

Gather intel on the Inquest.
  • Enter the hidden Inquest facility.
  • Inquest Guards Defeated
    Event bar empty green.jpg Event swords green (map icon).png
  • Steal an Inquest golem power suit to disguise yourself.
  • Command Consoles Hacked
    Event bar empty green.jpg
  • Observe the two high-ranking Inquest as they enter the facility.
  • Open the animal pen to release Sebb's experimental creatures.
  • Eavesdrop on Kuda and Sebb's discussion as they depart.
  • Golems Destroyed
    Event bar empty green.jpg Event swords green (map icon).png
  • Exit the Inquest facility.
Investigate what the Inquest are doing on Castora.
  • Fill Sayida in on the intel you gathered at the Inquest facility.
  • Return to the Inquest research facility.
  • Procurement Team Footprints Tracked
    Event bar empty green.jpg
  • Attempt to enter the Wardroom bar where Agent Thessa is meeting with the freebooters.
  • Freebooters Defeated to Obtain Password and Disguise
    Event bar empty green.jpg
  • Enter the Wardroom using the secret password.
  • Act casual and listen in.
  • (Optional) Get a drink.
  • Return to the Inquest facility cavern to find a way to disable the freebooters' new golems.
  • Search the area for instructions on how to disable the golems.
  • Missing Golem Code Pages Found
    Event bar empty green.jpg
  • Head to Bunkhome Square to destroy the freebooters' Inquest merchandise.
  • Golems Disabled
    Event bar empty green.jpg
  • Inquest Supplies Destroyed
    Event bar empty green.jpg
  • Update Sayida on your progress over comms.
  • Complete!

Rewards[edit]

Walkthrough[edit]

Facility[edit]

  1. Enter the facility and defeat the guards at the entrance to steal golem suit to wear as a disguise.
  2. Hack 5 control stations (do so without misclicking for the Visions of Eternity- Act 1.png Flawless Hacker achievement) and then open the central gate when Sebb asks for it.
  3. Follow Sebb and Kuda around and defeat all the Inquest golems (and Inquest personnel for the Visions of Eternity- Act 1.png In for a Copper... achievement) after the duo leaves.

Tunnels[edit]

Speak to Sayida and then return to the Inquest facility and follow the leads through the caverns. After arriving at a bar, interact with the door then kill 5 Freebooters in the cavern to get the password. After getting in, you can speak with the three named NPCs to obtain the Visions of Eternity- Act 1.png The Enemy of My Enemy Is Still My Enemy achievement and drink ale or lemonade at the bar for the Visions of Eternity- Act 1.png Overindulgence achievement.

Drinking skills
# Skill Activation time Recharge time Description
1 Drink (Eyes, Ears, and Arms).png Drink 0.5½ 0.5½ Take a sip.
2 Hare's Speed.png Rush 15 You move faster!
6-0 Skill.png Locked You cannot use skills while transformed.

Eavesdrop on the conversation, then return to the cave near the Point of interest (map icon).png Inquest Confinement Pens to find 4 pages of Golem Fail-Safe Codes near the point of interest. One page is southeast of the point of interest, a second page is south of the Point of interest (map icon).png Structural Integrity Reinforcement, a third right next to that point of interest, and a fourth is just northwest of it.

Return to the Freebooter tavern, then destroy 5 boxes of Inquest supplies and sabotage the 5 Inquest golems.

The codes for the golems can be accessed by reading the Golem Fail-Safe Compiled Codes:

  • S4lty D0g: 1312
  • J1mmy: 1723
  • Johnny Redknees: 8231
  • J3ss: 0334
  • Shortshanks the Knuckledragger: 5791

Achievements[edit]

  • Complete the mission.
  • After obtaining a golem suit, interact with the five command consoles and complete each 5-step puzzle without making a mistake.
    • Only misclicking will fail the achievement. Not clicking on a button before it shifts will not fail it.
  • Eligibility is tracked by the effect Achievement effect.png Achievement Eligibility: Flawless Hacker.
  • Defeat all enemies during the final step of "Gather intel on the Inquest."
    • This encounter begins once Kuda and Sebb leave the area.
    • The enemy counter includes all Inquest and the spawning waves of golems.
  • Eligibility is tracked by the effect Achievement effect.png Achievement Eligibility: In for a Copper....
  • Speak with Heavy-Handed Hank during "Investigate what the Inquest are doing on Castora," after entering the private bar with the passcode. Ask for an ale or a lemonade and drink it quickly five times in a row to obtain the achievement.
    • More specifically, the achievement is gained by getting 5 stacks of Sloshy.
    • Only one mug can be obtained, so make sure to not unequip it.
  • Eligibility is tracked by the effect Achievement effect.png Achievement Eligibility: Overindulgence.
  • Speak with all three named NPCs during "Investigate what the Inquest are doing on Castora," after entering the private bar with the passcode.

NPCs[edit]

Allies[edit]

Inquest Subterranean Research Facility
Open world
The Wardroom

Enemies[edit]

Inquest Subterranean Research Facility

Objects[edit]

Dialogue[edit]

Riddled Cove instance[edit]

Upon entering the facility
Inquest Amalgam Engineer: You! You can't be here! Guards!
After hacking consoles
Mark IX Centurion Golem: Warning. Warning. Friend—Foe—Recognition—System—corrupted.
Mark IX Centurion Golem: Multiple—targets—acquired. Weapons—free.
(If asura)
<Character name>: Only one? Hmm. I'm certain I hacked several units...
(If human)
<Character name>: Only one? Thought I hacked them all.
(If norn)
<Character name>: Only one? (grumbles) Should've worked on more than that.
(If charr)
<Character name>: (grumbles) Just one golem? Supposed to be more...
(If sylvari)
<Character name>: One only? I must be losing my touch...
Overseer Kuda: I doubt he wants you dealing with this personally, Sebb. Let your underlings handle it. Delegate.
Principal Biomancer Sebb: Fearful of getting dirt under your claws, Kuda? I prefer a hands-on approach.
Principal Biomancer Sebb: Besides, this is an opportunity to assess the effectiveness of my experiments.
Overseer Kuda: (sighs)
Overseer Kuda: This is a waste of our time. We have subordinates for a reason.
Principal Biomancer Sebb: Golem. "Subordinate." Let's indulge the overseer with a bit of delegation: open the animal pens.
After opening animal pens
Principal Biomancer Sebb: (chuckles) Yes. Yes, very good.
Overseer Kuda: Satisfied your puerile need to make things go boom today, Sebb? Let's get to the mission at hand.
Principal Biomancer Sebb: You think to order me, "overseer"? I answer solely to the director, and I will see his bidding done.
Overseer Kuda: By putting high-priority objectives on hold to deal with every minor incident—
Principal Biomancer Sebb: By not stopping to explain my every move to the meek commander of an obsolete krewe.
Overseer Kuda: Agent Thessa is ready. Find me after you have your procurement team in order. And your composure.
Principal Biomancer Sebb: No need to wait, Kuda—I don't tolerate unnecessary delays. My team is ready. Lead the way, agent.
Agent Thessa: Ready, Overseer. Principal Biomancer. Move out, team!
After Kuda and Sebb have left
Warning System: Warning. Golem target identification systems corrupted. Override failed. Recommend physical decommissioning.
(If asura)
<Character name>: Ah, the file corruption was slow to proliferate. I knew it!
(If human)
<Character name>: I guess I did hack them all. And now my suit's on fire. Time to get out of here!
(If norn)
<Character name>: Better late than never. Didn't expect the flames though. Time to hit the exit!
(If charr)
<Character name>: Hack took its sweet time Fire? Burn me! Gonna have to fight my way out of here.
(If sylvari)
<Character name>: Not losing my touch after all. Ah, it's getting hot in here. Time to go.

Shipwreck Stand[edit]

Talking to Sayida at Pub Canach
Sayida the Sly: Back already? Just heard from Canach that you'd tracked the Inquest out here. You okay? Looking a little flushed.
(If asura or sylvari)
<Character name>: My hacking resulted in some unwanted heat. More importantly, I recognized Kuda. Arguing with someone named Sebb.
(If human)
<Character name>: After the hacking, things got heated. Not important. I saw Kuda. Arguing with someone named Sebb.
(If norn)
<Character name>: Did some hacking, things got heated. Not important. I saw Kuda. Arguing with someone named Sebb.
(If charr)
<Character name>: Singed some fur in the hacking process. Not important. I saw Kuda. Arguing with someone named Sebb.
Sayida the Sly: So this Sebb is running the show?
<Character name>: Not sure. He mentioned reporting to a "director" before setting his experimental creatures loose...
<Character name>: They're heading somewhere north of their base with a "procurement team."
Sayida the Sly: What the hell are they up to? Think it's cleared out enough to follow them?
<Character name>: Only one way to find out.
Examining the first Procurement Team Footprints
(If asura or sylvari)
<Character name>: It appears they went this way.
(If norn, charr or human)
<Character name>: Looks like they went this way.
Examining the fourth Procurement Team Footprints
<Character name>: They passed through here.
Examining the seventh Procurement Team Footprints
(If asura or sylvari)
<Character name>: It appears they went this way.
(If norn, charr or human)
<Character name>: Looks like they went this way.
Approaching the Wardroom
Agent Thessa: Nothing right now, thank you. Perhaps when our business concludes.
<Character name>: Sounds like that agent from earlier. I need to get in there.
After defeating enough freebooters
<Character name>: You had to write that password down? My lucky day. Now I'll just borrow your outfit...
Passwords

Freebooters only, mate.

Down with Hullgarden, mate.

Let me in or else, mate.

I'm thirsty, mate.

Knocking on the door
Can't let ya in without the password.
(If having obtained the password from defeating freebooters)
Talk story option.png "I'm thirsty, mate!"
Talk more option tango.png Umm... "Loot and pillage...in Hullgarden village!"
Freebooter Bouncer: (laughs) No, that's not it. Nice try, scrub.
Talk end option tango.png I'll be back.
Speaking to Heavy-Handed Hank
Hey. What can I get ya, pal?
Talk quest option tango.png How about an ale?
Talk quest option tango.png I'd love a lemonade!
Talk end option tango.png Back in a minute.
Talking to Kiki Crowsnest
I've been cut off! Can you believe it? You break one table, two chairs, six glasses...
Talk end option tango.png The gall...
Talking to Weeping Winnie
My gold! Gone! Wasted it all on a "magic crab," but it wasn't magic at all! Can you believe it?
Talk end option tango.png Who would've guessed.
Talking to Sage Tenfingers
Mighty spiffy outfit you got there. I swear my friend has those exact same pants...
Talk end option tango.png They must have good taste.
Looking casual at the Optimal Overhearing Spot
Seamus the Slick: Full-time jobs? With rules? Policies? And for what? A pension? Ha! Hope you've got something better'n that to offer!
Agent Thessa: We can outfit you with a squad of Mark IIs.
Seamus the Slick: Gave us golems already. Bit flimsy, ya ask me. Them shore rats knock 'em apart mighty easy.
Agent Thessa: Those were hastily refurbished Mark I support models. We just uncrated a number of combat-ready Mark IIs.
Seamus the Slick: Them ones that do the spinning? With the fists? I'm listening. What else ya got?
Agent Thessa: Rations. Medicines. State-of-the-art small arms. And a sizable quantity of that dark, headache-inducing swill you enjoy.
Seamus the Slick: And what're ya asking in return this time?
Agent Thessa: Mostly you use this equipment to secure the area. We also require some muscle. Eyes and ears, possibly. Inland.
Seamus the Slick: Plenty of muscle here, eh, pal? And a keen eye or two. Don't think we can match your ears, though, friend!
Agent Thessa: Have we a deal? Can the Inquest count on you?
Seamus the Slick: Hmmm... You got it! Now, you bring any of that swill with you?
Interacting with the door to exit the Wardroom
Ready to leave?
Talk more option tango.png Yar.
Talk end option tango.png No.
Once outside
<Character name>: Bad news for Hullgarden. I need to figure out a way to deal with these golems. And those supplies, too.
Reading the Golem Admin Notes
(If asura)
<Character name>:I must find the rest of these codes—I won't allow the freebooters to use these golems against the Hullgardeners.
(If sylvari)
<Character name>:I must find the rest of these codes—I won't allow the freebooters to use those golems against the Hullgardeners. [verification requested]
(If human or norn)
<Character name>:Have to find the rest of these codes—don't want the freebooters using those golems against the Hullgardeners.
(If charr)
<Character name>: ? [verification requested]
Golem Fail-Safe Codes, Doc. 1

The principal biomancer insisted that any golems traded to the local freebooters be outfitted with fail-safe codes, should they attempt to betray our good-faith exchange for inland manpower and increased coastal harrying. These codes deactivate all combat features. Please ensure multiple copies of these documents are given to all facilty[sic] staff. (Note: A compiled list will also be available when time permits.)

Previous designation: Mark II Golemite var. V-C-56788
Requested freebooter redesignation: S41ty D0g
S41ty D0g fail-safe code: 1312

Previous designation: Mark II Golemite var. V-C-56789
Requested freebooter redesignation: J1mmy
J1mmy fail-safe code: 1723

Document 1 of 4

Compiling notes from Page from Golem Admin Notes
Golem Fail-Safe Codes, Doc. 2

Fail-safe documentation, cont'd:

Previous designation: Mark II Golemite var. V-C-56790

Requested freebooter redesignation: Johnny Redknees

Johnny Redknees fail-safe code: 8231

Document 2 of 4

Golem Fail-Safe Codes, Doc. 3

Fail-safe documentation, cont'd:

Previous designation: Mark II Golemite var. V-C-56791

Requested freebooter redesignation: J3ss

J3ss fail-safe code: 0334

Document 3 of 4

Golem Fail-Safe Codes, Doc. 4

Fail-safe documentation, cont'd:

Previous designation: Mark II Golemite var. V-C-56792

Requested freebooter redesignation: Shortshanks the Knuckledragger

Shortshanks the Knuckledragger fail-safe code: 5791

The principal biomancer thanks you for your attention to this matter. Compilation document forthcoming.

Document 4 of 4

Reading the Golem Admin Notes next to the Wardroom
Golem Fail-Safe Compiled Codes

The aforementioned compiled code sheet has now been provided for your convenvience. Ensure all staff are aware of these fail-safe codes.

Compiled Codes

S41ty D0g: 1312

J1mmy: 1723

Johnny Redknees: 8231

J3ss: 0334

Shortshanks the Knuckledragger: 5791

Talking to J1mmy
Input code:
Talk more option tango.png 9
Talk more option tango.png 5
Talk more option tango.png 1
Next value.
Talk more option tango.png 7
Next value.
Talk more option tango.png 1
Talk more option tango.png 2
Next value.
Talk more option tango.png 4
Talk more option tango.png 3
J1mmy: All—weapons—systems—disabled.
Talk more option tango.png 6
Talk more option tango.png 4
Talk more option tango.png 5
Talk more option tango.png 0
Talking to Shortshanks the Knuckledragger
Input code:
Talk more option tango.png 6
Talk more option tango.png 5
Next value.
Talk more option tango.png 3
Talk more option tango.png 1
Talk more option tango.png 7
Next value.
Talk more option tango.png 9
Next value.
Talk more option tango.png 8
Talk more option tango.png 1
Shortshanks the Knuckledragger: Targeting—system—decommissioned.
Talk more option tango.png 5
Talk more option tango.png 2
Talk more option tango.png 4
Talk more option tango.png 1
Talking to J3ss
Input code:
Talk more option tango.png 5
Talk more option tango.png 0
Next value.
Talk more option tango.png 4
Talk more option tango.png 3
Next value.
Talk more option tango.png 8
Talk more option tango.png 3
Next value.
Talk more option tango.png 4
J3ss: Friend—Foe—Identification— disabled. Friend—Friend—Identification enabled.
Talk more option tango.png 3
Talk more option tango.png 1
Talk more option tango.png 9
Talk more option tango.png 5
Talk more option tango.png 2
Talking to S41ty D0g
Input code:
Talk more option tango.png 1
Next value.
Talk more option tango.png 4
Talk more option tango.png 3
Next value.
Talk more option tango.png 1
Next value.
Talk more option tango.png 3
Talk more option tango.png 8
Talk more option tango.png 2
S41ty D0g: Administrator—override—accepted. Weapons—off-line.
Talk more option tango.png 6
Talk more option tango.png 7
Talk more option tango.png 9
Talk more option tango.png 2
Talk more option tango.png 5
Talking to Johnny Redknees
Input code:
Talk more option tango.png 3
Talk more option tango.png 5
Talk more option tango.png 8
Next value.
Talk more option tango.png 9
Talk more option tango.png 2
Next value.
Talk more option tango.png 5
Talk more option tango.png 7
Talk more option tango.png 3
Next value.
Talk more option tango.png 1
Johnny Redknees: Code—approved. Combat—mode—deleted.
Talk more option tango.png 7
Talk more option tango.png 2
Talk more option tango.png 1
After sabotaging the Inquest
Sayida the Sly: Everything okay, Commander? Been in there a while...
<Character name>: Got sidetracked. The Inquest have struck an arms deal with the freebooters. I sabotaged what I could.
Sayida the Sly: I'll let our new friends know you did 'em a solid. What's in all this for the Inquest?
<Character name>: Not entirely clear yet. Kuda and Sebb must've continued north. I'll keep at it.
Sayida the Sly: Good luck. Holler if you need backup.

My story[edit]

Riddled Cove loading screen.png

I followed the freebooters' leads to a cave in the south of Shipwreck Strand. To access the base and gain more intel unnoticed, I stole an Inquest power suit and hacked into the control system, setting one of their golems to combat mode. I thought I'd hacked into several golem units, but one malfunctioning golem proved to be enough to draw the attention of Inquest leadership.

Surprisingly, one of the leaders turned out to be Overseer Kuda. The other I'd never heard of—a "principal biomancer" named Sebb. Sebb ordered me to open the animal pen nearby, releasing a pair of his experimental creatures—"5" and "7," reptiles grafted with golem—like tech. The creatures ripped the malfunctioning golem to shreds. While Sebb seemed to enjoy the chance to test out his creatures, Kuda was annoyed and wanted to focus on their current mission. Perhaps their distaste for each other could prove useful later...

With the golem destroyed, I eavesdropped on Sebb and Kuda's bickering—they planned to leave the facility with an Agent Thessa and her "procurement team." Kuda chastised Sebb for the delay, but Sebb pushed back, mentioning he answered "solely to the director."

As they made their way out of the area, I considered my next move...but suddenly a number of other golems malfunctioned—my hacking had worked after all, just too slowly...maybe too well; my own golem suit burst into flames, and I was forced to eject and fight my way out of the cavern. I'll have to go after Kuda and Sebb another time. For now, it's time to find my allies and fill them in on what I've learned.

***

I returned to Canach's pub to find Sayida, and I filled her in on the Inquest facility and the presence of Overseer Kuda and this principal biomancer, Sebb. I was still unclear as to who was in charge of the Inquest, but we agreed the only way to get more information was to try following their trail through the caverns.

After activity calmed at the facility, I returned and followed the procurement team's circuitous path through the cavern system, eventually leading me north into Twisting Hollows— freebooter territory.

Outside a private bar called the Wardroom, I overheard a snippet of conversation—Agent Thessa speaking to a freebooter. I wasn't getting past the bouncer into the Wardroom without a password and a disguise. Luckily, I was able to get both off the nearby freebooters and gain access.

Inside the Wardroom, Agent Thessa was in deep negotiations with a freebooter representative called Seamus the Slick (likely a self—given nickname since his negotiation skills didn't seem to warrant it—he seemed mostly interested in acquiring barrels of "swill."). The Inquest agreed to provide the freebooters with weapons and golems, so long as the freebooters agreed to use them against the Hullgardeners—and keep the Tyrian Alliance busy in the process. The Inquest also provided supplies in exchange for freebooter intel and manpower somewhere inland.

I couldn't allow the freebooters to use those weapons and golems—they were too dangerous, and they'd tie up even more of our forces protecting Hullgarden. Before following the Inquest's trail north, I made my way back into Inquest territory and tracked down a set of codes that allowed me to turn off the freebooters' newly acquired golems' combat systems.

After sabotaging what supplies, weapons, and golems I could, Sayida checked in over comms. With the immediate threat to Hullgarden dealt with, I let her know I was ready to continue tracking the Inquest north.

My story