Unending Ocean

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Spoiler alert: The following text contains spoilers relating to Living World Season 4.
In-game map of the Unending Ocean.
A fan-made map with English labels.

The Unending Ocean is the collective name of all of Tyria's major bodies of water. It contains various seas and bays, such as the bay surrounding Lion's Arch, and Janthir Bay. When Tyrians refer to the Unending Ocean, they typically refer to the large body of water—alternatively called the Clashing Seas[1] and the Great Sea[2]—south of the Sea of Sorrows separating the Tyrian continent from Cantha.

History[edit]

Early history[edit]

Over a thousand years ago, the Margonites were said to have ruled the Unending Ocean until they lost their humanity, though they were centralized around the Crystal Sea and Elona's shores.[3] The gods' battle against the rogue god Abaddon and his Margonites led to the Crystal Sea turning into the Crystal Desert, connecting the Tyrian continent with Elona.[4][5] Several species once resided within the Unending Ocean, including the karka,[6] krait,[7] largos,[8] and quaggans.[9]

About 200 years ago,[10] the deep sea dragon awoke in the deepest parts of the Unending Ocean, and slowly began forcing the underwater species out of their homelands and into Central Tyria.[11][12]

The Battle Isles were once located in the Unending Ocean between Tyria and Cantha, acting as a natural resting point for human naval routes between Cantha, Elona, Central Tyria, and beyond, although these routes were sometimes waylaid by the krait. Although Emperor Usoku had pushed for isolationist policies in Cantha by 1127 AE,[13] the Empire of the Dragon and the Kingdom of Kryta continued trading regularly decades later.[14]

The Elder Dragon Zhaitan awoke and caused the Rising of Orr which created the Great Tsunami, flooding surrounding coastal areas in 1219 AE. The Battle Isles sank beneath the waves, and areas such as the D'Alessio Seaboard, Sanctum Cay and the port city of Lion's Arch were flooded as well, destroying the latter.[13] The Great Tsunami affected areas all the way south to Dajkah, flooding the Olmakhan village of Atholma with many casualties and forcing the charr tribe to rebuild their home on the Sandswept Isles.[15]

Displaced corsairs and pirates eventually settled into the remains of Lion's Arch and rebuilt the ruined port city into a pirate haven which would earn its independence from Kryta during the Great Krytan Blockade in 1256 AE. Zhaitan's Risen minions used sunken corsair vessels to build a fleet of Dead Ships which would patrol between Orr and the Ring of Fire, making naval travel between the Sea of Sorrows and the Unending Ocean nigh impossible.

However, the existence of sporadic Canthan sailors washing upon the Tarnished Coast since the Rising of Orr suggested that Canthans still sailed the Unending Ocean despite the risks.[13] Some largos had extensive knowledge of Orr,[16] implying that they lived relatively close, which would place them in the northern Clashing Seas. If so, then the deep sea dragon's encroaching influence had reached these waters.

Living World Season 4[edit]

Kralkatorrik and islands from the Mists fall into the Unending Ocean, creating Dragonfall.

Following a battle in the Mists in 1332 AE, the Elder Dragon Kralkatorrik lost one of his wings and fell from a rift, which the dragon Aurene had created, into the Clashing Seas south of Orr alongside chunks of the realms of the gods. The impact created a new landmass called Dragonfall which was comprised of Kralkatorrik's body trapped under chunks of land from portions of Balthazar's Fissure of Woe, Grenth's Underworld and Melandru's domain. Various denizens of the god realms, ranging from nature spirits to the undead and the Shadow Army, went berserk and attacked both Kralkatorrik's Branded minions as well as the Pact's armed forces and the Mist Wardens which had to arrived to finish the battle with the Elder Dragon.

After Kralkatorrik's demise, his lifeless body and the chunks from the god realms remained as an island on the Unending Ocean while the spiritual inhabitans continued fighting anything encroaching on their domain.

Locations[edit]

Explorable zones

Notes[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Unending Ocean.

References[edit]

  1. ^ Jiaju Tai
  2. ^ Minister Cho's Estate Master Togo: I believe it is a moa bird, Yijo. It is from a land far across the Great Sea.
  3. ^ Statue of Abaddon
  4. ^ Facing the Truth
    Kormir: Thirteen hundred years ago, Abaddon and his army of fanatics waged a war ranging across the shores and islands of the Crystal Sea.
    Kormir: The battle was so ferocious that the ocean boiled away, leaving behind the desert you see today.
    Kormir: When the gods finally struck down Abaddon, his fall warped and ravaged these lands, creating the Desolation.
  5. ^ Guild Wars 2: Path of Fire—Road to the Desert
  6. ^ Post by Matthew Medina in "No Risen Karkas?", Old Guild Wars 2 Forums (Archived)
  7. ^ Nanacatl
  8. ^ Master Sdias
  9. ^ The Mostly Harmless Quaggan
  10. ^ The Machine cinematic
  11. ^ Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel, Massively.joystiq.com (Archived)
  12. ^ Post by Angel McCoy in "How important is Lore for you", Old Guild Wars 2 Forums (Archived)
  13. ^ a b c The Movement of the World
  14. ^ "Chapter 3," Sea of Sorrows by Ree Soesbee:
    They'd been twice to massive Kaineng City in Cantha, each time carrying a heavy cargo of cotton and returning with a load of silk and other goods. Cobiah loved exploring the twisted labyrinth of Kaineng City's streets and trying the strange Canthan food, but best of all was the pure freedom of being out to sea. Travel was glorious, opening his horizons to different cultures and perspectives.
  15. ^ Of Maelstroms
  16. ^ Temple of the Forgotten God