Beneath the Canopy
Beneath the Canopy
- Year
- 1338 AE
- Storyline
- Visions of Eternity
- Chapter
- Beneath the Canopy
- Location
- Starlit Weald
(Castora) - Level
- 80
- Preceded by
- Truths Unearthed
- Followed by
- Ruins of the Old World
|
Command Complex |
Beneath the Canopy is the fifth chapter of the Visions of Eternity story.
Objectives[edit]
- Help the alliance get established in Starlit Weald.
- Regroup with Sayida and Rytlock at the Foothold Bivouac.
- Speak with Colonel Rheff about alliance affairs in Starlit Weald.
- Track down scouts around Foothold Bivouac for intel to help secure the camp.
- Vigil Scout Premhoc: x/1
- Kestrel Choole: x/1
- Scout Yakuti: x/1
- Astral Ward Scout Trima: x/1
- Talk to Magister Keadin in Tranquil Glen.
- Ley-Line Emanation Samples Gathered

- Return to Magister Keadin with your research findings.
- Find Ember Doomforge in Tranquil Glen to assist with charr interests in Castora.
- Ash Legion Listening Devices Planted

- Seek out First Mate Kiango in Tranquil Glen to aid the Sly crew against the Inquest.
- Find an alternative valuable object or provide compensation in exchange for the captured golem.
- Question PTM, the malfunctioning Inquest golem.
- Earn the Stealthy Survivor mastery to prepare for infiltrating the Inquest command complex.
- Infiltrate the Inquest's main base of operations.
- Make your way to the perimeter of the Inquest command complex.
- Covertly destroy the security system turrets in the outer compound: x/4
- Head up the stairs to the command center.
- Look for a way to disable the lethal electrical defense fields.
- Defeat the guard defending the electrical field controls.
- Shut off power to the electrical defense fields.
- Enter the main level upstairs.
- Listen to what Vloxx has to say.
- Read the documents on Vloxx's desk.
- Kuda's Krewe Defeated
- Search the building for a golem repair kit suitable for PTM's model.
- Make a hasty exit through the teleporter.
- Gain an unexpected ally.
- Bring the golem repair kit to PTM.
- Perform repair diagnostics on PTM.
- Touch base with Rytlock and Sayida over comms while PTM reboots.
- Check on PTM.
- Questions about Vloxx asked: x/2
- Answer Vloxx's call on the comms device he gave you.
- Complete!
Rewards[edit]
- Bag of Loot (5) (guaranteed)
- Castoran Cache of Riches (3) (guaranteed)
- Tale of Adventure (guaranteed)
Walkthrough[edit]
- This story step requires training the Stealthy Survivor mastery to enter the Command Complex instance. It's acquired through the first level of the Castoran Survivalist mastery track.
Open world[edit]
Push ahead to Foothold Bivouac Waypoint — to start, then track down 4 scouts and talk to them.
- Vigil Scout Premhoc is hidden at the foot of the tree west of the waypoint.
- Kestrel Choole is standing on one of the roots of the tree northeast of the waypoint.
- Scout Yakuti is in the northeastern corner on the way to the Choya Conclave — .
- Astral Ward Scout Trima is just east of the Lake of Lillies — in the northwestern corner.
After talking to the scouts, speak with Magister Keadin. She can be found straight north of the Foothold Bivoac, where 8 orbs of Ley Line Emanation has to be collected. Continuing north is Ember Doomforge, where 6 Ash Legion Listening Devices have to be planted.
Finally, east of Ember is Kiango and some corsairs with a captured Inquest golem.
- Two mutually exclusive achievements are available. Player can either pay them 10 gold for the golem (awards
Dazzle Them with Glitz) or grab a Targeting Control Module from the Inquest camp just north of the corsairs (awards
Dazzle Them with Wits).
Head northwest to Specimen Containment — , the Command Complex instance is at southwest of the POI.
Command Complex[edit]
After entering the instance, destroy all 4 Inquest Turrets marked with to gain entrance to the base.
- Two mutually exclusive achievements are available. Not being seen by any enemy awards
Tactical Infiltration, while killing every single Inquest enemy there (even those not patrolling) awards
No Witnesses.
Head northeast and upstairs to the base entrance. The base is also protected by a deadly energy field that kills anyone on it quickly. To disable it, Engineer Brizzi has to be killed by using the red door in the middle and going downstairs.
Back to the outdoors, go upstairs again and enter the room. Then head east to trigger the cutscene with Director Vloxx. After the cutscene and a short dialogue, interact with Confidential Missive on the table, followed by a revelation and combat with a small Inquest krewe. Afterwards infinitely respawning Inquest enemies will start to appear, so make sure to quickly grab the Specialized Golem Repair Kit in the northern office and take the northwestern Teleporter to get out.
Return to Foothold Bivouac Waypoint — and head northeast for a final instance.
Foothold Bivouac[edit]
Repairing PTM is the usual 4-part Simon Says mini-game.
| # | Skill | Description | ||
|---|---|---|---|---|
| 1 | Activate... | ... | ||
| 2 | Activate... | ... | ||
| 3 | Activate... | ... |
- 1st sequence:
2 2 2 3. - 2nd sequence:
1 3 2 1. - 3rd sequence:
3 2 1 3. - 4th sequence:
1 3 1 2.
With the repairs done, speak with first Rylock and Sayida over comms by the bonfire, then PTM, and finally Vloxx again to complete the chapter.
- Ask PTM more questions afterwards awards the
Accessing Random Memories achievement.
Story and replay checkpoints[edit]
Two checkpoints are available during the story and can be freely accessed afterwards when replaying the episode for achievements:
- Replay Beneath the Canopy: Command Complex for achievements: Infiltrate the Inquest's main base of operations, the Command Complex instance.
- Replay Beneath the Canopy: Foothold Bivouac for achievements: Gain an unexpected ally, the Foothold Bivouac instance.
Achievements[edit]
| Dazzle Them with Glitz | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Complete the exchange with the Sly Crew with gold as payment.Journal: Beneath the Canopy | Completed the Exchange with the Sly Crew with Gold | 1 |
- Costs 10
. - Mutually exclusive with Dazzle Them with Wits, awarded when choosing the other option. As this achievement is outside of the instance, repeat the first steps in the chapter to complete it after obtaining the other.
- Eligibility is tracked by the effect Achievement Eligibility: Dazzle Them with Glitz.
| Dazzle Them with Wits | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Complete the exchange with the Sly Crew with a found object as payment.Journal: Beneath the Canopy | Completed the Exchange with the Sly Crew with an Object | 1 |
- The Targeting Control Module used for this achievement can be found just north of Kiango, at the foot of the red hardlight bridge.
- Mutually exclusive with Dazzle Them with Glitz, awarded when choosing the other option. As this achievement is outside of the instance, repeat the first steps in the chapter to complete it after obtaining the other.
- Eligibility is tracked by the effect Achievement Eligibility: Dazzle Them with Wits.
| No Witnesses | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Defeat all Inquest enemies in the Inquest base's outer compound.Journal: Beneath the Canopy | Defeated All Inquest Enemies | 1 |
- Mutually exclusive with Tactical Infiltration since all enemies have to be killed. As this achievement is in an instance, finish the achievement, log out to character select to leave the instance, log back in, then re-enter the story to quickly do the other achievement.
- Eligibility is tracked by the effect Achievement Eligibility: No Witnesses.
| Tactical Infiltration | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Destroy the security turrets and reach the Inquest base without being seen by enemy patrols.Journal: Beneath the Canopy | Destroyed the Security Turrets and Reached the Inquest Base Unseen | 1 |
- Mutually exclusive with No Witnesses since you must not engage enemy patrols. As this achievement is in an instance, finish the achievement, log out to character select to leave the instance, log back in, then re-enter the story to quickly do the other achievement.
- Entering the enemy AoE will not disqualify the achievement though engaging in combat will.
- Using Ranger's Pet to attack and destroy the Inquest Turrets does not disqualify the achievement either.
- Eligibility is tracked by the effect Achievement Eligibility: Tactical Infiltration.
| Visions of Eternity: Act 2 | 1 1 | |
|---|---|---|
Infiltrate Inquest operations.Journal: Beneath the Canopy
|
Completed Beneath the Canopy | 1 |
- Complete the mission.
| Accessing Random Memories | Visions of Eternity: Act 2 | 1 |
|---|---|---|
| Ask PTM additional questions to learn more about them.Journal: Beneath the Canopy |
Asked PTM 2 Additional Questions | 1 |
- After the chapter completes, speak with PTM and ask both questions.
NPCs[edit]
Allies[edit]
- Astral Ward Scout Trima
- Canach
- Colonel Rheff
- Director Vloxx
- Ember Doomforge
- First Mate Kiango
- Garrick
- Kestrel Choole
- Magister Keadin
- PTM
- Rytlock Brimstone
- Sayida the Sly
- Scout Yakuti
- Sky Brawler
- Sylvan Hound
- Vigil Scout Premhoc
- Zeke
Foes[edit]
- Augmented Swiftwing
- Engineer Brizzi
- Inquest Amalgam Assassin
- Inquest Amalgam Engineer
- Inquest Galvanic Technician
- Inquest Void-Emulation Specialist
Objects[edit]
- Confidential Missive
- Control Panel
- Inquest Turret
- Ley-line Emanation
- Listening-Device Deployment Kit
- Listening Device Hiding Spot
- Megneton Destabilizer
- Specialized Golem Repair Kit
- Targeting Control Module
- Teleporter
Dialogue[edit]
- Speaking to Sayida and Rytlock
- Sayida the Sly: We're still getting everything put together here, Commander. Haven't had much time yet.
- (If asura)
- <Character name>: I'd say we're well within acceptable parameters.
- (If norn)
- <Character name>: I've definitely managed with worse than this.
- (If charr)
- <Character name>: It'll do.
- (If human)
- <Character name>: There's still work to be done, but we're making progress.
- (If sylvari)
- <Character name>: Indeed. but these accommodations are more than adequate for me.
- Rytlock Brimstone: Bigger problem is going to be managing all of our friends. Not sure everyone has the same reasons for being here.
- Sayida the Sly: There are definitely some tensions, but nothing we can't smooth over.
- Sayida the Sly: Well, nothing you can't smooth over, Commander.
- <Character name>: You may have gotten out of this one, but this'll be every day for you on the Captain's Council.
- Sayida the Sly: Why do you think I came along?
- Speaking to Colonel Rheff
- Colonel Rheff: Wayfinder, good. They respect you, at least. Your presence should prove helpful.
- <Character name>: Having trouble balancing all the factions here, Colonel?
- Colonel Rheff: To put it mildly. They're all focused on their own objectives, but we have higher priorities to handle first.
- Colonel Rheff: For starters, this camp is hardly what I'd call secure. What if the Inquest were to attack?
- Colonel Rheff: We also just need more intel about our surroundings and potential dangers. We know next to nothing about this place!
- <Character name>: I'll see if I can take care of a few of those problems for you. Just try to keep them away from each other's throats.
- Speaking to Vigil Scout Premhoc
- Commander, good to see you. This forest really is something, isn't it? Especially the creatures!
- What sort of creatures have you encountered?
- Some of them are familiar, like moas. But others I've never seen before. One was a great armored beastie! It reminded me of those adorable bristlebacks I once saved.
- Anything else?
- I don't think they're the only large creatures stalking this forest, based on some tracks I saw. Be careful out there.
- Large, probably dangerous wildlife, got it.
- Interesting.
- It sure is.
- Speaking to Astral Ward Scout Trima
- Ah, Wayfinder, good. I've been tracking the rivers in the area, and they might provide easier travel for us than slogging through dense forest.
- Oh? What have you found?
- Well, I'm still charting a layout of the waterways, but it's looking promising. Although, I did encounter some Inquest presence along the river north of here.
- They can use the rivers for travel too, of course.
- Which could leave us vulnerable. Hm. You raise a strong point. I'll send a request to the colonel for structured skimmer patrols so we aren't caught by surprise.
- Keep up the good work, Trima.
- Good to know.
- Good thinking. See you later.
- Speaking to Kestrel Choole
- It's good to be back in a forest again. If I squint, it almost feels like home. The size of some of these trees would make them fit right in with those in Echovald.
- Have you gotten a view from higher up?
- Briefly. I'm still mapping out paths for traversing the canopy between perches.
- Do any perches have good sightlines to see approaching dangers?
- Several, yes. When I'm finished, I'll head back to camp and give a full report to Colonel Rheff.
- Good work, soldier.
- I'll leave you to it, then.
- I see the resemblance, too.
- Speaking to Scout Yakuti
- We're certainly a long way from Elona now. But, despite that, I somehow spotted a choya.
- A choya? Here? Are you sure?
- It looked more like fruit than a cactus, but trust me, I'd recognize those chittering voices and that waddling gait anywhere.
- Maybe we should try to make contact and see what they know.
- Well, it headed north, so maybe that's where they're living. I spent enough time with Narcisse on our voyage to know she'll be interested in this.
- Yeah, I bet she will...
- Certainly an unexpected development.
- Well, good luck with all that.
- After having talked to all scouts
- <Character name>: Well, things are calmer around camp for now. Guess I should make sure everyone is doing okay out in the field.
- Speaking to Magister Keadin
- Magister Keadin: Oh, Commander, how delightful. You've come to the right place; the magic is absolutely overflowing here.
- Magister Keadin: This place is defined by magic. It permeates everything: the plants, the animals, even the soil itself.
- Magister Keadin: We need to understand it better to know what we'll face here. Perhaps you can gather some samples?
- Speaking to Magister again after collected samples
- <Character name>: Hopefully this will help.
- Magister Keadin: This is wonderful, Commander! I'll get right to work.
- Speaking to Ember Doomforge
- <Character name>: I can't say it's much of a surprise to see you skulking around, Ember.
- Ember Doomforge: A tiger can't change its stripes, Commander.
- Ember Doomforge: We're trying to get a network of listening devices set up to keep track of the Inquest.
- Ember Doomforge: And anyone else who might be moving around out here.
- Ember Doomforge: You already know what I'm gonna ask.
- <Character name>: All right, but only because it's you. I'll see if I can find some good spots for them.
- Speaking to First Mate Kiango, Garrick, and PTM
- Garrick: Make sure the damn thing is weakened. I don't want it attacking us while we're transporting it back.
- PTM: I do not have combat functionality.
- <Character name>: What's going on here?
- First Mate Kiango: Found some kind of special Inquest golem not far from their base. Followed it out into the woods, then disabled it.
- Garrick: Seems like it's got a bunch of unique parts. Gotta be worth a fortune.
- Zeke: (angry barking)
- Garrick: Ah, shut up, Zeke, you stupid dog.
- <Character name>: You're going to sell it? To who, the Inquest? The Priory?
- Garrick: Seems to be able to think on its own. Someone will pay big for that.
- <Character name>: Did you ever think that might make it valuable to us? We're not selling it.
- Garrick: What? That ain't your call. We earned this payday fair and square.
- First Mate Kiango: Look, Commander, I respect you, but you've gotta understand, we don't work for free.
- First Mate Kiango: I'm happy to give you the golem, it'd save me the trouble of lugging it around, but you gotta compensate us.
- First Mate Kiango: You don't want to be relying on angry sailors, trust me.
- <Character name>: What will it take?
- First Mate Kiango: Gold is always good. But if you left your money at home, you could always find us something else to sell.
- Talking with First Mate Kiango
- Look, this golem is worth plenty, even if it'll take a while to sell it. So if you want it, you'd better give us something worthwhile in return.
- (If the player has the effect Alternative Prize)
- I'll trade this top-end targeting control module for the golem.
- <Character name>: Here, this targeting control module should be worth plenty, and it's a lot easier to carry, too.
- First Mate Kiango: Hm... I suppose it'll do. Fine, the golem's yours.
- <Character name>: Thanks.
- (If the player doesn't have the effect Alternative Prize)
- What if I find you something else that'd be easier to sell?
- If you can find something valuable enough, then sure. Ideally something a little easier to lug around too, you know? Golems are heavy.
- Let me see what I can find.
- What if I paid you a finder's fee?
- Gold's always good, like I said. If you've got ten gold ready right now, we can be done with this whole thing.
- Deal. (Offer 10g)
- First Mate Kiango: Pleasure doing business with you, Commander. It's all yours.
- I'll think about it.
- Fine.
- Picking up the Targeting Control Module
- (This targeting control module seems to have been accidentally dropped by a member of the Inquest. A top-quality component like this would probably fetch a good price.)
- Maybe I can convince Kiango to accept this instead of PTM. (Grants Alternative Prize effect)
- Somebody else's problem.
- Talking to PTM
- <Character name>: Well, you weren't cheap. What can you tell me about the Inquest here?
- PTM: I am PTM, otherwise known as Proto-Type Machine. No, that's not it.
- PTM: Was it Party Time Mech?
- <Character name>: Focus, PTM. I need info about the Inquest.
- PTM: I apologize. It seems I have been damaged by your friends.
- Zeke: (friendly barking)
- PTM: That is kind of you to say.
- PTM: I must return to base for repairs at once.
- <Character name>: No, no, I don't think that's a good idea. We have people here who can fix you.
- PTM: I'm afraid I require special equipment for maintenance. Otherwise, I would be happy to assist you.
- <Character name>: Well, then you just stay put, and I'll go get the equipment. But then you're going to tell me what you know, got it?
- PTM: That is an agreeable arrangement.
- Zeke: (happy dog noises)
Command Complex instance[edit]
- Upon entering the instance
- <Character name>: I'll need to use the caches lying around here to remain unseen.
- Inquest Technician: I'm getting pretty tired of being stuck on watch. Why aren't Sebb's experiments doing this work for us?
- Inquest Extinguisher: Are you insane? Those things are completely unstable; I don't want them anywhere near me.
- Walking close to the hologram device in the west
- Principal Biomancer Sebb: As a reminder, there are now forces here who mean to interfere with our work.
- Principal Biomancer Sebb: Therefore, any intruders are to be terminated by whatever means are available.
- Principal Biomancer Sebb: Failure to do so will result in reassignment.
- Walking close to the hologram device near the stairs
- Principal Biomancer Sebb: I should not need to repeat that artifact research is to be conducted only under supervision.
- Principal Biomancer Sebb: These are delicate items, each more valuable than the collective lives of every one of you.
- Principal Biomancer Sebb: Naturally, if one of them is damaged by your incompetence, you will be expected to pay suitable restitution.
- Walking upstairs
- (If asura)
- <Character name>: Ah, the AC-13 defense grid. Beautiful and deadly. There must be a grounded power source for it nearby.
- (If human or sylvari)
- <Character name>: Well, I'm certainly not walking through that. There must be something nearby that's actually running it.
- (If charr or norn)
- <Character name>: The asura certainly love their elaborate defenses. Time to go break it at the source.
- Encountering Engineer Brizzi
- Engineer Brizzi: How did you get in here? Those worthless guards! When I'm finished with you, they're next!
- Interacting with the Control Panel
- It's the control panel for the electrical grids. Scrawled on top in someone's handwriting is "S E B B S U X."
- He won't be happy about that. Let's turn off the grids.
- Entering the upper room
- <Character name>: Where is everyone?
- Watching the cutscene
- Director Vloxx: It is an incalculable delight to finally meet you, Commander.
- Director Vloxx: Your reputation precedes you, as I fear mine must precede me. I think you'll find me quite unlike the tales you've heard.
- Director Vloxx: I won't waste your time with trivialities. Both of us are far too busy for that.
- Director Vloxx: I want you to help me save our world.
- Conversation with Vloxx
- <Character name>: What do you mean?
- Director Vloxx: I wish I had time to explain everything now, but Kuda's guards are closing in. We can't be seen together, not yet.
- Director Vloxx: Suffice it to say, I am not your enemy. If anything, I am your sincerest admirer. You represent what we are at our best.
- Director Vloxx: But Tyria will face many more trials in the years to come. We need more like you if we're going to be ready.
- Director Vloxx: We can't do that while all the power rests in the hands of those like Isgarren.
- Director Vloxx: It's time to return Tyria's destiny to the hands of her people.
- <Character name>: But why Castora? What are you looking for?
- Director Vloxx: Isgarren really hasn't told you what was hidden here? Or the council what they sent me here to find?
- Interacting with Confidencial Missive
- <Character name>: They sanctioned this?
- Director Vloxx: More readily than you can imagine, and they'd have kept it from you forever. They can't be trusted. Neither can Isgarren.
- Director Vloxx: I will tell you more when I can. Take this comms device and anything else you need. A token of friendship.
- Fighting with Kuda's Krewe
- Inquest Void-Emulation Specialist: We've secured the perimeter and—
- Inquest Void-Emulation Specialist: You! You can't be here!
- After defeating the Krewe
- Overseer Kuda: We have an intruder in the base. Reinforcements are on their way.
- Overseer Kuda: You know what needs to be done. Don't fail me.
Foothold Bivouac instance[edit]
- Approaching PTM and Zeke
- Zeke: (defensive barking)
- (If asura)
- <Character name>: Don't worry, Zeke, I'm not going to hurt him.
- (Otherwise)
- <Character name>: Don't worry, Zeke, I'm not gonna hurt him.[verification requested]
- PTM: According to an index search, my name in Pro— Tour— Matthew? That can't be right.
- <Character name>: Maybe you should power down while I do this.
- Interacting with PTM
- (PTM is now in a powered-down state, ready for repair procedures to be started.)
- Let's see if we can get you working properly again.
- Actually, I need a minute before I begin.
- After repairing PTM
- Canach: Now you're an expert in golemancy, Commander? Where do you even find the time?
- (If asura)
- <Character name>: I studied golemancy in college, you know.
- (Otherwise)
- <Character name>: I picked some up from Taimi over the years. [verification requested]
- <Character name>: I'm surprised you're all the way out here. What about the pub?
- Canach: Delegation is the mark of great leaders, Commander. You could stand to do more of it yourself.
- <Character name>: Let's start now. You make sure nobody bothers the golem while it reboots, and I'll go update the others.
- Canach: Ah, hoist by my own petard.
- Touching base with Rytlock and Sayida
- <Character name>: Rytlock, Sayida, are you there?
- Sayida the Sly: Yeah, we're here.
- Rytlock Brimstone: Find anything useful?
- <Character name>: You could put it that way. I ran into Vloxx.
- Sayida the Sly: The Inquest leader? This sounds like a pretty good lead. What did you find out?
- <Character name>: I think I have more questions than when I started. He's certainly not what I was expecting.
- Sayida the Sly: Well, we're up north getting set up. Why don't you come fill us in when you get the chance?
- After touching base with Rytlock and Sayida
- Canach: It seems your new friend has finished rebooting, and thus my duties here are discharged.
- <Character name>: Maybe you should go join Sayida and Rytlock up north. I'll be there shortly.
- Canach: Ah yes, of course. Someone has to keep those miscreants out of trouble.
- Checking on PTM
- (If asura)
- <Character name>: Have your cognitive faculties been repaired?
- (If charr or norn)
- <Character name>: Better now?
- (If human)
- <Character name>: Feeling better?
- (If sylvari)
- <Character name>: Are you feeling better now?
- PTM: Indeed! My systems have been repaired, and I can now officially introduce myself as Prime... Hm.
- PTM: At any rate, I am pleased to assist you with any questions you may have.
- Talking to PTM
- What can I assist you with?
- What can you tell me about Vloxx's past?
- PTM: He served in various posts within the Inquest prior to assuming directorship.
- PTM: These include as a lead field researcher, and originally, as a golemancer.
- PTM: Before that, he was a hydrological engineer in Rata Sum until...hm.
- PTM: Records show he filed several official warnings about the structural integrity of the Magus Dam before it collapsed.
- PTM: The Arcane Council formally dismissed these warnings and barred him from taking any action himself.
- PTM: That is the end of his time in Rata Sum.
- PTM: There is a gap between that and his time with the Inquest, but no records of it are available.
- What is Vloxx searching for specifically?
- PTM: None of the orders issued to the krewes specified any object by name or description.
- PTM: However, each of the assigned search locations is associated with the seers.
- PTM: The status for each objective is still listed as open, so the desired objects must not be collected yet.
- PTM: That is all of the information I have security clearance to access.
- Never mind.
- After talking to PTM
- Director Vloxx: I apologize that I haven't expounded further, Commander. Working with the Inquest necessitates a level of secrecy.
- <Character name>: Why work with the Inquest at all?
- Director Vloxx: The Inquest are the only tool that was available.
- Director Vloxx: A hammer is a cruel instrument, but we would struggle to build without it. We just need to know when to put it down.
- Director Vloxx: I'm using an evil thing to do good and destroying the evil in the process.
- <Character name>: But what are you planning to do? You still haven't told me.
- Director Vloxx: When you peered into the Eternal Alchemy, you saw all the paths laid out before you, yes? Our possible futures.
- Director Vloxx: I am trying to prepare Tyria for what's to come. To do that, we have to remove the impediments to individuals like you.
- Director Vloxx: If we continue to let Isgarren and the Tyrian Alliance make decisions, we won't survive.
- <Character name>: I think you should come and work with us, then. We can improve things together.
- Director Vloxx: I trust you entirely, Commander, but I can't say the same for your friends.
- Director Vloxx: Continue on your path for now; I don't intend to stop you. But do think on what I've said. We'll speak again soon.
- Talking to PTM again
- Is there anything else I can assist you with?
- You're an unusual golem for the Inquest to have here. Who built you?
- PTM: According to my internal registry... Curious. It's not corrupted data; it just appears no one ever filled it out.
- PTM: Engineers are often quite busy, however, so some gaps in documentation are expected.
- PTM: But my primary purpose is intact, and that is to provide companionship and constructive feedback.
- PTM: Ah yes, that is what my name stands for! Platonic Time...
- PTM: I will remember eventually.
- Zeke: (snuffles)
- PTM: No, unfortunately it has to start with P, T, and M. That would've been a good guess otherwise!
- I see that you and Zeke are getting along well.
- PTM: Very well! It is fortunate that I arrived when I did to protect him from those brigands.
- PTM: This is a dangerous place for a young gentleman like him to be without a proper escort.
- PTM: He is also nearly as adept at companionship as I am.
- Zeke: (barks)
- PTM: One should never let one's ego grow too large, Zeke.
- Not at the moment, no.
My story[edit]
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