Guild Wars 2: Visions of Eternity content

Beneath the Canopy

From Guild Wars 2 Wiki
Jump to navigationJump to search

Beneath the Canopy

Year
1338 AE
Storyline
Visions of Eternity
Chapter
Beneath the Canopy
Location
Starlit Weald
(Castora)
Level
80
Preceded by
Truths Unearthed
Followed by
Ruins of the Old World

Command Complex loading screen.png

Command Complex

Beneath the Canopy is the fifth chapter of the Visions of Eternity story.

Objectives[edit]

Help the alliance get established in Starlit Weald.
  • Regroup with Sayida and Rytlock at the Foothold Bivouac.
  • Speak with Colonel Rheff about alliance affairs in Starlit Weald.
  • Track down scouts around Foothold Bivouac for intel to help secure the camp.
    • Vigil Scout Premhoc: x/1
    • Kestrel Choole: x/1
    • Scout Yakuti: x/1
    • Astral Ward Scout Trima: x/1
  • Talk to Magister Keadin in Tranquil Glen.
  • Ley-Line Emanation Samples Gathered
    Event bar empty green.jpg
  • Return to Magister Keadin with your research findings.
  • Find Ember Doomforge in Tranquil Glen to assist with charr interests in Castora.
  • Ash Legion Listening Devices Planted
    Event bar empty green.jpg
  • Seek out First Mate Kiango in Tranquil Glen to aid the Sly crew against the Inquest.
  • Find an alternative valuable object or provide compensation in exchange for the captured golem.
  • Question PTM, the malfunctioning Inquest golem.
  • Earn the Stealthy Survivor mastery to prepare for infiltrating the Inquest command complex.
Infiltrate the Inquest's main base of operations.
  • Make your way to the perimeter of the Inquest command complex.
  • Covertly destroy the security system turrets in the outer compound: x/4
  • Head up the stairs to the command center.
  • Look for a way to disable the lethal electrical defense fields.
  • Defeat the guard defending the electrical field controls.
    Event boss green (map icon).png
  • Shut off power to the electrical defense fields.
  • Enter the main level upstairs.
  • Listen to what Vloxx has to say.
  • Read the documents on Vloxx's desk.
  • Kuda's Krewe Defeated
    Event bar empty green.jpg Event swords green (map icon).png
  • Search the building for a golem repair kit suitable for PTM's model.
  • Make a hasty exit through the teleporter.
Gain an unexpected ally.
  • Bring the golem repair kit to PTM.
  • Perform repair diagnostics on PTM.
  • Touch base with Rytlock and Sayida over comms while PTM reboots.
  • Check on PTM.
  • Questions about Vloxx asked: x/2
  • Answer Vloxx's call on the comms device he gave you.
Complete!

Rewards[edit]

Walkthrough[edit]

Open world[edit]

Scout Locations of the VoE story Step Beaneath The Canopy

Push ahead to Waypoint (map icon).png Foothold Bivouac Waypoint to start, then track down 4 scouts and talk to them.

  • Vigil Scout Premhoc is hidden at the foot of the tree west of the waypoint.
  • Kestrel Choole is standing on one of the roots of the tree northeast of the waypoint.
  • Scout Yakuti is in the northeastern corner on the way to the Point of interest (map icon).png Choya Conclave.
  • Astral Ward Scout Trima is just east of the Point of interest (map icon).png Lake of Lillies in the northwestern corner.

After talking to the scouts, speak with Magister Keadin. She can be found straight north of the Foothold Bivoac, where 8 orbs of Ley Line Emanation has to be collected. Continuing north is Ember Doomforge, where 6 Ash Legion Listening Devices have to be planted.

Finally, east of Ember is Kiango and some corsairs with a captured Inquest golem.

Head northwest to Point of interest (map icon).png Specimen Containment, the Command Complex instance is at southwest of the POI.

Command Complex[edit]

After entering the instance, destroy all 4 Inquest Turrets marked with Event swords green (map icon).png to gain entrance to the base.

  • Two mutually exclusive achievements are available. Not being seen by any enemy awards Visions of Eternity- Act 2.png Tactical Infiltration, while killing every single Inquest enemy there (even those not patrolling) awards Visions of Eternity- Act 2.png No Witnesses.

Head northeast and upstairs to the base entrance. The base is also protected by a deadly energy field that kills anyone on it quickly. To disable it, Engineer Brizzi has to be killed by using the red door in the middle and going downstairs.

Back to the outdoors, go upstairs again and enter the room. Then head east to trigger the cutscene with Director Vloxx. After the cutscene and a short dialogue, interact with Confidential Missive on the table, followed by a revelation and combat with a small Inquest krewe. Afterwards infinitely respawning Inquest enemies will start to appear, so make sure to quickly grab the Specialized Golem Repair Kit in the northern office and take the northwestern Teleporter to get out.

Return to Waypoint (map icon).png Foothold Bivouac Waypoint and head northeast for a final instance.

Foothold Bivouac[edit]

Repairing PTM is the usual 4-part Simon Says mini-game.

# Skill Activation time Recharge time Description
1 Activate... (blue).png Activate... ...
2 Activate... (red).png Activate... ...
3 Activate... (yellow).png Activate... ...
  • 1st sequence: 2 2 2 3.
    • Activate... (red).png 2Activate... (red).png 2Activate... (red).png 2Activate... (yellow).png 3
  • 2nd sequence: 1 3 2 1.
    • Activate... (blue).png 1Activate... (yellow).png 3Activate... (red).png 2Activate... (blue).png 1
  • 3rd sequence: 3 2 1 3.
    • Activate... (yellow).png 3Activate... (red).png 2Activate... (blue).png 1Activate... (yellow).png 3
  • 4th sequence: 1 3 1 2.
    • Activate... (blue).png 1Activate... (yellow).png 3Activate... (blue).png 1Activate... (red).png 2

With the repairs done, speak with first Rylock and Sayida over comms by the bonfire, then PTM, and finally Vloxx again to complete the chapter.

Story and replay checkpoints[edit]

Two checkpoints are available during the story and can be freely accessed afterwards when replaying the episode for achievements:

  • Living World (replay).png Replay Beneath the Canopy: Command Complex for achievements: Infiltrate the Inquest's main base of operations, the Command Complex instance.
  • Living World (replay).png Replay Beneath the Canopy: Foothold Bivouac for achievements: Gain an unexpected ally, the Foothold Bivouac instance.

Achievements[edit]

  • Costs 10 Gold coin.
  • Mutually exclusive with Dazzle Them with Wits, awarded when choosing the other option. As this achievement is outside of the instance, repeat the first steps in the chapter to complete it after obtaining the other.
  • Eligibility is tracked by the effect Achievement effect.png Achievement Eligibility: Dazzle Them with Glitz.
  • The Targeting Control Module used for this achievement can be found just north of Kiango, at the foot of the red hardlight bridge.
  • Mutually exclusive with Dazzle Them with Glitz, awarded when choosing the other option. As this achievement is outside of the instance, repeat the first steps in the chapter to complete it after obtaining the other.
  • Eligibility is tracked by the effect Achievement effect.png Achievement Eligibility: Dazzle Them with Wits.
  • Mutually exclusive with Tactical Infiltration since all enemies have to be killed. As this achievement is in an instance, finish the achievement, log out to character select to leave the instance, log back in, then re-enter the story to quickly do the other achievement.
  • Eligibility is tracked by the effect Achievement effect.png Achievement Eligibility: No Witnesses.
  • Mutually exclusive with No Witnesses since you must not engage enemy patrols. As this achievement is in an instance, finish the achievement, log out to character select to leave the instance, log back in, then re-enter the story to quickly do the other achievement.
  • Entering the enemy AoE will not disqualify the achievement though engaging in combat will.
  • Using Ranger's Pet to attack and destroy the Inquest Turrets does not disqualify the achievement either.
  • Eligibility is tracked by the effect Achievement effect.png Achievement Eligibility: Tactical Infiltration.
  • Complete the mission.
  • After the chapter completes, speak with Lore conversation (map icon).png PTM and ask both questions.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Speaking to Sayida and Rytlock
Sayida the Sly: We're still getting everything put together here, Commander. Haven't had much time yet.
(If asura)
<Character name>: I'd say we're well within acceptable parameters.
(If norn)
<Character name>: I've definitely managed with worse than this.
(If charr)
<Character name>: It'll do.
(If human)
<Character name>: There's still work to be done, but we're making progress.
(If sylvari)
<Character name>: Indeed. but these accommodations are more than adequate for me.
Rytlock Brimstone: Bigger problem is going to be managing all of our friends. Not sure everyone has the same reasons for being here.
Sayida the Sly: There are definitely some tensions, but nothing we can't smooth over.
Sayida the Sly: Well, nothing you can't smooth over, Commander.
<Character name>: You may have gotten out of this one, but this'll be every day for you on the Captain's Council.
Sayida the Sly: Why do you think I came along?
Speaking to Colonel Rheff
Colonel Rheff: Wayfinder, good. They respect you, at least. Your presence should prove helpful.
<Character name>: Having trouble balancing all the factions here, Colonel?
Colonel Rheff: To put it mildly. They're all focused on their own objectives, but we have higher priorities to handle first.
Colonel Rheff: For starters, this camp is hardly what I'd call secure. What if the Inquest were to attack?
Colonel Rheff: We also just need more intel about our surroundings and potential dangers. We know next to nothing about this place!
<Character name>: I'll see if I can take care of a few of those problems for you. Just try to keep them away from each other's throats.
Speaking to Vigil Scout Premhoc
Commander, good to see you. This forest really is something, isn't it? Especially the creatures!
Talk story option.png What sort of creatures have you encountered?
Some of them are familiar, like moas. But others I've never seen before. One was a great armored beastie! It reminded me of those adorable bristlebacks I once saved.
Talk story option.png Anything else?
I don't think they're the only large creatures stalking this forest, based on some tracks I saw. Be careful out there.
Talk end option tango.png Large, probably dangerous wildlife, got it.
Talk end option tango.png Interesting.
Talk end option tango.png It sure is.
Speaking to Astral Ward Scout Trima
Ah, Wayfinder, good. I've been tracking the rivers in the area, and they might provide easier travel for us than slogging through dense forest.
Talk story option.png Oh? What have you found?
Well, I'm still charting a layout of the waterways, but it's looking promising. Although, I did encounter some Inquest presence along the river north of here.
Talk story option.png They can use the rivers for travel too, of course.
Which could leave us vulnerable. Hm. You raise a strong point. I'll send a request to the colonel for structured skimmer patrols so we aren't caught by surprise.
Talk end option tango.png Keep up the good work, Trima.
Talk end option tango.png Good to know.
Talk end option tango.png Good thinking. See you later.
Speaking to Kestrel Choole
It's good to be back in a forest again. If I squint, it almost feels like home. The size of some of these trees would make them fit right in with those in Echovald.
Talk story option.png Have you gotten a view from higher up?
Briefly. I'm still mapping out paths for traversing the canopy between perches.
Talk story option.png Do any perches have good sightlines to see approaching dangers?
Several, yes. When I'm finished, I'll head back to camp and give a full report to Colonel Rheff.
Talk end option tango.png Good work, soldier.
Talk end option tango.png I'll leave you to it, then.
Talk end option tango.png I see the resemblance, too.
Speaking to Scout Yakuti
We're certainly a long way from Elona now. But, despite that, I somehow spotted a choya.
Talk story option.png A choya? Here? Are you sure?
It looked more like fruit than a cactus, but trust me, I'd recognize those chittering voices and that waddling gait anywhere.
Talk story option.png Maybe we should try to make contact and see what they know.
Well, it headed north, so maybe that's where they're living. I spent enough time with Narcisse on our voyage to know she'll be interested in this.
Talk end option tango.png Yeah, I bet she will...
Talk end option tango.png Certainly an unexpected development.
Talk end option tango.png Well, good luck with all that.
After having talked to all scouts
<Character name>: Well, things are calmer around camp for now. Guess I should make sure everyone is doing okay out in the field.
Speaking to Magister Keadin
Magister Keadin: Oh, Commander, how delightful. You've come to the right place; the magic is absolutely overflowing here.
Magister Keadin: This place is defined by magic. It permeates everything: the plants, the animals, even the soil itself.
Magister Keadin: We need to understand it better to know what we'll face here. Perhaps you can gather some samples?
Speaking to Magister again after collected samples
<Character name>: Hopefully this will help.
Magister Keadin: This is wonderful, Commander! I'll get right to work.
Speaking to Ember Doomforge
<Character name>: I can't say it's much of a surprise to see you skulking around, Ember.
Ember Doomforge: A tiger can't change its stripes, Commander.
Ember Doomforge: We're trying to get a network of listening devices set up to keep track of the Inquest.
Ember Doomforge: And anyone else who might be moving around out here.
Ember Doomforge: You already know what I'm gonna ask.
<Character name>: All right, but only because it's you. I'll see if I can find some good spots for them.
Speaking to First Mate Kiango, Garrick, and PTM
Garrick: Make sure the damn thing is weakened. I don't want it attacking us while we're transporting it back.
PTM: I do not have combat functionality.
<Character name>: What's going on here?
First Mate Kiango: Found some kind of special Inquest golem not far from their base. Followed it out into the woods, then disabled it.
Garrick: Seems like it's got a bunch of unique parts. Gotta be worth a fortune.
Zeke: (angry barking)
Garrick: Ah, shut up, Zeke, you stupid dog.
<Character name>: You're going to sell it? To who, the Inquest? The Priory?
Garrick: Seems to be able to think on its own. Someone will pay big for that.
<Character name>: Did you ever think that might make it valuable to us? We're not selling it.
Garrick: What? That ain't your call. We earned this payday fair and square.
First Mate Kiango: Look, Commander, I respect you, but you've gotta understand, we don't work for free.
First Mate Kiango: I'm happy to give you the golem, it'd save me the trouble of lugging it around, but you gotta compensate us.
First Mate Kiango: You don't want to be relying on angry sailors, trust me.
<Character name>: What will it take?
First Mate Kiango: Gold is always good. But if you left your money at home, you could always find us something else to sell.
Talking with First Mate Kiango
Look, this golem is worth plenty, even if it'll take a while to sell it. So if you want it, you'd better give us something worthwhile in return.
(If the player has the effect Alternative Prize.png Alternative Prize)
Talk story option.png I'll trade this top-end targeting control module for the golem.
<Character name>: Here, this targeting control module should be worth plenty, and it's a lot easier to carry, too.
First Mate Kiango: Hm... I suppose it'll do. Fine, the golem's yours.
<Character name>: Thanks.
(If the player doesn't have the effect Alternative Prize.png Alternative Prize)
Talk quest option tango.png What if I find you something else that'd be easier to sell?
If you can find something valuable enough, then sure. Ideally something a little easier to lug around too, you know? Golems are heavy.
Talk end option tango.png Let me see what I can find.
Talk quest option tango.png What if I paid you a finder's fee?
Gold's always good, like I said. If you've got ten gold ready right now, we can be done with this whole thing.
Talk story option.png Deal. (Offer 10g)
First Mate Kiango: Pleasure doing business with you, Commander. It's all yours.
Talk end option tango.png I'll think about it.
Talk end option tango.png Fine.
Picking up the Targeting Control Module
(This targeting control module seems to have been accidentally dropped by a member of the Inquest. A top-quality component like this would probably fetch a good price.)
Talk story option.png Maybe I can convince Kiango to accept this instead of PTM. (Grants Alternative Prize.png Alternative Prize effect)
Talk end option tango.png Somebody else's problem.
Talking to PTM
<Character name>: Well, you weren't cheap. What can you tell me about the Inquest here?
PTM: I am PTM, otherwise known as Proto-Type Machine. No, that's not it.
PTM: Was it Party Time Mech?
<Character name>: Focus, PTM. I need info about the Inquest.
PTM: I apologize. It seems I have been damaged by your friends.
Zeke: (friendly barking)
PTM: That is kind of you to say.
PTM: I must return to base for repairs at once.
<Character name>: No, no, I don't think that's a good idea. We have people here who can fix you.
PTM: I'm afraid I require special equipment for maintenance. Otherwise, I would be happy to assist you.
<Character name>: Well, then you just stay put, and I'll go get the equipment. But then you're going to tell me what you know, got it?
PTM: That is an agreeable arrangement.
Zeke: (happy dog noises)

Command Complex instance[edit]

Upon entering the instance
<Character name>: I'll need to use the caches lying around here to remain unseen.
Inquest Technician: I'm getting pretty tired of being stuck on watch. Why aren't Sebb's experiments doing this work for us?
Inquest Extinguisher: Are you insane? Those things are completely unstable; I don't want them anywhere near me.
Walking close to the hologram device in the west
Principal Biomancer Sebb: As a reminder, there are now forces here who mean to interfere with our work.
Principal Biomancer Sebb: Therefore, any intruders are to be terminated by whatever means are available.
Principal Biomancer Sebb: Failure to do so will result in reassignment.
Walking close to the hologram device near the stairs
Principal Biomancer Sebb: I should not need to repeat that artifact research is to be conducted only under supervision.
Principal Biomancer Sebb: These are delicate items, each more valuable than the collective lives of every one of you.
Principal Biomancer Sebb: Naturally, if one of them is damaged by your incompetence, you will be expected to pay suitable restitution.
Walking upstairs
(If asura)
<Character name>: Ah, the AC-13 defense grid. Beautiful and deadly. There must be a grounded power source for it nearby.
(If human or sylvari)
<Character name>: Well, I'm certainly not walking through that. There must be something nearby that's actually running it.
(If charr or norn)
<Character name>: The asura certainly love their elaborate defenses. Time to go break it at the source.
Encountering Engineer Brizzi
Engineer Brizzi: How did you get in here? Those worthless guards! When I'm finished with you, they're next!
Interacting with the Control Panel
It's the control panel for the electrical grids. Scrawled on top in someone's handwriting is "S E B B S U X."
Talk story option.png He won't be happy about that. Let's turn off the grids.
Entering the upper room
<Character name>: Where is everyone?
Watching the cutscene
Director Vloxx: It is an incalculable delight to finally meet you, Commander.
Director Vloxx: Your reputation precedes you, as I fear mine must precede me. I think you'll find me quite unlike the tales you've heard.
Director Vloxx: I won't waste your time with trivialities. Both of us are far too busy for that.
Director Vloxx: I want you to help me save our world.
Conversation with Vloxx
<Character name>: What do you mean?
Director Vloxx: I wish I had time to explain everything now, but Kuda's guards are closing in. We can't be seen together, not yet.
Director Vloxx: Suffice it to say, I am not your enemy. If anything, I am your sincerest admirer. You represent what we are at our best.
Director Vloxx: But Tyria will face many more trials in the years to come. We need more like you if we're going to be ready.
Director Vloxx: We can't do that while all the power rests in the hands of those like Isgarren.
Director Vloxx: It's time to return Tyria's destiny to the hands of her people.
<Character name>: But why Castora? What are you looking for?
Director Vloxx: Isgarren really hasn't told you what was hidden here? Or the council what they sent me here to find?
Interacting with Confidencial Missive
Confidencial Missive

It is with considerable excitement that we await the results of our joint venture, Director. Now more than ever, it is vital that we reinforce this council and the asuran people for the journey ahead. The artifacts and technology that you will bring back to us will form the foundation for a new golden age.

We must remind you, of course, to honor the terms of our agreement and bring your findings back only to Rata Sum. We have, after all, invested significant capital in your equipment and provisions. In return, we will ensure that any impediments to your expedition are prevented or significantly delayed.

We look forward to an update on your findings.

(The bottom of the page is marked with the official seal of the Arcane Council.)

<Character name>: They sanctioned this?
Director Vloxx: More readily than you can imagine, and they'd have kept it from you forever. They can't be trusted. Neither can Isgarren.
Director Vloxx: I will tell you more when I can. Take this comms device and anything else you need. A token of friendship.
Fighting with Kuda's Krewe
Inquest Void-Emulation Specialist: We've secured the perimeter and—
Inquest Void-Emulation Specialist: You! You can't be here!
After defeating the Krewe
Overseer Kuda: We have an intruder in the base. Reinforcements are on their way.
Overseer Kuda: You know what needs to be done. Don't fail me.

Foothold Bivouac instance[edit]

Approaching PTM and Zeke
Zeke: (defensive barking)
(If asura)
<Character name>: Don't worry, Zeke, I'm not going to hurt him.
(Otherwise)
<Character name>: Don't worry, Zeke, I'm not gonna hurt him.[verification requested]
PTM: According to an index search, my name in Pro— Tour— Matthew? That can't be right.
<Character name>: Maybe you should power down while I do this.
Interacting with PTM
(PTM is now in a powered-down state, ready for repair procedures to be started.)
Talk story option.png Let's see if we can get you working properly again.
Talk end option tango.png Actually, I need a minute before I begin.
After repairing PTM
Canach: Now you're an expert in golemancy, Commander? Where do you even find the time?
(If asura)
<Character name>: I studied golemancy in college, you know.
(Otherwise)
<Character name>: I picked some up from Taimi over the years. [verification requested]
<Character name>: I'm surprised you're all the way out here. What about the pub?
Canach: Delegation is the mark of great leaders, Commander. You could stand to do more of it yourself.
<Character name>: Let's start now. You make sure nobody bothers the golem while it reboots, and I'll go update the others.
Canach: Ah, hoist by my own petard.
Touching base with Rytlock and Sayida
<Character name>: Rytlock, Sayida, are you there?
Sayida the Sly: Yeah, we're here.
Rytlock Brimstone: Find anything useful?
<Character name>: You could put it that way. I ran into Vloxx.
Sayida the Sly: The Inquest leader? This sounds like a pretty good lead. What did you find out?
<Character name>: I think I have more questions than when I started. He's certainly not what I was expecting.
Sayida the Sly: Well, we're up north getting set up. Why don't you come fill us in when you get the chance?
After touching base with Rytlock and Sayida
Canach: It seems your new friend has finished rebooting, and thus my duties here are discharged.
<Character name>: Maybe you should go join Sayida and Rytlock up north. I'll be there shortly.
Canach: Ah yes, of course. Someone has to keep those miscreants out of trouble.
Checking on PTM
(If asura)
<Character name>: Have your cognitive faculties been repaired?
(If charr or norn)
<Character name>: Better now?
(If human)
<Character name>: Feeling better?
(If sylvari)
<Character name>: Are you feeling better now?
PTM: Indeed! My systems have been repaired, and I can now officially introduce myself as Prime... Hm.
PTM: At any rate, I am pleased to assist you with any questions you may have.
Talking to PTM
What can I assist you with?
Talk story option.png What can you tell me about Vloxx's past?
PTM: He served in various posts within the Inquest prior to assuming directorship.
PTM: These include as a lead field researcher, and originally, as a golemancer.
PTM: Before that, he was a hydrological engineer in Rata Sum until...hm.
PTM: Records show he filed several official warnings about the structural integrity of the Magus Dam before it collapsed.
PTM: The Arcane Council formally dismissed these warnings and barred him from taking any action himself.
PTM: That is the end of his time in Rata Sum.
PTM: There is a gap between that and his time with the Inquest, but no records of it are available.
Talk story option.png What is Vloxx searching for specifically?
PTM: None of the orders issued to the krewes specified any object by name or description.
PTM: However, each of the assigned search locations is associated with the seers.
PTM: The status for each objective is still listed as open, so the desired objects must not be collected yet.
PTM: That is all of the information I have security clearance to access.
Talk end option tango.png Never mind.
After talking to PTM
Director Vloxx: I apologize that I haven't expounded further, Commander. Working with the Inquest necessitates a level of secrecy.
<Character name>: Why work with the Inquest at all?
Director Vloxx: The Inquest are the only tool that was available.
Director Vloxx: A hammer is a cruel instrument, but we would struggle to build without it. We just need to know when to put it down.
Director Vloxx: I'm using an evil thing to do good and destroying the evil in the process.
<Character name>: But what are you planning to do? You still haven't told me.
Director Vloxx: When you peered into the Eternal Alchemy, you saw all the paths laid out before you, yes? Our possible futures.
Director Vloxx: I am trying to prepare Tyria for what's to come. To do that, we have to remove the impediments to individuals like you.
Director Vloxx: If we continue to let Isgarren and the Tyrian Alliance make decisions, we won't survive.
<Character name>: I think you should come and work with us, then. We can improve things together.
Director Vloxx: I trust you entirely, Commander, but I can't say the same for your friends.
Director Vloxx: Continue on your path for now; I don't intend to stop you. But do think on what I've said. We'll speak again soon.
Talking to PTM again
Is there anything else I can assist you with?
Talk quest option tango.png You're an unusual golem for the Inquest to have here. Who built you?
PTM: According to my internal registry... Curious. It's not corrupted data; it just appears no one ever filled it out.
PTM: Engineers are often quite busy, however, so some gaps in documentation are expected.
PTM: But my primary purpose is intact, and that is to provide companionship and constructive feedback.
PTM: Ah yes, that is what my name stands for! Platonic Time...
PTM: I will remember eventually.
Zeke: (snuffles)
PTM: No, unfortunately it has to start with P, T, and M. That would've been a good guess otherwise!
Talk quest option tango.png I see that you and Zeke are getting along well.
PTM: Very well! It is fortunate that I arrived when I did to protect him from those brigands.
PTM: This is a dangerous place for a young gentleman like him to be without a proper escort.
PTM: He is also nearly as adept at companionship as I am.
Zeke: (barks)
PTM: One should never let one's ego grow too large, Zeke.
Talk end option tango.png Not at the moment, no.

My story[edit]

Starlit Weald loading screen.png

Having finally broken through into the forest proper, I first regrouped with Rytlock and Sayida so we could plan our next move. Unfortunately, addressing tensions among our allies around our newly-founded camp was the most pressing issue—and, as usual, that responsibility fell to me. I spoke with Colonel Rheff, the Astral Ward's liaison in charge of the encampment, about the situation; he felt he could keep everyone happy if I could make sure the base was secure and intel about the area was being gathered. Seemed a fair enough trade to me.

I tracked down some of our scouts in the area, and they were able to give me enough intel to know where to start. I gathered up some samples of the local ley-line magic for Magister Keadin, who will hopefully be able to give us a better sense of the forces at play here. I tracked down Ember Doomforge, also; as usual she has the Ash Legion listening in on everything, which should prove useful in tracking the Inquest, at least. I gave her a hand by planting some of her devices around to widen the network. The more we know, the better.

Things took an unexpected turn when I went to help Kiango and the Sly Crew. They somehow stumbled on this special Inquest golem, PTM, that's not only friendly, but able to talk and reason. But instead of seeing what a lucky break that is, theyh were going to try and sell him! Fortunately, I was able to barter them out of doing so. Unfortunately, PTM was damaged in the process of being captured, and I'm going to need special tools from the Inquest complex to access what he knows. I'll set out for the complex at nightfall. Nothing is ever easy.

***

Things have definitely not gone like I expected. Infiltrating the Inquest base went as well as could be hoped for; with some careful stealth, I successfully disabled the turrets that they had positioned around the inner complex. The plan hit a bit of a snag when I encountered the electrical field blocking access to the main building, but I was able to track down the control panel for it—after dispatching the engineer on duty, of course. My presence hadn't gone unnoticed, however, and reinforcements from Kuda were on their way. Still, I had time to get in, get the repair tools, and get out.

I expected the next part to be harder, but instead of a chamber filled with Inquest, I found only one: Director Vloxx, who was unexpectedly happy to see me. He explained that he didn't want to kill me; he wanted my help to "save our world." He insisted that he didn't have time to explain, but that his only goal was to "return Tyria's destiny to the hands of her people." And then he provided an infuriating revelation: the Arcane Council didn't just know about the Inquest coming to castora, they funded the expedition! I need to find out what Ludo knew of this, if anything.

I wish I would have had more time to press him for details, but he simply handed me a comms device, promising he's be in touch, and insisting the Inquest couldn't see us together "yet." Before I could object, he was gone, leaving me to dispose of Kuda's reinforcements. Luckily I was able to find the repair tools for PTM and then exist through the nearby teleporter.

I've stopped for a breather, but I'll be headed back to camp soon. I've gote even more questions now than I left Shipwreck Strand with. Hopefully PTM can provide some answers.

***

I managed to get PTM repaired. AS he was rebooting, I was joined by Canach, who has apparently decided he needs more adventure. I called and updated Rytlock and Sayida on what I've been up to; they've moved to another encampment up north, so I sent Canach to join them. Maybe they'll keep each other out of trouble.

PTM was able to provide some insight about Vloxx's past as an engineer in Rata Sum, and it seems consistent with the asura I met: a career of trying to do good and growing increasingly frustrated by corruption. I got even more insight when he called me just a few minutes ago. By his accounting, he's working with the Inquest because they're the only "tool" he has available. He frankly seems pleased with the idea of dismantling them, which is promising.

And he spoke a bit about what his goals here are, how he worries that Tyria won't survive on its current course, and how he intends to "remove the impediments to individuals like you." An understandable sentiment, but it takes more than that to do good, and the Inquest are certainly not doing any good here.

I'm not sure what to make of him yet. I'm going to join up with the others and figure out our next steps.

My story