Air
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Air is a core specialization of the elementalist that focuses on use of air magic and additionally glyphs, movement speed, and spike damage.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Move faster while attuned to air. | |
Major Adept | ![]() |
Grant boons to allies you grant auras to. | |
Major Adept | ![]() |
Gain superspeed when attuning to air. | |
Major Adept | ![]() |
Gain ferocity based on your precision. | |
Minor Master | ![]() |
Strike your target with a bolt of lightning when attuning to air. Also triggers on overload skills. | |
Major Master | ![]() |
Gain a boon upon casting a glyph based on your attunement. Glyphs gain reduced recharge. | |
Major Master | ![]() |
3 | Critically striking a foe grants fury. Gain ferocity while under the effects of fury. |
Major Master | ![]() |
Deal increased damage to disabled foes. Outgoing stun duration increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Minor Grandmaster | ![]() |
Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time. | |
Major Grandmaster | ![]() |
Deal increased damage to enemies below the health threshold. | |
Major Grandmaster | ![]() |
Recharge air attunement on a critical hit. Gain a ferocity boost when attuning to air. | |
Major Grandmaster | ![]() |
Cast Lightning Rod when you disable a foe. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. |
- See also: List of elementalist traits
Version history[edit]
For a detailed specialization history, see here.