Taunt

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Disambig icon.png This article is about the condition. For the NPC effect, see Taunt (Ebon Knight Cariaddar).

Taunt.png

Taunt

Effect type
Condition
Stacking
Duration
Game link

Involuntarily attack foes.

— In-game description

Taunt is a condition that forces the affected target to run towards and auto-attack the source of the taunt, with all other skills disabled except stun breakers. Taunt is like Fear in that it also counts as a control effect, meaning it can be cleared by both condition removal as well as stun breaks. Taunt deals Defiance bar damage at a rate of 75 per second.

Related skills[edit]

See also: Condition#Related skills

Bundle skills that taunt

Utility skills that taunt

Common skills that taunt

Related traits[edit]

See also:

Traits that taunt

Traits that improve taunt

Notes[edit]

  • Taunt does not interrupt NPCs, thus they might continue to use skills while taunted.
  • Condition removal sometimes does not return control to the character upon removing Taunt.
  • Players with a Defiance bar from controlling an Enchanted Armor will have their target locked on to the source of Taunt (but are free to move and use skills), even though the defiance bars should disable the effect. It is unknown whether other sources of defiance bars have this same behavior, or if it affects enemies.[verification requested]

Version history[edit]

Patch Changes
March 31, 2020
  • Taunt will convert to 3 seconds of stability instead of 2 seconds of resistance.
November 07, 2017
  • This condition now has a proper conversion and will transform into 2 seconds of resistance.
    • Keep in mind that stun breaks take priority over condition conversion.
July 26, 2016
  • Fixed a bug that caused players to become permanently stuck in place when they removed the taunt condition the instant it was applied.
June 23, 2015 Specialization update:
  • Taunt has been added to the game.