User talk:Wynthyst

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Time[edit]

Seven thousand hours? Play much? I only have 3k, I believe, over 25 months. Calor (t) 14:56, 26 December 2007 (UTC)

Yeah... well, I have no life :P --Go to Wynthyst's Talk page Wynthyst 23:22, 26 December 2007 (UTC)
i have 2 k over 19 months :p PLZ CLICK HERE ^Teo^ 23:24, 26 December 2007 (UTC)


I don't see the problem with creating the pages and having them be filled in later.The preceding unsigned comment was added by Serpentear (talkcontribs).

Speaking of time I got this to finally work, it's a tad different from GWW but "so what?" I figured it out hehe -- Blood's User Blood234 official sig.jpg immune system 03:04, 27 September 2008 (UTC) -- Blood's User Blood234 official sig.jpg system
mummbles something about almost 17k. Silverleaf Special:Contributions/SilverleafDon't assume, Know! 18:45, 3 July 2010 (UTC)

Hi[edit]

And low. Nukleaer VII User Nuclear7 sig image2.jpg 16:57, 20 February 2008 (UTC)

the Wynthist W[edit]

Awesome icon. My I uhm... jack rip it off borrow reference it? User Nuclear7 sig image2.jpg nuke7 User Nuclear7 sig image2.jpg 22:36, 9 April 2008 (UTC)

Allo Wyn![edit]

Heya Wyn nothing to do in GW2W but sit back and wait for GW2 to come out I say =D. -- Blood my talk

/wave[edit]

Can I has my page fixed on GW1 wiki? :> --Super IgorUser- Super Igor logo.png 14:07, 20 September 2009 (UTC)

You need to ask that on GWW, not here, this is the GW2W. Unless you are asking if you can have your page from there, here. On that, I don't know official policy. 42 - talk 01:49, 13 November 2009 (UTC)
If you weren't aware, Super Igor is permanently banned on GWW. Vili 点 User talk:Vili 23:54, 14 November 2009 (UTC)

Surprise[edit]

Am surprised that your name isn't among the many in gw2's sysops in wiki. :-( ♥ Ariyen ♀ 23:52, 20 September 2009 (UTC)

I have enough crap to deal with being a sysop on GWW. Since I have no plans to buy GW2, I didn't see any reason to dig myself into that grave. -- Wyn User Wynthyst sig icon2.png talk 04:49, 22 September 2009 (UTC)
Oh, Okay. Well, least you're on this one. Sorry, you are havin' to deal with crap. ♥ Ariyen ♀ 05:47, 22 September 2009 (UTC)

Help on the Arena Net images category?[edit]

Hi Wyn. I know you don't plan to guy GW2 so you may not be interested in this kind of thing at all, but I would like to ask your help in deciding the category structure for the Arena Net images category. I remember how you mentioned in the GW1W that you think categories should be useful as a navigation tool, and currently the Arena Net images category here is a mess; I have been trying to come up with all sorts of naming convention, but reaching consensus on the screenshots has been somewhat troublesome. If you could give your two cents, they would be greatly appreciated. Erasculio 11:04, 16 December 2009 (UTC)

You....[edit]

...are not planning to buy/play GW2? --Silverleaf Special:Contributions/SilverleafDon't assume, Ask! 04:51, 31 December 2009 (UTC)

No, I'm not. -- Wyn User Wynthyst sig icon2.png talk 14:48, 1 May 2010 (UTC)
I will miss you. --Silverleaf Special:Contributions/SilverleafDon't assume, Know! 18:45, 3 July 2010 (UTC)
Then why are you even on here? Isn't that kinda... dumb? I mean, surely you would get more enjoyment spending your time doing things you.... well, enjoy. o.O --AmannelleUser Amannelle Me.jpg 20:52, 3 July 2010 (UTC)
It's not dumb to still want to be a part of a project and a community that she has been a major contributor in for such a long time. Off the top of my head, a few examples of this were some of the founders of GWiki. Cory stopped playing GW after a month, but stayed to help create policies that are still used to this day, and Baxter stayed to help with images, and both stayed as active sysops. To some, it's more fun to contribute and make a successful wiki than to play the game itself. — Gares 03:04, 4 July 2010 (UTC)
Agrees with Gares. Although...if we could convince you to play GW2 atleast Wyn? It alway's felt "right" with you around :) --Silverleaf Special:Contributions/SilverleafDon't assume, Know! 14:45, 25 March 2011 (UTC)

quick question[edit]

i know that there is a way to do it i just don't remember, any how how do you change the signature button so it dose not produce the two --? like i said i know i changed it for guild-wiki i just don't remember how i did... thanks in advance! never mind figured it out on my own. -User Zesbeer sig.png Zesbeer 12:49, 12 April 2011 (UTC)

item icons[edit]

If you're going to be uploading item icons, you really should get the full-size icons from here.  :) (Wow, I haven't uploaded a post-launch archive yet? I need to remember to update that tonight.) —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:20, 5 September 2012 (UTC)

I guess I'll just stop. I thought my help would be appreciated, I guess I was wrong. -- Wyn User Wynthyst sig icon2.png talk 15:22, 5 September 2012 (UTC)
o_O That's not what I was saying at all. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:38, 5 September 2012 (UTC)
Allow me to translate from Ishish: Hi, Wynthyst. I see that you are doing an awesome and helpful thing in which I have an interest. Here is something that may help you do that awesome and helpful thing more effectively, if you would like. I hope to collaborate with you further on this project. Keep up the good work and have a great day. - Dr Ishmael as translated by Tanetris 17:54, 5 September 2012 (UTC)
Whatever Tane, I got all the images as a package, and I had no idea they were not "Full size" and have been going through all these numbered images to put actual names on them in an attempt to help the wiki, and now I just feel like I wasted several hours of my time. I thought the premise was something is better than nothing, but I guess I was mistaken. -- Wyn User Wynthyst sig icon2.png talk 18:32, 5 September 2012 (UTC)
Something is better than nothing, yes, but my intent was only to help you do even better than simply "something" by getting the best icon files possible. When I point this out to other people, they are usually thankful and excited to have access to the raw files, so your reaction really confused me. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:25, 5 September 2012 (UTC)

!!![edit]

??? Felix Omni Signature.png 03:37, 26 September 2012 (UTC)

hmmm? -- Wyn User Wynthyst sig icon2.png talk 05:36, 26 September 2012 (UTC)
It's nice to see you here, I thought you weren't going to play GW2. Felix Omni Signature.png 05:45, 26 September 2012 (UTC)
Peer pressure..... that and I'm a sucker. -- Wyn User Wynthyst sig icon2.png talk 06:00, 26 September 2012 (UTC)
\o/ How're you finding GW2? pling User Pling sig.png 22:44, 27 September 2012 (UTC)
It's not what GW was..... -- Wyn User Wynthyst sig icon2.png talk 08:10, 29 September 2012 (UTC)
Yup. I enjoy the combat more, but when it comes to story and story-telling, the way the missions/dungeons stuff is done, partying, guilds... GW1 is far better. pling User Pling sig.png 16:17, 29 September 2012 (UTC)
Did you not notice that she's in game constantly? -- Armond WarbladeUser Armond sig image.png 22:58, 27 September 2012 (UTC)
I feel the same. I did the entire storyline on my own with no other human interaction whatsoever - until I got to the final "mission", at which stage you're finally required to have a party of 5. Mind you, the PuG of doom I ended up in really did bring back memories of the glory days of GW ^_^ — snogratUser Snograt signature.png 18:32, 29 September 2012 (UTC)
OH!!! you can't imagine how glad I am to hear you guys feel the same way. I posted on a thread on GW2Guru about the game being a social failure, and there were a few that seemed to feel that way. In GW, you would party up (early game) because you were all working on a common goal... to get to the next mission/city and level up in the process. And later in game to do the dungeons, and special "end game" stuff. I met some really cool people who I still consider friends. The way they've designed gw2, with the open world, and the individualized story lines, there isn't that "common goal" thing happening. Events, you don't have to be partied, you just join the mob... and there's just no interaction between players. I say thank you for random resses, and often don't even get a response. And I can't even play with my old friends cuz they are spread far and wide on various worlds. I finally stopped playing GW when there was no one to play with anymore..... it took 5+ years.... I've been playing for a month, and I haven't even finished the story (still working on lvl 80 gear), and I'm already so bored... it makes me rather sad, and almost wish I hadn't gotten it at all. -- Wyn User Wynthyst sig icon2.png talk 21:32, 29 September 2012 (UTC)
The problem with GW2 is that it is basically a revolving doors hotel game. There's no commitment from a grouping perspective. Just walk in, get whatever you want done, leave. Dungeons is another ill-conceived feature - perchance you want to go for vit/heal pow gear, and all your other friends want to get pow/prec/crit dmg% instead, but there are no dungeons that reward both stat distribution. What do? You separate, naturally, and go pug with a bunch of people you don't care for. The bonds in this game are shallow, and it is probably that which disappoints many people. Pika Fan 21:41, 29 September 2012 (UTC)
I must have played an entirely different Guild Wars 1 from you guys. Henchmen (and later, Heroes) were the way to go with everything ever. It's true that you "needed" (I use that term loosely, because it was possible to do at least Fissure of Woe with AI) a party to get done some of the more difficult (or PvP) content, but largely it was a single-player experience for me. Actually, the few times that I bothered to get a party, it tended to be a waste of time because most people were bad players and they would just slow me down. Friends and guildies being the obvious exceptions, of course - when it's someone you know, it doesn't matter so much the game progress, since it's fun just to play together.
Guild Wars 2 doesn't particularly encourage teamwork and getting to know people at all. You have the Trading Post, which makes buying and selling things completely anonymous. (At least in WoW you could see the names of buyers and sellers, so if there was some douchebag undercutting the entire market you could send an angry PM...) You have all the different servers, each functionally identical outside of WvW, meaning that friends and guildies are probably spread around to get ideal connection speeds. Guesting hasn't been implemented yet, and while server transfers are still free, it is somehow a hassle to do that. In general PvE there is no reason to create a party ever; anything less of a Champion can be done solo by most builds (hell, even some champs are soloable). Renown Hearts are meant to be done alone. Dynamic and Meta Events are mindless zergfests, MAYBE with some coordination in Orr but that's it. The personal storyline is an instance, meaning even if you want help you need to drag someone halfway across the map to join you. There's no open-world PvP, or any real way to troll other players, so there's no need to group up for protection while farming resource nodes, camping a rare spawn, or participating in the Stranglethorn Fishing Extravaganza. And so on and so forth...
I dunno. In GW1 I met people in Spamadan when I was trying to do business. I'd meet them in Alliance Battles, Random Arenas, and Fort Aspenwood while doing casual PvP(ish). Sometimes I would buy or sell services, like running or speed clearing missions. These were the sort of "casual connections" I was expecting to make in GW2. Even in World of Warcraft, I can remember partying (or dueling!) with random people who happened to be questing in the same area as me. I didn't necessarily get to know anyone, and they weren't necessarily pleasant interactions, but...at least I had a reason to interact with people. For all its blather about promoting teamwork and shit, GW2 doesn't encourage anything beyond reviving and attacking half-dead monsters. And let's be honest: if reviving didn't give experience, no one would do it. If we needed to deal a certain percentage damage to the enemy to get loot and experience, like in most games, no one would assist in random battles. It's completely silly that I can "mark" a Veteran with 25% HP left by shooting it once and get the same rewards as someone that has been fighting it for an hour. It's sad that this game's gimmick to encourage "teamwork" is just to hold a carrot in front of everyone. And it's not even a good carrot, because like everything ever in this game gives experience anyway. :\ Vili 点 User talk:Vili 23:03, 29 September 2012 (UTC)
Before NF and even after it, I pugged and guilded my way through missions; mostly only used hench/heroes when we couldn't find anyone else to fill up party slots, for the easier primary/secondary quests, or when the game got deader. Like Wyn, I met lots of strangers who became good (in-game) friends, contacts and guildies that way. Also, the guild hall was an excellent place to just run around, meet, and talk.
In GW2... I can't even share a guild bank with guildies from another server, let alone actually play with them. pling User Pling sig.png 23:40, 29 September 2012 (UTC)
My Arah dungeon experience with pugs was the worst experience I had in gw2 so far. No guesting, travel costs, mute players that dislike to party, and guild members in different worlds has made it pretty hard to play with others. I love playing through content with a couple other people, content stays plenty challenging that way and you do get to work together. High level areas are not fun by yourself.--Relyk 23:55, 29 September 2012 (UTC)
Well, now I don't feel nearly as bad as I did earlier about how I was feeling about GW2. And yes Vili, you played an entirely different game than the rest of us. I have one friend from GW who I met leaving pre, in that random party you were thrown into and we ended up playing through the entire game together (several times over). In my early days of GW, I rarely played alone, or with just heroes/henchies. I was looking forward to some of that same sort of experience in GW2... I'm actually really disappointed. -- Wyn User Wynthyst sig icon2.png talk 05:11, 30 September 2012 (UTC)
You're supposed to get people for that mini-mission? o.O The game always gave me Orion, Alesia, and Stefan (I think)...
I do miss Pre-Searing though. It was a beautifully done place, and I was legitimately upset after the Charr destroyed Ascalon. It didn't just end there though. One thing led to another, and we went to the Shiverpeaks, and then Kryta, and the Maguuma Jungle, back to Kryta, the Crystal Desert, Southern Shiverpeaks, Ring of Fire Islands...it was an epic cross-continent adventure and I loved it. That's one thing GW2 also fails to do: make me care about defeating the Big Bad, whoever that may be at the time, but especially Zhaitan. I'd actually argue that the instance system of GW1 made for a better sense of "destruction". When you were in a city or something, it was kind of isolated from the plot, but going out into the world/a mission you could really get a sense of impending doom. Since the personal storyline of GW2 takes place in instances that are just copies of real locations, it's problematic when <event> happens and...nothing happens in the "real world". Meta Events try to do this, but realistically the "bad" outcomes never happen/get reversed quickly, so they don't even feel meaningful. Vili 点 User talk:Vili 05:33, 30 September 2012 (UTC)
I don't think it's fair to compare GW2 to the entirety of Guild Wars- it's only been out for a month. It would be more realistic to compare it to just the early days of Prophecies. Felix Omni Signature.png 05:54, 30 September 2012 (UTC)

(Reset indent) Well, I didn't start playing GW until Cantha was already added, (about a year after launch) and even then, there were generally enough people in pre that you would generally end up with real people in the party rather than just henchies. And yes, the open world concept... go wherever you want whenever you can get there based on skill/level, rather than following an expanding storyline, leaves GW2 feeling very much from the start nothing but a grind fest. The most fun I've had (even playing alone) was because I stopped doing my storyline quests at like level 40, until I reached level 70, and then spent an entire day doing nothing but the story quests to catch up to my level. It was fun, it kept me engaged and interested for several hours because it "felt" like I was actually progressing.... and I ended up at the level 74 quest which was in an area I had yet to unlock. With the multiple levels between story quests for most of it, it didn't really feel like I was progressing through the game when I'd have to do a quest, level up 3-4 levels, do another quest, level up 3-4 levels... it was just a leveling/mapping grind.

While some of the hearts tie in bits of the "story" if you haven't gotten to that part of the story yet they really make little sense. And those that don't tie into the story at all are just boring "fed-ex" quests... go get this, bring it back to this guy.... fight a few baddies while you are doing it.... Not my idea of fun...

At least in GW, the one time quests, while often doing that same kind of thing, tied into the story, and gave you even just a little piece of information about what was to come or a better understanding of the lore. Maybe I'm just totally weird, I don't play competitively, pvp (in any form) is not my cupppa, I play games like I read sci/fantasy books... I immerse myself in the story, and can't wait to see what happens next. That entire aspect is missing from GW2, and without redesigning the entire game, I don't see that changing anytime soon, regardless of what expansions/tweaks arena net might come up with.

I will complete my ranger. Get her some fancy armor, and be around to do dungeons, or whatever with my friends once they get cross world guesting implemented (another HUGE disappointment for me that that is not possible as of yet), but I won't be grinding out level 80 characters of each race/profession as I did in GW, I certainly won't be investing more real money on gems in their cash shop than it takes to max out my bank storage and get a few keys (which btw, unless they remove the worthless tonics from being in every BLTrader chest I won't even be doing that anymore).

As to the trading post in general, I have my gripes about that as well... First of all, the gems for gold trade is going to do absolutely NOTHING to eliminate rmts in GW2 unless the cost comes WAY down. At this point, $20 worth of gems will get you about 4 gold.... so not worth the expense and the rmts are laughing their asses off. Second... if I want to sell something BELOW vendor value to other players, I should be allowed to do that. While it may not make a lot of sense to some, I mean, selling should be about maximizing your return, but, this falsely placed value on items is not going to stem any sort of "supply and demand" economy. That at least they had somewhat in GW, with crafting materials at least.. the more items that were sold to the vendors, the lower the price got, which made low level crafting materials much cheaper over time. There are 700,000 pieces of copper offered on the tp currently (after only a month's play) at 17 bronze (iirc) anyone trying to level up their crafting that needs copper is going to either spend a whole lot of time farming for it, or are going to be spending a whole lot of money buying it. It just creates a false economy, rather than a dynamic one. I agree, in the latter days of GW, the economy did get a bit out of control because there were just sooooo many ectos available it inflated the price of everything, but I still think that a manipulated economy is not going to work out well in the long run.

Sorry for my continued rant... I'm just so frustrated, because I KNOW Anet could have done so much better..... -- Wyn User Wynthyst sig icon2.png talk 09:29, 30 September 2012 (UTC)

With regards to the dungeons, you can already do cross-server dungeons. The only problem is finding said person from another server, which shouldn't be much of an issue if you already have him/her on friendlist>
As for the trading post, it should stabilize in the long run, copper ore has only been dropping in price since the TP was last fixed. It used to be around ~25c then, and it's dropped to 17c and teetering on 16c now.
To me, personal storyline is a huge disappointment, as if it isn't bad enough you can't reexperience them if you wanted to, but it's also spaced so awkwardly apart from each other(3 levels, which to casual players is a lot of grinding), which leads to feeling detached from 2 otherwise consecutive storyline quests. GW1's way of integrating the storyline and leveling was what I feel they should have stuck to for GW2, but that's just me. It just felt extremely fluid, and was actually the only MMO I can stand to make alts/smurfs to level.
I understand GW2 was meant to be a different game with similar lore, but it really felt like it completely discarded whatever GW1 had going right and went to (try to) cater to the other mainstream MMO players. Except it doesn't really work, since mainstream MMO players want progression, which you don't really find in GW2 anyway. Pika Fan 11:21, 30 September 2012 (UTC)
They actually added some neat things to the Black Lion chests. Obviously they are quite rare, and the whole "keys drop at about 1% the rate of chests" bullshit is a cash shop gimmick, but now I don't feel bad about opening one. Getting a permanent usage bank/merchant/TP portable access thing would be rather handy to me, especially for poorly laid out areas like Orr where all the useful waypoints are frequently contested. (Hate that mechanic by the way.) What they really should have done is make the keys NOT account bound, so people could sell those on the TP as well. I'm a gambler by nature, but even I am not willing to convert cash (real or in-game) to keys for a small chance at a rare item. I'd much rather buy keys off the TP, where at least I know that money is going towards some other player, instead of magically disappearing out of the economy forever.
I think the bigger problem with the TP is that people are allowed to "order" things for below vendor value, while people aren't allowed to list them below vendor value. This leads to all kinds of silliness when trying to sell non-maxed gear. There are almost certainly players out there that could make use of this...uh...Hunting Krytan Speargun of Agony or whatever that I just got from map completion. But wait, the only orders out there want me to part with it for 1 copper. That's bullshit, since I can't list it for less than 1 silver 55 copper or whatever the vendor value is, and no one apparently wants it bad enough to ACTUALLY pay for it. I have nothing against charity, but at this point in the game I'm not exactly rolling in cash either.
Anyway, as to the level requirements on the personal storyline... that's the contradiction. The storyline is most fun to play through once you already have all the necessary map unlocked and are level 80. But that means you're missing out on all the experience those missions give (it's a lot, at least 10 levels worth), plus almost all the end rewards will be useless...they come Soulbound already so can't even pass them to an alt. You get two nice accessories at the very end of the storyline, but other than those and maybe the final Master Gathering Tool, nothing is usable at 80. They don't even have good vendor value. I don't think a single personal storyline reward is worth more than 1 silver. In GW1, especially after they introduced the books/hardmode, it was still rewarding to complete missions at level 20. I recall there was also a one-time only bonus for finishing them? That was motivation enough for me to clear every single campaign with all of my alts - it was actually good money when I didn't feel like farming. Not to mention that GW1 had a lot of actually fun missions. I really never got tired of Tihark Orchard, or the Convocation with the Luxons, or soloing Shiro, or...etc. Vili 点 User talk:Vili 23:14, 30 September 2012 (UTC)
I have never seen a BL key drop. I have something like 90 chests chilling in my bank, and they will continue to chill there because I'm not paying $1.50 for 3 Skale Tonics and an experience booster. Felix Omni Signature.png 23:31, 30 September 2012 (UTC)
I don't think i've ever seen one drop either. I've gotten mine from quests mainly, with a very, very rare one from dailies. --JonTheMon 00:09, 1 October 2012 (UTC)
1% is probably a generous estimate, since after getting two characters to 80 and all my other alts to ~15, I've only seen it happen once or twice. You get at least one throughout the personal story, and sometimes a Black Lion chest will have one, and they can be a reward for dailies (maybe map completion too?). But unless I'm totally remembering things wrong, they do drop, just extremely rarely. Vili 点 User talk:Vili 02:07, 1 October 2012 (UTC)
Uh, I've gotten 2-3, and my total character levels is around 85-90. Maybe you guys just have bad luck? But then, I also got 2-3 legendaries in D3 before hitting 60, so...
I've not logged into the game for a week or so. I want to like my ele, and I want to like her personal story, but I'm honestly bored by the combat mechanics, and the game really doesn't offer too much else. I could craft - I'd fucking love to craft legendary weapons and stare at them in their prettiness - but that would take money. Getting money means playing the oh-so-well-developed auction house for an extremely low fun to profit ratio, or it means farming dungeons, DEs, etc, which - you guessed it - is combat. I could alternatively start learning where all the rare node spawns are and run around farming them, but even if I rarely got into combat, that also sounds super boring. I could level my warrior or guardian or ranger, but again... combat. I want to like their stories. I really do. But, from what my ele's experienced and what SOMEONE keeps spoiling, the personal story is largely unchanged after level 30 or so. The specifics might differ from character to character, but the overall plot is going to be about the same - and it's going to be a pretty boring sameness. I'm completely fine with replaying certain games over and over (and over and over and over and over) if I like the plot and gameplay and such, but in GW2 I... don't. I'm not interested in fighting another five waves per minute of risen abominations so my character can yell at her boss and let Twiggy take the credit for anything notable. On the bright side, though, I can't exactly say as I'm disappointed - ANet's lore department has never been the most quality. Don't get me wrong - they don't send us to Coruscant for the sole purpose of sending us back to Naboo or anything, but I can't say as I didn't expect it, either. -- Armond WarbladeUser Armond sig image.png 04:56, 1 October 2012 (UTC)
I've never had one drop, but there are several of the storyline quests that reward them. I will admit to have purchased gems to buy keys.. (and bank storage), but that was before my frustration grew with other aspects. Armond, I enjoyed the story lines of GW... they were simple and mostly predictable, but they kept me at least engaged in the game, and looking forward to what was coming next (though in most cases that could be guessed), so I don't have huge complaints about the past quality of anet's writing, for a game company they did ok, but.... they took what could have been a grand adventure that was shared by the world's population, and condensed it down to a few first person viewpoints. It's made the story even less engaging, and the game less social. And not only that, but they couldn't take the time to fine tune those individual viewpoints with variants. I mean, as I got to higher levels of story quests, I was "introduced" to characters I had already interacted with in earlier "choices". That disappointed me, after all the hype about the personal story... being written by the choices you make as you play through the game. In reality, there are not that many "choices" you can make, I don't think covering each branch of the tree would have been that much more difficult. -- Wyn User Wynthyst sig icon2.png talk 10:53, 1 October 2012 (UTC)
I know completing dungeons give them, I have gotten one from the end-credit. Otherwise, it's really rare.
The game is just disappointing, which could be attributed to misaligned expectations at some point, but with all that diminishing returns crap done really wrongly, and the fact that the time spent implementing a really ill-conceived feature for an open world pve environment could have been spent to fix all the game-breaking and progression-stalling bugs, it all comes down to the fact that there is a solid basis for the doom-and-gloom, unlike what most fans of anet say about "the game is fine". Pika Fan 13:07, 1 October 2012 (UTC)
Black Lion Keys do indeed drop from enemies, specifically I got one from a Risen Wizard in Straits of Devastation. It's likely only in 70+ areas, because I never recorded it dropping in previous areas.--Relyk 04:21, 2 October 2012 (UTC)

The lost charm of the original[edit]

I've just started to use and get a picture of what's going on here on GW2's wiki, and have to say that some signatures bring me gladness to see again. I haven't been a common talk participant, but I read it sometimes like my girlfriend reads recipe websites every so often. We both have spent long nights playing GW1 and have had a lot of fun. But to uncover my skill-fullness I was some sort of a tanking monk, so you get the grip. I was such an exalted player anyway and could be censored running half naked and in radiated panic through the outposts, paranoid and almost psychotic. But after four years of adventure I did quit playing the game. I think I managed to get one maxed title, but was rewarded for some worthy achievements like FoW and Urgoz Warren. Now when the second coming was finally brought into my home it felt as the charm of the first was lost. The need of group cooperation is apparently not required as mentioned - you can now be safe from others and run through the game solo. There's no dungeons or missions that state an optional involvement of social warfare. But that has nothing to do with the greatest loss - the loss of that certain charm. It was the abstract strangeness and absurd design of the scenery that is now gone. I remember those bear-hunter men that drank and played the "blood, sweat and tears" game - crying and laughing at the same time right in the middle of no where in one of the areas of Pre-Ascalon. I was thinking of what an impact every detail and room had on my gaming experience, even simple things like red poppies, and the wild wheat, the gypsy women with the small pipe, and a hidden garden without any purpose or explanation. The original game had a similarity with a really good b-movie with soul - harder to define than much else and the world I have to play within now. And I wonder how come that the environment of Shiverpeaks area doesn't have the same realistic quality, detail or beauty as it had in the EotN expansion from 2007, when the GW2's system requirements are far greater? --ICBM 10:08, 28 November 2012 (UTC)


Sad News[edit]

Here Drago 01:18, 17 May 2014 (UTC)

Sad news indeed. She will be sorely missed by those of us who knew her and my thoughts go out to those she left behind. Thanks for coming back to relay the news, Drago. — snogratUser Snograt signature.png 01:49, 17 May 2014 (UTC)
She will be remembered: Guild_Wars_2_Wiki:Wynthyst_memorial --Stephane Lo Presti talk 18:28, 1 July 2014 (UTC)
Wow, I have hardly been on the wiki in the past few years, and this is the first thing I see when I come back to check up on things. My absolute sincerest condolences reach out to Wyn's family, she was an amazing wiki contributor, and I will never forget her and what she has done for the entire community. May you rest in peace, Wyn. -- My Talk Lacky 04:42, 27 February 2016 (UTC)
Hi Lacky, FYI we've created a memorial for her on the wiki: Guild_Wars_2_Wiki:Wynthyst_memorial --Stephane Lo Presti talk 16:52, 29 February 2016 (UTC)


Rest in peace... The greatest editor I even saw... 78.97.21.173 18:55, 19 December 2017 (UTC) Name: Silviu200530