User talk:Ruine Eternelle

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Welcome to the wiki![edit]

Hey there,

Thanks for deciding to get involved and help the community!

I saw your edit here and replaced the template with one more suited to showing that a skill in the original game used this name, but that they're not really related (unlike, say, Shining Blade in Guild Wars and Shining Blade in Guild Wars 2, which are articles about the same organization. I just wanted to poke you and let you know that your edit was good - the entire point of wikis is that people add information, and that each article is constantly being improved. Without your edit I never would've noticed that the Guild Wars skill template was missing from the article. Nobody knows everything on day one. Please do stick around, keep editing and learning more about both the game and the wiki. :) Khenmu 14:26, 21 October 2015 (UTC)

Thanks, I'm trying my best to understand the game and its mechanisms more deeply and when I find something amiss, I correct that as good as I can. A lot of items here seems to lack the reference to gw1, but the game mechanism can be very different so this is not so important (but since I know pretty much all gw names I always add the info). My hardest job will be to calculate the dps and burst damage from weapon skills set. Do you happen to know if someone already worked on that before ? Or if someone has made a list of overpowered skills/traits/mechanisms ? --193.48.141.104 14:33, 21 October 2015 (UTC)
I feel like that might be outside the scope of this wiki, and I'm not sure the community would be in favour of trying to list that.
Have you checked out MetaBattle wiki? Khenmu 12:58, 22 October 2015 (UTC)
I saw the website, it has proved to be very useful to have less troubles with general PvE when I play. However I wanna understand how they came to the conclusion that those builds are the most efficient by myself. In GW, you just had to start with a powerful skill (usually an elite skill, such as Barrage) you wanted to use (or sometimes a primary attribute you could abuse of, such as Soul Reaping which could turn in a nearly endless supply of energy), then you simply had to add other powerful skills that synergizes well with that elite skill to create your own skillbar, and choose the best profession according to the type of skills you use. In GW2, I think you must start with one or several powerful traits you like, then choose your weapons and/or other traits to improve it. However I believe the game is rather poorly designed in that damage from conditions and defensive strategies are too weak, which explains why everyone is only looking for pure damage (hence the Berserker builds everywhere). If you think that I am wrong somewhere please tell me, I have much yet to learn.--Ruine Eternelle (talk) 18:40, 22 October 2015 (UTC)
Don't have a source, but I believe that the developers have stated they want people to actively avoid damage (e.g. dodging) rather than stacking Toughness & Vitality to the point where they trivialize content. The beserker meta is a natural response to this where people assign defensive stats little value and strive to complete content as quickly / efficiently as possible.
Personally I tend to start off with a class I want to play and a weapon I'm draw to, and go from there. Since you can change healing, utility & elite skills outside of combat there's little reason not to, though I do find myself falling into certain cookie cutter builds such as this one when just running around the outside world. There'll always be options which work out mathematically superior to others, but you need to look at the difference and decide whether it's worth prioritizing that over what you enjoy playing.
To touch on a few points I noticed on your user page;
"To enjoy an online game fully, it is usually best to get the best armor, weapons and the highest level. Guild wars 2 is sadly no exception to the rule"
My enjoyment of the game isn't linked to arbitrary numbers on my character sheet or armour tooltips. I play Guild Wars 2 because I enjoy the combat system, I think the world bosses are cool and sometimes I just want to relax and join a Champion farm in Cursed Shore to get some loot without overly exerting myself. The statement I quoted is highly subjective, and you haven't qualified it at all. If you want to present it as fact, substantiate it.
"an online game should require less than 30 hours to get to maximum level with a good armor, if you take your time and enjoy the story and landscape"
Define "online game." Are talking about an ARPG like Diablo III and Path of Exile? Or an MMMO like Guild Wars 2 and World of Warcraft? For an MMO, levelling is very much part of the game. Nowhere is this more true than in Guild Wars 2 where the level cap and item rarity are set in stone and won't be increased in expansion packs, à la World of Warcraft. Once you reach level 80 and get a full set of ascended gear, that's it. You're at the cap forever. That's something which should, in my opinion, warrant a serious investment of time and effort. A game where you reach the fixed plateau of power in "less than 30 hours" won't have longevity - particularly for players with the "gotta be the best" attitude you're exhibiting.
"The more levels you take the more you will realise that you need to update your stuff and gear to match it, so you need to spend a lot of the money you've earned while grinding to buy new armor and weapon, meaning that you would have wasted your time"
At what level did you need to buy more gear? Are you talking about from vendors, or using the Trading Post? I found most content before the level cap relatively easy and I certainly wasn't buying <80 gear on the TP. Since I've levelled a character they've added level rewards which should make the need to buy gear before level 80 obsolete. I wasn't trying to solo champions, but then I've always regarded them as being group content.
"Why pay for fast travel ? Does the character uses some kind of premium taxi service to carry him to the location ?"
You teleport there.
"Can't it even kill one or two foes on the way to get loot and pay for the travel ?"
Instantly moving from one point to another doesn't involve travel in the typical sense. You don't pass enemies, so there's no opportunity to attack them.
"Either I've missed something to get money easily or getting good gear is near impossible to normal players."
Define 'good gear'.
"Seriously 120 gold coins for the full ascended racial armor set ?? I don't have 10% of that amount despite being lvl80 and having done 80% of the map..."
Cultural armor is rare, not ascended. The price is determined more by the skin than the stats. You're paying a premium to make a fashion statement.
Just my $0.02. Khenmu 19:57, 22 October 2015 (UTC)

I don't claim being the best everywhere, and I don't want it. I like to keep my originality while still understanding what I'm doing. To deal as much damage while taking as few damage as possible is something I'm looking for because I really don't want to be a dead weight when in a team and not to struggle doing personal story (it happened to me with my elementalist back in the old days when I started playing and repeatedly diying at a mission isn't funny at all). I love a lot of aspects of the game, especially level design (landscape, I have unlocked all the map), scenario (lore, I did a lot of personal story - until Tybalt died :( - ) and models (skins, I unlock as much of them as possible but they are too expensive for me), however you usually must kill foes for enjoying these kind of things :(.

I like strategy and puzzles because they keep my brain working. If GW2 was all about so-called difficult events such as boss fights where you can't touch the boss if you go solo but with enough people you can kill it without a sweat drop, then I wouldn't really see the point in playing.

I also like the idea of combining skills in order to get a more powerful effect than using the two skills separately (the "combo" thing) and cooperation, but that last part is much less developped (and more messy) in gw2 than in gw.

For all these reasons I need skills, level and gear. I still don't know what's the cheapest path to get Ascended and Legendary, so I stick to my weaker exotic set for now.

Thank you anyway for the info about cultural armor, I didn't notice that it wasn't ascended/legendary rarity. To be honest I fell in love with the female human guardian when I saw her so I will probably buy the set anyway if I somehow get the money for it^^.

Long talk, but interesting things :)

PS: Sorry, GW reflexe -_-' what i meant by "Fast travel" is when you click on a waypoint on the world map to teleport to it (world or map travel, I guess). To me, there is no reason to lose money in the process.--Ruine Eternelle (talk) 21:27, 22 October 2015 (UTC)