User talk:Juicearific

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Bone (junk)[edit]

^ I moved it page for you. When adding a suffix to a page name like that, it should almost always be all-lowercase. The exception is if it includes some sort of proper noun, like a location or NPC name, that should always be title-cased. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:46, 16 June 2012 (UTC)

Oh, sorry! Thanks for the fix. I've been getting slightly frustrated with the items that seem to be called the same thing >.< ~Ju!cy~ 17:43, 16 June 2012 (UTC)

signature[edit]

Please read Help:Signatures if you haven't already. Specifically, we would like it if you could add a link to your userpage in your sig, and make it resemble your actual username more closely. Thanks! —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:09, 18 June 2012 (UTC)

oops, sorry. I've changed it, assuming this is what you were looking for? Juicearific ~talk 03:25, 18 June 2012 (UTC)
Yep, that looks great. Thanks again! —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:45, 18 June 2012 (UTC)

Item icons[edit]

I noticed you're uploading item icons, awesome! I have a listing of high-quality icons if you're interested in them, rather than using screenshots. Note your browser might freeze for a bit after clicking the link though. :P — Rhoot User Rhoot sig.png 22:25, 20 June 2012 (UTC)

uh.... WOW. lol. That's pretty epic - Thanks! I've been using screenshots since it's the only thing I have, but I'll download those and see what I can pair up, I should be able to make the connection to a bunch of the items pages I've done. Cheers!! Juicearific ~talk 04:35, 21 June 2012 (UTC)

Huntsman Screenshots[edit]

I put it on the Crafting Formatting page, too, but I thought I'd post it here, as well. This is what I've been able to come up with for crafted Huntsman item names, based only on my own screenshots. Can you fill in any of the spaces from your own screenshots? I noticed that Journeymen Longbow is the first level there (soft inscription), while for shortbow it's Simple. Let me know what else you have.

Crafting Tier Longbow Shortbow Warhorn Torch Pistol Rifle Harpoon Gun
Green Inscription Crude No data Crude Crude Bronze Bronze Crude
Bronze Plated Crude (Master) No data Apprentice (Master) Apprentice (Master) Bronze (Master) No Data Apprentice (Master)
Soft Inscription Journeymen Simple Simple No Data No Data No Data No Data
Iron Plated No Data No Data No Data No Data No Data No Data No Data

Wombatt 21:09, 2 July 2012 (UTC)

I can. This last stress test I went through and took videos of all my crafts. A few are still on my brother's computer (my internet was out so I camped at his house), and some data I just never unlocked, but it appears to be:
Crafting Tier Longbow Shortbow Warhorn Torch Pistol Rifle Harpoon Gun
Green Inscription Crude Crude Crude Crude Bronze Bronze Crude
Bronze Plated Crude (Master) Apprentice (Master) Apprentice (Master) Apprentice (Master) Bronze (Master) Bronze (Master) Apprentice (Master)
Soft Inscription Journeymen Simple Simple Simple Iron Iron Simple
Iron Plated Journeymen (Master) Journeymen (Master) Journeymen (Master) Journeymen (Master) Iron (Master) Iron (Master) Journeymen (Master)

Sidenote, I'm holding off on updating the wiki until after BWE3. more things will be finalized, plus as I've noticed, there is alot of discussion on how the information should be displayed. I'll give everyone the next month to figure it out, then maybe I'll update it. For now, post on here if you need more information, like I said I have all the stats 0-35 (crafted) items, with a few gaps here and there. (specifically, I don't have the critical damage % on fine (lv 30) 2h weapons. things like that.

Sidenote2: Everything wood based (Everything but pistols and rifles) seem to follow crude/apprentice - simple/journeymen. The only oddball is longbow, and I'm honestly not sure why. Maybe that will be changed, who knows. Juicearific ~talk 04:07, 4 July 2012 (UTC)

Collpsable tables[edit]

Novel idea. At a glance, I've got two complaints about them. The Variations/Lvl column is multiply vague: Is that 6 variations for lvl 125? 6 variations every 125 levels? Which level is it, the level of the gear that you craft, or the level required to craft it? I dislike things that are vague, this is just vague on steroids. The other item is that the content is generally unstructured, the rows are not defined at all, with nothing marking cell boundaries, rows, or columns. While I hate the idea of collapsible panels in general for wikis, I think you've found one place where it could work very well, if done properly. What I'm not seeing is that the content can be properly organized, and I have doubts that the volume of information we need would even allow proper organization. I like where it's going, I'm not sure that you can get there for this subject matter. —Torrenal 00:39, 7 July 2012 (UTC)

Like I said, I'm not very wiki savvy. I don't know how to put column dividers, and I was trying to find a good way to put the variations level in there. I'm thinking a possibility of a smaller lvl or something, i don't know. I'm not sure how to apply it well (or like i said, how to put bars down the columns), but I think it could be very useful. I only puilled a small portion of info and my main goal wasn't organization, my main goal was getting the collapsible part to work. IF I can get a way for them to start collapsed, then all we need is a less vague way to display the variations/level column, and I suppose I should find a way to display column dividers as well. If you know how to make dividers and could tell me that's awesome, if it's complex if you can link me to a page with them or something that'd be good too. It does need work, but I think it's plausible and will definitely save new crafters some time and frustration. Juicearific ~talk 01:14, 7 July 2012 (UTC)
I swear I posted here before... probably got eaten by the wiki error monster and I didn't realize it. I think you're trying to do too much in a single table, and it's getting overloaded. I made an edit to your sandbox to show my idea for a better-structured presentation. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:25, 7 July 2012 (UTC)
I like that, alot. Thanks for the usage of something that auto hides the collapsible table, btw. I think with what you did I can re-arrange it a little bit, and get it looking like that discipline page we have. Thanks, Dr. ishmael. Juicearific ~talk 02:30, 7 July 2012 (UTC)
The formatting looks better. The design reminds me of when I looked at a page and asked 'Wheres the content?' Can we arrange it so that the hide triggers a block of rows, and not the entire table. The column headings by themselves looks barren, like someone forgot the content. In that sense, I think the previous version looked better, even if the layout had serious problems. —Torrenal 04:35, 7 July 2012 (UTC)

(reset indent) I've finished the second draft. Please check it out and tell me your thoughts, check my notes section below it to see what I already know (so that you don't write a paragraph, telling me what I'm already thinking ;P). Cheers. Sidenote: Yes blue is a bold color. I used it so that the other rows stood out, I wanted to make sure they were distinguishable without actual separating lines. End color is likely not blue, I just need a nice clean color to be used. Welcome to suggestions. Sandbox Link Juicearific ~talk 05:04, 7 July 2012 (UTC)

I took a moment to add the other 3 bags expected recipes and to then throw a series of the tables down, back to back. Going to think on it some. I tried getting slightly fancy, only to have things break horribly on me. Not sure if it was my error or if the collapsible tables don't like fancy... Not entirely happy with what I'm seeing right now, but it's too late for me to be doing fancy stuff. Expect me to play at it more later. —Torrenal 05:11, 7 July 2012 (UTC)
Mind, I'm not entirely disliking what I see either. What I need is time to play with it and think on design options... I think we can do this right. —Torrenal 05:14, 7 July 2012 (UTC)
you put yours in right about i tried to put mine. Put another look over there, it'll be up in <1 minute. I think you might like it. Juicearific ~talk 05:14, 7 July 2012 (UTC)
edit: I'll update mine with all that information if we agree on the template. for now, there's no reason for me to do more than 3 sets of 3. I like yours, but I think it would be best split up. for example, they're all above each other. I think it would be better if you had (bag info) (bag expandable) (insignia info) (insignia expandable) etc. Mine is more if you want to group them together.. but it does need a little work too. Juicearific ~talk 05:56, 7 July 2012 (UTC)
Ugh... on wide-screen, the rows in your bottom example stack horizontally... Hum... 97.118.200.217 21:36, 7 July 2012 (UTC)
I don't use widescreen so I didn't notice it. I've put in a few bumpers to see if it fixes it, check again for me sometime please. Juicearific ~talk 21:46, 7 July 2012 (UTC)
Hum.... where can I get at the CSS definition being used for the tables? I want to try tweaking things on that end, but if I can't even view it, it becomes hard to come up with variant versions —Torrenal 22:36, 7 July 2012 (UTC)
I... honestly have no idea. I only have half an idea what you're even talking about, I'm simply experimenting with the code I've seen used on the wiki before within my table. Seeing if I can get anything to display how I'm imagining it in my head. Juicearific ~talk 22:42, 7 July 2012 (UTC)

(Reset indent) I see what you mean, with the wrapping. I've put up another that could possibly help fix it, but I've never really used anything with strange screen sizes (i'm a simple 1024x768, and I've never strayed from that). best I can do is make them to work on my screen and hope they do on yours, and allow you to tell me if they don't. Also, I've put up a second draft. Tell me what you think. Juicearific ~talk 23:28, 7 July 2012 (UTC)

Looks like a simple <br> will fix the wrap, the clears insert a very sizeable horizontal gap. I've got the table moving in the direction I want it, but the table heading background is much too dark, makes it difficult to read the links. I've tried adjusting it , but haven't hit on the right property to set to give it another color. *shrug* —Torrenal 23:39, 7 July 2012 (UTC)
You're still wrapping tables inside a table. Don't do that, it's bad design. If you must, wrap them with a <div> instead.
The table class CSS rules are stored at MediaWiki:Common.css. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:43, 7 July 2012 (UTC)
And putting the generic recipe in a header row just looks bad - that's not what headers are for. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:45, 7 July 2012 (UTC)
Check out the Craftsman table in the Bad Wrap section, I put in "nowrap" and it looks good imo, not sure if it's what you're looking for, though. Wombatt 23:47, 7 July 2012 (UTC)
It's also bad form to require the user to click to get at *any* content. I also don't see those as table headers, I see those as table rows, the table header would be a single row at the top of the entire construct. —Torrenal 23:50, 7 July 2012 (UTC)
Did you see what I did to my example? I removed the collapsibility. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:14, 8 July 2012 (UTC)
actually I think I changed that back. I thought it was an error I made while merging from the other page. As far as the recipe/headers go, they were supposed to be rows. The headers is inside once you unhide it. Juicearific ~talk 00:17, 8 July 2012 (UTC)

(Reset indent) I personally like the collapsible tables, but when I asked my ad hoc focus group in gw1 to compare a couple pages, they all picked the one with non-collapsed tables. They said that it made it easier to get a handle on everything if it was all right there in front of their faces. Go figure. Wombatt 00:21, 8 July 2012 (UTC)

I understand where they're coming from. Here is my problem though, what about whenever we put all of this on a discipline page? All of a sudden, we have 6 invisible bags, 6 regular bags, etc. (which is no big deal), plus 35 regular insignias, 35 embroidered insignias, and everything else. My goal was just to make it so that we can have the basic recipes on here (like torrenal has on the Tailor page now, at the top) and be able to put expandible tables so that people could still expand to see the specifics. Juicearific ~talk 00:37, 8 July 2012 (UTC)
I like that on the Tailor page (other than the backwards high-to-low table organization). One point of contention, though: why do we have to put every insignia on the Tailor page? Why not a brief explanation of what inscriptions do and then a link to the inscriptions page where all that stuff is listed? Wombatt 00:52, 8 July 2012 (UTC)
Do we know yet whether all disciplines that can craft insignia/inscriptions use the exact same recipes? If we do, then yes, that would be perfect. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:55, 8 July 2012 (UTC)
Yes, we do know. Weapon disciplines (hunts, artificer, weaponsmith) share inscriptions, while armor (tailor, leather, and armorsmithing) all share insignias. The problem is it isn't just insignias that take up too much space. It's also all of the recipes for the crafting components. Each craftable item takes 2 pieces to make, there is 6(?) grades, plus a finished product to put down. You're looking at about 18x6 of things on there, not including runes, bags, and anything that isn't used on armor. Just realized I made a math error. I'll put this on an example page and see how it looks as well. Will take time, to gather info and rearrange it etc.
In response to wombatt: Realistically, we don't. I just think it would be best either to include all the specific recipes, or none of them. Why include the recipes for all the different invisible bags, but only give a link to insignias? On the other hand, we could just use the "basic" recipe for each of them, like tailor has now. It looks good, and it can work pretty well. The downside is that if we leave it that way, a new player that wants to see how many of each type of invisible bag, craftsman bags, (prefix) insignia, (Etc.) they can make, must then go to the invisible bag page, craftsman bag page, and all these different pages. I've been there done that, it's more hassle to switch between 5 tabs trying to figure out what you have the resources for, than it is to scroll down a little. Especially whenever comparing things like invisible and craftsman bags, which will be close by. Expandable tables are definitely not a necessity, what is a necessity is that we figure out what layout we want for these pages. The game releases in under 2 months and we still can't entirely agree on a layout. Let alone on the layout of the smaller, more specific pages (that encompass just one item, like a mighty crude longbow, or whatever.) I do feel we're making some progress towards that now, though. Also, I have an example of what Dr. Ishmael's would look like (no expandable, all specifics) on my sandbox. - link here. I think it takes up too much space. We can already see what torrenal's useage of just basic recipes looks like on the tailoring page. I'm putting together a few more example pages, for comparison atm. Juicearific ~talk 01:02, 8 July 2012 (UTC)
I have screens from both a Tailor and Leatherworker that show the same recipes for Healing Jute insig. I can check more, but I cannot imagine that recipes are going to change between disciplines. Wombatt 01:03, 8 July 2012 (UTC)
"Why include the recipes for all the different invisible bags, but only give a link to insignias?" List the bags because they're Tailor-ONLY, but link to Insignia because they're 3-discipline and we don't need all that info on three different pages. Give the general overview of Insignia (see this description- not the table that follows, only the description!) on Tailor, Leatherworker, and Armorsmith and provide a link. Wombatt 01:15, 8 July 2012 (UTC)
And yes, I know that's for an Inscription instead of an Insignia, but the spirit is the same... Wombatt 01:17, 8 July 2012 (UTC)
I have screens that show weapons/hunts sharing, as well as leather and tailor. Also, based on wiki & friend given information, they share as stated prior. Point taken, as far as insignia goes. Though, my point was more aimed towards "why display specifics for one, and not for the other?" my point is still valid, though somewhat warped. We should still be displaying the specifics as far as pieces of armor go. They're tailor based only, we should still be showing the specifics of both. Insignias I understand, they do share. I've got two examples of pages up now, basically what Dr. Ishmael's would look like (assuming we displayed everything) and what Torrenal's would likely look like (based on what he did on the sandbox). Next I'll do what we're talking about here. It'll take me some time, though.. I want to go a bit more in-depth. Juicearific ~talk 01:21, 8 July 2012 (UTC)
Only break down the insignia by material -- Various reasons. Estimated 100 insignia in the game. Use case wants Embroidered & Normal insignia listed together. Use case requires that the individual insignia be listed with the level of item they produce. That means a different table format than for other crafted items, which a different format table presents problems on the front page. Best option I see is to limit insignia to the material, and link elsewhere for full, detailed tables. —Torrenal 02:29, 8 July 2012 (UTC)
Which location are you talking about? Wombatt 03:15, 8 July 2012 (UTC)
I plan to only list insignia very briefly on discipline pages. As far as listed with the level of item they produce... i don't understand what you're saying. Insignia of each type produces for 3 different level sets, that's more split up than just basic and embroidered. I'm not entirely sure what you're referencing / saying, but I plan to just link to a more in-depth location, so no worries. I'm hoping to make an example page by tomorrow morning, we'll see. Juicearific ~talk 03:54, 8 July 2012 (UTC)

(Reset indent) I've finished the discipline page revamp I was working on. It is a rearrangement of the current information housed on Tailor, as well as some of the pages linked to from it. I'd like feedback on it, I also have a "notes" section at the bottom that I put my main questions in. You're welcome to comment on the bottom or here or on the craft talk page, but I'd definitely like some feedback on it. You can find it here. Cheers. Juicearific ~talk 07:42, 8 July 2012 (UTC)

Don't center the ingredients column - that looks horrendous. The insignia table looks great by contrast.
Do we really need generic pages for every possible crafting component? That's 12 per armor class = 36 armor components, and 2 per weapon = 38 weapon components. The more I see you people work on this, the stronger I feel that new players/readers are just gonna get lost in this whole generic mish-mash. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:58, 8 July 2012 (UTC)
Part of the sheer gvolume of the pages calls for classifying them in smaller groups, as a way of getting a handle on the volume. Part of the design I've been aiming for has however intended to list (for most disciplines) the bulk of their recipes on 6 pages, which may be more what you are looking for, Ishmael. This may or may not defer to sub-pages for the insignia-based results, and its the pages more geared for reference & completetists. Looks like Tailor has enough together now for me to start those pages with sufficient content to get the idea across. I've not started them before now, for fear of recipes getting added to one or the other, but not both -- combining lists like that after the fact is a pain. —Torrenal 16:36, 8 July 2012 (UTC)

Discipline Pages[edit]

Since we're not really talking about collapsible tables anymore, I've made a new heading. Anyways, the centering of the ingredients column was something I meant to undo, and forgot before I copy -> pasted the format for the rest. I'm still debating whether to put columns in, or to leave it as "ingredients". I think since we're pretty much ruled out collapsible tables I'm going to overwrite my prior draft, and see what it looks like with columns for materials, instead of just "ingredients". As for generics... I personally think we should have either

  • A.) A "Huntsman_Recipes" page, or something to that effect, in which ALL recipes are listed. we wouldn't need generic pages for each item, instead we could have them link to this page.
  • B.) A page that will compile all 1H weapons, all 2H weapons, all Cloth armor, all Leather armor, all Metal armor (leaving us in about 5-6 pages, once again.)

Also, while we're on the discussion of smaller linking for different insignias, I'd like to mention first of all that the insignia page needs work. I linked to it, but it is very incomplete if the information is not going to be displayed on the discipline pages. I'll personally volunteer to do this, if you'd like. Secondly, for items like say Crude Longbow, I like the idea of keeping all the stats together. I do feel it better to separate based on craft level / use level / power stats, but I can't decide on a good way to display them. I personally think the layout on that page is pretty good, though there is probably a better way to display it still. Thoughts/suggestions? Lastly, for exp of items. What exp are we looking for? you get different exp depending how new it is (I.E. if you have 25/100 Huntsman and make an insignia based for level 25, you get more exp than if you're level 35/100. at 50/100 you don't even get exp anymore.) What exp do we want to use? Or, do we not want to label exp for anything we don't discover? There is a discovery exp on all the different weapons/armor etc., I've started marking down the exp on some of them as of the last stress test. Juicearific ~talk 20:31, 8 July 2012 (UTC)

For crafting experience, User:Thervold has some tables of data that give rise to quadratic scaling formulas. His organization implies that the scaling is the same for all recipes that match the listed criteria, so it would make more sense to give an overview of this in a central location instead of listing anything with individual recipes. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:31, 8 July 2012 (UTC)
Whoa... thanks. I'll link it up (always wondered why we didn't display exp xD) Juicearific ~talk 21:37, 8 July 2012 (UTC)
How would you display this? We obviously don't want to list 25 values. Make a page for Tier 1 values and use that link in the infobox based on what Tier the item is? Or do we just take Exp out of the crafting infobox since it's so variable? Wombatt 22:27, 9 July 2012 (UTC)
I would say take it out. The exact CXP (crafting XP) value isn't ever going to be a real important piece of info, anyway. Just need some general observations on the Crafting article about it, i.e. that a "part" gives double the CXP of refinement, and both scale down to 0 after only 15 levels, while a final item starts off giving a bit more than double the CXP of a part but take ~40 levels to reduce to 0. And a table of the "base" experience for each category at the first level you can craft them. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:54, 9 July 2012 (UTC)

curious[edit]

Why do you use external link format when linking to your userspace? —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:57, 9 July 2012 (UTC)

Now that I think about it, I'm not sure. lol. I just used whatever worked. I can use the internal link from now on, if it'd make you happy. :P. Juicearific ~talk 00:11, 10 July 2012 (UTC)
It's not about making me happy or anything, it's just unusual. However, external formatting does give an expectation that the link leads outside the wiki, though, so it probably would be better if you used internal formatting. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:45, 10 July 2012 (UTC)
Sounds good. I think I looked up externals whenever I built my page, then I just used them since. I'll use internals from now on. Juicearific ~talk 00:46, 10 July 2012 (UTC)


BWE3[edit]

For BWE3 are you going to keep going on leatherworker and huntsman? I'm probably going to focus on artificer and weaponsmith and armorsmith since they seem to be lacking most in info. Wombatt 22:13, 12 July 2012 (UTC)

I've done more than enough thief for bwe's. I'll save some of it for the actual release. I'm going to be trying an asuran guardian and sylvari ranger (to see what the races are like on professions I haven't tested yet, two birds one stone. woo.) I'm also probably going to try out chef on whichever character interests me more (power leveling with supplies from thief). Then I'll be switching, and if I prefer guardian over ele I'll be testing weapon/armor smithing, if I prefer ele over guardian, I'll be testing tailor/artificer. If you'd like, I'll add you ingame and one of us can take armor, the other can take weapon, and we could support the other's crafts. Oh, I'll probably also be testing a little bit of where trophies drop best. I want to be prepared for release. Juicearific ~talk 22:18, 12 July 2012 (UTC)
I made a couple of spreadsheets to help us fill in all the info that's needed (or as much as we can get to, at least) for armor and weapons. See them here for Armor and weapons. Send me a wiki email and I give you permission to edit. Wombatt 04:12, 17 July 2012 (UTC)
uh yeah, you're going to have to explain how I do that lol. But the spreadsheets look good, I like it. from their post it sounds like we're getting wiped. It means I have less resources to obtain info... but I guess it's more like release so whatever. Anyways, I'm going to be trying out primarily guardian - which means i'd like to be doing armorsmithing and weaponsmith. Do you mind taking artificer and tailor? Also, if you add me in game I still think we'd be better off for helping each other with resources that we might need. Sidenote: if you explain to me how to wikimail you soon, I have some of the missing info I could put in before BWE. Juicearific ~talk 08:51, 17 July 2012 (UTC)
Go to my user page and on the left under Toolbox there's a link that says Email This User. All my guildies know that I'm looking for mats, so they'll be contributing to the cause. I'll take Artificer and Tailor, sure. Wombatt 13:49, 17 July 2012 (UTC)
Awesome, I've mailed you now as well. And if they don't wipe us i'll be trying to find a little extra info on hutns and leather too... but by the sounds of the last blog they are going to wipe us, so rather I'll just be doing wep and armorsmith. Juicearific ~talk 19:56, 17 July 2012 (UTC)

Check it out[edit]

I took your weapon damage chart and did a little revision on it, and came up with this for the armors equivalent. I'm pretty sure it's only good for Leatherworker, but if you're going to do Armorsmith and I'm going to do Tailor, we can double check that those three make armor with different Defense values. Wombatt 02:31, 18 July 2012 (UTC)

Interesting, so you're hoping that armor made for the same level shares defense as well? hmm. Worth noting, but I'm not sure how we'd display it. Also, I put in a little info I had for weapons, and alot I had for armor. I left out assumed stuff, though I could really assume almost all the missing data (Accurately) I believe. Juicearific ~talk 16:57, 18 July 2012 (UTC)
I think that tier 1 medium armor will have different defense than tier 1 tailor or armorsmith armor. We'd have three different sets of these tables, one for each armorer. Wombatt 18:11, 18 July 2012 (UTC)
Follow-up, the new info looks great. If you have complete info where I only have partial, feel free to plug it in. I think most of the info on there is yours, anyhow, since I took most of it off of the wiki! Wombatt 22:26, 18 July 2012 (UTC)
That's all the information I have. There is a few lacking pieces that could be assumed (ex. shortbow damage is the same as harpoon gun in all cases, we can assume it is in my missing space) - but I didn't put any of those in. I'm hoping to get all the tier 1 stuff this BWE so that we can update all the discipline pages. Then we just worry about filling them in later. Juicearific ~talk 04:17, 19 July 2012 (UTC)
My ign is Wicked Wombatt, add me when you get the chance. Wombatt 08:17, 21 July 2012 (UTC)
Alright, mine is Juicearific. I just dc'd, but I assume it'll work again. Will add you when i get back on. As a side update, I'm majoring weaponsmithing (1-150), minoring armorsmithing (1-however far i get), and doing as much chef as i possibly can. There are a heck of alot of chef recipes O.O Juicearific ~talk 01:46, 22 July 2012 (UTC)

(Reset indent) Tier 2 weapons template here. Everything organized in the right orders, just need to fill in values for strength, value, buff amts, etc. Wombatt 23:15, 24 July 2012 (UTC)

Weaponsmith[edit]

Before BWE3 I put this page together if you want to use it as a starting point, I pretty much matched it up exactly to what we did with Huntsman. Wombatt 01:48, 25 July 2012 (UTC)

Sometimes you make me feel useless, lol. That had all the basic information on it. I added in unique recipes and sigils I discovered (With the money you gave me too. Pile on the hurt xD), it is good to go. I'm spending my time working on the chef page, and digging through the BWE1 and BWE2 items Rhoot linked us, for matches to anything I discovered this weekend. If you need any help with anything let me know, but it seems like you've got it mostly covered. I'll keep working on chef =X Juicearific ~talk 06:25, 25 July 2012 (UTC)
Do you still have more to add, or is it ready to be migrated over to the Weaponsmith page?

Wombatt 21:05, 6 August 2012 (UTC)

Good now, only stuff I have left to do on it is pictures or pages they link to which really can be done from the weaponsmith page. It's ready to be migrated, unless you want to change the format of something. Sorry I haven't been on to help you with all the crafting crud, but I've got ALOT of my plate right now. I'll probably only get enough time to do chef real indepth, but I do check this every night, if you need any info from me. Juicearific ~talk 08:50, 7 August 2012 (UTC)
I understand. I've been reworking armor smith, too, but a lot of info is missing. Send me whatever you have and I'll get it put up. I need pics and such. Wombatt 14:19, 7 August 2012 (UTC)
I put in the runes I have. I didn't find any unique recipes for armorsmithing. As far as the rest goes, it's all solid (IDK about steel splint, i didn't get that high), except one thing. Whenever you look at crafting components, half of them are bronze, half are jute. On my video, they're ALL labeled as bronze. Same for iron. I don't know what we're going to do about it, but I felt it was worth mentioning. As far as stats go, I think you already have all of them from me on your spreadsheet. As far as pics go, I have most of them named on my computer. I'll run through and upload them sometime soon. Possibly now. Juicearific ~talk 04:30, 8 August 2012 (UTC)
  • edit to my prior statement: it appears that they are no longer called "reinforced boxes", but instead "safe boxes" They're also no longer called "padded boxes" but "equipment boxes". lastly, regular ones are just represented by what they're made out of, with the exception of bronze. I.E., 10 slot iron box. 8 slot reinforced bronze box.
  • double edit: for whatever reason, the simple version of the boots are called "shoes", not "boots". The rest of the names match.
Can you post some screens here, just showing the crafting list of boxes would probably be good, and also confirm or not that the Iron weapon pictures are the same as Bronze for Hammer, Mace, Shield, Spear, and Sword? Wombatt 03:45, 9 August 2012 (UTC)
Confirmed that the pictures are the same, they're the generic picture (for whatever reason), those pictures are outdated. I need to update them, just havent gotten to it yet. I'll get that screenshot in a min. Juicearific ~talk 17:40, 9 August 2012 (UTC)
edit: I'm trying to upload it as a .PNG, but it tells me "File extension does not match MIME type.", and won't upload it. Know what I'm doing wrong?
Did you try and change the file extension in some odd way? Like trying to upload a jpg as a png? - anja talk 17:58, 9 August 2012 (UTC)

Master skins different[edit]

Did you find in Armorsmith that Master level armors had a different skin than the Fine variations? It's that way in Tailor, but only for Tier 1, and was wondering if that's going to be the case as it gets implemented farther along. Wombatt 23:44, 25 July 2012 (UTC)

Nope, it was the same for me. Torrenal brought up the point as well. But no, they were the exact same look. Weapons as well, so I'm unsure what to tell you. Juicearific ~talk 02:55, 26 July 2012 (UTC)
That's cool, it was only on the first tier armor. Also, before you spend a ton of time making tables for armorsmith, check out this page again. I made it universally copy-and-paste-able, with only a couple of things needed to be filled in. Wombatt 03:21, 26 July 2012 (UTC)
I'm thinking of changing Ravaging Embroidered Wool Insignia to Ravaging Embroidered Wool or just Ravaging Embroidered and changing the header to Wool Insignia, to save width on the tables. Thoughts? Wombatt 03:23, 26 July 2012 (UTC)
Nice, thanks. My personal preference is ravaging embroidered wool. Insignia isn't really necessary, but I think whenever you leave out a changing factor screw the complicated explanation. I think it just looks better that way, plus it fits no matter what, since it fits with the longest version. Juicearific ~talk 05:41, 26 July 2012 (UTC)
I think that when we get to the 3+ attribute inscriptions/insignia we'll need to split up the tables for Fine and Master, else they'll be too big and bulky, what do you think? Wombatt 22:20, 26 July 2012 (UTC)
Either seperate tables, or we could start filling them in each their own space (as 3 is plenty of space for all the information.) Err, by that, I mean yes, seperate tables. But, we should probably split up the value etc. to be for each item rather than the whole section, as 3 wide would be more than enough. I must point out though, we have no idea if we even go to 3. (I assume we max out at 3, but who knows.) Anyways, I suppose we'll find out when we get there. While I'm here, do you have any ideas for shields? I was playing around in excel when my internet was down, and realized that since shields have both power and defense, it's harder to display. Juicearific ~talk 06:41, 28 July 2012 (UTC)

Stress test vidoes[edit]

Did you take any videos during the stress test? Mine are WAAAAAY darker, though nothing has changed (except for upgrading my vid card codec...hmm) Wombatt 23:14, 2 August 2012 (UTC)

I think video settings were all reset to defaults for everyone - including setting the gamma to 0.50. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:23, 2 August 2012 (UTC)
Might explain why i tanked to 2 fps in WvWvW... but i dunno. I only took like 3, for an updated chef list (almost everything has extra / different abilities than before.) I'll let you know how different they are later. Juicearific ~talk 03:28, 3 August 2012 (UTC)

New Inscriptions[edit]

Well, FML. Tons of new stuff that we only know a title and recipe for, no attributes. SWEET. Lol. Wombatt 23:14, 9 August 2012 (UTC)

Not entirely. Attributes are the same as before. I made one ravaging, and it said the same stats at the other ravaging ones. We just... have no idea what numbers they give, LOL. Yeah, now the wiki is going to look so empty X= lol.
sidenote: Atleast we know what order weapons go in now, eh? The recipes were in order: iron - steel - darksteel - mithril - orichalcum. We also know what all prefixes they have, so we can atleast fill in our tables. (though to be fair, we will still be missing alot of information. but that's not the point! :D) Juicearific ~talk 00:08, 10 August 2012 (UTC)
Yeah, I thought of that, too. I also got all Cultural armors figured out, with the exception of Sylvari, since the beginning mission was glitched I couldn't get to The Grove. Most of the icons don't exist in the BWE3 bunch I got, so I'm beholden to someone else to yank them out of the new dat file and post them. Any way you look at it, there's plenty of stuff for me to get put up or moved around...Wombatt 00:56, 10 August 2012 (UTC)
I should have the weaponsmithing page modified with the new information obtained within about 5 minutes... you'll have to tell me what you think. Juicearific ~talk 01:01, 10 August 2012 (UTC)
they just announced another stress test for tomorrow. Haha. Should be fun with no weps or armor Wombatt 01:15, 10 August 2012 (UTC)
So. Ticked. Lol. I do have weapons and armor now though, just no money... I bought the level 30 gear from the vendor in lion's arch lol. (also how i managed to get enough iron to make an axe blade and the inscription... spent money -> bought armor -> salvaged. lol. so now... i have like 75 copper, and armor and weapons. I wish guesting on other servers worked... I'd totally join up with you to farm something xD. Juicearific ~talk 01:29, 10 August 2012 (UTC)

(Reset indent) oh, forgot to mention. Finished. It's the weaponsmith page in your sandbox... tell me what you think (mainly, should we leave darksteel etc. as ?'s (as far as items go)), and should we hide everything past steel (as far as weapons go)? Also, two questions I've been meaning to ask for awhile:

  • what is the maintenance kit at the bottom? does that even exist anymore?
  • should we be listing items from highest to lowest (level wise), or lowest to highest (level wise)? I used to prefer lowest to highest as it displayed what you unlocked first first, but I've come to the thinking that anyone that is referring to the page consistently is looking for the higher information, not what you have first. Also, highest -> lowest is how it is listed in game. What's your thoughts?

Juicearific ~talk 01:32, 10 August 2012 (UTC)

I say we leave them in there. Three levels in shows a pattern that I don't think will be broken on those items. Obviously that's not the case on Huntsman, etc.
  • Maintenance Kit, I have no idea. I didn't get any of that material so I couldn't check it out.
  • Interesting point. I hate it. Lol! They are listed highest to lowest in the crafting window, but lowest to highest everywhere else. The technical part of me says go highest to lowest because that's what the crafting window says, but the practical part of me says that lowest to highest shows the natural progression of the items.
    • Did you say that you had new icons for the weapons?
Wombatt 02:07, 10 August 2012 (UTC)
Those icons are generic ones (Atleast as of BWE3), I will check again tmrow during the stress test to make sure they aren't unique. I haven't found them in that bloody folder yet (it's SO big), but I'll get them sometime lol.

(Reset indent) I need to do chef recipes sometime too, plus if we get any more information on stuff tmrow... And that's just the GW2 wiki stuff I need to do before release. lol. I also wanna finish updating my excel doc (which needs like 8 more hours of work, atleast). Plus, if I want to update my excel doc for cash gain (that's another 40+ hours, it's VERY incomplete) (but i probably won't even bother with it). Plus I'm working on a video for a competition. Plus I'm job hunting. Plus I should do some of my highschool lessons before college starts. Which starts 2 days after headstart... xD. So yeah, I'm busy. I've allotted the week before GW2 to most of my wiki stuff, since we should be done with stress test information obtaining by then. Basically, don't expect much out of me on the wiki for another week ish. I'm trying to allot my time correctly so that everything fits together nicely and I don't have to repeat anything. (but that doesn't mean I'd skip a stress test. oh no, never <3)Juicearific ~talk 02:15, 10 August 2012 (UTC)

For managing all the icons, I extracted them all to a folder, then made subfolders for things that I KNEW what they were (mats, chef stuff, jewler stuff, armor components, etc), and moved them out of the generic "BWE3 Icons" folder. That way, when I was looking for a new random one, the pool of icons kept getting smaller and smaller, making it easier. When I get a new icon set from Ish, I extract the last one into a folder, extract the new one into a different folder, move the new icons into the old folder, say no to duplication, then delete the icons with the oldest date. Voila! Only new icons! Wombatt 21:49, 17 August 2012 (UTC)
I could really only follow the first half of that, lol. You lost me at about the new icon set from ishy. Which brings up another point, he's giving you new icon sets? Juicy wants. =3 Juicearific ~talk 04:13, 18 August 2012 (UTC)
I've been posting them on my talk page since BWE3. :P —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:30, 18 August 2012 (UTC)
So yeah. Now I feel left out. lol. I've too many things going on right now, I need to finish something so I can't focus on the rest X=. Juicearific ~talk 04:37, 18 August 2012 (UTC)
I'm on a mission to stomp out every reference to Activator. I keep finding new little projects along the way... Wombatt 05:01, 18 August 2012 (UTC)

Armorsmith videos[edit]

Did you happen to get video of any armorsmiths selling level 15 and 20 armor? I need it for a project, and I didn't get any. I'll get some during tomorrow's test if I can find one, figured I'd ask, too. Wombatt 03:56, 15 August 2012 (UTC)

Nope. I only have videos of the crafting systems (armor, leather, weapon, hunts, & chef), as well as half the asura area vendors. All the 15-25 zone ones, a small portion of the 1-15. none of the city merchants. So... what's the chances that imbued inscriptions actually work this stress test? lol. idk what i'll do... maybe i'll go kill ooze for tier 3 fine crafting mats... maybe i'll run WvW looking for gold ore or something. I'm not really sure. but, I'll be playing for atleast 3/4 of the hours. (sidenote, my video is at 1:50/2:18 done, and has a little bit of editing left in that time frames. Big progress from two days ago :P. Should be able to actually focus on wiki stuff in a few days.) Juicearific ~talk 05:09, 15 August 2012 (UTC)

Use these?[edit]

Dunno if you'll find them useful, but I made this and this for use on Master craftsman pages. Wombatt 02:03, 17 August 2012 (UTC)

Also, if you have data on the cost to buy from the weaponsmiths (they sell for coin instead of karma) I need that, I don't have it, at least until the next stress test. Wombatt 03:29, 17 August 2012 (UTC)
Thanks. Price is:
  • iron - 4Silver coin 0 Copper coin
  • steel - 5Silver coin 20 Copper coin
  • darksteel - 6 Silver coin 48 Copper coin
  • mithril - 7 Silver coin 68 Copper coin
  • orichalcum - 10 Silver coin 24 Copper coin
Juicearific ~talk 06:58, 17 August 2012 (UTC)
Did you make Imbued Inscriptions or Intricate Insignia? I need to know how many spools are needed for the Intricate, but I only bought Inscription recipes. Wombatt 23:34, 18 August 2012 (UTC)
I too only did inscriptions. I managed inscriptions of each type (pillaging, honed, and just #'s) for both 1H and 2H. So atleast we know the bonus attribute #'s for all those. But no, I didn't do any insignia. I suppose if they give us another stress test, I'll probably be doing that. Juicearific ~talk 04:55, 19 August 2012 (UTC)
Incase you didn't notice it, they take 10 spools per intricate. :) Juicearific ~talk 07:01, 23 August 2012 (UTC)

My impression[edit]

Feels like they're trying to make crafting more difficult, eh? Maybe being able to get through the first two in a weekend solo WAS a little too easy :D Wombatt 04:10, 23 August 2012 (UTC)

Haha maybe, but now I feel like I won't be able to keep up with the other people trying to play through quickly. I feel like I'll be a bit behind following my craft, and the money won't be quite as good. Oh well, that's life eh?
On a slightly unrelated note, what do we want to do about imbued inscriptions / intricate insignias? Or rather, the equipment they make? The armor was called "scale" armor, whenever it was made with regular wool insignias. But, this is called "Gladiator" armor. Should we make it a set? Should it just go with the rest of the armor? Should it have its own page but not be a set? And what about weapons? They have significantly different names as well. Juicearific ~talk 06:55, 23 August 2012 (UTC)