User:Dr ishmael/Specialization changes/Engineer traits

From Guild Wars 2 Wiki
Jump to navigationJump to search

Explosives[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait engineer.png Evasive Powder Keg Creates a bomb when you dodge. Minor Adept No changes
Master Trait engineer.png Reserve Mines Release a number of mines when you are struck while below the health threshold.
Grandmaster Trait engineer.png Steel-Packed Powder Explosions cause vulnerability. Minor Master No changes
Adept Trait I.png Acidic Elixirs Thrown elixirs cause damage when they land and remove a boon.
Adept Trait II.png Shrapnel Explosions have a chance to cause bleeding. Major Grandmaster Also cause crippled (2 s).
Adept Trait III.png Forceful Explosives Bombs and mines have a larger explosion radius. Baselined
Adept Trait IV.png Empowering Adrenaline Get a damage bonus when endurance is not full.
Adept Trait V.png Accelerant-Packed Turrets Turrets explode when killed. When your turrets explode, they push back foes. Merged into Explosive Powder
Adept Trait VI.png Exploit Weakness 15 Cripple foes you hit when they are below the health threshold.
Explosive Descent Major Adept Moved from Inventions trait line
Glass Cannon Major Adept New trait: Deal 5% increased damage while above 90% health.
Master Trait VII.png Explosive Powder Improves damage from explosions. Minor Grandmaster Combined with Accelerant-Packed Turrets
Master Trait VIII.png Short Fuse Reduces recharge on bombs and grenades. Major Master Revamp: Only affects bombs; bombs explode faster.
Master Trait IX.png Incendiary Powder 10 Critical hits inflict burning. Moved to Firearms specialization
Master Trait X.png Enhance Performance 10 Gain might when you use a heal skill.
Shaped Charge Major Master New trait: Deal 5% increased damage against foes affected by vulnerability.
Grandmaster Trait XI.png Grenadier You throw grenades farther, and each grenade kit skill produces an extra grenade. Major Adept Revamp: Increases throw velocity of grenades by 100%. Increases blast radius by 60.
Extra grenade baselined
Grandmaster Trait XII.png Autodefense Bomb Dispenser 30 Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, pull, launch, float, sink, or fear). Moved to Inventions specialization
Grandmaster Trait XIII.png Synaptic Overload 20 Gain quickness when you knock back or launch a foe.
Siege Rounds Major Grandmaster New trait: Orbital Strike (Mortar Kit toolbelt skill) has a second strike 1 s after the first. Mortar Kit ability effects last 40% longer.
Thermobaric Detonation Major Grandmaster New trait: Evasive Powder Keg becomes a blast finisher.

Firearms[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait engineer.png Sharpshooter Critical hits have a chance to cause bleeding. Minor Adept Bleed duration increased 3 s → 4 s
Renamed to Sharpershooter (?)
Master Trait engineer.png Target the Weak Critical-hit chance is increased against foes that are below the health threshold. Minor Master Commingled and renamed to Hematic Focus
Revamp: Critical chance increased against foes affected by bleeding.
Grandmaster Trait engineer.png Target the Maimed Damage is increased against bleeding foes.
Serrated Steel Minor Grandmaster New trait: Bleeding you apply lasts 33% longer.
Adept Trait I.png Fireforged Trigger Reduces recharge on flamethrower and elixir gun skills.
Adept Trait II.png Sitting Duck 5 Apply cripple and vulnerability to enemies when you immobilize.
Adept Trait III.png Infused Precision 5 You have a chance to gain swiftness on critical hits. Merged into Precise Sights
Adept Trait IV.png Rifled Barrels Improves rifle, pistol, harpoon gun, and elixir gun range. Baselined
Adept Trait V.png Precise Sights You have a chance to cause vulnerability on critical hits Major Adept Combined with Infused Precision
Renamed to Heavy Armor Exploit
Swiftness duration decreased 5 s → 3 s
Adept Trait VI.png Hair Trigger Reduces recharge on rifle, pistol, and harpoon gun skills. Major Master Renamed to Skilled Marksman
Removed pistol
Add: Attack 10% faster
Chemical Rounds Major Adept New trait: Pistol skills have 50% increased condition duration.
High Caliber Major Adept New trait: Critical chance increased by 10% against nearby foes.
Master Trait VII.png Coated Bullets Pistol shots pierce. Baselined
Master Trait VIII.png Juggernaut You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit. Major Grandmaster Revamp: replaced bonus toughness with Stability (3 s) on pulse.
Master Trait IX.png Rifle Mod Improves damage for the rifle and the harpoon gun.
Master Trait X.png Go for the Eyes 10 Critical hits with rifles have a chance to inflict blindness.
Pinpoint Distribution Major Master New trait: Gain 10% of precision as condition damage.
No Scope Major Master New trait: Critical hits on nearby foes have 100% chance to grant 4 s of Fury. 10 Tango-recharge-darker.png
Grandmaster Trait XI.png Modified Ammunition Increases damage for each condition on a foe. Major Grandmaster No change
Grandmaster Trait XII.png Napalm Specialist Burns you apply last longer. Merged into Incendiary Powder
Grandmaster Trait XIII.png Bunker Down 2 Create a proximity mine at your location when you critically hit with an attack. Moved to Inventions specialization
Incendiary Powder Major Grandmaster Moved from Explosives trait line
Combined with Napalm Specialist

Inventions[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait engineer.png Low-Health Response System 10 Gain regeneration when you are attacked while below the health threshold.
Master Trait engineer.png Automated Medical Response 90 All heal skills recharge when struck while you are below the health threshold. Major Adept No change
Grandmaster Trait engineer.png Performance Enhancement Gain power based on your healing attribute.
Cleansing Synergy Minor Adept New trait: When you use a healing skill, remove a damaging condition from nearby allies. 10 Tango-recharge-darker.png
Heal Resonater Minor Master New trait: When you use a healing skill, grant regeneration (6 s) to nearby aliles.
Energy Amplifier Minor Grandmaster New trait: While under the effects of regeneration, you gain 250 Healing Power (scaled by level).
Adept Trait I.png Protective Shield 20 Gain protection when you are critically hit.
Adept Trait II.png Explosive Descent Release a barrage of grenades when you take falling damage. You take less damage from falling. Moved to Explosives specialization
Adept Trait III.png Metal Plating Reduces damage dealt to turrets. Merged into Fortified Turrets
Adept Trait IV.png Stabilized Armor You take less damage when you are knocked down or stunned.
Adept Trait V.png Energized Armor Gain power based on your toughness.
Adept Trait VI.png Cloaking Device 25 You become invisible when immobilized.
Autodefense Bomb Dispenser Major Adept Moved from Explosives trait line
Master Trait VII.png Reinforced Shield Gain toughness when wielding a shield. Reduces recharge on shield skills. Major Adept Removed bonus toughness
Add: Shield skills grant Protection (4 s) to nearby allies.
Master Trait VIII.png Power Shoes Movement speed is increased. Major Master Renamed to Mecha Legs
Combined with Leg Mods (Tools)
Master Trait IX.png Elite Supplies Supply Crate has extra supplies; Elixir X gives increased movement speed; and Mortar skills have increased range, reduced recharge, and bonus damage.
Master Trait X.png Autotool Installation Turrets are self-repairing.
Experimental Turrets Major Master Moved from Alchemy trait line
Soothing Detonation Major Master New trait: When you combo a blast finisher, nearby allies are healed.
Grandmaster Trait XI.png Elixir-Infused Bombs Bomb explosions heal allies.
Grandmaster Trait XII.png Rifled Turret Barrels Turrets deal more damage and have a longer attack range.
Grandmaster Trait XIII.png Fortified Turrets Your turrets are surrounded by a reflective shield when created. Major Grandmaster Renamed to Advanced Turrets
Combined with Metal Plating
Bunker Down Major Grandmaster Moved from Firearms trait line
Add: also create a med pack
Medical Dispersion Field Major Grandmaster New trait: Heal nearby allies for 12% of all healing you receive.

Alchemy[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait engineer.png Hidden Flask Drink an Elixir B when struck while below the health threshold. Minor Adept No change
Master Trait engineer.png Transmute 15 Incoming conditions have a chance to convert into boons. Minor Master No change
Grandmaster Trait engineer.png Energy Conversion Matrix Deal extra damage for each boon on you.
Adept Trait I.png Invigorating Speed 5 When you gain swiftness, you also gain vigor. Major Adept Vigor duration increased 5 s → 6 s
Adept Trait II.png Fast-Acting Elixirs Reduces recharge on elixir skills.
Adept Trait III.png Acidic Coating 10 You have a chance to inflict blindess on enemies that strike you with melee attacks.
Adept Trait IV.png Self-Regulating Defenses Drink an Elixir S when you are struck while below the health threshold. Major Master No change
Adept Trait V.png Blood Injection Gain condition damage based on your vitality.
Adept Trait VI.png Protection Injection 5 Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear). Major Adept No change
Health Insurance Major Adept New trait: While using Med Kit, your outgoing healing is increased by 15%.
Master Trait VII.png Deadly Mixture Deal extra damage with a flamethrower or elixir gun.
Master Trait VIII.png Potent Elixirs Increases elixir durations. Merged into HGH
Master Trait IX.png Backpack Regenerator Regenerate health every second when using a kit. Major Master No change
Master Trait X.png Cleaning Formula 409 Throwing or consuming elixirs removes conditions from those affected. Minor Grandmaster Add: Boons you apply last 20% longer.
Inversion Enzyme Major Master New trait: Elixir Gun abilities that remove conditions now convert them into boons instead.
Grandmaster Trait XI.png HGH All elixirs give might. Major Grandmaster Combined with Potent Elixirs
Grandmaster Trait XII.png Automated Response Condition durations are reduced by 50% while below the health threshold.
Grandmaster Trait XIII.png Experimental Turrets Turrets apply boons to allies around them. Moved to Inventions specialization
Stimulant Supplier Major Grandmaster New trait: Drop a stim pack when you use a heal skill. 10 Tango-recharge-darker.png
Iron Blooded Major Grandmaster New trait: Incoming damage reduced by 2% for each boon on you.

Tools[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait engineer.png Adrenaline Pump Using toolbelt skills partially restores endurance. Minor Adept Renamed to Optimized Activation
Revamp: gain vigor (2 s)
Master Trait engineer.png Inertial Converter 90 Your tool belt skills recharge when you are struck while below the health threshold.
Mechanized Deployment Minor Master New trait: Reduces tool belt recharge by 15% (former trait line attribute bonus)
Grandmaster Trait engineer.png Enduring Damage Damage is increased when endurance is full. Minor Grandmaster Renamed to Excessive Energy
Revamp: when endurance is above 90%.
Adept Trait I.png Always Prepared Drop bandages and oil slicks when downed. Downed damage is increased.
Adept Trait II.png Static Discharge Discharge a bolt of lightning whenever you use a tool belt skill. Major Adept No change
Adept Trait III.png Speedy Gadgets Reduces recharge on gadgets.
Adept Trait IV.png Kit Refinement Equipping a kit creates an attack or a spell. Merged into Speedy Kits
Adept Trait V.png Deployable Turrets Turret skills use ground targeting.
Adept Trait VI.png Speedy Kits 10 Gain swiftness whenever you equip a kit. Major Master Combined with Kit Refinement
Renamed to Streamlined Kits
Reactive Lenses Major Adept New trait: When blinded or disabled, activate Utility Goggles.
Master Trait VII.png Packaged Stimulants Med Kit skills can be thrown and are more effective.
Master Trait VIII.png Power Wrench Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills. Major Adept No change
Master Trait IX.png Scope Gain critical-hit chance against targets farther away.
Master Trait X.png Leg Mods Cripple, chill, and immobilize durations are reduced. Merged into Power Shoes (Inventions)
Lock On Major Master New trait: Striking a foe in stealth will reveal them and inflict 10 stacks of Vulnerability (8 s). 20 Tango-recharge-darker.png
Takedown Round Major Master New trait: Striking a foe above 50% health places a delayed explosive at their location. 10 Tango-recharge-darker.png
Grandmaster Trait XI.png Armor Mods 15 Gain aegis when struck.
Grandmaster Trait XII.png Adrenal Implant Endurance regeneration is increased. Major Grandmaster No change
Grandmaster Trait XIII.png Gadgeteer Gadgets grant additional boons upon use. Major Grandmaster Revamp: Gain static charges when struck. At 5 charges, your next gadget skill is overcharged and recharges 50% faster.
Kinetic Charge Major Grandmaster New trait: After successful evade, next toolbelt skill you use recharges instantly. 20 Tango-recharge-darker.png