User:Dr ishmael/Feature pack/Profession balance

From Guild Wars 2 Wiki
Jump to navigationJump to search

Elementalist[edit]

  • Burning Speed: This ability now evades attacks.
  • Frozen Burst: This ability is now a blast finisher.
  • Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius.
  • Signet of Restoration: Removed the split on this skill so that the signet passive heal amount will be increased in PvP to match PvE.
  • Armor of Earth: Reduced recharge from 90 seconds to 75 seconds.
  • Fiery Rush: This ability now aborts if using shadowstep or teleport.
  • Cleansing Water: This trait no longer has an internal cooldown in PvP.

Engineer[edit]

  • A.E.D.: Reduced cast time from 1 second to 3/4 second.
  • Poison Grenade: Reduced the poison duration per pulse from 5 seconds to 3 seconds.
  • Net Turret: Decreased the immobilize duration from 3 seconds to 2 seconds on the basic attack.
  • 10+turret relate bug fixes QoL. Hitbox adjustments, overcharge improvements, rate of fire adjustments

Guardian[edit]

  • Vigorous Precision: Increased the recharge from 5 seconds to 10 seconds.
  • Healing Breeze: The ability has been rescaled to guardian receives 50% of heal near start of heal and heals 10% for 5 ticks to the caster and up to 5 allies ina cone.
  • Litany of Wrath: Reduced cast time from 1 second to 3/4 second.

Mesmer[edit]

Necromancer[edit]

Ranger[edit]

Thief[edit]

  • Choking Gas: Reduced the poison per pulse from 5 seconds to 3 seconds.
  • Steal: Fixed bug where steal would be obstructed after shadowstep to target if thief started behind obstacle.
  • Basilisk Venom: Fixed issue causing target to interrupt themselves instead of thief being interrupt source.
  • Whirling Axe: Fixed how skill interacted with combo fields.

Warrior[edit]

  • Building Momentum: This trait now correctly awards 15% endurance on using burst skills. Fixed bug that caused trait to grant additional condition duration on warrior.
  • Impale: ability can no longer fire behind warrior.
  • Healing Signet: Reduce passive heal by 8%.
  • Pin Down: Added a new warmup effect. Increased cast time from 1/4 second to 3/4 second.