Template:Max useful AR

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Calculates the minimum amount of AR required to reduce agony damage to 1% per tick in Fractals, for a given scale. Note that the recommended agony values shown in-game vary by ±1 from these depending on your character's health (even though your health doesn't factor into the calculation anywhere), and so may be slightly different to the values shown below.

Parameters[edit]

scale
The difficulty scale to calculate the damage for. (This can also be specified as an unnamed parameter, but explicitly writing scale=n makes it clearer that the number is a difficulty scale rather than an AR amount.)

Usage[edit]

{{Max useful AR|scale=42}} gives 47.

Output[edit]

These tables show the output for each difficulty scale.

ScaleMax useful AR
10
20
30
40
50
60
70
80
90
100
110
120
130
140
150
160
170
180
190
208

 

ScaleMax useful AR
2110
2211
2313
2415
2517
2618
2720
2822
2924
3026
3127
3229
3331
3433
3534
3636
3738
3840
3942
4043

 

ScaleMax useful AR
4145
4247
4349
4450
4552
4654
4756
4858
4959
5061
5163
5265
5367
5468
5570
5672
5774
5875
5977
6079

 

ScaleMax useful AR
6181
6283
6384
6486
6588
6690
6791
6893
6995
7097
7199
72100
73102
74104
75106
76107
77109
78111
79113
80115

 

ScaleMax useful AR
81116
82118
83120
84122
85123
86125
87127
88129
89131
90132
91134
92136
93138
94139
95141
96143
97145
98147
99148
100150

 

See also[edit]

The talk page for Agony.