Talk:Vexa's Lab

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Don't be fooled by the geographical location of the actual lab area; The entrance is miles away, very near the centre of the map. Also, bring a friend. Or four. 111.69.12.2 05:14, 3 November 2012 (UTC)

Just left of the "vexa's lab" writing on the map, there is a small cave with a chest.. behind the chest is a wall that you can fall through to go on top of the lab..... glitched out. 124.191.60.179 14:10, 4 November 2012 (UTC)
After a little exploring, I fell through a hole to get inside the puzzle (into the third room), and yet I have no idea where the real entrance is lmao. 124.191.60.179 14:15, 4 November 2012 (UTC)
Chilling with the shark in the tank! http://img825.imageshack.us/img825/5848/gw032v.jpg 124.191.60.179 14:23, 4 November 2012 (UTC)

I'm pretty sure there isn't an achievement for this jumping puzzle. (83.134.69.172 22:04, 11 November 2012 (UTC))

The achievement is present now: Explorer\Vexa's Lab Separ 03:01, 30 December 2012 (UTC)

An easy way to do this solo is with a build with a constant interrupt. I had a few goes and struggled to take much off the Golem, but when I switched to dual pistols and spammed interrupt, I just sat beneath him and plugged away for a couple of mins. If you stun all his moves, its a joke - Vexa is still a bit of a pain, but easily doable as she doesn't really attack or Regen. Rrylia 01:52, 8 January 2013 (UTC)

A little bit of trivia that could possibly be added to the page - when the self destruct activates to teleport players out, the countdown ends with: Have a Nice Day! To me this is a reference to Spaceballs when Dark Helmet's ship self destructs. ArtemisTheYounger 23:40, 14 January 2013 (UTC)

Metroid homage[edit]

This area is almost definitely using a conscious inspiration taken from the metroid seires' environment. The lab jars with eh enemies, and the iconic environmental sounds. The forcefield doors/portals. Even the room-by-room puzzle format and the puzzle configurations.

Entrance behind the treasure cave[edit]

... was mentioned before, and you can fall through and get on the roof. You can also continue to fall (you may call it exploring, if it makes you feel better) and end up all the way UNDER the lab. So now I'm sitting there with now way to get up. I still think there must be a way, because there are actual nooks and crannies to explore and dive into. Just no way to get out (well, one way would be way-point ofcourse) Helgan Iceglow 16:58, 6 February 2013 (UTC)

I have the feeling this has been fixed. I couldn't walk through the rocks behind the spider chest any more. Not that it was such a useful thing to do. :) --Alad (talk) 03:03, 12 June 2013 (UTC)

Final bosses are easy with a Ranger[edit]

If you're a Ranger using a longbow with the Eagle Eye trait in Marksmanship, you can hit the golem/Vexa from the doorway/entrance platforms. Bear in mind that you'll still probably be out of auto-attack range, but your arrows will still reach enemies at the centre of the room. The only thing you'll have to worry about is a single turret; otherwise, it's a piece of cake. I'm guessing this will get patched at some point... --216.67.37.111 00:31, 28 April 2013 (UTC)

Bug[edit]

Sometimes you won't be revived after falling in the Escher Room. Source: myself...

Detonation[edit]

From a recent edit:

"This is not a good idea since other players who may be at an earlier phase of the dungeon will be transported as well."

Is this referring specifically to the act of waiting around for the detonation or the fact that the detonation phase of the minidungeon exists at all? - The Pointless talk 16:00, 1 July 2013 (UTC)

Pretty sure it was someone's opinion about the detonation/reset itself. I've rewritten that section to remove any subjectivity. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:17, 1 July 2013 (UTC)
No, it was related to the bug listed further down the page, which said that if someone stays that long, they are forcing others to the entrance as well. "Not a good idea" to stick around until that occurs. --Alad (talk) 16:38, 1 July 2013 (UTC)
That's not a bug, the reset happens regardless of whether anyone remains in the final chamber. I was farming Aetherblades at the cache there over the weekend, some guild group came through and killed Vexa, they all ported out, and I still got booted a couple minutes later even though no one was there to trigger it. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:20, 1 July 2013 (UTC)

Secret entrance?[edit]

Unless someone can confirm that the secret entrance SW of Vidius Castrum waypoint really exists, I think we should remove the text that says it does. I've gone all over the area, and I can't find it. And, there's another guy here who also couldn't find it. So, can anybody confirm that it really exists? Daddicus (talk) 03:27, 24 April 2016 (UTC)

Yeah that got removed a while ago, so I've removed it. - Doodleplex 03:50, 24 April 2016 (UTC)
Sounds good! Thanks! Daddicus (talk) 04:12, 24 April 2016 (UTC)

Feedback 2016/09/28[edit]

The section that says "the quickest way through" is now incorrect. I just followed the instructions listed and after going through the 2nd portal, fell out of the portal on the ceiling and died. --174.52.8.94 03:23, 29 September 2016 (UTC)

Can confirm that. The image showing portals 1, 2, and 3 is incorrect as well (either always now or some of the time). I found I had to go through the other portal for #2, or I'd fall to my death from the top of the room following instructions as they are. --220.253.225.202 02:24, 17 June 2017 (UTC)
Fixed, what an ancient troll. -Chieftain AlexUser Chieftain Alex sig.png 13:46, 17 June 2017 (UTC)

Puzzle solution changes?[edit]

I'm almost positive that this puzzle has 2 solutions and doesn't stay the same. The wiki solution has been changed in the past but using the one currently on the page right at this moment caused me to die (as it did with an anon) whereas the old one works (and is what I used the last time this was the daily, a few days ago). I'm more inclined to believe that ANet decided to make this room change solutions based on what day it is than anything else. If I remember I'll try to keep a log of each day this week and see what happens --Gimmethegepgun (talk) 03:03, 4 November 2017 (UTC)

I changed it to something that just worked for me, could use a few more tests though. —Ventriloquist 09:39, 4 November 2017 (UTC)
You are right that the solution seems to change. Instead of using the portal along the right wall as you enter, I had to use the one in the middle of the room. Second image with different route: File:Vexa's Lab Escher Room (version 2).jpg -Chieftain AlexUser Chieftain Alex sig.png 12:01, 4 November 2017 (UTC)
I guess that means it's 4 solutions then. It could be either of the first floor doors, and then either of the second floor doors. I just went through again and had to use the lower door, followed by the right door. So it's more a question of whether or not it can be predicted which path is correct --Gimmethegepgun (talk) 17:47, 4 November 2017 (UTC)

Actual entrance vs label - mention it on page[edit]

The actual entrance is about half a map away from the label/unlock? Is there a glitch in the map? Why does it tell me "You found Vexa's lab" when I am actually half a mile away from being able to enter it?--Cyberman 20:08, 26 February 2018 (UTC)

Map uncovering happens by entering a sector (or as wiki calls it, an area). The mini-dungeon's entrance is half a zone away (as denoted in the "Getting there" section), but you entered the sector called "Vexa's Lab" which contains the mini-dungeon and a bit more, so the map unfogged for you. Konig (talk) 22:28, 26 February 2018 (UTC)