Talk:Toypocalypse

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The name alone sounds amazing. LordBiro 21:04, 15 December 2012 (UTC)

Strategy[edit]

Should we have a section on general tips or strategy? What works, whats not worth the time etc? Puk 07:06, 21 December 2012 (UTC)

I just added the detail about the mortars behind the scale model Rata Sum. If you want strategy: Don't use them. The mortars are on the edge of the map, so while you're busy building or manning them, you're away from the fight and not defending the dolyaks. The scraps can instead be used to build more effective defenses (mini snowmen and siege engines) near the dolyaks. It's hard to hit the toys, small targets that they are, with the slowly rotating and hard-to-aim mortars. The mortars, IMHO, are a waste. --Messenger 08:48, 21 December 2012 (UTC)
Didn't even see those when I played it.--Relyk 09:15, 21 December 2012 (UTC)
Thanks for that. I also found the mortar useless, also not high enough dmg to warrant its contruction. (Only like 5k dmg or so) Puk 18:35, 22 December 2012 (UTC)
I don't think the wiki should be for strategy analysis. I strongly disagree with what was provided here. If you get the skritt merceneries around wave 3-6, they will prove to be VERY potent. They just need some things in place before you ask them to go tanking. They will tank units and hold them in ONE place for maximum catapult efficiency, and then when that battle is over, they HEAL up completely. The mortar posts on the side is probably the most powerful and most useful tool on the map. It does MASSIVE AOE's of around 6k dmg to every unit inside the explosion. It simply requires someone to be accurate with it.
It should be noted that 10 years on, the more common strategy is to just build everything where it falls. Snowmen and catapults everywhere. They serve as distractions for all the toy waves, and you can pick off toys with a cap rifle at will. A little heavier on the ring around the dolyaks helps, but you could just defend with cap rifles and still win with all 5 alive.

Skills[edit]

Should we have a section on the skills which can be picked up in the area? I added a note about all your normal skills being stripped off on entry (which can be a bad surprise and a deal breaker), but additional info on which weapons and weapon skills can be gained might be helpful. Morgaine 10:57, 21 December 2012 (UTC)

How Long?[edit]

Anyone who's completed this care to share how long it took? I did two waves and got bored. I'd guess around an hour? Usaf1a8xx 14:37, 21 December 2012 (UTC)

I too would like to know approximately how long this would take to do one run. As I have my eye on that 50 run achievement and would like to know how long that'd take. 12.186.104.253 14:12, 19 December 2019 (UTC)
It takes about 20-30 minutes for 10 waves, in my experience

Winning Strategy for Easymode[edit]

I just entered and completed Toypocalypse on my first try, without loosing any Dolyaks at all. We also had nobody in the team die. I was lucky enough to be in a team who knew a good tactic, so I followed along. It was very very easy, so I'll explain how for others.

  • The primary tactic is to focus on building, building, building.
  • Make sure everyone in your team takes only the Toysmasher weapon. It is much faster at smashing scenery to gain materials.
  • Make sure everyone knows to regen their health in the center now and then. Some people don't know unless you tell them.
  • Round 1 - The first thing you want to do is focus on building an 'inner wall' right around the edge of where the Dolyaks are standing. Lay each wall section in between the pipes/tubes. Each section, from pipe to pipe, needs only 3 walls laid with the exception of one longer section which needs (I think) 6 total to connect it. By the end of round 1 you should have your inner wall complete, with several Catapult and Ballistae laid on the outer ring.
  • Round 2 - Focus on laying an insane amount of Cata, Bally, and Snowmen around the outter ring, then begin upgrading your inner walls to Reinforced. Use Hay to heal your Dolyak's if you see it spawning on the outer ring. Remember, both trees and buildings give supplies for building, so just smash everything.
  • Wall Maintenance - It is helpful to have at least one person keeping a watch on the inner wall ring the entire game. That person should feed the Dolyaks Hay if they need to heal, as well as making sure there are no gaps or low health walls. The middle wall on each section should ideally be reinforced, as it takes the most damage for some reason.
  • Later rounds - Focus on having at least 3 people building constantly, so you can get some Super Bally's and Super Catas on the outer ring to help take care of Toxx. Snowmen are a must also. Also, lay Ballistae and Snowmen up overlooking the spawn points. They are super effective. Also, when you get the time, lay some walls in places in the direct path of the spawn points to slow them down. These were all very effective tactic to have in place before rounds 8-10.

That's about it I think. It sounds like a lot of work, but it was walk in the park to be honest. At the most we had one Dolyak down to 75% health, but after round 2 they didn't even get a scratch. We had Crystaline walls by that point. It was hilarious.

Best of luck :) --User BunnyBomb 1.pngBunny - BunnyBomb Talk 14:43, 21 December 2012 (UTC)


Short version, everyone just spam walls at ramps/dolyaks and cata/balls around the edge, upgrade things when they're low hp, shoot toxx when she appears. 124.191.60.179 22:05, 21 December 2012 (UTC)
Or, just build stuff where the materials fall. Most of the toys target the nearest construction, no matter where it is.


If this is too hard, simply grab a cap rifle and continuously spam the last toy of a wave with the second skill, This will keep it an ally for the entire time and disables other waves to arrive, giving you a lot of time to build, build and build. After having a hundred catas it shouldn't be that hard anymore. ;D 82.73.217.98 21:39, 22 December 2012 (UTC)

Rewards[edit]

What are the rewards? Do they change on how many dolyaks survived? Is there a daily bonus? The preceding unsigned comment was added by Qwerthiel (talkcontribs).

Mysterious Present spawns some Giant Wintersday Gifts, also get gifts after every round or so.--Relyk 22:56, 21 December 2012 (UTC)
Total Gifts Received
23-31 Wintersday Gift , where 27-30 is the most common.
3 Personalized Wintersday Gift for every 30 rounds complete from the Toypocalypse Survivor achievement. A Very Merry Wintersday (2015 achievements)
Breakdown
1 Wintersday Gift guaranteed rounds 1-9.
1-4 Wintersday Gifts on rounds 2, 4, 6 & 8 after defeating Toxx.
10 Wintersday Gifts for finishing round 10.

There is no daily bonus, As long as one dolyak survives, the rewards do not change.

Renaendel (talk) 19:31, 25 December 2015 (UTC)

Party[edit]

Can this be joined as an organised party? FardaleUser Fardale Sig.pngFeedback

no--Relyk 22:56, 21 December 2012 (UTC)

You may not directly join Toypocalypse as a party. However, if one party member has empty slots available in their map, the other party members can press the red PvP Game system message in their chat window to attempt to join them. It may take several minutes of map switching for two party members to finally be in the same map.

Note: You must have Player vs. Player selected in your Game Message Options to see the system message in Chat.

Renaendel (talk) 19:38, 25 December 2015 (UTC)

Tower defense?[edit]

Maybe my definition is off, but that isn't like any TD game I've ever played. IMO, it's anything but.--Cyberman 16:31, 23 December 2012 (UTC)

You build towers and walls to fight off the foes that come in waves. Sounds like TD to me. poke | talk 17:02, 23 December 2012 (UTC)
Yeah, by now I realize that. Too bad the game fails to communicate that. Still, it's not what I'd expect - I'm used to the TD games where you don't run around yourself.--Cyberman 18:42, 23 December 2012 (UTC)
Well, to be fair most of the earlier TD games had a constructor running around to build the towers. For example in the TD maps in Warcraft III you had a peon running around (on “top” of the map though) to build the towers. And as the genre evolved over time, this has repeatedly been picked up, for example in Dungeon Defenders, which gameplay is not that different (albeit a lot more complex of course) than Toypocalypse. poke | talk 21:29, 23 December 2012 (UTC)
Flash game TDs never have you moving around. Hybrids where you combine tower defense with horde mode seem to be popular now. It's in Gears of War 3, Dragon Saga, and I see a few pop up in XBLA like Dungeon Defenders, there was a FPS TD. A few games like Dungeon Defenders design the game around it. It's also a minigame in games like Guild Wars 2--Relyk 22:31, 23 December 2012 (UTC)

Dolyak's Achievement[edit]

I completed all ten rounds with every dolyak alive but i didn't get the achi. Why? Bug? 79.12.200.85 18:36, 12 December 2013 (UTC)

Still some apparent problems on the page[edit]

Are the number of presents listed for rounds 1-9 accurate? (is this for the odd rounds only, as the even rounds are given underneath.) No description for the turn options on the mortar are provided. Finally, there seems to be extra karma given per instance this year. --Hesione (talk) 06:08, 1 January 2020 (UTC)

Have tried to correct the entrance information[edit]

I deleted the edit I tried below as I can't get the text to link up with the images. I have tested, and party entry works. I think there should be two subsections under "Getting there" with instructions for both. This may be too many images. Can someone better with layout fix this for me? I didn't want to make the page horrible in the interim. I propose that the following replace the existing section.

== Getting there ==
=== Entering solo ===
Speak to the {{vendor|wintersday}} [[Toy Captain]], standing south of the Crown Pavilion in Divinity's Reach. Choose the first option in the dialog box. When entering as a solo player, you will be randomly matched with other players. The game will place you inside the instance at any time during the encounter. This includes entering the game during the last rounds. [[File:ToypocalypseMainEntryDialog.jpg|400px|left|Additional information from the [[Toy Captain]] ]]

The bottom option in the [[Toy Captain]] dialog box states that there are two entrances to Toypocalypse. Selecting the bottom option provides more information about the options for entering. [[File:ToypocalypseMainEntryFollowOn.jpg|400px|left|Additional information from the [[Toy Captain]] ]]

=== Entering as a party ===
The entry to the party mode of Toypocalypse is up a short candy jumping puzzle, next to the [[Toy Captain]]. The jumping puzzle element is obsolete due to mounts. The player may simply fly or jump to the party entrance. [[File:ToypocalypseJumpingPuzzleToPartyEntrance.jpg|200px|right|The route to the party entrance]]

There is no NPC at the party entrance. Entrance is gained by nearing the party entrance. This is the same mechanic for dungeons, and the dialog box is similar. [[File:ToypocalysePartyEntry.jpg|200px|right|Entry to the party mode of Toypocalypse]]

--Hesione (talk) 08:20, 3 January 2020 (UTC)

Included most of your proposed changes on the page. —Kvothe (talk) 13:26, 3 January 2020 (UTC)
Thanks. Apparently you don't even need to talk to the toy captain to enter the solo instance. I flew overhead, albeit quite low, with my skyscale and found myself magically inside. I wonder if this is a bug. Will take it up in the official forums. --Hesione (talk) 23:57, 3 January 2020 (UTC)
You may have just entered the portal, since a solo instance wouldn't have a pop-up to tell you to make a party.-Rain Spell (talk) 03:39, 7 January 2020 (UTC)