Stacking and Charging
This page claims that "Charging and stacking sigils can be used together," but after testing with a Sigil of Demon Summoning and a Sigil of Bloodlust I could not get separate effects to stack. In fact. Even after reaching 26 charges of Demon Summoning and the charges resetting so that you can no longer see any effect, Bloodlust will not stack in the absence of Demon Summoning. timRAR 00:58, 6 February 2013 (UTC)
- "On kill stacking effects do not stack together. If you are already under the effects of a given stacking effect, this will override kills under other stacking effect sigils" as mentioned in the article notes. You can stack sigils of same type (and strength) together, not different types (try using sigils of demon summoning in all of your equipped weapons). Mediggo 09:45, 7 February 2013 (UTC)
 Permanent stats
Two of the same type do not stack, ie, two Sigil of Force gives a +5% on damage. Tested with daggers, steady weapons, Carrion Amulet, Scholar runes. CnD hit for 100, the Backstab for 240 without sigils. With two sigils of force equiped CnD hit for 105 and the Backstab for 252. Both pairs calculate to a +5% to damage. 126.96.36.199 21:26, 24 February 2013 (UTC)
- Does this imply that two permanent stat bonuses of different types will stack? —The preceding unsigned comment was added by Toneff (talk • contribs).
- Both I and another user performed tests suggesting that a second sigil of force increases damage (see Talk:Sigil_of_Force#It_does_stack). I notice that you only mention testing with two sigils and with zero sigils, and concluded that they don't stack because the damage difference was 5%. Is it possible that there was something else affecting your numbers that caused the proportional difference to be less than expected? Or maybe it was changed in a patch... --Felbryn (talk) 01:49, 14 October 2013 (UTC)
 Mystic Forge Research
Hello guys, i've put 1717 gold sigils and got 102 exotic sigils. I would like to create a board to research the drop rate, so that everyone adds his stats, to check if every sigil has the same drop rate. The problem is that I don't know much things about wiki and can't create a board myself, someone can help me please? —The preceding unsigned comment was added by 188.8.131.52 (talk • contribs) at 00:40, 9 April 2013 (UTC).
- Mystic Forge/Sigil drop rate, there you go. 1717 isn't divisible by 4, so you might want to check your numbers.--Relyk ~ talk > 02:16, 9 April 2013 (UTC)
- Well I had 1 left in the end, thanks by the way but there's still a problem, I didn't check which gold sigil I had, I only noted which exotic sigil i got, because I didn't care about gold since they're all worth approximately the same price(I had no generosity sigil or night sigil). —The preceding unsigned comment was added by 184.108.40.206 (talk • contribs) at 16:01, 9 April 2013 (UTC).
"Notes (...) Sigils continue to function while holding a bundle, such as engineer kits. In several cases, both equipping and dropping them in combat also counts as a weapon swap."
"On Weapon Swap Sigils that trigger on weapon swap are not activated by dropping a bundle, such as rocks. Engineer and Elementalists do not have alternate weapon slots, but these sigils will trigger on switching elemental attunements or weapon kits : in combat."
... So which is it? What things constitute "drops"? --OBloodyHell 09:53, 2 May 2013 (UTC)
- It really depends whether you're wondering about environmental weapons or engineer kits. As said above, equipping and swapping of kits counts as weapon swap, but picking up or dropping an environmental weapon does not. Although I'm not sure if both weapon kits and backpack kits count for swap. The text only states that weapon kits do that and not backpack kits. Mediggo 10:27, 2 May 2013 (UTC)
 Demon/Elemental sigils
The vs. demons and vs. elemental sigils all work on elementals (possibly because demons count as elementals?)
However, lumping them together in the table makes things get out of whack alphabetically. (Destroyer comes before demon, and dreams comes after elemental).
I suggest we split those two into two lines, and then put a footnote on both of them stating the common enemy.
- Better keep them grouped. It's clearer that way, and strict alphabetical listing is no big deal. The complications for the reader that come from extra footnotes are a bigger disadvantage than the little sorting hiccup, IMO.--Alad (talk) 03:58, 22 May 2013 (UTC)
 On-kill sigils
"If you have an "on-kill sigil" on both main-hand and off-hand weapons, only the sigil on the main-hand weapon will trigger."
- this section is incorrect
- had tested yesterday with Sigil of Bloodlust and Sigil of Luck, always Sigil of Bloodlust was triggered ... regardless of the hand
- at wartower.de we have discovered: sigils seem to have an order
Bloodlust > Perception > Corruption > Life > Luck
 does the sigil affect multiple enemies?
- The sigil's description says it triggers on a critical hit. Not related to any skill (AoE skill or not). So it will most probably trigger for the first crit, then go on cooldown. --Alad (talk) 17:08, 28 July 2013 (UTC)
 Double Sigil of Undead Slaying
Quest 1) Can i use two (axe/axe) Sigil Of Unded Slayer? Quest 2) Can i use (axe/axe) one Sigil Of Unded Slayer and One Sigil of the Night? Are they all cumulative —The preceding unsigned comment was added by 220.127.116.11 (talk • contribs) at 16:04, 20 August 2013 (UTC).
- Yes, direct stat boosts like that are all cumulative. Also fixed your spelling and added links. —Dr Ishmael 16:06, 20 August 2013 (UTC)
Anyone know if boons/conditions granted/inflicted by sigils are affected by the Boon and Condition Duration attributes? For instance, if I had 50% Boon Duration and activated a Superior Sigil of Battle, would I get 30 seconds instead of 20? --Ph03n1x (talk) 17:57, 5 September 2013 (UTC)
Just tested this, can confirm that boons and conditions of any sigil are affected by their respective durations :)
 Proc Rate For Double On-Crit Sigils
The On-Crit igil is a success-fail scenario. Specifically a binomial, we can approximate double sigils to a double coin flip. Instead of 50% success we use 30% success rate. Now we want to know the chance for A success, whether that be the first the last or both sigils success. We have the following outcomes; SF FS SS FF where S=success and F=Fail. Since the only scenario we don't have an S is the FF our chance of success can be shown as 1-FF%. Which is 1-(.7)(.7)=.51=51% chance to proc on a crit. To get your specific proc rate multiply .51 by your crit chance. Ex (.51)(.6)=.306=30.6% chance to proc per hit.
- -We use this formula because its known that the sigil's share an internal cooldown. Consider the SS scenario, the first S will proc the sigil but the 2nd S will not since they share ICD. Thu the second S is "wasted", this diminishes the value of the SS outcome. If we did not have a shared ICD then the method to calculate proc chance would be the sum of all the S proc rates.
- -In a case that the ICD is not shared we can again assume double coin flip. However this time we are not interested in A success but the total # of S we obtain during our test. We flip 2 coins at a time, and do 100 flips. Coin 1 has .3 S rate, so we expect 30 S. Coin 2 is identical and we get 30 S as well. So in 100 flips we obtained 60 S, which is equivalent to 60/100=.6= 60% total chance to obtain S.
- -Finally consider the difference between the two results is .6-.51=.09 and compare to the probability of the SS outcome (.3)(.3)=.09 Yay Math!