Talk:Reaper's Mark

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Fear chaining? Cast this behind your foes, and Doom them into it...sounds fun! --Kyoshi User Kyoshi sig.png (Talk) 00:44, 26 September 2010 (UTC)

Impractical with Doom afaik*, but maybe a utility skill will inflict fear? *Reaper's Mark is a Weapon skill, which are replaced by Death Shroud skills, preventing you from triggering it on-command after using Doom, forcing you to rely on when the mark ends naturally, assuming it doesn't immediately trigger when the skill is replaced. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 03:58, 26 September 2010 (UTC)
Ah, I didn't look at Doom closely enough. Thought it was utility or weapon. --Kyoshi User Kyoshi sig.png (Talk) 04:24, 26 September 2010 (UTC)
Maybe there is an utility with the same name. The asura in the vid isn't in death shroud afaik. --Qral 09:38, 26 September 2010 (UTC)
The Water Trident in the video had a one second recharge, your point is? Shadowed Ritualist 15:42, 26 September 2010 (UTC)
Set Reaper's Mark, trigger the mark by activating the skill a second time, enter Death Shroud, then Doom them into Reaper's Mark. Guild Wars 3 perhaps 18:47, 18 May 2011 (UTC)
If marks stay put when you go into death shroud. (Or for that matter, when switching weapons. [Do they?]) --ஸ Kyoshi User Kyoshi sig2.png 00:44, 19 May 2011 (UTC)
I don't think the mark would expire prior to the duration running out, just because the user swapped weapons/entered Shroud. The entire combat is focussed on mobility and diversity and positioning, so it would be counter-productive. - Infinite - talk 08:06, 19 May 2011 (UTC)