Talk:Profession

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whatever they do, if they have a profession system as in the last game, i hope they have assassins.

Classes probably isn't the best placeholder, considering that GW1 doesn't have classes. It has professions. Do we even know if GW2 will have a class system yet? --Edru viransu 22:15, 22 December 2007 (UTC)

Professions are confirmed to exist in several articles. I think we should make it a redirect to "professions" or "list of professions". -- Gordon Ecker 03:00, 23 December 2007 (UTC)
I stole classes off an article. I think it said something along the lines of PvP characters come equipped with the selection of all skills, all classes, ect.) — Skakid HoHoHo 15:30, 23 December 2007 (UTC)

Here we go [1]Skakid HoHoHo 15:31, 23 December 2007 (UTC)

Other games tend to call the combat types "classes", so it is useful to put a redirect for classes anyway, since people will likely type it in a good amount of times looking for character type information.Tambora 01:01, 23 May 2008 (UTC)


Ooh wanna see chronomancer from Utopia here.. imagine asura... --The preceding unsigned comment was added by User:84.250.204.31 .

Leetified Asura, basically. Calor (t) 22:04, 20 January 2008 (UTC)
And overpowered. -- Armond WarbladeImage:User Armond sig image.png 07:53, 18 February 2008 (UTC)
Yeah, if you can stop time, anything's a spike. Lord Belar 20:39, 18 February 2008 (UTC)
Hehe, a Chronomancer might get a skill like: Invoke Lag. Hex Spell. For 3..8..10 seconds, target foe suffers from Lag. Template:Energy 10 Template:Activation Template:3/4 Template:Recharge 15 << horsedrowner | talk | guild >> 12:59, 24 May 2008 (UTC)

I'm not sure if everyone would agree with me, but I think it would make the game much more interesting if their was maybe a little variation between characters of the same class, and, more importantly, we had to level up our second profession seperately Farwind 21:01, 26 January 2008 (UTC)

That's an interesting idea, however if we are still able to switch our secondary as before, that would be a pain if we wanted to just mess around and see how a combination of skills would work. Mat Cauthorn 16:04, 7 February 2008 (UTC)
chronos would be able to change time for short peroids, maybe stop for 5 or less seconds and turn back up to to 30 sec would make solo sins soo much better, and gameplay in pvp so much harder, cos time will just go back and the battle can be redone, require alot of work for chronos though, and it wouldnt make anything overpowered the chrono could be like using time to teleport foes and allies and to deal dmg. basically some1 who could team shadowstep, or force foes to shadow step, theyed be spellcaster amour, maybe more basic energy say 35, and a possible skill could be, Target foe shadowsteps to random location and takes 10..80.100 damage, target takes an additional 5..40..50dmg if that foe was casting a spell.

replace sins for kiting cause you could stand still and move them them. another idea would be an elite you couldn't get from skill tome and has to be capped in endgame mish Restore time: All party members return to health, energy, enchantment, hex, conditions, and location that they had 5.25.30 seconds earlier.(will ressurect with no dp) 25 energy 2 sec cast 60sec recharge another Time stop: ALl foes in the instance cannot attack, cast spells or use skills, and lose all health regeneration and degeneration for 1..8..10 seconds 25 energy 5 sec cast 60 sec recast Annoying And Deadly 01:27, 25 February 2008 (UTC)


Ok Anet here is my major suggestion for the GW2 professions. I am not suggesting a particular profession or anything like that just a sort of approach. since GW1 I understand that a lot of time has passed and the world has changed a lot, so Though i think that There should still be all 10 professions descending from the 10 current professions, I think that it would make the game feel like some time has passed if they are not exactly the same professions. a couple of examples of this would be for instance the paragon, instead of making the GW2 professions a paragon that fills the exact same roll, you could make them something like a pike-master with a real spear for a melee weapon (maybe it could have reach but not a range) and they have a similar but not identical role. so instead of them being leaders who stand back to shout orders or whatever those skills are supposed to be, and throw spears, they would be leading the charge and shouting battle crys while shish-ka-bobing the enemies. another idea would be the assassins, don't have just the same assassins with shadowsteps and combos in GW2 try something like a thief or Infiltrator, who can use his skills to drop off the compass and turn invisible for a short time while they sneak up on the enemy and use skills that have effects such as dealing more damage to an enemy when they are hit from behind or while the thief is invisible, something like that. warriors could be soldiers, rangers could become rogues, mesmers could be illusionists, things like that. I already have dragged an assassin through GW1, do I really want to do exactly the same thing for GW2: not really. I would like the professions to be similar but have different play styles and names just to give the next game some more variety. thanks for listening to my rant. Kraken 22:47, 26 May 2008 (UTC)

hope they keep the original style system where you make your own class, choose your own skills. gw is the only game where no two classes have to be the same. I can make a me/e for example which plays completely different to any other me/e in the game. the single reason I enjoyed GW is because of this system, I loved making builds, mixing up proffessions and skill bars to try and beat anet's balance team. hope they do this with number 2, the persistant part and world pvp sounds awesome but the races make me cringe.

Hmm...some logic that may keep at least the core GW professions (or at least necromancer) in GW2. Palawa Joku is a necromancer...they wouldn't just change his profession in GW2...I don't think anyway...since he's in both.Shew 20:35, 1 July 2008 (UTC)

Then again, he has a bar of monster skills in the Norn Fighting Tournament, so you never know... Cress Arvein Image:User Cress Arvein sig.JPG 03:41, 28 September 2008 (UTC)
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