Talk:Profession
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[edit] GW1 Profession?
So are they going to tell us what happen to the old profession from GW1 that won't appear in GW2? Cause I myself really love the ritualist and It kinda bum me out that their not in GW2 >_> which was kinda expected anyways...but yea I would love to know what happens to them :) did rits and necro made a pact :O? and become one yada yada yada, I just wanna know what happens to them, should be a quest in gw2 that explain that hopefully :x --76.203.48.120 20:50, 16 June 2011 (UTC)
- Ritualists have reincarnated as engineers in a way (i.e. turrets = Spirits). Or at least, the comparisons between the two have been drawn. And as per, "I hope there's a quest...": wait and see... Aqua (T|C) 21:08, 16 June 2011 (UTC)
- Quest? What is that? Anyways, we know the lore behind the monk and paragon's disappearance - their teachings have been merged into other things. Assassin was likely just a case of "what they do has changed so much they received a new name" (though I still favor the old name over the new one...). Dervish and Ritualist... their story is probably something along the lines of "they never really integrated into the other societies and when their home nation was cut off, they eventually died out in Tyria." - If done that way, then those two can be brought into the game in future expansions. Though the Ritualist would be vastly changed in mechanics, and the dervish changed in lore. Konig/talk 21:33, 16 June 2011 (UTC)
- There's never been very much lore about the GW1 professions, their history and how they fit into the world, and none of the professions seem to form a cohesive, organized group, so I wouldn't expect to hear anything about what happened to non-returning professions any more than we ever found out why or how the GW1 professions began. Manifold
22:22, 16 June 2011 (UTC)
- ...NOT completely true there... see GW1:Lore, if you bother to read enough, you'll learn things like Abaddon introduced magic into the world, assassins developed as simple assassination experts and formed guilds to make rules for their line of work, and dervishes stepped forward attempting to drive back the darkness of strife of the shattered dynasty era in the time of the primeval kings using chants to summon the light of the gods to save the world. Read up a little more and you'll see we do have a good bit of lore to give the professions, and the whole world of Tyria, a history.
- I see Dervishes as capable of returning, with some lore changes. Except for the sylvari, due to their newness, every race has some concept of deities (actually, sylvari recognize other racial deities as possibly existing, trying to learn about the world; the charr have their false gods of the Flame Legion, which makes for a possible personal story). And as a form of magic, any race can call upon the light and strength of a greater deity to empower them. This MIGHT cause some racial imbalances as to which deity set is the best, but they may be able to limit it by not taking forms of certain gods or such, but instead use blessings from their respective deities in ways of "empowerment of strength", "empowerment of life", "empowerment of magic", and change how each deity set works with that per race... Change up the lore to allow other races to see the importance of turning to greater deities (even if the charr must turn to accepting the teachings of the Flame Legion, which creates the conflicting personal story for charr dervishes) and the dervish can fit. (note, i still say last profession is mesmer.) ~~
Kiomadoushi 22:57, 16 June 2011 (UTC)
- Please make sure to keep this discussion from degenerating into "x profession could come back because y". Not that discussions that result from asking questions we can't answer are really much better. --ஸ Kyoshi
23:21, 16 June 2011 (UTC)
- "There's never been very much lore about the GW1 professions" BWUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH *catches breath* HA! Very funny joke. Seriously. Go pick up one of the manuals. Go do the profession-specific quests in the tutorial areas (most of which are forced). Go read gw1:An Empire Divided#Unique Canthan Professions. Fun fact: The profession articles on the GWW are lacking immensely. Especially in lore. But there are certainly a lot of lore on the GW1 professions. However, this lore is limited to the human race's perspective. A human monk is different from a charr monk, for instance, and we know nothing of the charr monks.
- @Kio: Charr dervish is not possible without taking the divinity aspect out of dervishes. A dervish to a norn is just a scythe-wielder, as they're all faithful and capable of taking on the forms of their deities. Dervishes would just simply need to lose its ties to the Six Gods in order to be brought back as a playable profession in GW2. Guardians are close enough to the dervishes as well, so I don't see much of a niche for them to fit. Konig/talk 00:37, 17 June 2011 (UTC)
- i only said capable, and with lore changes, and i included dropping the god forms aspects, but instead including empowerments of the deities (like a passive), and not saying they would or that anet would even consider it... but when you point out how they already exist in guardians (and they did say no professions will have too similar of play types), that does rule that out completely. Although, I was really just using that for the point that lore could make anything fit, and that what we know about the dervish making it impossible is actually just ignorance on where the dervish came from because people don't read the lore as they probably should... And charr still have divinity, with a battered history with the flame legion... They could have been born to flame legion, brought up under the knowledge of false charr gods, only to turn on flame legion, using their own powers against them... But that's all lore possibilities! Story can do a lot!!! Actually, I just thought of a real speculative way that Dervishes could potentially return, dropping the divinity thing, story included... I'll be adding it to my speculations page in a little while...
- on an unrelated note to the above, we should probably add related lore to the GW1 profession pages, and possibly others, so people aren't so blind to the knowledge out there... ~~
Kiomadoushi 01:07, 17 June 2011 (UTC)
- (Edit conflict) The manuals and quests are much more about what a profession's roles are, what their skills do, and how to use them. I've seen some expanded lore about the sin, rit, and dervish, but not so much the others. I'm looking through pre-searing quests and NPCs and not finding anything that expands on class lore. My Prophecies manual has plenty about Mhenlo and crew, the human nations, and the mechanics of professions, but nothing about the lore behind them. An Empire Divided really isn't what I'd call "a lot of lore", but it's a start. Is there anything like that for the core professions besides the bloodstones for the casters and which god goes with which attribute? Or is it just general "rangers are close to nature, mesmers are tricky" stuff that is apparent from the name?
- This was the most I could find in pre-searing: "Elementalists may frighten lackwits with no greater concept of combat than striking someone with an over-sized mallet, but any Mesmer worth his salt is a far greater threat than a robed buffoon who likes to play with fire. It's true Mesmers are often discounted for their use of illusions, but the most masterful Mesmers eschew illusions for mental domination. A small army of skale are marching through the woods to the east. I will teach you a few skills that should help you dispatch them far better than the brute force an Elementalist would employ. Then you will know what it is like to wield real power."" Manifold
01:36, 17 June 2011 (UTC)
- @Kio: I was referring to the statement about charr utilizing the false gods of the Flame Legion - which are of the past by GW2's point, as their goal now is to create a god from their own, rather than take existing beings and revere them.
- @Manifold: Apologies, it wasn't pre-Searing, but rather Factions' tutorial area which I was primarily remembering, along with the "changing my secondary" Crystal Desert quests. Most lore in Prophecies, however, is more about the personality and everyday tasks behind the profession, rather than their origin (as of this topic). Non-core professions clearly have their origin history, as shown in the link earlier. There is quite a bit on what they do in lore. Somewhere in Prophecies Necromancers are said to be protectors of balance in the world - in Cantha, this role is split between assassins, rangers, and necromancers, the former providing balance in society's, rangers to provide nature's balance, and necromancers to provide balance between life and death (for instance: "Much as the Ranger safeguards Nature's balance, the Assassin's purpose is to right social imbalance."); elementalists in Tyria have shown to be of dire interest of knowledge (example), while more focused on raw power in Cantha, and more laid back in Elona. Most lore in Prophecies requires digging - lots of it, but my point is: Lore exists. Regarding the Paragon, there is lore on them which you haven't seen, apparently. Don't know if it's anywhere on any gw wiki, but the paragon are leaders (and "guardian angels") that are said to be chosen by the gods and that their destiny is foreseen by them, including a line stating that if two paragons were to clash in battle, that battle was pre-destined. Konig/talk 02:00, 17 June 2011 (UTC)
- Just wanted to put my prediction on the next profession somewhere...it will be a summoner class, it will call on actual creatures to join the fight on your side, this is my prediction :P Attila The Hun 15:57, 4 July 2011 (UTC)
- Maybe you missed the note that this is not the place to put predictions. Just to clarify, it's not. --ஸ Kyoshi
04:13, 5 July 2011 (UTC)
- Maybe you missed the note that this is not the place to put predictions. Just to clarify, it's not. --ஸ Kyoshi
- Just wanted to put my prediction on the next profession somewhere...it will be a summoner class, it will call on actual creatures to join the fight on your side, this is my prediction :P Attila The Hun 15:57, 4 July 2011 (UTC)
- Please make sure to keep this discussion from degenerating into "x profession could come back because y". Not that discussions that result from asking questions we can't answer are really much better. --ஸ Kyoshi
- There's never been very much lore about the GW1 professions, their history and how they fit into the world, and none of the professions seem to form a cohesive, organized group, so I wouldn't expect to hear anything about what happened to non-returning professions any more than we ever found out why or how the GW1 professions began. Manifold
- Quest? What is that? Anyways, we know the lore behind the monk and paragon's disappearance - their teachings have been merged into other things. Assassin was likely just a case of "what they do has changed so much they received a new name" (though I still favor the old name over the new one...). Dervish and Ritualist... their story is probably something along the lines of "they never really integrated into the other societies and when their home nation was cut off, they eventually died out in Tyria." - If done that way, then those two can be brought into the game in future expansions. Though the Ritualist would be vastly changed in mechanics, and the dervish changed in lore. Konig/talk 21:33, 16 June 2011 (UTC)
Anet already said they won't be tying into Factions lore in the initial release when talking about the thief/assassin. So i doubt there will be a quest, and it may be a while bf they bring up the lore behind it.--Moto Saxon 04:33, 5 July 2011 (UTC)
- There's awfully little information available on thief lore, but it should be safe to assume that Canthans had something to do with it, at least when it comes to humans. It could also be a natural development, considering all these big and bustling cities and differing social classes and practices. Many relevant charr have been assassinated, and stealthy approach fits picture of solo norn hunter perfectly. Mediggo 12:56, 16 August 2011 (UTC)
- @Konig: How are guardians similar to Dervishes? Dervishes where high pressure AoE melee warriors capable of several damage types with layed enchantments allowing them an interesting mix of balancing defense and offense. None of the Guardians abilites seem similar. Concerning the Dervishes return, well I think they could just make the avatars human exclusive skills like the Norn only transformations. That is really the only part which might be an issue for multi-racial dervishes. I hope they do something with Dervishes. They were my favorite GW1 class and their absence in GW2 is really a lame. So far GW2 has been far less flavorful with its classes going with boring tried and true favorites like Theives and Engineers. One of the elements I liked about GW1 was they seemed to get more flavorful and creative as they went, so far GW2 doesn't seem quiet as willing to move off the beaten path from a lore/flavor PoV despite them shaking up the whole MMO scene with bold new gameplay ideas. --The preceding unsigned comment was added by 209.116.90.194 (talk).
- Old Dervish = holy(ish) melee class, like a proto-paladin, while the Guardian is a real paladin. I agree the new dervish mechanics make it a lot more offensive, but the old one was just a paladin with a scythe and robe.--Mark,
het Beest 14:18, 26 August 2011 (UTC)
- I see, well I never played the pre-feb 2011 dervish so I can't comment on that. I like the current devish and have had a lot of PvE fun with them. So far they are the only proffession that doesn't either already have a counter part or been totally ruled out and I think it is fairly safe to say the last class is not going to be the dervish or a devish counter part being a scholar class. Though maybe with soldier's being short 1 class compaired to the other two they are holding the door open for dervishes. 209.116.90.194 15:52, 26 August 2011 (UTC)
- For the third time, this talk page is not for speculating about the unrevealed profession. It's for discussing changes to the Profession page. --ஸ Kyoshi
19:32, 26 August 2011 (UTC)
- For the third time, this talk page is not for speculating about the unrevealed profession. It's for discussing changes to the Profession page. --ஸ Kyoshi
- I see, well I never played the pre-feb 2011 dervish so I can't comment on that. I like the current devish and have had a lot of PvE fun with them. So far they are the only proffession that doesn't either already have a counter part or been totally ruled out and I think it is fairly safe to say the last class is not going to be the dervish or a devish counter part being a scholar class. Though maybe with soldier's being short 1 class compaired to the other two they are holding the door open for dervishes. 209.116.90.194 15:52, 26 August 2011 (UTC)
- Old Dervish = holy(ish) melee class, like a proto-paladin, while the Guardian is a real paladin. I agree the new dervish mechanics make it a lot more offensive, but the old one was just a paladin with a scythe and robe.--Mark,
- @Konig: How are guardians similar to Dervishes? Dervishes where high pressure AoE melee warriors capable of several damage types with layed enchantments allowing them an interesting mix of balancing defense and offense. None of the Guardians abilites seem similar. Concerning the Dervishes return, well I think they could just make the avatars human exclusive skills like the Norn only transformations. That is really the only part which might be an issue for multi-racial dervishes. I hope they do something with Dervishes. They were my favorite GW1 class and their absence in GW2 is really a lame. So far GW2 has been far less flavorful with its classes going with boring tried and true favorites like Theives and Engineers. One of the elements I liked about GW1 was they seemed to get more flavorful and creative as they went, so far GW2 doesn't seem quiet as willing to move off the beaten path from a lore/flavor PoV despite them shaking up the whole MMO scene with bold new gameplay ideas. --The preceding unsigned comment was added by 209.116.90.194 (talk).
Though this does make me wonder. Professions in Tyria have evolved because of random stuff... but how would that be in Cantha? Cantha is cut off from the main land... And we do not know what kind of information the Order of Whispers has taken to Elona. That would make us think, that both continents might be lagging behind on anything we now see in Tyria 110-190+/- years after Zhaitans awakening. I wonder... Ge4ce-Talk-Contribs 16:12, 11 October 2011 (UTC)
[edit] Possible icons for classes
I was thinking perhaps we should add an icon for Soldier/Adventurer/Scholar (hereafter known as class). Perhaps something like Helm/Bandana/Mask? --Briar AHOY! 22:22, 5 July 2011 (UTC)
- Unrelated: They already are known as "class"... although that makes me think - this isn't the best place to note classes, but Class redirects to Profession... Shouldn't we have some sort of {{otheruses}} on class, directing to the armor classes?
- Related: Not sure how well that'd match. Not all adventurers or scholars wear masks or bandanas. We're fine without icons for it, as the professions take care of icons enough, and classes only matter by what armor you are capable of wearing - they aren't necessary to have icons, or soon we'd have icons for the orders you can join, icons for each weapon type, icons for each waypoint, icons for each field, icons for each user (on top of your sig)... If the icon doesn't already exist in the game, it's not worth adding. ~~
Kiomadoushi 22:26, 5 July 2011 (UTC)
- On the unrelated note, a lot of people associate class to profession, that's pretty much the only reason why it's a redirect to this page. People who aren't familiar with the game and whatnot. --Xu Davella 23:32, 5 July 2011 (UTC)
[edit] As said on Comic-Con
The 8th and final profession will be revealed this year! Tomoko 12:01, 16 August 2011 (UTC)
[edit] Last scholar profession
- ← moved to User talk:Headache
[edit] Profession Comparison GW1 - GW2
Well, like the subject says, I just want to get this straight before I continue to write trash:
Some/All professions in GW2 are comparable to the ones in GW1, am I right? So ...
GW2 - GW1
Warrior - Warrior
Guardian - Paragon / Monk
Engineer - Ritualist (most because of this "turrets = kind of spirits"-theory)
Ranger - Ranger
Thief - Assassin?
Elementalist - Elementalist
Necromancer - Necromancer
Now I'm just wondering ...
When I played an W/E in GW1 that used his melee-skills as main damage source and elementalist-spells as "support" to that damage, which profession should I take in GW2 to match this playstyle of mine as best as possible? Guardian?
And ... I hope I didn't got that right, but ... is the mace the only weapon available to the Guardian? --The preceding unsigned comment was added by 84.56.90.128 (talk).
- Guardians represent a mix of magic and physical combat so if you like playing something akin to a "Battlemage" that would probably be the right profession. And guardians can use scepters, swords, shields, warhorns, foci, greatswords, hammers and staffs, in addition to maces. Aqua (T|C) 19:31, 10 October 2011 (UTC)
- If you liked playing warrior, you might just wanna play with a longbow or use banners to deal AoE damage and support. I'dd recommend you to take a look around wiki and official site for skill videos and such. Mediggo 20:27, 10 October 2011 (UTC)
- But going by the comparison above i gues the last profession will be a Mesmer/Dervish influenced profession? --The preceding unsigned comment was added by User:Damysticreaper (talk).
- Anything's possible, but keep speculation to the user space. --ஸ Kyoshi
13:42, 11 October 2011 (UTC)
- Ah thats right gueses and such things fall under speculation. Even if it's based on data and follows logic i gues the variable turns everything into speculation no matter how clear and obvious without confirmation it's fall under speculations. Sorry about that then, and about forgetting to sign. Da Mystic Reaper 11:18, 12 October 2011 (UTC)
- Anything's possible, but keep speculation to the user space. --ஸ Kyoshi
- But going by the comparison above i gues the last profession will be a Mesmer/Dervish influenced profession? --The preceding unsigned comment was added by User:Damysticreaper (talk).
- If you liked playing warrior, you might just wanna play with a longbow or use banners to deal AoE damage and support. I'dd recommend you to take a look around wiki and official site for skill videos and such. Mediggo 20:27, 10 October 2011 (UTC)
[edit] Time to change Userbox Icons to the tango icons already in use here?
Isn't it about time to streamline the userboxes for the professions with the tango icons already in use throughout the site? I'll just take the Elementalist userbox as an example. The tango version looks way more polished than the current "purple" flame that hardly said "Ele".| | This user is an Elementalist. |
The same could apply to the race userboxes (just add the map symbols of The Grove, Divinity's Reach etc.) to give them a uniform look - but that's a topic for another discussion page --Gorani 13:01, 15 January 2012 (UTC)
- Alternatively, you could code the infobox template to do both (i.e. a parameter which defaults to the tango, but can also make it the in-game icon.)
- Also, that icon is somewhat dated, and once the game is released, I'm sure we can get a much more elementalist-y icon. Aqua (T|C) 18:22, 15 January 2012 (UTC)
- Much like GWW's userboxes — even though the tango icons are amazing — the fancy in-game icons deserve some attention, too. As per Aqua, I am sure we'll have a more fitting version of those icons in time; these current ones are extracted from footage and only some are touched up to fit standards. Either way, I oppose changing the icons to the tangos, but strongly support a parameter to display tangos instead. - Infinite - talk 12:40, 24 January 2012 (UTC)
[edit] http://wiki.guildwars2.com/index.php?title=Profession&diff=next&oldid=228143
I really don't agree with this change. It abolishes overviewing of Profession mechanics in detail entirely and I don't think having high res versions of profession tango icons, which we can already see everywhere, helps describe professions in any way. The previous version provided, in my opinion, perfect summary of what each profession specializes on, what their unique mechanics are and what kind of weapons they can wield. I agree that some reshaping is needed, perhaps combining previous sections of List of professions and Profession mechanics, but having large versions of very simple images that can be viewed almost everywhere on the wiki are just waste of space to me. Mediggo 12:57, 3 May 2012 (UTC)
- I agree with you Mediggo. While large icons are nice, the new page arrangement makes is "difficult" to browse. Being one of the pages I visit more often to get directly to professions' skills, having to scroll down is a tad annoying. Darkever 17:20, 3 May 2012 (UTC)
- I felt the previous page unnecessarily listed the professions twice and went into too much depth about the mechanics of the profession on a page which should only be an overview. I'm happy to drop the images if you don't think they add anything. -- aspectacle
15:52, 3 May 2012 (UTC)
- Yes, I agree that the information presented in previous version could have been organized much better. Perhaps there should be a separate page for Profession mechanic? After all, it is a major part of gameplay and profession distinctiveness. Mediggo 19:59, 3 May 2012 (UTC)
- Well an individual profession's page discusses their mechanic and there are pages devoted to each mechanic already linked to from this page and most of the description of the profession on this page is still about their special abilities and their distinctive style. I think a new page would just be duplicating it again? -- aspectacle
21:42, 3 May 2012 (UTC)
- Semi-related, but this page looks absolutely horrendous on higher resolutions... It might look fine on smaller ones, but if we're going to have 200px tall icons, there better be enough content to avoid having it be white space. Aqua (T|C) 02:33, 4 May 2012 (UTC)
- Sure. Was going to nix the images based on the feedback any how. -- aspectacle
02:43, 4 May 2012 (UTC)
- Sure. Was going to nix the images based on the feedback any how. -- aspectacle
- Semi-related, but this page looks absolutely horrendous on higher resolutions... It might look fine on smaller ones, but if we're going to have 200px tall icons, there better be enough content to avoid having it be white space. Aqua (T|C) 02:33, 4 May 2012 (UTC)
- Well an individual profession's page discusses their mechanic and there are pages devoted to each mechanic already linked to from this page and most of the description of the profession on this page is still about their special abilities and their distinctive style. I think a new page would just be duplicating it again? -- aspectacle
- Yes, I agree that the information presented in previous version could have been organized much better. Perhaps there should be a separate page for Profession mechanic? After all, it is a major part of gameplay and profession distinctiveness. Mediggo 19:59, 3 May 2012 (UTC)
- I felt the previous page unnecessarily listed the professions twice and went into too much depth about the mechanics of the profession on a page which should only be an overview. I'm happy to drop the images if you don't think they add anything. -- aspectacle