Has anyone tested how much faster your phantasm attack with Phantasmal Haste? 50% faster skill recharge?--Inoshiro 14:00, 23 May 2012 (UTC)
What's with the info on the perks
Honestly some of the phantasms I see no increase in speed. Some have a 10 percent, and the one with the biggest boost is only 15 percent.....come on it said 20 percent increase....wtf....really anet. If you are goin to change the perks. Please change the info on the perks too. So that we are not mislead --The preceding unsigned comment was added by User:22.214.171.124 (talk).
Does it increase the phantasmal healing perk
Does it reduce the cool down for phantasmal healing
I think the previous percent based format was a bit confusing, so I'm just listing a table of all the various times. I'm aware that this is a straight duplication of what's on the individual skill articles, but it seems relevant to put them all in one place. ~ Capric 00:47, 3 October 2012 (UTC)
I notice Phantasmal Mage isn't on the list
So Phantasmal Mage isn't on the list. It seem that mostly weapons phantasms are improved while slotted phantasms aren't, with one exception, if the data is correct. Morfedel 01:49, 23 October 2012 (UTC)
- Wow, how embarrassing, I totally forgot to add that one. Thanks ~ Capric 04:20, 23 October 2012 (UTC)
"skill used by each phantasm"
This trait deceases the recharge rate of the "skill used by each phantasm," not the recharge of the mesmer skill to summon the phantasm. That table showed the recharge time of the phantasm summoning skill, not each phantasm's attack skill recharge. That table would belong on the Illusionists Celerity page instead, but would need to be corrected (a 20 second skill would be 16 seconds, not 17). So yes, there was a reason. •••Mora 22:10, 2 January 2013 (UTC)
Does the table mean to be 10s base and 8.3s traited? --126.96.36.199 22:37, 5 April 2013 (UTC)
- thats what it was before roughly from another ip, but the current numbers were made by a second ip who raged with perfectionism. its... odd indeed for numbers to not be at more obvious numbers and not superficial extra decimals, at least specially for the "non traited" values listed currently. in fact one of the skills' recharges was listed by an update, phantasmal mage from november 2012 update. 188.8.131.52 00:59, 6 April 2013 (UTC)
These attack times are way off. Testing is showing the traited speed closer to the marked base and the base somewhere around 20% slower. I can only assume this was patched since this was compiled and then never corrected. Times I've gotten so far: Warlock, Duelist, Mage and Berserker approx 7.5 seconds, Swordsman, Disenchanter, and Defender approx 4.5 seconds, Warden approx 14.2 seconds, Mariner and Whaler approx 10 seconds. All of these are approximate because I only timed them a few times each. 20% of those would be Warlock, Duelist, Mage and Berserker: 6 sec, Swordsman, Disenchanter, and Defender: 3.6 sec, Warden: 11.3 sec, and Mariner and Whaler: 8 sec(calculator, not timed values). I'll wait till the reduced times are tested before I update the actual page. Wolfgang Hype (talk) 01:59, 21 May 2013 (UTC)
Please check why there are two tables under "NOTE" and titles of both tables .. I think its an error .. both tables say (traited) .. something doesnt look right there.