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Talk:Norn/Archive 1

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I seriously think a good norn could have soloed NF. :/ -- Armond WarbladeUser Armond sig image.png 22:57, 5 January 2008 (UTC)

Kahmu? :P Lord Belar 00:00, 6 January 2008 (UTC)
He iz not bear. -- Armond WarbladeUser Armond sig image.png 02:00, 6 January 2008 (UTC)
Kahmu was a Vabbian. And a good 55, like Mhenlo in the Norn tourney, probably could solo NF. Calor (t) 03:50, 6 January 2008 (UTC)
That's gimmickway though. Good stories don't gimmickway campaigns. -- Armond WarbladeUser Armond sig image.png 07:10, 6 January 2008 (UTC)

"The largest gathering of norn one can expect to find outside trading posts is in hunting parties that have united to combat a powerful foe." Monster Hunter anyone? 'Overlord Frosty' 22:34, 6 November 2010 (UTC)

Contents

Nornbear

I'm pretty sure the nornbear doesn't have anything to do with guildwars2. Should it really be here? --Lou-SaydusHow dare you put that damned dirty thing on me! 18:22, 14 January 2008 (UTC)

I think it's relevant enough to be here, since it was created by Drakkar's power, even while it was frozen and asleep --Gimmethegepgun 19:43, 14 January 2008 (UTC)
Yeah, but Drakkar's power could have affected anyone, so I don't really think that just because it happened to affect a Norn means it should be on the section telling you what a Norn is. Kai Nui 15:47, 12 February 2008 (UTC)
I removed the nornbear part 'cause it's only a one thing that happened when dragons woke up. A really small part of the lore and mostly just GW1 story. Dan Ops (Dan Ops - talk) 21:56, 6 December 2008 (UTC)

Norn race and traits

Since Norn are very hard tough warriors, I would suggest they have gauntlets and shoulders as weapons, to punch enemies, knock them down and does what a hammer would doe like weakness, armour crack, dazed (instead of deepwound), knockdown, disarm (distraction or temp shutdown on skill) --62.31.182.173 10:33, 1 March 2008 (UTC)

We don't make GW2. Lord Belar 20:37, 1 March 2008 (UTC)
We don.. WAIT. What? We don't make Guild Wars 2? I've just wasted a year of my life.. --User Pling sig.png pling | ggggg 20:39, 1 March 2008 (UTC)
You need to learn to tell time? It hasn't been a year yet, not by a long shot. :P Lord Belar 20:42, 1 March 2008 (UTC)
... --User Pling sig.png pling | ggggg 20:43, 1 March 2008 (UTC)
A year? Pling's only been on either wiki for two weeks ;) Calor Talk 21:20, 1 March 2008 (UTC)
What's a wiki? How do I name my images? How do I make my character pages? Help me!! --User Pling sig.png pling | ggggg 22:09, 1 March 2008 (UTC)
ALT and F4 solves all your problems. Anytime you're going to ask a question, just press ALT and F4 ;) Calor Talk 22:15, 1 March 2008 (UTC)
But that's just for AB. Is this AB? Are you Luxon? I'm confused. --User Pling sig.png pling | ggggg 22:18, 1 March 2008 (UTC)
It works for more than AB :) Calor Talk 22:21, 1 March 2008 (UTC)
Wooooow. Anyway, back to talking about Norn *cough* --User Pling sig.png pling | ggggg 22:30, 1 March 2008 (UTC)

I mucked around with the Characteristics section of the article, like removing "Heroic" from it and instead adding that they're big muhfuggahs. I also added a section about their famous ability to grow up into bears. Is this awesome? y/n --Cjad the Nord 06:00, 30 April 2008 (UTC)

Ability speculation

When I saw that the Norn were going to be playable in GW2, I almost leapt for joy. The next thing I did was contemplate a Norn spellcaster. The idea was cool, I guess- a huge, imposing elementalist wielding fire, or perhaps a stone-faced serious monk.

Then I realized that the Norn will have the special ability to become the bear, and I thought "Well, crap." The preceding unsigned comment was added by 66.91.223.207 (talk • contribs) at 06:02, 24 September 2008 (UTC).

The Norn may have Bear form but that won't make them lose out with magic user classes, I'll bet if the Races get an extra attribute(for their own skills so) The Norn will get some skills to do with the Raven Spirit which will then most likely have things that will help casters. I don't think if Arenanet allow all races to use all professions they won't make it directly imbalanced(some race specific skills may be better than others but a Norn Warrior won't be neccesserily a better Warrior than an Asura one).(marsc 19:21, 20 October 2008 (UTC))
Anet will not make the Norn bad spell casters. The bear form is a better choice for a warrior, paragon, or an assassin but if they incorporate the other forms in the concept are then who knows. You also have to remember that Eye of the North was rushed and they couldn't add every thing they wanted into the game. In case you haven't seen the concept art they had two other forms. The boar and the wolf form. And who know what benefits those forms would have. Added: there is a necromancer Norn in eye of the north called Avarr the Fallen.--Yozuk 05:43, 14 December 2008 (UTC)
And there is...Egil Firetender? He has a small role in the EOTN storyline in Blood Washes Blood and...um...Destruction's Depths? He and Jora, Olaf, and...Damnit whats her name, the ranger, starts with an S...blast it all. When you fight the waves of destroyers and the big disc boss...Hand of destruction I think. Sif Shadowhunter, that was her name! Weaponmaster 07:46, 8 April 2009 (UTC)
There are multiple caster Norn - Ritualist, Necromancer, and Monk at least, as said before elsewhere - so Norn won't be bad casters. I would believe that Owl - if it gets a form *should* - would be the best for overall casters. Seeing how the Owl is represented to be knowledge. I suspect that melee will get three (armor boost, blocking, and health), casters will get three (energy, blocking, health) or something like that. We have at least 6 known animal spirits *with a possible 7th*, each will probably get their own form. -- Konig Des Todes 18:22, 8 April 2009 (UTC)
I think norn might be able to shift into more forms than only Bear, since the FAQ on guildwars.com stated: The norn are half-giant brawlers from the frigid northern lands who can shapeshift into mighty bestial forms. They've been driven from their homeland by a force beyond reckon, and now regroup among the lost dwarven ruins of the Shiverpeaks. 86.91.148.163 11:08, 6 June 2009 (UTC)
Well, if the Norn get the ability to shapeshift into several animals, then that would indicate the possibility of many race-specific skills for each race? I would hope that there are only a few race skills, like one or two. Mat Cauthorn, The Botanist 23:47, 14 June 2009 (UTC)

Kitten Form, whenever someone touches you, you pur and they loose all adrenalin...all jokes aside I certainly would like to see Wurm Form though Justice 09:33, 14 June 2009 (UTC)

If you pause the GW2 Trailer at the Right time while images are flashing by, you can see a norn in that has taken on Raven form.. looks awesome Reez 10:21, 24 August 2009 (UTC)

This?
Versus.jpg
--User: Blood StainBloodStain 14:46, 25 August 2009 (UTC)
That would be the supposed Raven Form for Norn. Looks epic to me. -- Konig/talk 15:46, 25 August 2009 (UTC)

Thats evactly the one. so epic. Also, the norn will probably have a lot of skills to reduce damage as well as increase health to survive longer= Reez 14:43 August 2

well, looking at the pictures shows ME that there is a norn on the right, and a creature on the left. the norn holds a bow. the creature has several arrows point out of his body. doesnt seem like a norn would kill another norn.... 212.123.172.190 19:39, 2 September 2009 (UTC)

The creature to the right is a centaur. The horns match the Modniir, as does the armor. I believe there was a picture elsewhere which showed more to the left and made it even more clear it to be a Centaur. And in the case I'm wrong here, who says a Norn wouldn't kill a Norn? -- Konig/talk 20:52, 2 September 2009 (UTC)
Norn Spellcaster? Sounds like just the sort of build that would end up being powerful in just the right way to be a major issue meta-wise, can't wait for PvX to start specifying race in gimmick builds. NineSidedDie 04:28, 20 October 2009 (UTC)
Anet has said that the racial bonuses won't play a big role in game mechanics and that one race of a certain profession will not be better than another race of the same profession. -- Konig/talk 14:06, 20 October 2009 (UTC)

A little late for the party, but I totally agree with Reez. The artists are definitely doing a great job if that image is to be accurate as to what the gameplay is going to look like. *_* --Ravencroft0 03:01, 3 April 2010 (UTC)

OMFG COOL! ;D

I just realized, that a norn warrior with a destroyer sword would look badass. Gonna unlock one for my GW2 account! ;D Charocles 16:26, 13 August 2009 (UTC)

We don't know if there will be destroyer weapons in GW2... the benefits from the HoM are unknown. -- Konig/talk 00:13, 14 August 2009 (UTC)

Eir

Acording to This, the Norn female is named Eir. User:Huginn--Talk 18:45, 21 August 2009 (UTC)

How is the polar bear type thing next to her another norn? since when can they transform into polar bears? --G3N3T1C 11:18, 2 September 2009 (UTC)
So you're trying to say that polar bears are not bears? --The preceding unsigned comment was added by 82.149.1.199 (talk).
Actually, he meant that the Norn do not transform into polar bears - but black (or grizzly) bears. Also, it has already confirmed that the polar bear creature is a Kodan. -- Konig/talk 22:45, 6 October 2009 (UTC)
She's not that tall in the trailer. Anyone else noticed that? I know the norns are ~3m tall but.. Markus Clouser User Markus Clouser signature img.jpg 10:19, 25 December 2009 (UTC)
Compared to Charr, they are not that tall (a Charr standing up is taller than a Norn, in fact). Compared to Humans, they rather are. -- Konig/talk 13:10, 25 December 2009 (UTC)

Bestial Forms

Alright, so the way i see it, you'll be able to shapeshift into an animal, thats basically a given. But instead of giving the norn like 7 forms and making them imbalanced compared to humans and asura, i think they'll make you choose one. Like make you go on a quest to learn to perfect the form of your choice. having 7 forms would clutter up your skill bar [if thats where it would be]

I doubt they will include more than the 3 that were already showed in GW. But i could be wrong.--G3N3T1C 11:26, 2 September 2009 (UTC)

I think we'll see more than the three primary forms. And I think the forms would be elite skills, thus only one in a skill bar at a time. I'm sure they will be the Norn form of Avatar skills, and the other races would probably get their own "exclusive skills." Of course, I don't expect all the Norn forms to be having the same or similar ability as the Blessings from GW1. I'd expect some forms (such as Owl Form if there will be one) to be helpful to casters. My guess: Bear=Health bonus, Wolf=Speed bonus, Raven=Blocking bonus, Wurm (if still around)=Armor bonus, Owl (if still around)=Energy bonus, Ox (if still around)=Damage bonus, Snow Leopard=attack speed/casting time bonus. And then only being able to bring one form at a time, if the skill bar is set up similarly to GW1 (that is, you cannot change your build except in certain spots), then these skills will allow even a non-caster to have enough energy via Owl Form to be a caster (omg, Norn Wammos! lol). -- Konig/talk 20:56, 2 September 2009 (UTC)
Even if it is like that you can still be made to pick which one you want. like a test em all before you pick a permanent one type deal. giving the norn all of the forms will be overkill. especially when youre buffed from no companion as well as having a party healer. Bear/Wurm + buff + healers would pwn everything. i can already see the nerfs....--G3N3T1C 01:06, 3 September 2009 (UTC)
Aaaand doing that goes against the whole no restarting characters thing (whatever it is called). Like how Secondary Professions are not permanent. Also, I wouldn't be so sure people get buffs when they don't get a companion. I think it is more a nerf when they have a companion. :p Also, having healers would be the same as a companion, so... yeah that wouldn't be the case. Maybe being able to use the Form skills will be the Norn's "buff" when soloing. Point is, we have no idea how game mechanics will work in GW2, and won't until at least 2010. Anything can go. -- Konig/talk 01:15, 3 September 2009 (UTC)

Thats why all this is speculation. OBVIOUSLY >.> ......I just dont want to see them nerf the shit outta norns because they "accidentally" made them too powerful.--G3N3T1C 10:39, 14 September 2009 (UTC)

According to the most recent discovered interview (which doesn't have repeating info! yay!), the Norn Forms are like the Charr Legions, Asura "colleges", and Sylvari Seasons. You pick your totem (i.e., shrine to the spirits), and that influences your personal story in the game. So it seems that there are only 4 forms (bear, raven, snow leopard and wold is my guess), and only one per character. I hope that it isn't a permanent decision and more like the secondary profession of GW1. -- Konig/talk 22:48, 6 October 2009 (UTC)
You won't have to think about it much, PvX will just tell you what form you have to be so you can be super gimmicky, don't worry. PvX will be more than happy to specify race AND racial skills necessary to break the game. NineSidedDie 04:29, 20 October 2009 (UTC)
Anet has already said that one race of one profession and another race of the same profession will be on par. Racial bonuses mostly only affect the storyline (and seemingly the companion as well). -- Konig/talk 14:06, 20 October 2009 (UTC)

I would speculate that there could easily be a form for each of the seven spirits: Bear, Raven, Wolf, Snow-leopard, Owl, Ox, and Wurm. I would speculate further that these spirits could each be patrons of a specific profession as the six human gods often are. Even if it was not the case in GW1, maybe in GW2 a Norn's form will match their primary profession. Though we have been told that the professions will be a little different in GW2, I suspect that some similar matches might be: Bear-warrior, Raven-necromancer, Wolf-ranger, Snow leopard-mesmer/assassin?, Owl-monk/ritualist?, Ox-dervish/paragon?, Wurm-gunner/elementalist? Regardless of the potential flaws, I think it makes a strange kind of sense, and it would be interesting as well.--Hrafn 23:28, 4 November 2009 (UTC)

Though it'd be awesome to have a form for each of those, it's been confirmed that the only norn forms are Bear, Raven, Wolf, and Snow Leopard.-- Shew 23:31, 4 November 2009 (UTC)
Only 4 forms?84.92.169.252 21:49, 15 November 2009 (UTC)
Only 4 confirmed forms. There may be more. -- Konig/talk 22:40, 15 November 2009 (UTC)
"They worship four animal spirits – the bear, the raven, the wolf and the snow leopard – and they are able to shapeshift into these animals" (IGN: Guild Wars 2 Preview). That sounds pretty final to me.-- Shew 22:52, 15 November 2009 (UTC)
They are also known to worship the Owl, Wurm, and Ox. Yet the Norn are only said to worship four animal spirits there. Sounds less like "final" and more like "this is all we'll tell you for now" to me. -- Konig/talk 23:49, 22 November 2009 (UTC)
As far as i can see they can shapeshift into bear and raven forms which kinda reminds me Warcraft3's druids --Majere User Majere II sig.jpg 13:59, 8 December 2009 (UTC)
Though I'm not sure on the Warcraft's druids, if I am correct, those turn into the animals completely, not a were-form (like the Diablo 2 Druids with Werebear and Werewolf). -- Konig/talk 13:09, 25 December 2009 (UTC)

Drakkar lake

Until proof that Drakakr lake's dragon is Jormag, note that the Slumbering dragon of drakakr lake known as Jormag, has been removed. With speculation of them being the same diminishing due to geographical imposibities, lore, and the fact that theres nothing to go on other than they are both reptillian and of the same region. When and if its proven they are the same ill undo that edit--Lord Randy 23:24, 6 October 2009 (UTC)

There is enough proof for me. This is an old concept art of Drakkar Lake from a PCGamer Magazine. The text reads: "In Eye of the North players can find a couple of dragons resting in hibernation. The idea was to have a dragon sleeping under the ice of a frozen lake as if he's been there since before the area went frosty." This means that creature is an Elder Dragon. Further more, this concept art has a dragon of the same style as that the old Drakkar Lake concept art. Both are not like the model seen in game, however, we know that the creature in the lake is the Elder Dragon Jormag, and that there are two concept arts with a vastely different style for the dragon. If that isn't proof for you, then I don't think there is anything that can prove it except for someone from Anet typing it out in big bold letters... -- Konig/talk 00:53, 7 October 2009 (UTC)

Konig dont be an ass, im tryign to be nice with theese but your elitest bs is pissing me off (end of that discussion)Lore implies he rose behidn the Kodan, pushed them south, and restes now in the far shiverpeaks, though possible there the same(if i have to tell you that again ill be mad) i doubt that they are unless he can burrow from his icy prison get behind the Kodan, and then start beating everyoen south i doubt it.--Lord Randy 05:35, 7 October 2009 (UTC)

First of all, I'm not being an ass, sorry you seem to think I'm always being an ass to you, but I'm not. I'm just pointing out that it was point blank stated that Jormag is the creature from Drakkar Lake. And what lore is there about the Kodan? The new interview? It just said Jormag pushed the Kodan out of their natural home, never says from where the Kodan are, or where they went. For all we know, we can go north of the map and see the Kodan north of Jormag (doubtful since there is concept art of Norn and Kodan together - but then again, it could have started out as concept art for a new bear form and turned into a new race - and since in the scene with Kodan Iceburg, we see what appears to be dwarven ruins). It was also stated that Anet created a space for the Kodan meaning that they ret-con'd the map of the Shiverpeaks to add these "massive ice seas" the Kodan once lived in.
Here is what we get of the Kodan: "Kodan are not norn. Kodan are not shapechangers; the form you see is their sole physical form. Some scholars hypothesize that the two races may share a common history, but they are not at all the same race. The great kodan sanctuaries, their cities, are mobile. However, with the rise of the dragon Jormag in the far north, their Sanctuaries have been pushed out of the massive ice seas and into the shallow bays and harbors that border the Shiverpeaks. They cannot return to the arctic oceans, for fear that the dragon will destroy them utterly." (source) By the wording, I'd guess that the Far Shiverpeaks and the rest of the Shiverpeaks is separated (partially, at least) by the "great ice seas". Nothing merits Jormag not being the Dragon of Ice and Snow. -- Konig/talk 07:32, 7 October 2009 (UTC)

Clear timeline from Movement

Movement of the World#Norn talks a lot about the relations between the Norn and Charr. I'd like to include this in the history section, but I can't get a clear timeline in my head, because the section doesn't fit well with the time period I thought it was describing. In particular, it talks of the searing border cooperation seemingly as a result of the Norn/Charr conflict talked about in the previous paragraphs. However, if the format fits with the dicussion about the charr or the human sections (which both talk exclusively about the time after eye of the north), it seems that the conflict occurs in the years after eye of the north. Which doesn't really make sense with the searing comment. I think the conflict mentioned pre-dates GW1, but are there other opinions - big Norn/Charr conflict before GW1 timeline, or after the Eye of the North? -- Aspectacle User Aspectacle.png 01:09, 19 October 2009 (UTC)

I think the Charr/Norn conflict fits into the time around pre-searing. - Giant Nuker 11:31, 19 October 2009 (UTC)

Respect the Snow Leopard??

Since when have the Norn ever mentioned a particular respect for the Snow Leopard that even approached that of Bear, Wolf, and Raven? Also, I have never seen evidence of a snow leopard form, so I'm gonna edit that one out. Kay? Feel free to complain if you like.--Hrafn 23:41, 4 November 2009 (UTC)

Ree and Jeff both brought it up. It is one of the four only spirits constantly mentioned by the two of them in interviews. -- Konig/talk 23:50, 4 November 2009 (UTC)

Source?

Quote --> A norn's choice of animal totem affects the personal story of the character. It probably also affects the half-beast half-norn form which norn are able to shapeshift into as their racial ability. <--- What is the source of this? 80.60.80.108 18:39, 22 November 2009 (UTC)

I'm going to take the "probably" as meaning it's speculation. It is probable, but it's still speculation. --Santax (talk · contribs) 18:52, 22 November 2009 (UTC)
The source of the first part (A norn's choice [...] character.) is the Onlinewelten interview. The second half is, like Santax said, probable/speculation.-- 137.220.44.19 19:59, 22 November 2009 (UTC)


Norn fan-group on facebook now online!

Hello eweryone! The unofficial fan-group for Norn on Facebook is now online! Please visit it here!

http://www.facebook.com/group.php?gid=223189977207&ref=mf#/group.php?gid=223189977207&ref=mf

Go Norn! :D Charocles 22:39, 28 December 2009 (UTC)

funny, I'd have though that the charr would have a cult following, not the norn.. Reez 03:13, 31 October 2010 (UTC)

Spirits of the Wild

Does anyone know if the other Norn spirits will play a part in the events of GW2? Even as Npc's they could play an interesting role. Much of the other spirits played a small if any part in GW 1, it would seem like a disservice to the Norn if they weren't included somehow.-Ravencroft0 19:58, 14 March 2010 (UTC)

It was said by Ree in a recent interview that all of the spirits mentioned by Egil in GW1 are still around, and there are more than the 7 known spirits. Them simply being around proves that they have some form of role, even if it is as minimal as the gods' role, or the gods' avatars' role, in GW1. -- Konig/talk 15:09, 15 March 2010 (UTC)
Thanks for the info. I recently saw an article saying why only the four were singled out for PCs. I can't remember the article or where I read it, but I do remember the source being valid. --Ravencroft0 02:52, 3 April 2010 (UTC)
in one of the more recent interviews it mentioned that some of them were eaten by one of the dragons. 72.1.105.49 06:53, 8 June 2010 (UTC)

Where Norn Starts

Wouldn't the Norn start in Hoelbrak since all the others are starting in their capital/biggest place?i don't see it stated there.--♥Icyyy♥ 05:49, 2 June 2010 (UTC)

We just have to wait and see, Icyyy. --Ravencroft0 07:15, 2 June 2010 (UTC)
On top of it being speculative at this point - for all races for that matter - do we even need to add such an unimportant thing in? I know the wiki is meant to document things, but if your adding in all those tiny things and things like [[Opposing Factions]], or adding reference/citation needed tags to every article that doesn't source its information, you're just going too far. That's beyond OCD even. -- Konig/talk 10:50, 2 June 2010 (UTC)
It's been stated they moved south when crazy dragon of pain in the norn's ass-i-ness showed up. Although they didn't specify how far south they went, I doubt they went all the way to droks. In addition to that it's been stated that the norn's new favorite past-time is slaughtering dredge. (I assume from sorrow's furnace.) Based on that, I'd guestimate Hoelbrak at just south of the frost gate, maybe somewhere east of Lornar's pass.--Xerelin 13:41, 2 June 2010 (UTC)
Xerelin, don't remove comments (you removed mine, I just re-added it). -- Konig/talk 19:42, 2 June 2010 (UTC)

trivia

Just a few tidbits of trivia I think should be added. Firstly, while the most famous gods the vikings worshiped were Aesir and the Vanir, they also worshiped spirits of the hunt and other local dieties. These second group appears to be what the norn religion is taken from. Also, The Norse also had tales about the Berserks, mightly warriors who would enter a battle-frenzy. In this frenzy, they would fight w/out regard for their own safety, could not be harmed by weapons. This battle-frenzy was also associated with shape-shifting; One etymology of the word Berserker is related to this shape-shifting, coming from bar(bear) and serkr (shirt). Farwind 10:09, 1 October 2010 (UTC)

Are norn ugly to you?

http://i433.photobucket.com/albums/qq60/eclipse_143/nornareugl.jpg Is it me, or do norn look rather ugly. And unproportioned, like those characters in that soon-to-be abandoned World of Lamecraft? --Eclipse143 05:37, 26 October 2010 (UTC)

I think they're awesome. The men are barrel chested like the archetypical vikings and the women are nice and muscled (who doesn't love a woman with muscles? :D) 68.144.97.124 05:51, 26 October 2010 (UTC)
They're essentially white Klingons. Felix Omni Signature.png 05:52, 26 October 2010 (UTC)
I've always pictured Norn as weird-looking. But afterall, these are just renders.--Spigs 01:04, 31 October 2010 (UTC)
I like the women... :) EiveTalk 02:51, 31 October 2010 (UTC)
This feels like a good time to say touche, but it isn't.... but yeah... the legs seem a bit small... we get to run around on our stumplegs ftw Reez 03:11, 31 October 2010(UTC)
I agree, norn's are ugly Venom20 User Venom20-icon-0602-sm-black.png 03:20, 31 October 2010 (UTC)
Eeww Venom why would you even link to that? It's so grotesque. -- ķ̌yǾshĺ User Kyoshi sig.png 03:22, 31 October 2010 (UTC)
Like most situations the females of a species will look more attractive than the males. /shrugs. I think the question should have ben "Are the male norn ugly to you?", cos most of the female norn art is basically softcore. 203.109.218.58 22:38, 6 November 2010 (UTC)
Those Norn renders are seen from a slightly top-down angle (it's skewed) so their legs are bound to look shorter.68.144.70.42 23:59, 6 November 2010 (UTC)

Interesting note

Anyone find it interesting that ANet took a very anthropological stance with the Norn for their culture and history? If they generate the heat they need to keep warm through exertion, then that might have driven them to become a culture that reveres adventures and epic battles not so much from the battles themselves but from a cultural, survivalist construct. Their cultural practice derives its root from the necessity of warmth and has perpetuated until it's become simply "the Norn way". Think this could lend to parts of the Storyline for Norn characters? Talking to, I dunno, Asuras studying the Norn and finding out that this is how their way(s) of life came around? 161.184.88.202 00:11, 13 November 2010 (UTC)

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