Talk:Master's Bond

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Fail description in that "Deactivated" isn't a term. There's "stow", and "swap". Once "Stowed", there's "activate" (implying that "stow" means deactivate).

I tried to test with lv14 moa. Only stat that changed after kills was toughness. A) that's not consistent with the description (attributes). B) if I just stood there before killing anything, the number would fluxuate. And that's not the only number that fluxuated. Toughness before kills hop from 191-203 (with or without trait on, in or out of combat, but higher frequency in combat). After a few kills Toughness stayed stable at 208. Power and Precision: hop from 2 numbers (169, 180), with no increase after a few kills. Vitality did the same as Power, but 260 & 208. Then tested numbers again, and they behaved differently. Not writing those results also (really annoying to document with the erratic nature of the numbers). But all attributes changed this time with kills. They would get erratic when in combat, and still be erratic after combat. No additional traits were on. Utility skills were signets that makes you move faster, and that grants you and pet toughness. Charr shout that gives furry was equipped too. No utility skills were activated during this test.

Also... would be nice if this trait showed stacks like gear does.

Bottom line... this was not reliable numbers to test. But I believe that "stow" and "swap" and "go underwater with an auto-underwater-pet-swap" all are considered "deactivate". All of those make sense to loose stacks on EXCEPT for going underwater. Something is buggy with this, or with pet attributes in general. I could honestly walk around not in agro and watch the numbers fluxuate. Not all the time, but noted it once before, during, and after testing. So I'd say the trait is useful, but not as polished as it should be. --Mooseyfate 05:29, 10 January 2013 (UTC)

That's probably why they didn't say "stow" and used a general term like "deactivate" - any action that makes the pet "not active" will end this trait's effect. The underwater thing is due to the land and aquatic pets being completely different creatures, as far as the game engine is concerned. By going underwater, you basically deactivate the land pet, and activate the aquatic pet. It's definitely an issue Anet needs to address, I agree with you there.
Now, we know from experience that the displayed numbers for anything don't always reflect what's actually happening (recharge times, for one). Did you note e.g. how much damage your pet was doing to see if the pet's Power was actually increasing? —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:36, 10 January 2013 (UTC)
I agree with Anet on removing stacks on amphibious creatures. Otherwise, it would give them an advantage over other creatures. 216.168.120.107 12:27, 16 March 2013 (UTC)
True, but i don't want to run around an entire body of water to keep my pet's stacks up. Having the ability to internally keep track of these stacks when going into/out of the water shouldn't be so hard to do.


I tested to see if it was just a tooltip, it seems it's completely bugged and the stacks don't add anything. Tested in caledon forest with a black widow as pet, pretty much the same numbers with and without 25 stacks: 100-150 (crit). No difference at all between having or not the 25 stacks. As noted by someone else, the stats fluctuated randomly but to no effect. So, completly bugged trait that is useless and does nothing. At least in a low level area, would have to test in lvl 80 areas too I guess.

If the trait is so bugged that it is useless, shouldn't that be noted on the main page for the skill? And shouldn't we be asking Arenanet to fix this? I also think that the game should keep track of stacks separately for land and water, losing all your land stacks because you have to cross a river is not nice. Nokota (talk) 16:53, 10 July 2014 (UTC)

Is it just that area level capping/scaling eats this buff? thus as things stand this is only useful when in an area where you're not scaled down... Which makes it rarely useful come level 80. Bug raised. - Adz 17/07/14

removed from game, still in traitbox[edit]

this trait has been removed from the game, yet still shows up in the traitbox for beastmastery, how do you remove that connection? OkkeB (talk) 21:31, 25 June 2015 (UTC)

Add | status = historical to the infobox--Relyk ~ talk < 21:32, 25 June 2015 (UTC)